The World's Game

A History of Soccer

DOWNLOAD NOW »

Author: Bill Murray,William J. Murray

Publisher: University of Illinois Press

ISBN: 9780252067181

Category: Sports & Recreation

Page: 218

View: 2017

Known as much for the emotional outbursts and violence of its fans as for its own stars, soccer (or football, as it is known outside the United States) is a global game. Its international controlling body, FIFA, boasts more members than the United Nations. Bill Murray traces the growth of what during pre-industrial times was called "the simplest game" through its codification in the nineteenth century to the 1994 World Cup, held for the first time in the United States. Murray weaves the sport's growth into the culture and politics of the countries where it has been taken up, analyzing its reputation as a game that has seen more riots and on-field brawls than all other types of football combined. He vividly illustrates how soccer has become the world's most popular sport, one that has resisted the interference of politicians, dictators, and profiteers and - more recently - the demands of television, through which it has spread to virtually every corner of the globe. The World's Game will be entertaining and enlightening to anyone from the most avid, knowledgeable fan to those who merely hope to learn a little about the sport.

The Art of Game Worlds

DOWNLOAD NOW »

Author: Dave Morris,Leo Hartas

Publisher: The Ilex Press Ltd

ISBN: 9781904705345

Category: Computer games

Page: 192

View: 343

This book includes a complete illustrated guide to the modern computer game world with in depth examples of the most popular games across all formats.

Computer Games and Virtual Worlds

A New Frontier in Intellectual Property Law

DOWNLOAD NOW »

Author: Ross A. Dannenberg

Publisher: American Bar Association

ISBN: 9781604427509

Category: Computers

Page: 270

View: 7931

This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.

African Soccerscapes

How a Continent Changed the World’s Game

DOWNLOAD NOW »

Author: Peter Alegi

Publisher: Ohio University Press

ISBN: 9780896804722

Category: History

Page: 184

View: 5583

From Accra and Algiers to Zanzibar and Zululand, Africans have wrested control of soccer from the hands of Europeans, and through the rise of different playing styles, the rituals of spectatorship, and the presence of magicians and healers, have turned soccer into a distinctively African activity. African Soccerscapes explores how Africans adopted soccer for their own reasons and on their own terms. Soccer was a rare form of “national culture” in postcolonial Africa, where stadiums and clubhouses became arenas in which Africans challenged colonial power and expressed a commitment to racial equality and self-determination. New nations staged matches as part of their independence celebrations and joined the world body, FIFA. The Confédération africaine de football democratized the global game through antiapartheid sanctions and increased the number of African teams in the World Cup finals. In this compact, highly readable book Alegi shows that the result of this success has been the departure of huge numbers of players to overseas clubs and the growing influence of private commercial interests on the African game. But the growth of women’s soccer and South Africa’s hosting of the 2010 World Cup also challenge the one-dimensional notion of Africa as a backward, “tribal” continent populated by victims of war, corruption, famine, and disease.

Synthetic Worlds

The Business and Culture of Online Games

DOWNLOAD NOW »

Author: Edward Castronova

Publisher: University of Chicago Press

ISBN: 0226096319

Category: Computers

Page: 344

View: 5832

From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

The Worlds of Tarot

DOWNLOAD NOW »

Author: Shanddaramon

Publisher: Ken Langer

ISBN: 0578005271

Category: Religion

Page: 224

View: 8495

Explore novel and fascinating ways to learn, explore, create, and have fun with the many worlds of Tarot cards. Within the pages of this book are new and interesting card spreads, ways to discover things about yourself and the world around you, interesting correspondences, and new and exciting games.

The World's Great Chess Games

DOWNLOAD NOW »

Author: Reuben Fine

Publisher: Courier Corporation

ISBN: 9780486245126

Category: Games

Page: 397

View: 1318

Noted chess author annotates great contests beginning with 16th-century master Ruy Lopez. Concise, illustrated analysis of games by Morphy, Steinitz, Lasker, Capablanca, Fischer, Karpov, many more. Much chess expertise plus revealing anecdotes and behind-the-scenes stories of celebrated combatants. Illustrated.

The World's Best Party Games

DOWNLOAD NOW »

Author: Sheila Anne Barry

Publisher: Sterling Publishing Company, Inc.

ISBN: 9780806964843

Category: Juvenile Nonfiction

Page: 128

View: 1877

Presents instructions for more than 100 easy-to-play party games for all ages.

Ultimate Game Design: Building Game Worlds

DOWNLOAD NOW »

Author: Tom Meigs

Publisher: McGraw Hill Professional

ISBN: 9780072228991

Category: Computers

Page: 346

View: 1797

Discusses the foundations of game design and each stage of the development process, and provides interviews with industry experts, case studies, and advice on getting into the gaming industry.

Monopoly, the Story Behind the World's Best-selling Game

DOWNLOAD NOW »

Author: Rod Kennedy,Jim Waltzer

Publisher: Gibbs Smith

ISBN: 9781586853228

Category: Games

Page: 96

View: 1962

Most people probably don't think about the fact that the colored properties on the Monopoly board are based on real places in a real city, they just know that Monopoly was the best way to pass a rainy Saturday afternoon with family and friends. Now, the whole story of game and the place it is based on is revealed in Monopoly & Atlantic City ... The Game and the Reality by Rod Kennedy, Jr. < BR>Take a virtual walk down Boardwalk and advance to St. Charles Place through this fascinating visualization of the classic Monopoly game board illustrated with Atlantic City images that brings to life, for the very first time, the very real place upon which this game is based.