Simulation and Its Discontents

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Author: Sherry Turkle

Publisher: Mit Press

ISBN: 9780262012706

Category: Computers

Page: 217

View: 1093

Simulation and its discontents /Sherry Turkle --What does simulation want? --Theview from the 1980s --design and science at the millennium --New ways of knowing/New ways of forgetting --Sites of simulation: case studies --Outer space and undersea --Becoming a rover /William J. ClanceyIntimate sensing /Stefan Helmreich --Buildings and biology --Performing the protein fold /Natasha Myers.

BIM Design

Realising the Creative Potential of Building Information Modelling

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Author: Richard Garber

Publisher: John Wiley & Sons

ISBN: 1118719794

Category: Architecture

Page: 248

View: 3932

Building information modelling (BIM) is revolutionising building design and construction. For architects, BIM has the potential to optimise their creativity while reducing risk in the design and construction process, thus giving them a more significant role in the building process. This book demonstrates how innovative firms are using BIM technologies to move design away from the utilitarian problems of construction, engaging them in a stunning new future in the built environment. Whereas recent books about BIM have tended to favour case-study analyses or instruction on the use of specific software, BIM Design highlights how day-to-day design operations are shaped by the increasingly generative and collaborative aspects of these new tools. BIM strategies are described as operations that can enhance design rather than simply make it more efficient. Thus this book focuses on the specific creative uses of information modelling at the operational level, including the creative development of parametric geometries and generative design, the evaluation of environmental performance and the simulation and scheduling of construction/fabrication operations. This book also engages BIM’s pragmatic efficiencies such as the conflict checking of building systems and the creation of bills of quantities for costing; and in so doing it demonstrates how BIM can make such activities collaborative. Throughout, projects are used to illustrate the creative application of BIM at a variety of scales. These buildings showcase work by fi rms executing projects all over the world: SHoP Architects and Construction (New York), Morphosis (Los Angeles), Populous (London), GRO Architects (New York), Reiser + Umemoto (New York), Gensler (Shanghai) and UNStudio (Amsterdam).

Digital Online Culture, Identity, and Schooling in the Twenty-First Century

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Author: K. Rosenfeld

Publisher: Springer

ISBN: 1137442603

Category: Social Science

Page: 204

View: 4067

Digital Online Culture, Identity and Schooling in the Twenty-First Century provides a cultural, ideological critique of identity construction in the context of virtualization. Kimberly Rosenfeld explores the growing number of people who no longer reside in one physical reality but live, work, and play in multiple realities. Rosenfeld's critique of neo-liberal practices in the digital environment brings to light the on-going hegemonic and counter-hegemonic battles over control of education in the digital age. Rosenfeld draws conclusions for empowering the population through schooling, and how it should understand, respond to, and help individuals live out the information revolution.

The Metamorphoses of the Brain – Neurologisation and its Discontents

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Author: Jan De Vos

Publisher: Springer

ISBN: 1137505575

Category: Psychology

Page: 250

View: 9729

What are we exactly, when we are said to be our brain? This question leads Jan De Vos to examine the different metamorphoses of the brain: the educated brain, the material brain, the iconographic brain, the sexual brain, the celebrated brain and, finally, the political brain. This first, protracted and sustained argument on neurologisation, which lays bare its lineage with psychologisation, should be taken seriously by psychologists, educationalists, sociologists, students of cultural studies, policy makers and, above all, neuroscientists themselves.

Social Security and Its Discontents

Perspectives on Choice

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Author: Michael D. Tanner

Publisher: Cato Institute

ISBN: 1933995742

Category: Political Science

Page: 386

View: 1990

Social Security is the largest government program in the world. But it is also a deeply troubled one, on the verge of financial collapse. Within 15 years Social Security will begin running a deficit. Overall, the program is more than $26 trillion in debt. Without fundamental reform it will not be able to pay the benefits it has promised to our children and grandchildren. That has prompted the most far-reaching discussion of the purpose and structure of Social Security since the program was enacted in 1935. Not so very long ago, Social Security was rightly regarded as the “third rail” of American politics—touch it and your career dies. But no longer. Polls today show that the vast majority of Americans support proposals that would allow younger workers to privately invest at least part of their Social Security taxes through individual accounts. For more than 25 years the Cato Institute has led the debate for Social Security reform, arguing that the program is fundamentally flawed and calling for greater freedom and choice for working Americans. Social Security and Its Discontents represents the best of Cato’s publications on the issue. It includes essays by the nation’s top economists and Social Security experts, discussing Social Security’s finances; the urgent need for reform; how the program treats women, minorities, and low-income workers; and the options for reform. Edited by Michael D. Tanner, this collection is essential reading for anyone who cares about what kind of country we will leave to our children and grandchildren.

