The Great Game of Networking

Simple, Fun, Actionable Strategies for Becoming a Networking All-star!


Author: Burt Smith

Publisher: iUniverse

ISBN: 059545772X

Category: Business & Economics

Page: 124

View: 8731

The Great Game of Networking will help anyone from any experience level be more confident, more effective, more professional, and more successful at networking. As implied by the title, the author believes networking, and business in general, should be fun, and that what keeps it from being fun is often a lack of the skills needed to "play" at a professional level. It approaches what many consider a very challenging undertaking with a set of quickly grasped, easily applied techniques that can provide immediate returns. This straightforward book can be read and implemented in the same day! The author is an accomplished networking professional whose eagerness to share what he has learned comes through in a conversational, coaching tone. The Great Game of Networking provides strategies for both the novice getting started and an advanced section to help those who have been networking for any amount of time leverage their efforts. Guaranteed!

The Game of Networking



Author: Rob Sperry

Publisher: N.A

ISBN: 9781640074842


Page: 128

View: 3412

Through 8 years of research, advice from the top worldwide influencers & 500 books studied Rob has the formula to successful networking. This formula has 3 1/2 Laws that will enhance your network skills to increase sales, revolutionize your relationships & build a referral engine.

What Would You Do? A Game of Ethical and Moral Dilemma, Participant Workbook


Author: Lorraine L. Ukens

Publisher: John Wiley & Sons

ISBN: 0787985384

Category: Business & Economics

Page: 32

View: 330

What Would You Do? What Would You Do? is an interactive game that offers you a hands-on group experience that explores some of the core concepts of teamwork and ethical decision making. The Participant Workbook contains the eight decision-making scenarios that make up the What Would You Do? game, and includes scoring and response charts, a score sheet, and discussion and learning application pages.

Mathematical Foundations of Computer Networking


Author: Srinivasan Keshav

Publisher: Addison-Wesley

ISBN: 0132826135

Category: Computers

Page: 491

View: 3398

“To design future networks that are worthy of society’s trust, we must put the ‘discipline’ of computer networking on a much stronger foundation. This book rises above the considerable minutiae of today’s networking technologies to emphasize the long-standing mathematical underpinnings of the field.” –Professor Jennifer Rexford, Department of Computer Science, Princeton University “This book is exactly the one I have been waiting for the last couple of years. Recently, I decided most students were already very familiar with the way the net works but were not being taught the fundamentals–the math. This book contains the knowledge for people who will create and understand future communications systems." –Professor Jon Crowcroft, The Computer Laboratory, University of Cambridge The Essential Mathematical Principles Required to Design, Implement, or Evaluate Advanced Computer Networks Students, researchers, and professionals in computer networking require a firm conceptual understanding of its foundations. Mathematical Foundations of Computer Networking provides an intuitive yet rigorous introduction to these essential mathematical principles and techniques. Assuming a basic grasp of calculus, this book offers sufficient detail to serve as the only reference many readers will need. Each concept is described in four ways: intuitively; using appropriate mathematical notation; with a numerical example carefully chosen for its relevance to networking; and with a numerical exercise for the reader. The first part of the text presents basic concepts, and the second part introduces four theories in a progression that has been designed to gradually deepen readers’ understanding. Within each part, chapters are as self-contained as possible. The first part covers probability; statistics; linear algebra; optimization; and signals, systems, and transforms. Topics range from Bayesian networks to hypothesis testing, and eigenvalue computation to Fourier transforms. These preliminary chapters establish a basis for the four theories covered in the second part of the book: queueing theory, game theory, control theory, and information theory. The second part also demonstrates how mathematical concepts can be applied to issues such as contention for limited resources, and the optimization of network responsiveness, stability, and throughput.

Networking and Online Games

Understanding and Engineering Multiplayer Internet Games


Author: Grenville Armitage,Mark Claypool,Philip Branch

Publisher: John Wiley & Sons

ISBN: 0470030461

Category: Technology & Engineering

Page: 232

View: 3576

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Game Theory for Wireless Communications and Networking


