Search results for: street-players

Street Players

Author : Kinohi Nishikawa
File Size : 71.87 MB
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The uncontested center of the black pulp fiction universe for more than four decades was the Los Angeles publisher Holloway House. From the late 1960s until it closed in 2008, Holloway House specialized in cheap paperbacks with page-turning narratives featuring black protagonists in crime stories, conspiracy thrillers, prison novels, and Westerns. From Iceberg Slim’s Pimp to Donald Goines’s Never Die Alone, the thread that tied all of these books together—and made them distinct from the majority of American pulp—was an unfailing veneration of black masculinity. Zeroing in on Holloway House, Street Players explores how this world of black pulp fiction was produced, received, and recreated over time and across different communities of readers. Kinohi Nishikawa contends that black pulp fiction was built on white readers’ fears of the feminization of society—and the appeal of black masculinity as a way to counter it. In essence, it was the original form of blaxploitation: a strategy of mass-marketing race to suit the reactionary fantasies of a white audience. But while chauvinism and misogyny remained troubling yet constitutive aspects of this literature, from 1973 onward, Holloway House moved away from publishing sleaze for a white audience to publishing solely for black readers. The standard account of this literary phenomenon is based almost entirely on where this literature ended up: in the hands of black, male, working-class readers. When it closed, Holloway House was synonymous with genre fiction written by black authors for black readers—a field of cultural production that Nishikawa terms the black literary underground. But as Street Players demonstrates, this cultural authenticity had to be created, promoted, and in some cases made up, and there is a story of exploitation at the heart of black pulp fiction’s origins that cannot be ignored.

Berkeley Street Theatre

Author : Jeanne C. DeFazio
File Size : 84.64 MB
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Berkeley Street Theatre chronicles Christian World Liberation Front's 1969-1975 ministry to the counterculture. Founded by Jack Sparks, CWLF was featured in the June 1971 Time Magazine's epic "Jesus Revolution" edition. Reverend Billy Graham sponsored the CWLF outreach and referred to CWLF as a highly effective outreach to the counterculture. The book included a foreword by David W. Gill, former CWLF leader, scholar, and author, contributing chapters from BST's members: Gene Burkett, Charlie Lehman, Susan Dockery Andrews, Father James Bernstein, and Jeanne DeFazio, editor of the book. Part Two of this work outlines Christian Guerilla theater following the timeline of BST with contributing chapters from: JMD Myers, Joanne Petronella, Jozy Pollock, Olga Soler, and Sheri Pedigo. William David Spencer's afterword details the cultural contributions of the Jesus movement. This book will appeal to the baby boom generation as well as millennials. It is a resource work for anyone interested in religious history, Christian theater and the arts, and in how baby boomers embraced the Jesus Movement. The photos of BST's Sproul Plaza performances will charm all readers.

Performing Mixed Reality

Author : Steve Benford
File Size : 79.13 MB
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Hybrid space: between real and virtual, local and global -- Synchronising time: past, present, future, replay -- Assembling interaction: ecologies of tangible and traversable -- The experience of mixed reality: spectating, authoring and orchestrating -- Trajectories through mixed reality performance.

A Companion to Digital Art

Author : Christiane Paul
File Size : 43.75 MB
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Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art

Doing Design Ethnography

Author : Andrew Crabtree
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Ethnography is now a fundamental feature of design practice, taught in universities worldwide and practiced widely in commerce. Despite its rise to prominence a great many competing perspectives exist and there are few practical texts to support the development of competence. Doing Design Ethnography elaborates the ethnomethodological perspective on ethnography, a distinctive approach that provides canonical 'studies of work' in and for design. It provides an extensive treatment of the approach, with a particular slant on providing a pedagogical text that will support the development of competence for students, career researchers and design practitioners. It is organised around a complementary series of self-contained chapters, each of which address key features of doing the job of ethnography for purposes of system design. The book will be of broad appeal to students and practitioners in HCI, CSCW and software engineering, providing valuable insights as to how to conduct ethnography and relate it to design.

Possible Futures

Author : Ana Gonçalves Magalhães
File Size : 66.60 MB
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This book discusses strategies and methodologies for the storage and preservation of digital art and processes of collections digitization, also including studies on the new forms of organization and availability of information in data visualization systems. Furthermore, Possible Futures presents case studies and reflections on the rise of database aesthetics and the emerging field of information curatorship. The book was published in a copublishing agreement with Edusp.

Cumulative List of Organizations Described in Section 170 c of the Internal Revenue Code of 1986

Author :
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Cumulative List of Organizations Described in Section 170 c of the Internal Revenue Code of 1954

Author : United States. Internal Revenue Service
File Size : 57.26 MB
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The definition of Street Ignorance

Author : Terry T. Ruffin
File Size : 20.16 MB
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The definition of Street Ignorance: What You Know, What You Think You Know, and What You Don’t Know About the Streets By: Terry T. Ruffin When we hear of someone being called ignorant, it doesn't necessarily mean that the person is stupid; it may mean that the person is unaware or lacks the comprehension of the subject or things that are being specified. The definition of Street Ignorance is a compilation of writings on the reality checks of street life and the ignorant behavior that one may present while out in the streets, living lawless and displaying unconscious rational thinking errors through drug dealing, drug addiction, ignoring the true dangers of street life and the consequences that one will suffer if faced with street ignorance and unknown federal laws. Not only is The definition of Street Ignorance an eye-opening read, but it’s necessary. This book not only brings awareness but it also advocates a genuine interest in the lives of those who are exposed to negative lifestyles such as drug dealing, drug using, possessing firearms, gangs, and violence.

