Search results for: transactions-on-edutainment-xv

Transactions on Edutainment XV

Author : Zhigeng Pan
File Size : 49.58 MB
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.

Transactions on Edutainment XV

Author : Zhigeng Pan
File Size : 41.8 MB
Format : PDF, ePub, Mobi
Download : 378
Read : 474
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.

Transactions on Edutainment XVI

Author : Zhigeng Pan
File Size : 85.24 MB
Format : PDF, Kindle
Download : 138
Read : 1057
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.

Osteuropa vom Weltkrieg zur Wende

Author : Wolfgang Mueller
File Size : 69.27 MB
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"Osteuropa vom Weltkrieg zur Wende" deals with formerly neglected aspects of political and cultural history and the history of everyday life and mentalities in Eastern Europe from World War II to 2000. Starting with an essay on the shifting identities of ethnic minorities in the pre-war era, this volume traces the rise of communist rule, its ways of governing, and its crises and aftermath. In 18 methodologically differentiated chapters based on recently discovered documents, the book analyses the political and personal consequences of ethnic, social, and economical change. It also describes structures built up under communist rule, such as the cooperation between East European secret services and the relations between the Kremlin and foreign communist parties.