Search results for: why-games-are-good-for-business

Why Games Are Good For Business

Author : Helen Routledge
File Size : 76.83 MB
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By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace.

The Big Book of Business Games Icebreakers Creativity Exercises and Meeting Energizers

Author : John W. Newstrom
File Size : 53.8 MB
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Break the ice at your next meeting with The Big Book of Business Games! In this exciting resource book, two of today's acknowledged games masters serve up a cookbook of activities that you can learn to use, guaranteed to generate a lively discussion, or simply give a group a "breather" from the monotony of a boring staff meeting or presentation. Each of the 75 group games and activities here is adapted from the best-selling Games Trainers Play series and shortened to suit the needs of managers and team leaders to use with their departments, staff, or committees.

International Gaming Wagering Business

Author :
File Size : 82.50 MB
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The Entrepreneurial Manager in the Small Business

Author : William Naumes
File Size : 75.60 MB
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Why Video Games are Good for Your Soul

Author : James Paul Gee
File Size : 26.65 MB
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Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.

Shift Using Business Simulations and Serious Games

Author : Hugh Hunter
File Size : 41.16 MB
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Why should organizations learn more about business simulations and serious games?The answer is simple: they are engaging, applicable, contemporary, exciting, and best of all, they change behavior faster and more naturally. Simulations are not as complex to implement as they were even a few years ago. Creating a custom solution is not only far more effective but also now within reach of most companies. Shift: Using Business Simulations and Serious Games walks you through the process of deciding whether or not to use a business simulation or serious game, how to build them or find an experienced provider, how to implement them, and how to create a sustainable program. Author Hugh Hunter, an award-winning Apple executive, writes with both humor and wisdom to distill years of experience in technology, gaming, and education into an easy-to-read guide for busy executives and managers. Simulations are a fun yet serious, challenging, and practical way to develop employees. Outcomes can include strategic alignment, strategic change, business acumen, leadership development, succession planning, and collaboration. You can change up a person's work environment and enable them to practice professional skills in real time with real people and actual scenarios. Shift: Using Business Simulations and Serious Games also answers questions like: How do you know if you need a business simulation or serious game? What are some uses for business simulations and serious games? Can I use simulations to improve the performance of top executives? Should I find a developer or design one in house? What's a good budget for something like this? Even if you are already using business simulations and serious games, this guide will help you be more effective and save money.Author Hugh Hunter assisted Steve Jobs prepare keynote presentations, and he delivers this topic with brevity, impact and charm. This is an easy to read, easy to digest, and easy to use introduction to business simulations and serious games. Editorial Reviews for Shift: Using Business Simulations and Serious Games "Hugh Hunter takes you on a practical journey on how business simulations and serious games can serve as a useful tool for today's learners. He is refreshingly candid and provides relevant questions and suggestions to aid the customer in deciding what the best learning solutions are for their organizations, and how best to implement them."- Dawn Moore, Commercial Learning Manager-Leadership Learning, AstraZeneca Biopharmaceutical "Bridging gaming and business is a terrifically exciting prospect, with untold potential for businesses and a multitude of untapped success stories - and starts with this book!" -- Carl Olivier, Principle PM Manager, Microsoft, Skype Division "This book provides keen insights and practical strategies for anyone looking to upgrade the quality of their training programs. It's enjoyable to read and packed with valuable information."-- Josh Gordesky, President of Game Plan Communications

