Search results for: video-games-addiction

Video Game Addiction

Author : David Olle
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A New Mexico woman, occupied for weeks with playing online games, was convicted of second-degree murder and child abandonment after allowing her three and a half-year-old daughter to die of malnutrition and dehydration. A Philadelphia man was convicted of third-degree murder for killing his 17-month old daughter in a rage over a broken Xbox. In 2005, one study estimated that 40% of the players of World of Warcraft, were addicted. Unfortunately, the number of these addictions is growing exponentially in most countries. This book addresses the history, symptoms, causes, and available treatment for "video game overuse." It examines numerous case studies and provides resources from several countries including the US, China, South Korea, and the UK. Features • Questions and answers about the medical definition/description of the condition; the source/causes; details of symptoms; available cure/treatment; and societal issues or public opinion such as legal issues, social/psychological ramifications, etc. • Case studies from both the physician and patient perspectives • Animations, figures, and photos to support, explain topics under discussion. In electronic versions these items are integrated as hyperlinks and “pop-ups” throughout the text • Resources including Web sites, articles, blogs, and books that offer additional information on each subject • Includes a companion DVD with animations, color figures from the book, Web links, animations, etc.

Video Game Addiction

Author : PJ Graham
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An Examination of Correlates of Video Game and Internet Addiction

Author : Evan S. McBroom
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Within the field of addiction, there is a growing body of research surrounding the phenomenon of electronic media addiction. Internet addiction has a growing research base, and evidence is emerging that video game addiction may also be a diagnosable disorder. Many believe that research justifies the use of criteria modified from pathological gambling (also a type of behavioral addiction) to examine problematic video game play. The goal of the current study was to identify correlates of addiction to electronic media. Two studies were conducted. In Study 1, adults completed questionnaires assessing background information, video game habits, game engagement, and symptoms of video game and Internet addiction. In Study 2 parent/child dyads completed modified versions of the same measures. Responses indicated that males typically play more hours than females, are more likely to play video games online, and experience greater game engagement. Females had higher scores on the Internet addiction measure, and female gender emerged with online game play as a predictor of Internet addiction, however the sample may overrepresent female gamers. Parents tended to agree with their child on the genre of their child's favorite game, symptoms of Internet addiction, and game engagement. Disagreement was most prominent for hours spent playing video games and symptoms of video game addiction. Overall, present results support continued work to understand excessive Internet use and video game play.

Game Addiction

Author : Neils Clark
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An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister’s life by threatening an attacking moose and then feigning death when the moose attacked him—skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.

Video Game Addiction

Author : Henry Lee
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Video game addiction is gradually becoming a more serious problem in our society. With recent games, such as Flappy Bird and Candy Crush, people are not only spending more time playing these games, but wasting money on them as well. In extreme cases, this addiction has led to serious family and social conflict. This guide will outline a fast and efficient method to help you free yourself from video game addiction. Here is What's Included in the Book How to identify what is triggering your addiction to video games How to develop a game plan to end this addiction How to in remain free from this addiction

Video Game Addiction 101

Author : Andrew Walsh
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Video game addiction is the latest behavioral process disorder. While it is similar to substance misuse disorders and problematic gambling, little is known about pathology and almost nothing about treatment. It was added to the latest version of the International Classification of Diseases (ICD-11), which resulted in headline news around the world in June of 2018. It is expected that it will be added the next version of the DSM (DSM 5.1), the mental health diagnostic book that is used in the United States. To put the gaming industry in perspective, consider that worldwide revenue for McDonalds was $22 billion in 2017. U.S. only revenue from video games in 2018 is projected to be $30 billion. Furthermore, very few non-gamers know about loot boxes. These are boxes/chests in games that one can spend money on in order to acquire desired items. Loot boxes are cheaper than most desired items in the box, so players are hoping that it contains what they want (it usually doesn't). The authors view loot boxes as gambling, as do some European governments. We believe that loot boxes are priming a few generations for gambling problems. This book examines the history of gaming and then devotes individual chapters to gaming in the United States and several Asian countries. Since video games emerged as a public health crisis in South Korean, Japan, China and Thailand about a decade earlier than the United States, there is much we can learn from their research and actions. We explain the psychology of game design and how manufacturers intentionally made games to be addictive. There is a chapter on how to recognize or diagnose video game addiction, and there is the horrifying and moving story of a young man who has been abstinent from video games for over three years. The book concludes with recommendations for parents, researchers, clinicians, educators and policy makers.

