Search results for: video-games-dont-make-you-violent-lag-does

Dont Make Me Violent Lag Does Funny Video Games

Author : Tribuiani Sarah
File Size : 63.79 MB
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You Just found the Perfect Birthday Gift Idea! Dont Make Me Violent Lag Does Funny Video Games This journal / notebook is an excellent and funny birthday gift idea for your close friend. If you are looking for something unique and you don't like boring classic presents, then scroll up and click add to cart now! Notebook to write in, for creative writing, for creating lists or keeping notes, for organizing and recording their thoughts. Product Description: Measurements: 6 x 9 inches Color: Black and White Material: Premium Quality Paper Type: Paperback

So Not My Type

Author : Amelia Kingston
File Size : 42.36 MB
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FROM BESTSELLING AUTHOR AMELIA KINGSTON Book four in the So Far, So Good series An endearingly irreverent love story. To Jackie Ryan, insults are foreplay and love is war. What the feisty redhead lacks in stature, she makes up in attitude. She's made more than one grown man cry and she's damn proud of it. Little does the rowdy barista know she's about to meet her match in the shape of a walking, talking pair of starched khakis. When unassuming Eddie Jaworski stumbles into a quirky coffee shop, he isn't expecting a battle of wits with the maniac behind the counter. Still, he can't help be intrigued by the endearingly irreverent human enigma. She's brash, but considerate. Closed off to most, but fiercely loyal to a few. Everything is a joke, except those things that are sacred. Jackie doesn't trust easily and if he wants to get close, he's going to have to work for every inch. Good thing he's up for the challenge. But Eddie has a secret—one he didn't mean to keep—that's going to tug at the delicate strings weaving the pair together. When everything begins to unravel, Jackie must decide just what she's willing to risk for love.

The Game Believes in You

Author : Greg Toppo
File Size : 20.61 MB
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What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.

Level Up The Guide to Great Video Game Design

Author : Scott Rogers
File Size : 90.4 MB
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Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!

Game Development for iOS with Unity3D

Author : Jeff W. Murray
File Size : 57.15 MB
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Demystifies the Processes of Game Development Game Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store. Encompasses the Whole Range of iOS Game Development This practical book begins with advice on writing a game design document and getting Apple developer certification. It then covers the build processes of the Unity Remote application and explains how to use the Unity editor. After focusing on debugging and optimization, the author describes tips for designing and marketing a successful App Store page. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available at www.crcpress.com. Guides You in Creating a Functional iOS Game Accessible to indie game developers and small- to medium-sized studios, this hands-on guide gives you the tools and knowledge needed to start building and launching iOS games. It helps you create games using Unity3D and publish them to the App Store.

Applied Social Psychology

Author : Stanley W. Sadava
File Size : 82.51 MB
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This practical and contemporary book takes the methods and theories of social psychology into the real-life settings of today's society, including health, law, environment, business and the media. Drawing from the academic and practical experience of applied social psychologists who are experts in their fields, it conveys the excitement and potential of social psychology in our society by showing users firsthand how a social psychologist conducts a survey for a client, evaluates a social program, improves the communication skills of medical students, consults for the courts, designs a marketing campaign and a program to reduce pollution, and resolves conflicts in an organization. For social psychologists.

Legal Guide to Audiovisual Media in Europe

Author : European Audiovisual Observatory
File Size : 81.76 MB
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Game Informer Magazine

Author :
File Size : 59.53 MB
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Computer Gaming World

Author :
File Size : 53.95 MB
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Sex in Video Games