Economics and Its Discontents

Twentieth Century Dissenting Economists

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Author: Richard P. F. Holt,Steven Pressman

Publisher: Edward Elgar Publishing

ISBN: 9781858982724

Category: Business & Economics

Page: 289

View: 693

'. . . the essays overall are of high quality . . . a stimulating, timely, and disquieting collection.' - G.C. Harcourt, The Economic Journal

Co-Designers

Cultures of Computer Simulation in Architecture

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Author: Yanni Loukissas

Publisher: Routledge

ISBN: 1136336826

Category: Architecture

Page: 168

View: 3855

Designers employ a variety of tools and techniques for speculating about buildings before they are built. In their simplest form, these are personal thought experiments. However, embracing advanced computer simulations means engaging a network of specialized people and powerful machines. In this book, Yanni Alexander Loukissas demonstrates that new tools have profound implications for the social distribution of design work; computer simulations are technologies for collective imagination. Organized around the accounts of professional designers engaged in a high-stakes competition to redefine their work for the technological moment, this book explores the emerging cultures of computer simulation in architecture. Not only architects, but acousticians, fire safety engineers, and sustainability experts see themselves as co-designers in architecture, engaging new technologies for simulation in an evolving search for the roles and relationships that can bring them both professional acceptance and greater control over design. By illustrating how practices of simulation inform the social relationships and professional distinctions that define contemporary architecture, the book examines the cultural transformations taking place in design practice today.

Handbook of Research on New Literacies

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Author: Julie Coiro,Michele Knobel,Colin Lankshear,Donald J. Leu

Publisher: Routledge

ISBN: 1136650857

Category: Education

Page: 1386

View: 6711

Situated at the intersection of two of the most important areas in educational research today — literacy and technology — this handbook draws on the potential of each while carving out important new territory. It provides leadership for this newly emerging field, directing scholars to the major issues, theoretical perspectives, and interdisciplinary research pertaining to new literacies. Reviews of research are organized into six sections: Methodologies Knowledge and Inquiry Communication Popular Culture, Community, and Citizenship: Everyday Literacies Instructional Practices and Assessment Multiple Perspectives on New Literacies Research FEATURES Brings together a diverse international team of editors and chapter authors Provides an extensive collection of research reviews in a critical area of educational research Makes visible the multiple perspectives and theoretical frames that currently drive work in new literacies Establishes important space for the emerging field of new literacies research Includes a unique Commentary section: The final section of the Handbook reprints five central research studies. Each is reviewed by two prominent researchers from their individual, and different, theoretical position. This provides the field with a sense of how diverse lenses can be brought to bear on research as well as the benefits that accrue from doing so. It also provides models of critical review for new scholars and demonstrates how one might bring multiple perspectives to the study of an area as complex as new literacies research. The Handbook of Research on New Literacies is intended for the literacy research community, broadly conceived, including scholars and students from the traditional reading and writing research communities in education and educational psychology as well as those from information science, cognitive science, psychology, sociolinguistics, computer mediated communication, and other related areas that find literacy to be an important area of investigation.

The Video Game Theory Reader

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Author: Mark J.P. Wolf,Bernard Perron

Publisher: Routledge

ISBN: 1135205183

Category: Social Science

Page: 368

View: 5185

In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

New Media

A Critical Introduction

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Author: Martin Lister,Jon Dovey,Seth Giddings,Iain Grant,Kieran Kelly

Publisher: Routledge

ISBN: 1134083823

Category: Language Arts & Disciplines

Page: 448

View: 3133

New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies. The authors introduce a wide variety of topics including: how to define the characteristics of new media; social and political uses of new media and new communications; new media technologies, politics and globalization; everyday life and new media; theories of interactivity, simulation, the new media economy; cybernetics, cyberculture, the history of automata and artificial life. Substantially updated from the first edition to cover recent theoretical developments, approaches and significant technological developments, this is the best and by far the most comprehensive textbook available on this exciting and expanding subject. At www.newmediaintro.com you will find: additional international case studies with online references specially created You Tube videos on machines and digital photography a new ‘Virtual Camera’ case study, with links to short film examples useful links to related websites, resources and research sites further online reading links to specific arguments or discussion topics in the book links to key scholars in the field of new media.