Usability Engineering

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Author: Jakob Nielsen

Publisher: Morgan Kaufmann

ISBN: 9780125184069

Category: Computers

Page: 362

View: 1831

Executive Summary. What is usability. Generations of user interfaces. The usability engineering lifecycle. Usability heuristics. Usability testing. Usability assessment methods beyond testing. Interface standards. International user interfaces. Future developments. Exercises. Bibliography. Author index. Subject index.

Usability Evaluation In Industry

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Author: Patrick W. Jordan,B. Thomas,Ian Lyall McClelland,Bernard Weerdmeester

Publisher: CRC Press

ISBN: 9780748404605

Category: Technology & Engineering

Page: 252

View: 432

This book provides a variety of answers in its description and discussion of new, sometimes radical approaches to `usability evaluation', now an increasingly common business tool. It contains new thinking of the subject of usability evaluation in industry. Contributions come from those involved in the practice of industry-based usability evaluation as well as those involved in related research activity. The chapters are derived from and developed from presentations and discussions at the invited international seminar `Usability Evaluation in Industry', and give a leading edge overview of current usability practice in industry - identifying those issues of concern and approaches to tackling these. Key Features: * Provides a comprehensive overview of current practice * International examples * Contains practical examples of ergonomics at work and gives clear ideas of what does and doesn't work under industrial constraints

An Introduction To Usability

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Author: Patrick W. Jordan

Publisher: CRC Press

ISBN: 9780748407620

Category: Technology & Engineering

Page: 136

View: 5133

This work gives a broad introductory overview of the topic of usability. Firstly, usability is defined and a framework for identifying different aspects of usability is given. The main principles for creating usable designs are expounded, followed by practical advice as to how to design usable products. The book then tackles the issue of usability evaluation - a series of evaluation methods are described, followed by practical advice as to how to conduct the evaluation. The book draws on examples from software design and product design generally. This means whilst human-computer interaction HCI is a central issue in the book, other usability issues are also covered.

Usability for the Web

Designing Web Sites that Work

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Author: Tom Brinck,Darren Gergle,Scott D. Wood

Publisher: Morgan Kaufmann

ISBN: 9781558606586

Category: Computers

Page: 481

View: 3057

Demonstrates Web design fundamentals that consider usability a major design goal, provides advice on incorporating usability considerations in each stage of the design process, and discusses the functionality of e-commerce sites.

Adoption-centric Usability Engineering

Systematic Deployment, Assessment and Improvement of Usability Methods in Software Engineering

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Author: Ahmed Seffah,Eduard Metzker

Publisher: Springer Science & Business Media

ISBN: 1848000197

Category: Computers

Page: 222

View: 2779

Developing software systems which are easy to use while simultaneously increasing the productivity, performance and satisfaction of users is still a major challenge in software engineering. Thus a large number of usability engineering methods have been proposed to systematically develop software with high usability. A large number of studies indicate that even basic usability engineering methods are not integrated in software development lifecycles practiced in industrial settings. Yet problems in the adoption of methods by project teams are rarely examined. This book provides a new perspective on the integration and adoption of usability engineering methods by software development teams. The adoption of methods by project teams – contrary to popular belief – is not assured just because it is mandated by the organization. This work argues that usability engineering methods can only be regarded as integrated in the software development process of an organization when these methods are practiced and accepted by development teams. So far no frameworks for examining the acceptance of methods by project teams and for exploiting such data for guiding project teams in method deployment are available. To address this problem, this book presents an approach which consists of a process meta-model for guiding project teams in the deployment of usability en- neering methods and a measurement framework for measuring the acceptance of the deployed methods. The approach is called Adoption-Centric Usability Engineering.