Video Game Addiction How to End Your Video Game Addiction Once and For All

Author : Henry Lee
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Video game addiction is gradually becoming a more serious problem in our society. With recent games, such as Flappy Bird and Candy Crush, people are not only spending more time playing these games, but wasting money on them as well. In extreme cases, this addiction has led to serious family and social conflict. This guide will outline a fast and efficient method to help you free yourself from video game addiction. Here is What's Included in the Book How to identify what is triggering your addiction to video games How to develop a game plan to end this addiction How to in remain free from this addiction

Control the Controller

Author : Ciaran O'Connor
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Control the Controller looks at how gaming and addiction have come together so rapidly in recent years. Mobile-based gaming and free-to-play games have revolutionized the gaming world. But, what are the implications of this? How does it affect the current thinking on addiction? The book addresses gamers, their families, mental health professionals, and game developers in this thorough and fascinating discussion of the nature of video game addiction. Many questions are answered, including how we can recognize a gaming addiction, what causes it, and what we can do to return an addict to healthy behavior. A step-by-step process for this is outlined, making the book an invaluable title for all who are affected by video game addiction and all those who encounter it. *** "...counselor and psychotherapist Ciaran O'Connor draws upon years of experience and expertise in working with gamers and games designers to cogently address one of the growing social issues of the modern digital world -- the use and abuse of computer gaming. Exceptionally well written, organized and presented...strongly recommended addition to professional and academic library collections. - Midwest Book Review, MBR Bookwatch, Dunford's Bookshelf, January 2015 *** "This is a focused and well done book. ...For those not familiar with the designing of video games and their different genres, this book can be very helpful. ...It does an excellent job of detailing the strategies that can be used to assist people and, also addresses the challenges that can be found when dealing with addictive individuals with their resistances and cognitive distortions." - Journal of Child & Family Behaviour Therapy, 2015 [Subject: Mental Health, Addictive Behavior, Psychology]~

Why Video Games Are Addictive To Play What Causes A Video Game Addiction The Dangers Of Succumbing To A Video Game Addiction How To End A Video Game Addiction The Ample Benefits Of Performing Cardio Exercises And The Best Cardio Exercises To Perform

