Storytelling in the Modern Board Game

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Storytelling in the Modern Board Game

Storytelling in the Modern Board Game

Narrative Trends from the Late 1960s to Today

  • Author: Marco Arnaudo
  • Publisher: McFarland
  • ISBN: 1476669511
  • Category: Games & Activities
  • Page: 232
  • View: 8149
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Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

The Role-Playing Society

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The Role-Playing Society

The Role-Playing Society

Essays on the Cultural Influence of RPGs

  • Author: Andrew Byers,Francesco Crocco
  • Publisher: McFarland
  • ISBN: 0786498838
  • Category: Games
  • Page: 320
  • View: 7665
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Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose origins, characteristics, cultures and player experiences have been well explored. Yet there has been little attention devoted to the meaningful ways RPGs have shaped society at large over the last four decades. RPGs were influential on video game design and have been widely represented in film, television and other media. They have made their mark on other areas of society, as well, including education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.

Dungeons & Dragons: Drizzt #3

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Dungeons & Dragons: Drizzt #3

Dungeons & Dragons: Drizzt #3

  • Author: R.A. & Geno Salvatore
  • Publisher: IDW Publishing
  • ISBN: N.A
  • Category: Comics & Graphic Novels
  • Page: N.A
  • View: 1196
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The first original comic starring DRIZZT DO'URDEN continues! R.A. Salavtore maps out the future of his most famous creation from the popular FORGOTTEN REALMS setting. DRIZZT and DAHLIA begin to unravel the mystery before them, setting them on a collision course with VALINDRA SHADOWMANTLE. Meanwhile, THIMBLEDORF PWENT faces the greatest temptation of his un-life thanks to the machinations of KORBIN DOR'CRAE.

Bully

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Bully

Bully

  • Author: Sky Corgan
  • Publisher: Sky Corgan
  • ISBN: N.A
  • Category: Fiction
  • Page: 191
  • View: 9998
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Just the sight of Dustin Nikoli spiked fear in my heart. The memories of the things that he had put me through in high school made me want to run in the other direction. I was the dirt on the bottom of his shoes, my only purpose someone for him to torment. No one else saw it. To his peers, he was a man's man. To all of the girls unaffected by his cruelty, a lust object. He was the hottest *sshole you could ever meet. Pretty face. Amazing body. Ugly on the inside. I moved to another city for college to avoid him. I never expected that he would already be there. Maybe I should have done my research better. The night that I ran into him couldn't have been any worse. He was the straw that broke the camel's back. I wasn't taking his crap anymore though. I used my inebriation to give me courage and told him everything I thought about him. And then I ended up in his bed... This is a stand alone novel. Keywords: college romance, new adult romance, romantic comedy, alpha male romance, bad boy romance, school romance, love triangle romance

Legend of Drizzt

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Legend of Drizzt

Legend of Drizzt

A Dungeons & Dragons Board Game

  • Author: Wizards Rpg Team
  • Publisher: N.A
  • ISBN: 9780786958733
  • Category: Games
  • Page: N.A
  • View: 744
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The adventures of Drizzt Do'Urden, as told in the New York Times best-selling Forgotten Realms® novels by R.A. Salvatore, come to life in this thrilling board game. Take on the role of the legendary drow ranger or one of his famous adventuring companions, battle fearsome foes, and win treasure and glory. Designed for 1-5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. The contents of this game can also be combined with other D&D® Adventure System Cooperative Play board games, including Castle Ravenloft™ and Wrath of Ashardalon™, to create an even more exciting experience. Components: 42 plastic heroes and monsters 13 sheets of interlocking cardstock dungeon tiles 200 encounter and treasure cards Rulebook Scenario book 20-sided die

The Dungeons of Dragonfire Mountain

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The Dungeons of Dragonfire Mountain

The Dungeons of Dragonfire Mountain

  • Author: Wizards of the Coast LLC
  • Publisher: N.A
  • ISBN: 9780786955701
  • Category: Games
  • Page: N.A
  • View: 8612
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A cooperative game of adventure for 1–5 players set in the world of Dungeons & Dragons®. A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon. Who will survive the perils of Wrath of Ashardalon™? Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. This game includes the following components: • 42 plastic heroes and monsters • 13 sheets of interlocking cardstock dungeon tiles • 200 encounter and treasure cards • Rulebook • Scenario book • 20-sided die

Lords of Waterdeep

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Lords of Waterdeep

Lords of Waterdeep

Board Game

  • Author: Peter (CRT) Lee,Rodney (CRT) Thompson
  • Publisher: N.A
  • ISBN: 9780786959914
  • Category: Games
  • Page: 23
  • View: 6582
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"The ... game is played in eight rounds. The player with the most Victory points at the end of the final round is the winner" -- P. 2, Rulebook.