Multimodal Usability

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Author: Niels Ole Bernsen,Laila Dybkjær

Publisher: Springer Science & Business Media

ISBN: 9781848825536

Category: Computers

Page: 431

View: 1683

This preface tells the story of how Multimodal Usability responds to a special challenge. Chapter 1 describes the goals and structure of this book. The idea of describing how to make multimodal computer systems usable arose in the European Network of Excellence SIMILAR – “Taskforce for cre- ing human-machine interfaces SIMILAR to human-human communication”, 2003– 2007, www. similar. cc. SIMILAR brought together people from multimodal signal processing and usability with the aim of creating enabling technologies for new kinds of multimodal systems and demonstrating results in research prototypes. Most of our colleagues in the network were, in fact, busy extracting features and guring out how to demonstrate progress in working interactive systems, while claiming not to have too much of a notion of usability in system development and evaluation. It was proposed that the authors support the usability of the many multimodal pro- types underway by researching and presenting a methodology for building usable multimodal systems. We accepted the challenge, rst and foremost, no doubt, because the formidable team spirit in SIMILAR could make people accept outrageous things. Second, h- ing worked for nearly two decades on making multimodal systems usable, we were curious – curious at the opportunity to try to understand what happens to traditional usability work, that is, work in human–computer interaction centred around tra- tional graphical user interfaces (GUIs), when systems become as multimodal and as advanced in other ways as those we build in research today.

Usability Evaluation and Interface Design

Cognitive Engineering, Intelligent Agents, and Virtual Reality

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Author: Michael J. Smith,Richard John Koubek,Gavriel Salvendy,Don Harris

Publisher: CRC Press

ISBN: 9780805836073

Category: Technology & Engineering

Page: 1592

View: 6826

This three volume set provides the complete proceedings of the Ninth International Conference on Human-Computer Interaction held August, 2001 in New Orleans. A total of 2,738 individuals from industry, academia, research institutes, and governmental agencies from 37 countries submitted their work for presentation at the conference. The papers address the latest research and application in the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, and health care.

Maturing Usability

Quality in Software, Interaction and Value

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Author: Effie Lai-Chong Law,Ebba Hvannberg,Gilbert Cockton

Publisher: Springer Science & Business Media

ISBN: 1846289416

Category: Computers

Page: 430

View: 3772

This book provides an understanding of how current research and practice has contributed towards improving quality issues in software, interaction and value. The book includes chapters on new methods/approaches that will enhance the field of usability. A balance between theoretical and empirical approaches is maintained throughout, and all those interested in exploring usability issues in human-computer interaction will find this a very useful book.

Human-Centered Software Engineering - Integrating Usability in the Software Development Lifecycle

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Author: Ahmed Seffah,Jan Gulliksen,Michel C. Desmarais

Publisher: Springer Science & Business Media

ISBN: 9781402040276

Category: Computers

Page: 391

View: 8707

Human-CenteredSoftwareEngineering: BridgingHCI,UsabilityandSoftwareEngineering From its beginning in the 1980’s, the ?eld of human-computer interaction (HCI) has beende?nedasamultidisciplinaryarena. BythisImeanthattherehas beenanexplicit recognition that distinct skills and perspectives are required to make the whole effort of designing usable computer systems work well. Thus people with backgrounds in Computer Science (CS) and Software Engineering (SE) joined with people with ba- grounds in various behavioral science disciplines (e. g. , cognitive and social psych- ogy, anthropology)inaneffortwhereallperspectiveswereseenasessentialtocreating usable systems. But while the ?eld of HCI brings individuals with many background disciplines together to discuss a common goal - the development of useful, usable, satisfying systems - the form of the collaboration remains unclear. Are we striving to coordinate the varied activities in system development, or are we seeking a richer collaborative framework? In coordination, Usability and SE skills can remain quite distinct and while the activities of each group might be critical to the success of a project, we need only insure that critical results are provided at appropriate points in the development cycle. Communication by one group to the other during an activity might be seen as only minimally necessary. In collaboration, there is a sense that each group can learn something about its own methods and processes through a close pa- nership with the other. Communication during the process of gathering information from target users of a system by usability professionals would not be seen as so- thing that gets in the way of the essential work of software engineering professionals.