Author : Dr Harrison Sachs
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This essay sheds light on why video games are addictive to play, demystifies what causes a video game addiction, reveals the dangers of succumbing to a video game addiction, and expounds upon how to end a video game addiction. Moreover, the ample benefits of performing cardio exercises are identified, the utmost best cardio to perform for optimizing your health are revealed, how to perform the cardio exercises is explicated, and how to optimize your overall health is expounded upon in this essay. Moreover, the myriad of simple to prepare and palatable healthy food recipes for longevity are demystified and the plethora of deadly disease causing foods that you should always desist from ever considering devouring are revealed in this essay. Furthermore, how to substantially mitigate risks for succumbing to contracting lethal chronic diseases by embracing a salubrious, wholesome, heart healthy, brain healthy, kidney healthy, anticancer, antidiabetic, nutrient dense, alkaline, antioxidant rich, anti-inflammatory, raw fruitarian diet is expounded upon in this essay. Albeit arduous for most people to fathom, video games are designed to be addictive to play. Video game developers want people to play their video games for a prolonged period of time and continue to purchase items from their in-game stores. If video games were not addictive to play then this would not only impinge on the profitability of the video game product, but would also undermine a video game company's ability to stay afloat in the coming years. If a video game product is unable to meet sales forecasts and is ultimately deemed an unprofitable product, then the video game publisher company is at risk of succumbing to yielding a negative return on investment or becoming defunct. If a video game development company creates undesirable video game products then they are also at risk of becoming defunct if they are unable to secure video game development contracts from video game publisher companies. In other words, from both the perspective of the video game development company and the video game publisher company, nothing salubrious cane ever ensue when a video game egregiously fails to met sales forecasts. By developing video games to be addictive to play, people are all the more apt to play them for prolonged periods of time, discuss the addictive video games with others, and even share their gameplay experience with others. The addictive nature of video games allows video games to tacitly market themselves. People have a voracious yearning for stimuli and video games amply provide them with their stimuli. Additionally, when it comes to playing their favorite video game, people keep coming back to indulge in re-experiencing their favorite addictive video games. Video game developers are keen on ensuring that their video game products are addictive to play so that they can perpetuate their video game franchises. If video games were not addictive to play then they would not be lucrative products nor able to retain the attention of customers for a prolonged period of time. The better gameplay experience a video game can provide, the higher return on investment a video game product can yield for a video game publisher company. Video games not only provide stimulating, enthralling experiences for people to partake in, but also people to elicit a dopamine release in the brain which draws forth a pleasurable sensation that people crave to feel. Video games can be addictive to play since they not only provides customers with a stimulating escapism from the monotonies of everyday life, but also helps people to cope with chronic stress that is induced from participating in the real world. Video games can provide stimulating, enthralling, and jubilant experience that customers indulge in experiencing in order to alleviate stress. When customers are bedazzled and euphoric, they are able to alleviate stress since their attention is diverted away from harping on insalubrious.

Digital Games

Author : Ananda Mitra
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Discusses the origins of computer games, the technology behind them, types of games, how they are marketed, their effects on society, and possible future developments.


Author : Ryan G. Van Cleave
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WARNING: This video game may impair your judgment. It may cause sleep deprivation, alienation of friends and family, weight loss or gain, neglect of one's basic needs as well as the needs of loved ones and/or dependents, and decreased performance on the job. The distinction between fantasy and reality may become blurred. Play at your own risk. Not responsible for suicide attempts, whether failed or successful. No such warning was included on the latest and greatest release from the Warcraft series of massive multiplayer on-line role-playing games (MMORPGs)--World of Warcraft (WoW). So when Ryan Van Cleave--a college professor, husband, father, and one of the 11.5 million Warcraft subscribers worldwide--found himself teetering on the edge of the Arlington Memorial Bridge, he had no one to blame but himself. He had neglected his wife and children and had jeopardized his livelihood, all for the rush of living a life of high adventure in a virtual world. Ultimately, Ryan decided to live, but not for the sake of his family or for a newly found love of life: he had to get back home for his evening session of Warcraft. A fabulously written and gripping tale, Unplugged takes us on a journey through Ryan's semi-reclusive life with video games at the center of his experiences. Even when he was sexually molested by a young school teacher at age eleven, it was the promise of a new video game that lured him to her house. As Ryan's life progresses, we witness the evolution of videogames--from simple two-button consoles to today's complicated multi-key technology, brilliantly designed to keep the user actively participating. As is the case with most recovering addicts, Ryan eventually hits rock bottom and shares with the reader his ongoing battle to control his impulses to play, providing prescriptive advice and resources for those caught in the grip of this very real addiction.