Author: Yan Zhang,MOHSEN GUIZANI

Publisher: CRC Press

ISBN: 1439808910

Category: Computers

Page: 585

View: 6971

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networking provides a systematic introduction to the application of this powerful and dynamic tool. This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. It describes how to employ game theory in infrastructure-based wireless networks and multihop networks to reduce power consumption—while improving system capacity, decreasing packet loss, and enhancing network resilience. Providing for complete cross-referencing, the text is organized into four parts: Fundamentals—introduces the fundamental issues and solutions in applying different games in different wireless domains, including wireless sensor networks, vehicular networks, and OFDM-based wireless systems Power Control Games—considers issues and solutions in power control games Economic Approaches—reviews applications of different economic approaches, including bargaining and auction-based approaches Resource Management—explores how to use the game theoretic approach to address radio resource management issues The book explains how to apply the game theoretic model to address specific issues, including resource allocation, congestion control, attacks, routing, energy management, packet forwarding, and MAC. Facilitating quick and easy reference to related optimization and algorithm methodologies, it supplies you with the background and tools required to use game theory to drive the improvement and development of next generation wireless systems.

Viral Marketing Within Social Networking Sites: The Creation of an Effective Viral Marketing Campaign


Author: Sven Wilde

Publisher: Diplomica Verlag

ISBN: 384289922X

Category: Business & Economics

Page: 100

View: 9919

Primarily, a review on theoretical foundations and the history of Viral Marketing is shown. Based on this, different definitions were analysed to set up a practical definition for this study. Thereafter, possible targets of Viral Marketing are illustrated, followed by necessary elements of Viral Marketing campaigns and finally by an approach to measure the effectiveness. By means of an online questionnaire, a survey was conducted to collect empirical data. These data provide information about Viral Marketing within social networking sites and detect useful information for the practical use of Viral Marketing. The results of the analysis show the accelerating influence of social networking sites and other factors regarding the effectiveness of Viral Marketing. In addition, specific characteristics which make Viral Marketing messages appealing as well as the preferred types of Viral Marketing messages are illustrated. They help to understand how to create and design an effective Viral Marketing Campaign.

Networking 2004

Networking Technologies, Services, and Protocols ; Performance of Computer and Communications Networks ; Mobile and Wireless Communications ; Third International IFIP-TC6 Networking Conference, Athens, Greece, May 9 - 14, 2004 ; Proceedings


Author: Nikolas Mitrou

Publisher: Springer Science & Business Media

ISBN: 3540219595

Category: Business & Economics

Page: 1519

View: 1007

This book constitutes the refereed proceedings of the Third IFIP-TC6 Networking Conference, NETWORKING 2004, held in Athens, Greece, in May 2004. reviewed and selected from 539 submissions. The papers are organized in topical sections on network security; TCP performance; ad-hoc networks; wavelength management; multicast; wireless network performance; inter-domain routing; packet classification and scheduling; services and monitoring; admission control; competition in networks; 3G/4G wireless systems; MPLS and related technologies; flow and congestion control; performance of IEEE 802. DOS prevention; energy aspects of wireless networks; optical network access; routing in ad-hoc networks; fault detection, restoration, and tolerance; QoS metrics, algorithms, and architecture; content distribution, caching, and replication; and routing theory and path computation.

The Art of Networking

Leveraging Traditional and Social Media Networking Strategies to Get Hired


Author: Yusuf Wilson

Publisher: Xlibris Corporation

ISBN: 1462896022

Category: Computers

Page: 75

View: 2072

The Art of Networking: Leveraging Traditional and Social Media Networking Strategies to Get Hired. Learn the #1 proven strategy to get a job: Networking. Career coaching experts agree that Networking is one of the most effective job hunting tactics. However, very few job seekers know how to effectively use this job search tool. Learn strategies to overcome your fear of rejection and social anxiety that may stop you from maximizing your networking opportunities. Also, you'll learn how to create a list of networking contacts, what to say when you meet with your networking contacts, and how to follow up and manage your networking partners: all tactics essential to getting you hired now! What will you learn? „Ï Techniques to overcome your fear of rejection and social anxiety „Ï Rules and goals of networking „Ï Strategies to generate networking contacts „Ï Specific dialogue for interacting with networking contacts „Ï Strategies to follow up with networking contacts „Ï Strategies to set up and leverage LinkedIn, Facebook and Twitter And much, much more¡K. As an added bonus, get your free copy of the cutting edge report "Get Hired Now!" from It will energize your job search and help you get hired now!

Algorithms and Networking for Computer Games


Author: Jouni Smed,Harri Hakonen

Publisher: John Wiley & Sons

ISBN: 1119259827

Category: Computers

Page: 416

View: 2147

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.