Search results for: patterns-programming-and-everything

Patterns Programming and Everything

Author : Karin K. Breitman
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With 11 invited submissions from leading researchers and teams of researchers sharing one common characteristic ? all have worked with Dr. Judith Bishop during her long and continuing career as a leader in computer science education and research ? this book reflects on Dr Bishop?s outstanding contribution to computer science. Having worked at three different universities she now holds a leadership position in the research division of a major software company. The topics covered reflect some of the transitions in her career. The dominant theme is programming languages, with chapters on object oriented programming, real-time programming, component programming and design patterns. Another major and related topic is compilers, with contributions on dataflow analysis, tree rewriting and keyword recognition. Finally, there are some additional chapters on other varied but highly interesting topics including smart homes, mobile systems and teaching computer science.

Design Patterns Explained

Author : Alan Shalloway
File Size : 73.11 MB
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This book introduces the programmer to patterns: how to understand them, how to use them, and then how to implement them into their programs. This book focuses on teaching design patterns instead of giving more specialized patterns to the relatively few.

Foundations of Object Oriented Programming Using NET 2 0 Patterns

Author : Christian Gross
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* Includes coverage on .NET Generics, .NET 2.0. and coverage of both Open Source and Closed Source libraries and applications. *Based on C# code examples that work on multiple platforms (e.g. Linux, Windows, etc). * Focuses on solving problems in short and easy to digest segments.

Scala Design Patterns

Author : Ivan Nikolov
File Size : 83.47 MB
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Write efficient, clean, and reusable code with Scala About This Book Unleash the power of Scala and apply it in the real world Increase your efficiency by leveraging the power of Creational, Structural, Behavioural, and Functional design patterns Build object oriented and functional applications quickly and effectively Who This Book Is For If you want to increase your understanding of Scala and apply it to real-life application development, then this book is for you. We've also designed the book to be used as a quick reference guide while creating applications. Previous Scala programming knowledge is expected. What You Will Learn Immerse yourself in industry-standard design patterns—structural, creational, and behavioral—to create extraordinary applications Feel the power of traits and their application in Scala Implement abstract and self types and build clean design patterns Build complex entity relationships using structural design patterns Create applications faster by applying functional design patterns In Detail Scala has become increasingly popular in many different IT sectors. The language is exceptionally feature-rich which helps developers write less code and get faster results. Design patterns make developer's lives easier by helping them write great software that is easy to maintain, runs efficiently and is valuable to the company or people concerned. You will learn about the various features of Scala and be able to apply well-known, industry-proven design patterns in your work. The book starts off by focusing on some of the most interesting features of Scala while using practical real-world examples. We will also cover the popular "Gang of Four" design patterns and show you how to incorporate functional patterns effectively. By the end of this book, you will have enough knowledge and understanding to quickly assess problems and come up with elegant solutions. Style and approach The design patterns in the book will be explained using real-world, step-by-step examples. For each design pattern, there will be hints about when to use it and when to look for something more suitable. This book can also be used as a practical guide, showing you how to leverage design patterns effectively.

Game Programming Patterns

Author : Robert Nystrom
File Size : 80.38 MB
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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

How to Fail at Almost Everything and Still Win Big

Author : Scott Adams
File Size : 62.15 MB
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Blasting clichéd career advice, the contrarian pundit and creator of Dilbert recounts the humorous ups and downs of his career, revealing the outsized role of luck in our lives and how best to play the system. Scott Adams has likely failed at more things than anyone you’ve ever met or anyone you’ve even heard of. So how did he go from hapless office worker and serial failure to the creator of Dilbert, one of the world’s most famous syndicated comic strips, in just a few years? In How to Fail at Almost Everything and Still Win Big, Adams shares the game plan he’s followed since he was a teen: invite failure in, embrace it, then pick its pocket. No career guide can offer advice that works for everyone. As Adams explains, your best bet is to study the ways of others who made it big and try to glean some tricks and strategies that make sense for you. Adams pulls back the covers on his own unusual life and shares how he turned one failure after another—including his corporate career, his inventions, his investments, and his two restaurants—into something good and lasting. There’s a lot to learn from his personal story, and a lot of entertainment along the way. Adams discovered some unlikely truths that helped to propel him forward. For instance: • Goals are for losers. Systems are for winners. • “Passion” is bull. What you need is personal energy. • A combination of mediocre skills can make you surprisingly valuable. • You can manage your odds in a way that makes you look lucky to others. Adams hopes you can laugh at his failures while discovering some unique and helpful ideas on your own path to personal victory. As he writes: “This is a story of one person’s unlikely success within the context of scores of embarrassing failures. Was my eventual success primarily a result of talent, luck, hard work, or an accidental just-right balance of each? All I know for sure is that I pursued a conscious strategy of managing my opportunities in a way that would make it easier for luck to find me.”

