Computational Visualistics, Media Informatics, and Virtual Communities

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Author: Jochen Schneider,Thomas Strothotte,Winfried Marotzki

Publisher: Springer Science & Business Media

ISBN: 3322813185

Category: Computers

Page: 133

View: 1877

In April, 2003 representatives of a group of mostly German research universities offering degree programs in the areas of Computational Visualistics and Media Informatics met for the first time in Magdeburg, Germany. This volume collects information on their views of their own degree and research programs as a starting point for discussions.

Die Fakultät Für Informatik

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Author: Gerald Steinhardt

Publisher: Böhlau Verlag Wien

ISBN: 3205201299

Category: History

Page: 146

View: 5861

The Faculty of Informatics at the TU Wien stands for excellence in research, quality in teaching, and passion for innovation. Its core is formed by application-oriented fundamental research, the topics of which are inspired by practical problems. The Faculty of Informatics is characterised by ongoing top achievements in research, and by its relentless dedication to providing students with the best possible learning environment. The strategic focus of the degree programmes is on the comprehensive interconnection of research and teaching, thus ensuring the absolute topicality and relevance of course contents. Another goal of the faculty is to provide innovative problem-solving solutions which meet the challenges of the information and knowledge society.

VLSI Design

A Practical Guide for FPGA and ASIC Implementations

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Author: Vikram Arkalgud Chandrasetty

Publisher: Springer Science & Business Media

ISBN: 9781461411208

Category: Technology & Engineering

Page: 106

View: 5414

This book provides insight into the practical design of VLSI circuits. It is aimed at novice VLSI designers and other enthusiasts who would like to understand VLSI design flows. Coverage includes key concepts in CMOS digital design, design of DSP and communication blocks on FPGAs, ASIC front end and physical design, and analog and mixed signal design. The approach is designed to focus on practical implementation of key elements of the VLSI design process, in order to make the topic accessible to novices. The design concepts are demonstrated using software from Mathworks, Xilinx, Mentor Graphics, Synopsys and Cadence.

Bionics by Examples

250 Scenarios from Classical to Modern Times

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Author: Werner Nachtigall,Alfred Wisser

Publisher: Springer

ISBN: 3319058584

Category: Technology & Engineering

Page: 325

View: 2815

Bionics means learning from the nature for the development of technology. The science of "bionics" itself is classified into several sections, from materials and structures over procedures and processes until evolution and optimization. Not all these areas, or only a few, are really known in the public and also in scientific literature. This includes the Lotus-effect, converted to the contamination-reduction of fassades and the shark-shed-effect, converted to the resistance-reduction of airplanes. However, there are hundreds of highly interesting examples that contain the transformation of principles of the nature into technology. From the large number of these examples, 250 were selected for the present book according to "prehistory", "early-history", "classic" and "modern time". Most examples are new. Every example includes a printed page in a homogeneous arrangement. The examples from the field "modern time" are joint in blocks corresponding to the sub-disciplines of bionics.

A Project Management Methodology for Multimedia Projects

Analysis of Existing Strategies and Creation of a New Concept

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Author: Stefan Hartweg

Publisher: diplom.de

ISBN: 3832454268

Category: Business & Economics

Page: 133

View: 3747

Inhaltsangabe:Abstract: This paper tries to define a concept for managing multimedia projects efficiently and takes the suitability of existing methods into account. Developing a valid solution makes it necessary to look at project management as a generic discipline first and then apply the results to the multimedia discipline. Only then can we be sure that no important aspects of project management have been forgotten, nor that existing and working strategies, which could be applied to multimedia projects, have been ignored. This paper therefore defines project management and generally describes its areas of responsibility. The question of whether project management is necessary and beneficial needs to be addressed as well. After project management and the necessity to actively apply it in some form has been understood in general, a specific focus on the existing information for multimedia project management will be undertaken. It will become apparent that different viewpoints exist as to whether multimedia project management should apply project management methods of related industry areas, such as software development. This will justify the need to compare multimedia projects with software development projects. After having gained an insight into project management as well as the characteristics of multimedia projects, it is possible to determine the demands that a project management method needs to be able to meet, to successfully manage multimedia projects. It would be beyond the scope of this thesis to analyse every existing method. Instead, one method will be analysed as an example. The useful aspects of the analysed method will be identified along with its shortfalls in relation to multimedia development. Finally, recommendations on how the shortfalls could be corrected will be made, so that a project manager will be able to use the examined method, specifically suited to multimedia projects. Inhaltsverzeichnis:Table of Contents: 1.Preface7 2.Introduction9 2.1The Topic of this Thesis9 2.2Hypotheses and Findings12 2.3Definition of Multimedia14 2.4Types of Multimedia Products16 2.4.1Forms of Delivery16 2.4.2Categories of Multimedia Products18 2.4.3Conclusion20 2.5Project Management Definitions21 2.5.1Project and Project Management21 2.5.2Project Stakeholders22 2.5.3Project Methodology, Methods and Processes22 3.The Historical Development of Project Management25 3.1The Philosophy of Ancient Project Management25 3.2The [...]

Interactive Displays

Natural Human-Interface Technologies

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Author: Achintya K. Bhowmik

Publisher: John Wiley & Sons

ISBN: 111870620X

Category: Technology & Engineering

Page: 400

View: 9439

How we interface and interact with computing, communications andentertainment devices is going through revolutionary changes, withnatural user inputs based on touch, voice, and vision replacing oraugmenting the use of traditional interfaces based on the keyboard,mouse, joysticks, etc. As a result, displays are morphing fromone-way interface devices that merely show visual content totwo-way interaction devices that provide more engaging andimmersive experiences. This book provides an in-depth coverage ofthe technologies, applications, and trends in the rapidly emergingfield of interactive displays enabled by naturalhuman-interfaces. Key features: Provides a definitive reference reading on all the touchtechnologies used in interactive displays, including theiradvantages, limitations, and future trends. Covers the fundamentals and applications of speech input,processing and recognition techniques enabling voice-basedinteractions. Offers a detailed review of the emerging vision-based sensingtechnologies, and user interactions using gestures of hands, body,face, and eye gazes. Discusses multi-modal natural user interface schemes whichintuitively combine touch, voice, and vision for life-likeinteractions. Examines the requirements and technology status towardsrealizing “true” 3D immersive and interactivedisplays.