The Games People Play


Author: Box Brown

Publisher: First Second

ISBN: 1250145899

Category: Comics & Graphic Novels

Page: 256

View: 9722

It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega—game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel,New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

The Tetris Effect

The Game that Hypnotized the World


Author: Dan Ackerman

Publisher: Hachette UK

ISBN: 161039612X

Category: Games & Activities

Page: 272

View: 8951

The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.

Summary and Analysis of The Tetris Effect: The Game that Hypnotized the World

Based on the Book by Dan Ackerman


Author: Worth Books

Publisher: Open Road Media

ISBN: 1504008715

Category: Games & Activities

Page: 30

View: 6452

So much to read, so little time? This brief overview of The Tetris Effect tells you what you need to know—before or after you read Dan Ackerman’s book. Crafted and edited with care, Worth Books set the standard for quality and give you the tools you need to be a well-informed reader. This short summary and analysis of The Tetris Effect includes: Historical context Chapter-by-chapter summaries Profiles of the main characters Detailed timeline of key events Important quotes Fascinating trivia Glossary of terms Supporting material to enhance your understanding of the original work About The Tetris Effect: The Game that Hypnotized the World by Dan Ackerman: In his book The Tetris Effect, Dan Ackerman provides an informative, intriguing account of the history of one of the world’s most popular video games. The surprising story begins in Soviet Russia, where computer researcher Alexey Pajitnov programmed the first version of Tetris using outdated software—before it spread westward and went viral. As the addictive game grew in popularity around the world, so did the fight for its ownership. Learn about the early days of Cold War–era computer programming, the people and companies who sought control of the intellectual property, and how playing Tetris physically impacts our brains. The summary and analysis in this ebook are intended to complement your reading experience and bring you closer to a great work of nonfiction.

2019 Planner

Save Money, Travel the World, Play Tetris: Tetris 2019 Planner


Author: Daring Diaries

Publisher: Independently Published

ISBN: 9781726679626


Page: 120

View: 2456

2019 Planner: Save Money, Travel The World, Play Tetris: The Perfect 2019 Diary / Planner For Fans Of Tetris! Are you a fan of Tetris and looking for a great new diary for 2019?! If so, then this awesome year planner is the perfect choice! Crafted by the team at Daring Diaries, this personalized 2019 Tetris diary will serve you well! 2019 Planner Features: 120 pages and 6"x9" dimensions

Game Design: Theory and Practice, Second Edition


Author: Richard Rouse III

Publisher: Jones & Bartlett Learning

ISBN: 1449633455

Category: Computers

Page: 704

View: 8544

“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

Game of Love


Author: Tetris Tetris

Publisher: Lulu.com

ISBN: 1365614646


Page: N.A

View: 9550



Author: Lillian Francken

Publisher: CreateSpace

ISBN: 9781468133455


Page: 270

View: 4090

Tetris is a paranormal story about a computer illiterate woman, Anna Webster, who is trust into the world of industrial espionage when she receives a copy of a game disk, Tetris and accidentally pulls up a spreadsheet tied to the game. Anna is troubled when one of her co-workers is killed and her roommate beaten to near death. This forces Anna to seek shelter at a cottage owned by her employer, Edward Armbruster. It isn't until the next generation computer she has access to at the cottage she is renting, helps her uncover the spreadsheets hidden in the Tetris directories on the disk. Anna along with the computer, uncovers the lengths someone has taken to siphon the company profits and bring it to near total collapse. While communicating with this next generation computer Anna finds herself strangely attracted to the artificial intelligence that seems to have a mind of its own.


Blank Lined Notebook Journal Gift Idea


Author: Unik Publishing

Publisher: Independently Published

ISBN: 9781093835427


Page: 110

View: 5001

This Tetris & notebook / Journal makes an excellent gift for any occasion . Lined - Size: 6 x 9'' - Notebook - Journal - Planner - Dairy - 110 Pages - Classic White Lined Paper - For Writing, Sketching, Journals and Hand Lettering