Structured Parallel Programming

Author : Michael D. McCool
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Programming is now parallel programming. Much as structured programming revolutionized traditional serial programming decades ago, a new kind of structured programming, based on patterns, is relevant to parallel programming today. Parallel computing experts and industry insiders Michael McCool, Arch Robison, and James Reinders describe how to design and implement maintainable and efficient parallel algorithms using a pattern-based approach. They present both theory and practice, and give detailed concrete examples using multiple programming models. Examples are primarily given using two of the most popular and cutting edge programming models for parallel programming: Threading Building Blocks, and Cilk Plus. These architecture-independent models enable easy integration into existing applications, preserve investments in existing code, and speed the development of parallel applications. Examples from realistic contexts illustrate patterns and themes in parallel algorithm design that are widely applicable regardless of implementation technology. The patterns-based approach offers structure and insight that developers can apply to a variety of parallel programming models Develops a composable, structured, scalable, and machine-independent approach to parallel computing Includes detailed examples in both Cilk Plus and the latest Threading Building Blocks, which support a wide variety of computers

Neuro Linguistic Programming Workbook For Dummies

Author : Romilla Ready
File Size : 65.88 MB
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If you are one of the millions of people who have already discovered the power of NLP, Neuro-linguistic Programming Workbook For Dummies will allow you to perfect its lessons on how to think more positively and communicate more effectively with others. This workbook is packed with hands-on exercises and practical techniques to help you make the most of NLP’s toolkit for new thinking and personal change. These can have an impact on many aspects of your life: from helping you change your negative beliefs, to building rapport and influencing others, to taking charge of the direction your life is taking. Take your understanding of NLP to the next level, and reap the benefits. Neuro-linguistic Programming Workbook For Dummies includes: Getting Your Mindset Right with NLP Setting Sound Goals Recognising Your Unconscious Values Recognising How You Distort Thinking Developing Personal Rapport Managing Your Emotions and Experiences Changing Habits and Modeling Success Recognizing What Works Adapting Language with Metamodeling and the Milton Model

Elemental Design Patterns

Author : Jason McC. Smith
File Size : 75.61 MB
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2012 Jolt Award Finalist! Even experienced software professionals find it difficult to apply patterns in ways that deliver substantial value to their organizations. In Elemental Design Patterns, Jason McC. Smith addresses this problem head-on, helping developers harness the true power of patterns, map them to real software implementations more cleanly and directly, and achieve far better results. Part tutorial, part example-rich cookbook, this resource will help developers, designers, architects, and analysts successfully use patterns with a wide variety of languages, environments, and problem domains. Every bit as important, it will give them a deeper appreciation for the work they’ve chosen to pursue. Smith presents the crucial missing link that patterns practitioners have needed: a foundational collection of simple core patterns that are broken down to their core elements. If you work in software, you may already be using some of these elemental design patterns every day. Presenting them in a comprehensive methodology for the first time, Smith names them, describes them, explains their importance, helps you compare and choose among them, and offers a framework for using them together. He also introduces an innovative Pattern Instance Notation diagramming system that makes it easier to work with patterns at many levels of granularity, regardless of your goals or role. If you’re new to patterns, this example-rich approach will help you master them piece by piece, logically and intuitively. If you’re an experienced patterns practitioner, Smith follows the Gang of Four format you’re already familiar with, explains how his elemental patterns can be composed into conventional design patterns, and introduces highly productive new ways to apply ideas you’ve already encountered. No matter what your level of experience, this infinitely practical book will help you transform abstract patterns into high-value solutions.