Hooked on Games

Author : Andrew P. Doan
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"As is true with many addictions, overuse of video games steals our valuable and limited time and minds." - Christie Morse, MD (Pediatric Ophthalmologist) "Shocking insights into the minds of hardcore gamers." - Daniel Hunt (Former Competitive Gamer) About the Book The multi-billion dollar video game industry is in the business of creating fun and enticing games that can be addictive. As addicted gamers feast on digital indulgences, real life is neglected and their reality crumbles around them. Headlines related to video games "New Mexico mom gets 25 years for starving daughter." - Fox News "China used prisoners in lucrative Internet gaming work." - Guardian News "Online gamer killed for selling virtual weapon." - Sydney Morning Herald "South Korean dies after games sessions." - BBC News Hooked on Games is written by Brooke Strickland and Andrew Doan, MD, PhD, a physician with a research background in neuroscience, who battled his own addictions with video games. Dr. Doan was an addicted gamer, who at his peak, invested over 20,000 hours of playing games over a period of nine years. Dr. Doan's reckless compulsion to play games transformed him into a monster that almost destroyed his family, marriage, and career. He shares his expertise to educate others on the dangers of video game addiction and to provide hope for video game addicts and their families. Dr. Doan shares steps for gaming addicts to achieve recovery and steps for families and loved ones to intervene. Without attention to this quickest growing addiction, our society will suffer from the creation of Generation Vidiot, millions of people devoid of innovation and skills to live in the physical world.

The Oxford Handbook of Digital Technologies and Mental Health

Author : Marc N. Potenza
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"This book provides an academically oriented and scientifically based description of how technological advances may have contributed to a wide range of mental health outcomes, covering the spectrum from problems and maladies to improved and expanded healthcare services"--

Conquering Video Gaming Addictions

Author : RD king
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Setting Yourself Free From The Bondage Of Video Game Addiction! People love video games, and that's not always a foul thing. Whether played on a hand-held device, a computer, or a TV, the games may provide hours of quiet fun. The games may boost PC skills and better eye-hand coordination. One field of study demonstrated that surgeons who play video games perpetrate fewer surgical mistakes than do their non-game-playing counterparts. Video games are emotionally 'secure.' When a person makes an error, no one else recognizes (contrary to the public abasement of, say, striking out in a real world ball game). And as each mistake made in a video game helps the player determine the particular action required to advance the next time, the player acquires the satisfaction of steadily bettering and finally winning. Below is the list of information that you are about to learn: Chapter 1: Admit You Have A Problem Chapter 2: Distinguish The Triggers Chapter 3: Get A Plan Chapter 4: Some Treatment Options

The Effects of Video Games on Children

Author : Barrie Gunter
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The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.

Online Video Game Addiction

Author : Antonius Johannes Rooij
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Adolescent Addiction

Author : Cecilia A. Essau
File Size : 64.48 MB
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Adolescent Addiction: Epidemiology, Assessment, and Treatment, Second Edition, offers researchers and clinicians a single-volume resource on the nature, extent and treatment of addictive problems in adolescents. Chapters cover the foundations of addictive problems, including developmental, social and neurobiological factors, common addictions among adolescents, including e-cigarettes, shopping, smartphones, social networking and exercise addiction, and challenges and recommendations for future research in adolescent addiction. Chapters in the second half of the book cover clinical characteristics, screening and clinical assessment methods, epidemiology, comorbidity, course and outcome, protective and risk factors, and more. Presents a breadth of coverage on addiction problems Presents a simple and accessible organization, making it easy to examine specific addictive problems - their nature, extent and prevention/intervention Includes a concise summary of key clinical points in each chapter to help readers put findings into practice

Plugged In

Author : Terry Waite
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An epidemic has been growing over the past ten years. What had started out as a simple game has grown into a social dilemma. Video games without pause buttons are played worldwide by easily over ten million gamers. Their hold on gamers has led to suicides, homicides, and dying of malnutrition in the worst-case scenarios. In the better instances, they have ruined families, educations and careers. Plugged In is a familyas and clinicianas best friend in the war against online game addiction. Secrets of the biological and psychological factors of online game addiction are revealed by a clinician and experienced video gamer. Tools for assessment and step-by-step treatment recommendations are provided. Learn the language of gamers and why it is so hard for them to unplug from online games and get back into life.

Playing to Learn

Author : David Hutchison
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The Addictive Brain

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The course concludes with an exploration of other potentially addictive behaviors. Professor Polk argues that some artificial stimuli - junk food, pornography, and video games to name three - are "supernormal," meaning that they actually activate the brain's reward circuit more strongly than natural stimuli do, leading to some of the same neurological effects as drug use.