Real-Time Rendering, Fourth Edition

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Author: Tomas Akenine-Mo ̈ller,Eric Haines,Naty Hoffman

Publisher: CRC Press

ISBN: 1351816152

Category: Computers

Page: 1198

View: 3020

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and o

Real-Time Rendering, Fourth Edition

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Author: Duane C. Abbey,Eric Haines,Naty Hoffman

Publisher: CRC Press

ISBN: 1351816144

Category: Computers

Page: 1198

View: 2859

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and o

Real-Time Rendering

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Author: Tomas Akenine-Möller,Eric Haines,Naty Hoffman

Publisher: CRC Press

ISBN: 1315359863

Category: Computers

Page: 1045

View: 8955

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Encyclopedia of Information Science and Technology, Fourth Edition

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Author: Khosrow-Pour, D.B.A., Mehdi

Publisher: IGI Global

ISBN: 1522522565

Category: Computers

Page: 8104

View: 5572

In recent years, our world has experienced a profound shift and progression in available computing and knowledge sharing innovations. These emerging advancements have developed at a rapid pace, disseminating into and affecting numerous aspects of contemporary society. This has created a pivotal need for an innovative compendium encompassing the latest trends, concepts, and issues surrounding this relevant discipline area. During the past 15 years, the Encyclopedia of Information Science and Technology has become recognized as one of the landmark sources of the latest knowledge and discoveries in this discipline. The Encyclopedia of Information Science and Technology, Fourth Edition is a 10-volume set which includes 705 original and previously unpublished research articles covering a full range of perspectives, applications, and techniques contributed by thousands of experts and researchers from around the globe. This authoritative encyclopedia is an all-encompassing, well-established reference source that is ideally designed to disseminate the most forward-thinking and diverse research findings. With critical perspectives on the impact of information science management and new technologies in modern settings, including but not limited to computer science, education, healthcare, government, engineering, business, and natural and physical sciences, it is a pivotal and relevant source of knowledge that will benefit every professional within the field of information science and technology and is an invaluable addition to every academic and corporate library.

Real-time rendering

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Author: Tomas Möller,Eric Haines

Publisher: A K Peters, Ltd.

ISBN: 9781568811826

Category: Computers

Page: 835

View: 7920

After three years this "wonderful all-around resource" of computer graphics, "indispensable for every serious graphics programmer", is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the astonishing developments in hardware and software that have increased the speed and quality of rendering images. The new edition includes information on the latest technology that is being released concurrently with the publication. The book's trademark--blending solid theory and practical advice--remains intact, making it mandatory for every programmer who wants to stay at the cutting edge. The book contains chapters as diverse as: - Transforms - Visual Appearance - Acceleration Algorithms - Advanced Shading Techniques (New Chapter) - Curved Surfaces (New Chapter) With Topics Including: - Pixel shaders - Subdivision surfaces - Intersection algorithms - Pipeline tuning

Principles of Computer Security Lab Manual, Fourth Edition

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Author: Vincent Nestler,Keith Harrison,Matthew Hirsch,Wm. Arthur Conklin

Publisher: McGraw Hill Professional

ISBN: 007183656X

Category: Computers

Page: 384

View: 8760

Practice the Computer Security Skills You Need to Succeed! 40+ lab exercises challenge you to solve problems based on realistic case studies Step-by-step scenarios require you to think critically Lab analysis tests measure your understanding of lab results Key term quizzes help build your vocabulary Labs can be performed on a Windows, Linux, or Mac platform with the use of virtual machines In this Lab Manual, you'll practice Configuring workstation network connectivity Analyzing network communication Establishing secure network application communication using TCP/IP protocols Penetration testing with Nmap, metasploit, password cracking, Cobalt Strike, and other tools Defending against network application attacks, including SQL injection, web browser exploits, and email attacks Combatting Trojans, man-in-the-middle attacks, and steganography Hardening a host computer, using antivirus applications, and configuring firewalls Securing network communications with encryption, secure shell (SSH), secure copy (SCP), certificates, SSL, and IPsec Preparing for and detecting attacks Backing up and restoring data Handling digital forensics and incident response Instructor resources available: This lab manual supplements the textbook Principles of Computer Security, Fourth Edition, which is available separately Virtual machine files Solutions to the labs are not included in the book and are only available to adopting instructors