Author : Brenda Brathwaite
File Size : 88.36 MB
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Sex in games has been around almost as long as the medium itself. With the release of games like Playboy: The Mansion, Leisure Suit Larry, and The Singles, sexual content gained a firm foothold and for the first time, ventured into the mainstream. Even casual games like the Sims started to rev things up a bit, and in on-line games, tales of ?cybering? have become common place. Seeking to understand this emerging trend, developers, publishers, retailers and consumers are asking themselves: when is sex appropriate in a game? how far is too far? what will it mean for the product? for its distribution? for my company? for me? do sexual content games sell better? are they generally profitable? So far, there are no definitive answers to these questions. Sex in Video Games seeks to provide insight into this issue and provide guidelines and answers by studying the history of sexual content in games and the games industry, as well as the public and political reaction to it. In addition, the book considers ethical issues, parental and retailer responsibility, and explores the industry attempts at self-regulation and the growing issue of censorship. Sex in games has been around almost as long as the medium itself. With the release of games like Playboy: The Mansion, Leisure Suit Larry, and The Singles, sexual content gained a firm foothold and for the first time, ventured into the mainstream. Even casual games like the Sims started to rev things up a bit, and in on-line games, tales of ?cybering? have become common place. Seeking to understand this emerging trend, developers, publishers, retailers and consumers are asking themselves: when is sex appropriate in a game? how far is too far? what will it mean for the product? for its distribution? for my company? for me? do sexual content games sell better? are they generally profitable? So far, there are no definitive answers to these questions. Sex in Video Games seeks to provide insight into this issue and provide guidelines and answers by studying the history of sexual content in games and the games industry, as well as the public and political reaction to it. In addition, the book considers ethical issues, parental and retailer responsibility, and explores the industry attempts at self-regulation and the growing issue of censorship.

PC Gamer

Author :
File Size : 24.17 MB
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Financial World

Author :
File Size : 64.52 MB
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International Gaming Wagering Business

Author :
File Size : 64.10 MB
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Guiding Young Children

Author : Patricia F. Hearron
File Size : 69.29 MB
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The seventh edition of this popular book supports the authors' belief that guidance is more than getting children to do what you want them to do now; it is helping them to become everything they can become for all of their tomorrows. The book provides an overview, followed by discussion of core concepts, strategies for applying those concepts, and, finally, the broader perspective of professionalism and human resource development. Its approach focuses on the need to consider a child's developmental level as well as family and cultural context when planning environments and activities for young children. Unlike others in the field, it offers concrete suggestions on how to guide children while they are involved in specific activities such as playing, eating, napping, etc. For teachers and parents of young children.

Newsweek

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File Size : 80.3 MB
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Faith life

Author :
File Size : 57.29 MB
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Criminal Justice Ethics

Author : Paul Leighton
File Size : 68.79 MB
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This collection of thought-provoking, easy-to-read essays articulates drastically different moral beliefs about the relationship between criminal justice and social justice, and the importance of ethical behavior of individuals working in the system. The essays--which include hypothetical cases as well as actual court opinions--show readers how moral beliefs are examined and defended, and encourage them to examine and defend their own positions. In many cases, the articles present different sides of an issue, often in the form of direct debates between experts (e.g., feminist scholar Catherine MacKinnon on prostitution law vs the International Committee for Prostitutes' Rights and its "World Whores' Congress Statements"; O.J. Simpson attorney Johnnie Cochran vs Yale Law Professor Akhil Reed Amar). Often includes articles that argue for unpopular or unusual positions. An introduction on ethical reasoning and ethics pedagogy is followed by sections on the nature of criminal guilt, law making, law enforcement, judicial processing, punishment and emerging issues (technology and media). Issues addressed include Drug Legalization; Prostitution; Corporate Violence; Hate Crimes; Abortion; Police Ethics; Deception & Influence; Selective Enforcement; Lawyers Ethics; Plea Bargaining & Due Process; Treatment of Inmates; Death Penalty; Cyberspace; and Media. Includes resources on professional Code of Ethics. For anyone involved in/with the criminal justice system.

PC Computing

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File Size : 88.12 MB
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Channels of Communications

Author :
File Size : 30.60 MB
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Theorizing the Angura Space

Author : Peter Eckersall
File Size : 55.24 MB
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This book sheds light on Japan's underground theatre in a time of its most intense, creative and original productions, viz. 1960-2000, investigating the interrelationship of aesthetics and politics in the period 1960-2000. The first history of avant-garde theatre in Japan.