The Story of Ireland s National Theatre

Author : Dawson Byrne
File Size : 68.92 MB
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This is a new release of the original 1929 edition.

Easy Street A Guide for Players in Improvised Interactive Environmental Performance Walkaround Entertainment and First Person Historical Interpretation

Author : Ann-Elizabeth Shapera
File Size : 52.34 MB
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UbiComp 2004 Ubiquitous Computing

Author : Nigel Davies
File Size : 55.50 MB
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This book constitutes the refereed proceedings of the 6th International Conference on Ubiquitous Computing, UbiComp 2004, held in Nottingham, UK in September 2004. The 26 revised full papers presented were carefully reviewed and selected from 145 submissions. The papers address all current issues in ubiquitous computing ranging from algorithmic and systems design and analysis issues to applications in various contexts.

Baker Street Beat

Author : Dan Andriacco
File Size : 34.29 MB
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A diverse collection of Sherlock Holmes related writings including several essays, short stories and two radio plays. Andriacco's obsession with matters Sherlockian is obvious, and there is much here for Sherlock Holmes fans to enjoy.

Games and Gaming

Author : Larissa Hjorth
File Size : 36.24 MB
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The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular culture. From consoles such as Nintendo Wii and Sony Xbox to platforms such as iPhones and online gaming worlds, the realm of games and their scope has become all-pervasive. The study of games is no longer a niche interest but rather an integral part of cultural and media studies. The analysis of games reveals much about contemporary social relations, online communities and media engagement. Presenting a range of approaches and analytical tools through which to explore the role of games in everyday life, and packed with case material, Games and Gaming provides a comprehensive overview of this new media and how it permeates global culture in the twenty-first century.

Net Locality

Author : Eric Gordon
File Size : 47.99 MB
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The first book to provide an introduction to the new theory of Net Locality and the profound effect on individuals and societies when everything is located or locatable. Describes net locality as an emerging form of location awareness central to all aspects of digital media, from mobile phones, to Google Maps, to location-based social networks and games, such as Foursquare and facebook. Warns of the threats these technologies, such as data surveillance, present to our sense of privacy, while also outlining the opportunities for pro-social developments. Provides a theory of the web in the context of the history of emerging technologies, from GeoCities to GPS, Wi-Fi, Wiki Me, and Google Android.

Pervasive Games

Author : Markus Montola
File Size : 89.60 MB
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Emerging quickly from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide network of potential play spaces. Now games can be designed to be played in public spaces like conferences, museums, communities, cities, buildings or other non-traditional game venues...and game designers need to unde

Pervasive Computing

Author : Anthony LaMarca
File Size : 56.6 MB
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This book constitutes the refereed proceedings of the 5th International Conference on Pervasive Computing, PERVASIVE 2007, held in Toronto, Canada in May 2007. The 21 revised full papers are organized in topical sections on reaching out, context and its application, security and privacy, understanding use, sensing, as well as finding and positioning.

Street Players

Author : Donald Goines
File Size : 47.66 MB
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The Mobile Audience

Author : Martin Rieser
File Size : 42.96 MB
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The convergence of mobile technologies and ubiquitous computing is creating a world where information-rich environments may be mapped directly onto urban topologies. This book tracks the history and genesis of locative and wearable media and the ground-breaking work of pioneer artists in the field. It examines changing concepts of space and place for a wide range of traditional disciplines ranging from Anthropology, Sociology, Fine Art and Architecture to Cultural and Media Studies, Fashion and Graphic design. Mobile and Pervasive media are beginning to proliferate in the landscape of computer mediated interaction in public space through the emergence of smartphone technologies such as the iPhone, cloud computing extended wifi services and the semantic web in cities. These dispersed forms of interaction raise a whole series of questions on the nature of narrative and communication, particularly in relation to an audience’s new modes of mobile participation and reception. These issues are explored through a series of focused essays by leading theorists, seminal case studies and practitioner interviews with artists at the cutting edge of these technologies, who are extending the potential of the medium to enhance and critique technological culture. By emphasizing the role of the audience in this nomadic environment, the collection traces the history and development of ‘ambulant’ artistic practice in this new domain, creating an essential handbook for those wishing to understand the dominant global technology of the 21st Century and its implications for Art, Culture and Audience.

Histories of Performance Documentation

Author : Gabriella Giannachi
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Histories of Performance Documentation traces the many ways in which museums have approached performance works from the 1960s onwards, considering the unique challenges of documenting live events. From hybrid and interactive arts, to games and virtual and mixed reality performance, this collection investigates the burgeoning role of the performative in museum displays. Gabriella Giannachi and Jonah Westerman bring together interviews and essays by leading curators, conservators, artists and scholars from institutions including MoMA, Tate, SFMOMA and the Whitney, to examine a range of interdisciplinary practices that have influenced the field of performance documentation. Chapters build on recent approaches to performance analysis, which argue that it should not focus purely on the live event, and that documentation should not be read solely as a process of retrospection. These ideas create a radical new framework for thinking about the relationship between performance and its documentation—and how this relationship might shape ideas of what constitutes performance in the first place.