Search results for: sacred-games

Sacred Games

Author : Bernhard Lang
File Size : 24.94 MB
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Sacred Games Death and Renewal in the Ancient Eastern Woodlands

Author : A. Martin Byers
File Size : 62.43 MB
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A. Martin Byers challenges the traditional views of the Ohio Hopewell embankment earthworks, providing an interpretation of them as sites of sacred games and world renewal rituals built and used by complex alliances of cult sodalities.

Sacred Game

Author : Cesareo Bandera
File Size : 74.45 MB
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The Sacred Marriage of a Hindu Goddess

Author : William P. Harman
File Size : 85.27 MB
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supplemented by a commentary; both seek to emphasize how the teaching is

Race Ethnicity and Nuclear War

Author : Paul Williams
File Size : 71.82 MB
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Ranging across fiction and poetry, critical theory and film, comics and speeches, Race, Ethnicity and Nuclear War explores how writers, thinkers, and filmmakers have tackled the question: Are nuclear weapons white? Paul Williams addresses myriad representations of nuclear weapons: the Manhattan Project, the destruction of Hiroshima and Nagasaki, nuclear tests across the globe, and the anxiety surrounding the superpowers' devastating arsenals. Ultimately, Williams concludes that many texts act as a reminder that the power enjoyed by the white Western world imperils the whole planet.

Hindu Pluralism

Author : Elaine M. Fisher
File Size : 87.62 MB
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A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program. Visit www.luminosoa.org to learn more. In Hindu Pluralism, Elaine M. Fisher complicates the traditional scholarly narrative of the unification of Hinduism. By calling into question the colonial categories implicit in the term “sectarianism,” Fisher’s work excavates the pluralistic textures of precolonial Hinduism in the centuries prior to British intervention. Drawing on previously unpublished sources in Sanskrit, Tamil, and Telugu, Fisher argues that the performance of plural religious identities in public space in Indian early modernity paved the way for the emergence of a distinctively non-Western form of religious pluralism. This work provides a critical resource for understanding how Hinduism developed in the early modern period, a crucial era that set the tenor for religion's role in public life in India through the present day.

Athletics in the Ancient World

Author : E. Norman Gardiner
File Size : 42.14 MB
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Concise, convincing book emphasizes relationship between Greek and Roman athletics and religion, art, and education. Colorful descriptions of the pentathlon, foot-race, wrestling, boxing, ball playing, and more. 137 black-and-white illustrations.

An Architecture of Invitation

Author : Sarah Menin
File Size : 85.81 MB
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First published in 2005, An Architecture of invitation: Colin St John Wilson is a distinctive study of the life and architectural career of one of the most significant makers, theorists and teachers of architecture to have emerged in England in the second half of the twentieth century. Exceptionally in an architectural study, this book interweaves biography, critical analysis of the projects, and theory, in its aims of explicating the richness of Wilson’s body of work, thought and teaching. Drawing on the specialisms of its authors, it also examines the creative and psychological impulses that have informed the making of the work – an oeuvre whose experiential depth is recognised by both users and critics.

Reclaiming the Hopewellian Ceremonial Sphere

Author : A. Martin Byers
File Size : 36.7 MB
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Multiple Hopewellian monumental earthwork sites displaying timber features, mortuary deposits, and unique artifacts are found widely distributed across the North American Eastern Woodlands, from the lower Mississippi Valley north to the Great Lakes. These sites, dating from 200 b.c. to a.d. 500, almost define the Middle Woodland period of the Eastern Woodlands. Joseph Caldwell treated these sites as defining what he termed the “Hopewell Interaction Sphere,” which he conceptualized as mediating a set of interacting mortuary-funerary cults linking many different local ethnic communities. In this new book, A. Martin Byers refines Caldwell’s work, coining the term “Hopewell Ceremonial Sphere” to more precisely characterize this transregional sphere as manifesting multiple autonomous cult sodalities of local communities affiliated into escalating levels of autonomous cult sodality heterarchies. It is these cult sodality heterarchies, regionally and transregionally interacting—and not their autonomous communities to which the sodalities also belonged—that were responsible for the Hopewellian assemblage; and the heterarchies took themselves to be performing, not funerary, but world-renewal ritual ceremonialism mediated by the deceased of their many autonomous Middle Woodland communities. Paired with the cult sodality heterarchy model, Byers proposes and develops the complementary heterarchical community model. This model postulates a type of community that made the formation of the cult sodality heterarchy possible. But Byers insists it was the sodality heterarchies and not the complementary heterarchical communities that generated the Hopewellian ceremonial sphere. Detailed interpretations and explanations of Hopewellian sites and their contents in Ohio, Illinois, Indiana, and Georgia empirically anchor his claims. A singular work of unprecedented scope, Reclaiming the Hopewellian Ceremonial Sphere will encourage archaeologists to re-examine their interpretations.

Playing with Religion in Digital Games

Author : Heidi A. Campbell
File Size : 36.94 MB
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Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.