Beginning iOS Programming For Dummies

Author : Rajiv Ramnath
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The ultimate beginner's guide to programming in the iOS environment The Apple App Store is a gold mine for developers, but with more apps for the iPhone, iPad, and iPod touch being added every day, it?s essential to have a solid programming foundation to create the best apps possible. If you're eager to learn the ins and outs of iOS programming, this is your book. It teaches object-oriented programming within the iOS framework from the ground up, preparing you to create the next super iPhone or iPad app. Get a handle on the iOS framework, object-oriented best practices, and the Xcode programming environment, then discover how to create simple interfaces, use libraries, create and extend objects, and more. Whether you're just starting out in programming or only new to iOS, For Dummies is the perfect beginning. Focuses on teaching object-oriented programming within the iOS framework and includes best practices for building apps that are easy to debug, evolve, and maintain Uses simple examples to demonstrate object-oriented programming output in the iPhone environment while teaching real-world programming concepts and applications Provides a thorough understanding of the framework and object-oriented principles to help beginning programmers make optimum use of iOS Covers working with the Xcode environment and storyboards; creating simple interfaces; using libraries, functions, structures, arrays, and pointers; and creating and extending objects Beginning iOS Programming For Dummies is your straightforward guide to getting started with iOS programming.

Implementation Patterns

Author : Kent Beck
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Software Expert Kent Beck Presents a Catalog of Patterns Infinitely Useful for Everyday Programming Great code doesn’t just function: it clearly and consistently communicates your intentions, allowing other programmers to understand your code, rely on it, and modify it with confidence. But great code doesn’t just happen. It is the outcome of hundreds of small but critical decisions programmers make every single day. Now, legendary software innovator Kent Beck—known worldwide for creating Extreme Programming and pioneering software patterns and test-driven development—focuses on these critical decisions, unearthing powerful “implementation patterns” for writing programs that are simpler, clearer, better organized, and more cost effective. Beck collects 77 patterns for handling everyday programming tasks and writing more readable code. This new collection of patterns addresses many aspects of development, including class, state, behavior, method, collections, frameworks, and more. He uses diagrams, stories, examples, and essays to engage the reader as he illuminates the patterns. You’ll find proven solutions for handling everything from naming variables to checking exceptions.

Relevance of design patterns within web applications

Author : Niels Lange
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Inhaltsangabe:Abstract: In 1994 the Gang of Four, consisting of Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides, published the book Design Pattern - Elements of Reusable Object-Oriented Software. Within that book the four information scientists described 23 design patterns, which they classi?ed into the categories Creational Design Pattern, Structural Design Pattern and Behavioral Design Pattern. Even though design patterns exist since 15 years at present, they have not lost relevance. Due to new concepts the usage of design patterns within web application is increasing. Meanwhile all 23 established design patterns are available as PHP implementations. Aside web languages like AJAX, JavaScript, XHTML and CSS also appreciate the strength of design patterns. At first web languages like AJAX, PHP, et cetera will be analyzed if they qualify for the usage of design patterns. At second the usage of design patterns within open source web applications like Typo3, Joomla, Wordpress, et cetera will be examined. At third various web developers of 1&1, web.de, Telekom, et cetera will be interviewed to investigate if and in which amount design patterns are used by companies. Intention of this thesis is to determine the relevance of design pattern within web applications. Thereby advantages will also be shown like disadvantages. Also the question, if design patterns should be used by default or only if the concerning project reached a specific size, will be answered. Inhaltsverzeichnis:Table of Contents: Abstracti Prefaceii 1.Introduction1 2.Analysis of web programming languages2 2.1Definition of recognition characteristics3 2.1.1Regular classes4 2.1.2Abstract classes5 2.1.3Static attributes and methods6 2.1.4Scopes7 2.1.5Inheritance through expansion8 2.1.6Inheritance through implementation9 2.2Examination of de?ned characteristics10 2.2.1ActionScript11 2.2.2AJAX/JavaScript13 2.2.3ASP15 2.2.4PHP17 2.2.5Ruby19 3.Analysis of open source applications21 3.1Definition of recognition characteristics22 3.1.1Analysis by hand23 3.1.2Analysis by recognition characteristics24 3.1.3Analysis by UML to code generator26 3.1.4Analysis by manuals27 3.2Examination of de?ned characteristics28 3.2.1Coppermine Photo Gallery29 3.2.2Drupal31 3.2.3phpBB33 3.2.4WordPress34 3.2.5Zend Framework35 4.Examples of design patterns37 4.1Model View Controller Pattern38 4.2Intercepting Filter Pattern40 4.3Registry Pattern42 4.4Template View [...]

