The Tetris Effect

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The Tetris Effect

The Tetris Effect

The Game that Hypnotized the World

  • Author: Dan Ackerman
  • Publisher: Hachette UK
  • ISBN: 161039612X
  • Category: Games & Activities
  • Page: 272
  • View: 9048
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The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.

Tetris

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Tetris

Tetris

The Games People Play

  • Author: Box Brown
  • Publisher: First Second
  • ISBN: 1250145899
  • Category: Comics & Graphic Novels
  • Page: 256
  • View: 9039
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It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega—game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel,New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

Summary and Analysis of The Tetris Effect: The Game that Hypnotized the World

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Summary and Analysis of The Tetris Effect: The Game that Hypnotized the World

Summary and Analysis of The Tetris Effect: The Game that Hypnotized the World

Based on the Book by Dan Ackerman

  • Author: Worth Books
  • Publisher: Open Road Media
  • ISBN: 1504008715
  • Category: Games & Activities
  • Page: 30
  • View: 6042
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So much to read, so little time? This brief overview of The Tetris Effect tells you what you need to know—before or after you read Dan Ackerman’s book. Crafted and edited with care, Worth Books set the standard for quality and give you the tools you need to be a well-informed reader. This short summary and analysis of The Tetris Effect includes: Historical context Chapter-by-chapter summaries Profiles of the main characters Detailed timeline of key events Important quotes Fascinating trivia Glossary of terms Supporting material to enhance your understanding of the original work About The Tetris Effect: The Game that Hypnotized the World by Dan Ackerman: In his book The Tetris Effect, Dan Ackerman provides an informative, intriguing account of the history of one of the world’s most popular video games. The surprising story begins in Soviet Russia, where computer researcher Alexey Pajitnov programmed the first version of Tetris using outdated software—before it spread westward and went viral. As the addictive game grew in popularity around the world, so did the fight for its ownership. Learn about the early days of Cold War–era computer programming, the people and companies who sought control of the intellectual property, and how playing Tetris physically impacts our brains. The summary and analysis in this ebook are intended to complement your reading experience and bring you closer to a great work of nonfiction.

Game Design: Theory and Practice, Second Edition

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Game Design: Theory and Practice, Second Edition

Game Design: Theory and Practice, Second Edition

  • Author: Richard Rouse III
  • Publisher: Jones & Bartlett Learning
  • ISBN: 1449633455
  • Category: Computers
  • Page: 704
  • View: 6419
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“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

"Curtis Comedy"

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"Curtis Comedy"

  • Author: Tetris Tetris
  • Publisher: Lulu.com
  • ISBN: 1365465020
  • Category:
  • Page: N.A
  • View: 2326
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Global Human Services

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Global Human Services

Global Human Services

  • Author: Tetris Tetris
  • Publisher: Lulu.com
  • ISBN: 1365462560
  • Category:
  • Page: N.A
  • View: 1315
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Spiritual Warfare

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Spiritual Warfare

Spiritual Warfare

  • Author: Tetris Tetris
  • Publisher: Lulu.com
  • ISBN: 1365621200
  • Category:
  • Page: N.A
  • View: 6493
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CIA: Central Intelligence Agency

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CIA: Central Intelligence Agency

CIA: Central Intelligence Agency

  • Author: Tetris Tetris
  • Publisher: Lulu.com
  • ISBN: 1365602893
  • Category:
  • Page: N.A
  • View: 6612
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Guinness World Records Gamer's Edition 2016

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Guinness World Records Gamer's Edition 2016

Guinness World Records Gamer's Edition 2016

  • Author: Guinness World Records
  • Publisher: Guinness World Records
  • ISBN: 191056110X
  • Category: Games
  • Page: 216
  • View: 5849
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The bestselling videogames annual is back! Bursting with mind-blowing records and tantalizing trivia, the Guinness World Records 2016: Gamer’s Edition is a must-have for any gaming fan. Whether you’re all about the latest first-person shooter, an app aficionado, an MMO master, or a die-hard retro gamer, you’ll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favorite games. What’s more, brand new for this year’s book is a dedicated section just for Minecraft fans, with a mega-showcase of the greatest construction records, in-game tips and lots more blocky goodness. Plus, discover which tech milestones have been smashed in the last year – in both software and hardware, get all the insider secrets from industry experts, and marvel at the players who have leveled up to the very top of the leaderboards. Think you can challenge the current champions? Look inside to see how to break your very own record! Guinness World Records: Gamer’s Editions have sold a whopping 3+ million copies. Find out for yourself why it’s a game-changer!