Search results for: the-comic-book-story-of-video-games

The Comic Book Story of Video Games

Author : Jonathan Hennessey
File Size : 30.48 MB
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A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

The History of Gaming

Author : Heather E. Schwartz
File Size : 50.23 MB
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In the 1970s Atari became the leader in home video gaming with the Atari 2600. But were they the first? And how did it evolve into the revolutionary games and systems of today? The answers to these questions and more are just a few pages away.

The Epic Evolution of Video Games

Author : Arie Kaplan
File Size : 34.26 MB
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Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.

Official Gazette of the United States Patent and Trademark Office

Author :
File Size : 66.64 MB
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Perspectives on Violence

Author : Frederick K. Blucher
File Size : 43.59 MB
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Violence fascinates us. One cannot pick up a newspaper without finding countless articles about brutality; as the saying goes, "If it bleeds, it leads". Overall crime rates, though, have shown a general reduction in recent years. Nonetheless, violence remains a perplexing problem. Anger management is a trendy topic, and an issue faced by many who lack the ability to control violent tendencies and emotions. Why do some commit heinous acts that most of us never let pass the stage of fleeting thoughts? Is violence a product of nature or nurture? What is the government's role in legislating against violence? These and other like questions cry out for answers. This new book focuses on violent crime and its causes in America, providing varied responses to the above questions. Along with an overview of the violence in the United States, this book provides a compilation of case and hypothetical studies on violence. From the influence of the media to the family environment, from suicidal thoughts to stalking, the selections presented here make for an indispensable resource in studying violence.

Awesome Minds Video Game Creators

Author : Alejandro Arbona
File Size : 48.78 MB
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Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.

Native Americans in Comic Books

Author : Michael A. Sheyahshe
File Size : 32.54 MB
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This work takes an in-depth look at the world of comic books through the eyes of a Native American reader and offers frank commentary on the medium’s cultural representation of the Native American people. It addresses a range of portrayals, from the bloodthirsty barbarians and noble savages of dime novels, to formulaic secondary characters and sidekicks, and, occasionally, protagonists sans paternal white hero, examining how and why Native Americans have been consistently marginalized and misrepresented in comics. Chapters cover early representations of Native Americans in popular culture and newspaper comic strips, the Fenimore Cooper legacy, the “white” Indian, the shaman, revisionist portrayals, and Native American comics from small publishers, among other topics.

So You Wanna Be A Comic Book Artist

Author : Philip Amara
File Size : 24.47 MB
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Explains to readers how to create their own superheroes, write their own storylines, and get their comics published.

Halo Graphic Novel

Author : Lee Hammock
File Size : 86.72 MB
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In the 26th century, Earth's United Nations Space Command and the Covenant, a coalition of aliens, are engaged in a war within the Halo universe for ultimate control, in a collection of four stories depicting various conflicts during the struggle.

Phenomenological Approaches to Popular Culture

Author : Michael Thomas Carroll
File Size : 51.12 MB
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Within popular culture studies, one finds discussions about quantitative sociology, Marxism, psychoanalysis, myth criticism, feminism, and semiotics, but hardly a word on the usefulness of phenomenology, the branch of philosophy concerned with human experience. In spite of this omission, there is a close relationship between the aims of phenomenology and the aims of popular culture studies, for both movements have attempted to redirect academic study toward everyday lived experience. The fifteen essays in this volume demonstrate the way in which phenomenological approaches can illuminate popular culture studies, and in so doing they take on the entire range of popular culture."

The Comic Art Collection Catalog

Author : Michigan State University. Libraries. Special Collections Division
File Size : 68.51 MB
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This is the most comprehensive dictionary available on comic art. The catalog provides detailed information about more than 60,000 cataloged books, magazines, scrapbooks, fanzines, comic books, and other materials in the Michigan State University Libraries, America's premiere library comics collection. Each book or serial is listed by title, with entries as appropriate under author, subject, and series. Besides the traditional books and magazines, significant collections of microfilm, sound recordings, vertical files, and realia (mainly T-shirts) are included. Comics and related materials are grouped by nationality and by genre.

The Amazing Transforming Superhero

Author : Terrence R. Wandtke
File Size : 64.1 MB
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This collection of essays analyzes the many ways in which comic book and film superheroes have been revised or rewritten in response to changes in real-world politics, social mores, and popular culture. Among many topics covered are the jingoistic origin of Captain America in the wake of the McCarthy hearings, the post–World War II fantasy-feminist role of Wonder Woman, and the Nietzschean influences on the “sidekick revolt” in the 2004 film The Incredibles.