Shift

Author : William Hall
File Size : 70.36 MB
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All new updated 2nd edition. Why should organizations learn more about business simulations and serious games?The answer is simple: They are engaging, applicable, contemporary, exciting, and best of all, they change behavior faster and more naturally. Simulations are not as complex to implement as they were even a few years ago. Creating a custom solution is not only far more effective but also now within reach of most companies. Shift: Using Business Simulations and Serious Games walks you through the process of deciding whether or not to use a business simulation, gamification, or serious game, helps you decide to build or buy, how to implement them, and how to create a sustainable program. Author William Hall, an award-winning Apple employee, writes with both humor and wisdom to distill years of experience in technology, gaming, and education into an easy-to-read guide for busy executives and managers. Simulations are a fun yet serious, challenging, and practical way to develop employees. Outcomes can include strategic alignment, strategic change, business acumen, leadership development, succession planning, and collaboration. You can change up a person's work environment and enable them to practice professional skills in real time with real people and actual scenarios. Shift: Using Business Simulations and Serious Games also answers questions like: How do you know if you need a business simulation, gamification, or serious game? What are some uses for business simulations and games? Can I use simulations to improve the performance of top executives? Should I find a developer or design one in house? What's a good budget for something like this? Even if you are already using business simulations, business gamification, or serious games, this guide will help you be more effective and save money. This is not a step-by-step technical jargon filled manual how to build mathematical models or simulations. Author William Hall assisted Steve Jobs prepare keynote presentations, and he delivers this topic with brevity, impact and charm. This is an easy to read, easy to digest, and easy to use introduction to business simulations and serious games. This is not a technical manual with steps how to build a business simulation. Editorial Reviews for Shift: Using Business Simulations and Serious Games "William Hall takes you on a practical journey on how business simulations and serious games can serve as a useful tool for today's learners. He is refreshingly candid and provides relevant questions and suggestions to aid the customer in deciding what the best learning solutions are for their organizations, and how best to implement them."- Dawn Moore, Commercial Learning Manager-Leadership Learning, AstraZeneca Biopharmaceutical "Bridging gaming and business is a terrifically exciting prospect, with untold potential for businesses and a multitude of untapped success stories - and starts with this book!" -- Carl Olivier, Principle PM Manager, Microsoft, Skype Division "This book provides keen insights and practical strategies for anyone looking to upgrade the quality of their training programs. It's enjoyable to read and packed with valuable information."-- Josh Gordesky, President of Game Plan Communications

Business Simulations Games and Experiential Learning in International Business Education

Author : Erdener Kaynak
File Size : 82.20 MB
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If you find traditional lectures and course material ineffective for teaching students how to develop a sensitivity to cultural differences and apply “home grown” technologies to foreign situations, Business Simulations, Games and Experiential Learning in International Business Education is the guide to help you remedy this predicament! Helpful and easy-to-use, this text teaches you how to use computer-based games and experiential learning exercises to teach international business. You’ll learn how to place students in realistic situations where they can experiment with new behaviors and receive immediate, constructive feedback and then take what they have learned beyond the classroom. Business Simulations, Games and Experiential Learning in International Business Education helps you introduce students to global competition and business cultures as you explore important ethical, political, and social issues with them. You can better prepare your students for the challenges of international business if you pay particular attention to the book’s discussions of: different levels of power-sharing alternatives to traditional international business course materials and methods changing the norms and behaviors of organizations and institutions the role gender plays in effective gaming environments simulating a European Works Council within a classroom environment promoting decisionmaking and flexibility in management style understanding business rules and regulations of different countries Academics teaching and researching in international business will find Business Simulations, Games and Experiential Learning in International Business Education an immensely useful tool as you struggle with the challenges of readying students for the international work environment. As you know, it is not enough that students be schooled in the latest developments and technologies. Use this book’s games and learning techniques to emphasize to your students that international businessmen and women must not only know their field, but also be respectful of others’cultures and values, be linguistically flexible, and be aware of foreign business rules and regulations.

Business Week

Author :
File Size : 54.51 MB
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Microeconomics for Business

Author : Satya P Das
File Size : 79.29 MB
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This book breaks away from standard microeconomics textbooks for management students in numerous ways. Some of its relevant and useful features are: · A strong emphasis on concepts, their explanation, understanding and application · Graphical and logical derivations supplemented by economic intuition in easy-to-understand English, while retaining the rigour of algebraic treatment · Numerous real-life examples, largely pertaining to India · Two unique chapters: Demand for Assets and Game Theory and Economic Applications · Questions at the end of each chapter, emphasising the application of concepts This book will be valuable for BBA and B.Com. students and also for those pursuing Managerial Economics at the Masters level.

