The Art of 3D

Computer Animation and Effects

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Author: Isaac V. Kerlow

Publisher: John Wiley & Sons

ISBN: 9780471430360

Category: Architecture

Page: 451

View: 397

An updated, richly illustrated guide to creating 3D animation and special effects offers a step-by-step approach to the latest artistic and technical 3D animation techniques, taking readers through the entire process of creating a fully rendered 3D computer animation on any computer platform and covering such topics as multiple production pipelines, motion capture, image-based rendering, and more. Original. (Intermediate)

The art of computer graphics programming

a structured introduction for architects and designers

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Author: William John Mitchell,Robin S. Liggett,Thomas Kvan

Publisher: Van Nostrand Reinhold Company

ISBN: 9780442259914

Category: Architecture

Page: 572

View: 5481

Looks at plotters, printers, and graphics input devices, introduces graphics programming techniques, and discusses advanced techniques

The art of Maya

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Author: T. Hawken

Publisher: N.A

ISBN: 9780968572511

Category: Computers

Page: 224

View: 7653

Polygonal Modeling: Basic and Advanced Techniques

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Author: Mario Russo

Publisher: Jones & Bartlett Learning

ISBN: 1449631487

Category: Computers

Page: 412

View: 8106

Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.

The art of 3-D

computer animation and imaging

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Author: Isaac Victor Kerlow

Publisher: Wiley

ISBN: N.A

Category: Computers

Page: 434

View: 9244

The complete state-of-the-art guide to 3-D computer animation and imaging. Essential for visual effects production, computer games,online interactive multimedia, and more! Incorporating the latest computer animation techniques and technology, this outstanding guide offers clear step-by-step coverage of the entire process of creating a fully rendered 3-D computer still image or animation from modeling and rendering to animation and compositing. Designed to work with any computer platform, the book cuts through the technical jargon and features hundreds of inspiring color images and easy-to-understand instructive diagrams many of them new from visual effects in movies, animated films, TV shows, and computer games. This edition has been fully revised and updated, including new material on the latest character and facial animation techniques and an overview of the digital production process, plus information on subdivision surfaces, image-based rendering, motion capture, and other current techniques. Whether you are a student, an independent artist or creator, or a production company team member, you'll find countless expert tips on how to improve the artistic and technical level of your 3-D computer animation. * Non-platform specific * 500 full-color images * Newest computer techniques * Practical, step-by-step approach * Up-to-date guide to Internet resources.

The Art of 3-D Computer Animation and Imaging

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Author: Isaac Victor Kerlow

Publisher: Van Nostrand Reinhold Company

ISBN: N.A

Category: Computer animation

Page: 412

View: 556

Perfect for designers, graphic artists, desktop publishers, students, and others, Computer-Aided 3-D Modeling and Animation is a complete guide to the dazzling world of computer-aided 3-D. Isaac Kerlow presents a non-platform specific look at computer-related 3-D that includes abundant illustrations plus tips, do's, and don'ts. Cover Title

Computer Graphics for Artists: An Introduction

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Author: Andrew Paquette

Publisher: Springer Science & Business Media

ISBN: 9781848001411

Category: Computers

Page: 270

View: 3398

Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.

Creating the Art of the Game

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Author: Matthew Omernick

Publisher: New Riders

ISBN: 9780132705073

Category: Computers

Page: 320

View: 9223

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.

The Game Artist's Guide to Maya

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Author: Michael McKinley

Publisher: John Wiley & Sons

ISBN: 9780782150537

Category: Computers

Page: 240

View: 9546

The Definitive Resource for Up-and-Coming 3D Game Artists Alias' award-winning Maya 3D animation and effects softwarecontinues to lead the industry in technological innovation and isbeing adopted by more and more console and computer gamedevelopers. The Game Artist's Guide to Maya is an officialintroduction to creating 3D game art and animations with Maya,brought to you by Maya Press, a publishing partnership betweenAlias and Sybex. Written by a production artist at a prominent gamecompany, this detailed book focuses on the skills real game artistsuse daily to create stunning characters and environments. By following the discussions and tutorials, you'll bring aconcept through the entire game art development pipeline, learningeverything from modeling, texturing, rigging, and animation, tospecial effects. You'll also glean insights from industryprofessionals and see how Maya has been used in popular games. Ifyou're a 3D game artist, or looking to become one, this book willhelp you master the skills and techniques you'll need to excel inthe competitive games industry. Inside, you'll learn how to: Create a game model using a concept image as your guide Model with predetermined real-time polycount limitations inmind View martial arts videos on the book's CD to animate yourcharacter more realistically Prepare a model for texturing with UV mapping and layouttechniques Create different kinds of textures Master the rigging process, from setting up a skeleton topreparing blend shapes Practice techniques for creating animation clips to work within the Trax Editor Use particle effects, such as sprites and animated geometry, toadd pizzazz to your model