Resource Oriented Architecture Patterns for Webs of Data

Author : Brian Sletten
File Size : 39.77 MB
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The surge of interest in the REpresentational State Transfer (REST) architectural style, the Semantic Web, and Linked Data has resulted in the development of innovative, flexible, and powerful systems that embrace one or more of these compatible technologies. However, most developers, architects, Information Technology managers, and platform owners have only been exposed to the basics of resource-oriented architectures. This book is an attempt to catalog and elucidate several reusable solutions that have been seen in the wild in the now increasingly familiar "patterns book" style. These are not turn key implementations, but rather, useful strategies for solving certain problems in the development of modern, resource-oriented systems, both on the public Web and within an organization's firewalls.

ActionScript 3 0 Design Patterns

Author : William Sanders
File Size : 23.77 MB
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Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

Software Requirement Patterns

Author : Stephen Withall
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Learn proven, real-world techniques for specifying software requirements with this practical reference. It details 30 requirement “patterns” offering realistic examples for situation-specific guidance for building effective software requirements. Each pattern explains what a requirement needs to convey, offers potential questions to ask, points out potential pitfalls, suggests extra requirements, and other advice. This book also provides guidance on how to write other kinds of information that belong in a requirements specification, such as assumptions, a glossary, and document history and references, and how to structure a requirements specification. A disturbing proportion of computer systems are judged to be inadequate; many are not even delivered; more are late or over budget. Studies consistently show one of the single biggest causes is poorly defined requirements: not properly defining what a system is for and what it’s supposed to do. Even a modest contribution to improving requirements offers the prospect of saving businesses part of a large sum of wasted investment. This guide emphasizes this important requirement need—determining what a software system needs to do before spending time on development. Expertly written, this book details solutions that have worked in the past, with guidance for modifying patterns to fit individual needs—giving developers the valuable advice they need for building effective software requirements

Design Patterns in Ruby Adobe Reader

Author : Russ Olsen
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Praise for Design Patterns in Ruby " Design Patterns in Ruby documents smart ways to resolve many problems that Ruby developers commonly encounter. Russ Olsen has done a great job of selecting classic patterns and augmenting these with newer patterns that have special relevance for Ruby. He clearly explains each idea, making a wealth of experience available to Ruby developers for their own daily work." —Steve Metsker, Managing Consultant with Dominion Digital, Inc. "This book provides a great demonstration of the key 'Gang of Four' design patterns without resorting to overly technical explanations. Written in a precise, yet almost informal style, this book covers enough ground that even those without prior exposure to design patterns will soon feel confident applying them using Ruby. Olsen has done a great job to make a book about a classically 'dry' subject into such an engaging and even occasionally humorous read." —Peter Cooper "This book renewed my interest in understanding patterns after a decade of good intentions. Russ picked the most useful patterns for Ruby and introduced them in a straightforward and logical manner, going beyond the GoF's patterns. This book has improved my use of Ruby, and encouraged me to blow off the dust covering the GoF book." —Mike Stok " Design Patterns in Ruby is a great way for programmers from statically typed objectoriented languages to learn how design patterns appear in a more dynamic, flexible language like Ruby." —Rob Sanheim, Ruby Ninja, Relevance Most design pattern books are based on C++ and Java. But Ruby is different—and the language's unique qualities make design patterns easier to implement and use. In this book, Russ Olsen demonstrates how to combine Ruby's power and elegance with patterns, and write more sophisticated, effective software with far fewer lines of code. After reviewing the history, concepts, and goals of design patterns, Olsen offers a quick tour of the Ruby language—enough to allow any experienced software developer to immediately utilize patterns with Ruby. The book especially calls attention to Ruby features that simplify the use of patterns, including dynamic typing, code closures, and "mixins" for easier code reuse. Fourteen of the classic "Gang of Four" patterns are considered from the Ruby point of view, explaining what problems each pattern solves, discussing whether traditional implementations make sense in the Ruby environment, and introducing Ruby-specific improvements. You'll discover opportunities to implement patterns in just one or two lines of code, instead of the endlessly repeated boilerplate that conventional languages often require. Design Patterns in Ruby also identifies innovative new patterns that have emerged from the Ruby community. These include ways to create custom objects with metaprogramming, as well as the ambitious Rails-based "Convention Over Configuration" pattern, designed to help integrate entire applications and frameworks. Engaging, practical, and accessible, Design Patterns in Ruby will help you build better software while making your Ruby programming experience more rewarding.

