Alien Archive 2
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Author: Paizo Staff
Battle or befriend more than 100 weird and alien life forms in this creature collection for the Starfinder Roleplaying Game! Every new world and space station comes with its own dangers, from strange new cultures to extraterrestrial predators to massive spacefaring organisms capable of battling starships. Inside this book, you'll find rules and ecological information for creatures from across the known worlds, plus exotic alien gear, complete magical polymorphing rules, and more. A robust selection of template grafts gives you the tools you need to populate any planet with environment-appropriate fauna, and racial rules for many of the new species let you be the alien! Want to play an intelligent, multi-legged centipede? An emotionless, mask-wearing mollusk? An uplifted bear? Explore the limits of your galaxy and your game with Starfinder Alien Archive 2!
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Author: Joe Pasini
Category: Games & Activities
Battle, befriend, or become more than 100 bizarre alien life forms in this hardcover creature collection for the Starfinder Roleplaying Game! The galaxy hosts a staggering array of aliens, both bloodcurdling and benevolent. In this book, you'll find rules and background information about creatures ranging from spiral-winged irokirois and starmetal dragons to living holograms and body-snatching flayer leeches. You'll also find plenty of new equipment and player options, plus rules for gaining a creature companion that can accompany you as a pet, a mount, or even a fearsome combatant! And over a dozen species have rules for making your own playable alien character, so you can play a sapient swarm of tiny insects or a bioluminescent cephalopod native to liquid methane oceans. Wander the weird wilds of the galaxy with Starfinder Alien Archive 3!
The Thirteenth Gate (Dead Suns 5 Of 6)
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Author: Stephen Radney-MacFarland
A Place in the Suns Theheroes journey deeper into the Vast to find the Gate of Twelve Suns, an alienmegastructure consisting of a dozen stars arranged in a perfect circle. However,members of the Cult of the Devourer precede them, and the heroes must contendwith the cultists for control of the alien technology found on the single planetorbiting each sun. Only by defeating these foul marauders can the heroes keepthe superweapon hidden here out of the wrong hands-though the destructivezealots are far from the only threats found in thesystem. This volume of Starfinder Adventure Pathcontinues the Dead Suns Adventure Path andincludes: * "The ThirteenthGate," a Starfinder adventure for 9th-level characters, by StephenRadney-MacFarland. * A collection oftechnological relics left scattered across the galaxy by the kishalee, membersof an ancient advanced alien civilization, by StephenRadney-MacFarland. * Detaileddescriptions of the worlds and cultures of five never-before-encountered alienspecies, by Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, and MarkMoreland. * An archive of new creatures,from the main inhabitants of the five new alien worlds to an undeadmanifestation of entropy, by Mikko Kallio, Jason Keeley, Lyz Liddell, RonLundeen, Mark Moreland, and StephenRadney-MacFarland. * Statistics and deckplans for a heavily modified starship crewed by Devourer cultists, by StephenRadney-MacFarland, plus a glimpse of a barren planet cloaked in shadow in theCodex of Worlds, by Owen K.C. Stephens.