If It Doesn t Have To Do With Anime Video Games Or Food Then I Don t Care

Author : The Perfect Presents Blank Comic Books
File Size : 69.71 MB
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If It Doesn't Have To Do With Anime Video Games Or Food Then I Don't Care Blank Comic Book - 130 Templated Pages 8.5" x 11" This funny "if it doesn't have to do with anime, video games, or food then I don't care" design is perfect for kids & adults who love having quick food while they watch anime or play video games! Gamers & manga fanatics alike will love this anime joke! Grab this hilarious anime quote as a gift for a young gamer who is obsessed with Japanese animes for Christmas or as a birthday present for an anime nerd who loves gaming! Perfect for any waifu loving fantasy world living kawaii obsessed anime lover! This awesome comic book story notebook has pages that are templated to help you draw your own anime story and create your own manga! Amazing gift for anyone who loves drawing or writing superhero stories!

Comics for Film Games and Animation

Author : Tyler Weaver
File Size : 62.58 MB
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In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model. In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future. You will explore the creation of the unique mythologies that have endured for more than seventy years, and dig into the nitty gritty of their creation, from pacing and scripting issues to collaboration. Finally, you'll gain a love and appreciation of the medium of comics, so much so that you won't be able to wait to bring that medium into your story toolbox.

Game Informer Magazine

Author :
File Size : 85.23 MB
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Female Action Heroes

Author : Gladys L. Knight
File Size : 57.96 MB
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This book offers 25 profiles of some of the most popular female action heroes throughout the history of film, television, comic books, and video games. * Comprises 25 profiles, arranged alphabetically * 70 sidebars provide additional information on pertinent topics, individuals, and symbols * Includes a chronology of major appearances of the 25 female action heroes in film, television, comic books, and video games, as well as women's fashion trends and major events in women's history * Offers a photograph of each featured, female action hero * Presents a glossary of 39 terms, including female archetypes like "femme fatale" and social movements like "third-wave feminism" * Provides a selected bibliography of books and Internet sites related to the topics of female action heroes, women's history, and media studies

Writing for Animation Comics and Games

Author : Christy Marx
File Size : 85.90 MB
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Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.


Author :
File Size : 63.59 MB
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Storytelling Across Worlds

Author : Tom Dowd
File Size : 59.85 MB
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Don’t restrict your creative property to one media channel. Make the essential leap to transmedia! From film to television to games and beyond, Storytelling Across Worlds gives you the tools to weave a narrative universe across multiple platforms and meet the insatiable demand of today’s audience for its favorite creative property. This, the first primer in the field for both producers and writers, teaches you how to: * Employ film, television, games, novels, comics, and the web to build rich and immersive transmedia narratives * Create writing and production bibles for transmedia property * Monetize your stories across separate media channels * Manage transmedia brands, marketing, and rights * Work effectively with writers and producers in different areas of production * Engage audiences with transmedia storytelling Up-to-date examples of current transmedia and cross-media properties accompany each chapter and highlight this hot but sure-to-be enduring topic in modern media.

Inside the World of Comic Books

Author : Jeffery Klaehn
File Size : 79.92 MB
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With the popularity of comic book properties at an all-time high, the time is right for a collection of essays and original interviews devoted to all things comic book. As well as essays on contemporary issues and trends associated with comic books and comic book culture, this diverse collection also features original interviews with top comic industry professionals. From visionary writers and artists, to award-winning editors and publishers, interviewees include: Joe Quesada, artist, writer, and Marvel Comics editor-in-chief; Victor Lucas, creator, producer, and co-host of the award-winning Electric Playground; Steve Englehart, acclaimed writer for Marvel Comics and DC Comics; John Romita Sr, legendary Amazing Spiderman artist and Marvel Comics art director; Steve Niles, writer of 30 Days of Night, Dark Days, and Wake the Dead; Eric Searleman, Viz Media editor; Chris Warner, Dark Horse Comics senior editor; Scott Allie, writer and Dark Horse Comics Conan editor; Norm Breyfogle, acclaimed Batman artist. Addressing the role comic books play in reflecting the mood of popular culture, essay topics include: comic book fan communities; comics in relation to cinema and video games; the issue of censorship, in particular, of horror comics; comic book content and social attitudes of the 1950s and 1960s; detective comics of the 1970s; and women collectors and the image of women in comic books, in general.