Python Programming Patterns

Author : Thomas W. Christopher
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The real-world guide to enterprise-class Python development.-- The right way to write Python: using modularization, toolkits, frameworks, abstract data types, and object-oriented techniques.-- Includes more than 20 proven object-oriented patterns for large-scale Python development.-- Detailed coverage of persistence, concurrent programming, metaprogramming, functional programming, and more.Python isn't just a tool for creating short Web scripts and simple prototypes: its advantages are equally compelling in large-scale development. In this book, Thomas Christopher shows developers the best ways to write large programs with Python, introducing powerful design patterns that deliver unprecedented levels of robustness, scalability, and reuse. Python Programming Patterns teaches both the Python programming language and how to "program in the large" in Python, using object-oriented techniques. Thomas Christopher demonstrates how to write Python code that leverages "programming-in-the-large" software structuring techniques, including modularization, toolkits, frameworks, abstract data types, and especially object-orientation. He presents more than 20 powerful object-oriented design patterns for Python, including creational, structural, and behavior patterns. The book includes detailed coverage of key topics such as persistence, concurrent programming, and metaprogramming (Python's term for reflection or introspection). Christopher also presents useful fun

Patterns of Intuition

Author : Gerhard Nierhaus
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The present book is the result of a three year research project which investigated the creative act of composing by means of algorithmic composition. Central to the investigation are the compositional strategies of 12 composers, which were documented through a dialogic and cyclic process of modelling and evaluating musical materials. The aesthetic premises and compositional approaches configure a rich spectrum of diverse positions, which is reflected also in the kinds of approaches and methods used. These approaches and methods include the generation and evaluation of chord sequences using genetic algorithms, the application of morphing strategies to research harmonic transformations, an automatic classification of personal preferences via machine learning, and an application of mathematical music theory to the analysis and resynthesis of musical material. The second part of the book features contributions by Sandeep Bhagwati, William Brooks, David Cope, Darla Crispin, Nicolas Donin, and Guerino Mazzola. These authors variously consider the project from different perspectives, offer independent approaches, or provide more general reflections from their respective research fields.

Mastering Python Design Patterns

Author : Sakis Kasampalis
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This book is for Python programmers with an intermediate background and an interest in design patterns implemented in idiomatic Python. Programmers of other languages who are interested in Python can also benefit from this book, but it would be better if they first read some introductory materials that explain how things are done in Python.

Advanced ActionScript with Design Patterns

Author : Joey Lott
File Size : 68.62 MB
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Today's ActionScript-based applications require increasingly sophisticated architectures and code. This book aids intermediate and advanced ActionScript developers in learning how to plan and build applications more effectively. You'll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns is a practical guide complete with sample mini-applications illustrating each design pattern. Table of Contents: Part I - Successful Projects 1. How to Design Applications 2. Programming to Interfaces Part II - Patterns 3. MVC 4. Singleton 5. Factory (Abstract Factory and Factory Method) 6. Proxy 7. Iterator 8. Composite 9. Decorator 10. Command 11. Memento 12. State Part III - Advanced ActionScript Topics 13. Working with Events 14. Sending and Loading Data 15. E4X (XML) 16. Regular Expressions