Business Review Weekly

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File Size : 88.62 MB
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Lodging and Restaurant Index

Author :
File Size : 51.30 MB
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Computerworld

Author :
File Size : 67.44 MB
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In Business

Author :
File Size : 20.82 MB
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Indian Gaming Regulatory Act April 20 1994 Washington DC

Author : United States. Congress. Senate. Committee on Indian Affairs (1993- )
File Size : 52.24 MB
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Game Face

Author :
File Size : 71.75 MB
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The Game Tester s Guide to the Universe The Simple Guide to Landing Gamer Beta Tester Jobs

Author : Swaggy Beta
File Size : 54.37 MB
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Discover How Becoming A Game Tester Can Turn Your Life Around! Learn How You Can Earn up to $120 An Hour Or More… By Playing Video Games! Dear Game Lover, Are you sick and tired of running around in circles... are you frustrated because you haven’t found the right answers to online success for yourself? If you are suffering any of these situations then I have to tell you something very *important*... Being able to make money online isn’t as hard as it may seem.Hey I’m not kidding… There was a time when I too was frustrated… I used to work for long hours just to make ends meet. I hated the idea of getting up early only to get stuck in traffic, bosses ordering me what to do, and wasting my whole day in the office. Then I step into online business and tried all kinds of those ‘so called’ moneymaking systems, but they just never seemed to work. People were making money by getting me to do what they do. I invested my hard-earned money and in return I didn't even get the resources to get me off the ground. Everything turned to be scam… Finally, after countless hours and thousands of dollars of research I discovered a very easy and fail proof method to reach financial freedom. I do make money every single day…in fact every hour. No kidding! I have discovered such an easy method that allows me to have all that I wished for in my long hour jobs but never actually got any. Now I’m here To Share My Path to Success and Information with You!Before I reveal my fool-proof, super-easy money making method, let me ask you a question: Would you like to make a decent hourly rate just to play and test video games? Isn’t its great? If you are on this page it clearly shows you have a passion for video games. And I strongly believe that if passion turns into profession the resultant is *unlimited income*. So, I advice you to: Turn Your Passion into Your Profession You know… over 200 game companies are willing to pay you just to test their games. These companies want you to be a game tester and give them your advice on their developed games and in return they will pay you handsome sum of money. I’m a living example of it. It would be right if I say this is an era of Internet and Video Games. Today the game industry is over a $60 billion business. The companies that release their produced games with bugs in them will cause them a loss of millions of dollars. And no good company will ever want that. So, they think it a good idea to pay hundreds of dollars to gamers just to point out the glitches in their games. So they can release bug-free games and customers will not return their games. Okay… imagine this. You are a gamer and you buy a new video game that crashes every time your character shoots the enemy. It is obvious that you will not like the game and will never recommend it to anyone else. This will be a serious setback for the game company which had invested millions of dollars in the development of the game. And when no one buy their games due to the bad word-of-mouth advertising... the result is obvious: they will lose millions! “Then… What Are There Programmers For?” Well, programmers are not gamers. So they cannot find the bugs that a video-game tester will. If a company is paying you $50 an hour just to test video games for them that would otherwise ruin the game experience and quite possibly hurt their sales. Then what’s wrong in it? Isn't it a good deal? 5 Good Reasons Why Playing Video Games Is An Extremely Easy Way To Earn Money! 1. No Pre-Requisite No formal education is required to be a video game tester. 2. Top Paid Game Testers earn up $120 Per Hour Starting out You can earn $10 - $120 an hour being a video game tester. 3. Get the Games for FREE You keep the games you test without paying a dime. 4. video game system -You only need one video game system to become a video game tester. 5. Work on Your Will-You can choose your work hours.

British Business

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File Size : 60.47 MB
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Circle Games

Author : Frank Brennan
File Size : 76.87 MB
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Designing Games

Author : Tynan Sylvester
File Size : 22.17 MB
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Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design