Learn You Some Erlang for Great Good!

A Beginner's Guide

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Author: Fred Hebert

Publisher: No Starch Press

ISBN: 1593274351

Category: Computers

Page: 624

View: 1012

Provides information on using the Erland programming language to build concurrent applications.

Clojure for the Brave and True

Learn the Ultimate Language and Become a Better Programmer

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Author: Daniel Higginbotham

Publisher: No Starch Press

ISBN: 1593277237

Category: Computers

Page: 328

View: 6817

For weeks, months—nay!—from the very moment you were born, you’ve felt it calling to you. At long last you’ll be united with the programming language you’ve been longing for: Clojure! As a Lisp-style functional programming language, Clojure lets you write robust and elegant code, and because it runs on the Java Virtual Machine, you can take advantage of the vast Java ecosystem. Clojure for the Brave and True offers a "dessert-first" approach: you’ll start playing with real programs immediately, as you steadily acclimate to the abstract but powerful features of Lisp and functional programming. Inside you’ll find an offbeat, practical guide to Clojure, filled with quirky sample programs that catch cheese thieves and track glittery vampires. Learn how to: –Wield Clojure’s core functions –Use Emacs for Clojure development –Write macros to modify Clojure itself –Use Clojure’s tools to simplify concurrency and parallel programming Clojure for the Brave and True assumes no prior experience with Clojure, the Java Virtual Machine, or functional programming. Are you ready, brave reader, to meet your true destiny? Grab your best pair of parentheses—you’re about to embark on an epic journey into the world of Clojure!

Tests and Proofs

10th International Conference, TAP 2016, Held as Part of STAF 2016, Vienna, Austria, July 5-7, 2016, Proceedings

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Author: Bernhard K. Aichernig,Carlo A. Furia

Publisher: Springer

ISBN: 3319411357

Category: Computers

Page: 199

View: 7355

This book constitutes the refereed proceedings of the 10th International Conference on Tests and Proofs, TAP 2016, held as part of STAF 2016, in Vienna, Austria, in July 2016. The 8 full papers, 2 short papers, and 1 tool demonstration paper presented in this volume were carefully reviewed and selected from 19 submissions. The book also contains one invited talk in full-paper length. The TAP conference promotes research in verification and formal methods that targets the interplay of proofs and testing: the advancement of techniques of each kind and their combination, with the ultimate goal of improving software and system dependability.

Beginning Java Programming

The Object-Oriented Approach

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Author: Bart Baesens,Aimee Backiel,Seppe vanden Broucke

Publisher: John Wiley & Sons

ISBN: 1118739493

Category: Computers

Page: 672

View: 1019

A comprehensive resource for getting started with the ever-popular Java programming language Java remains one of the most important programming languages, used in both enterprise-level corporate solutions and for developing Android apps. This step-by-step Wrox guide teaches aspiring Java application developers how to program in Java. It is ideal for classroom and corporate training situations as well as for independent learners. With an emphasis on object-oriented programming principles, it thoroughly covers the fundamentals of Java and is supported with sample programs and screen shots. Java is among the leading programming languages worldwide, applicable to both business solutions and the development of apps for Android devices This Wrox resource takes Java newcomers through learning the language step by step Covers object oriented programming, packages and imports, statements, classes, variables and java types, interfaces, methods, arrays, and exceptions Ideal for beginning university classes and corporate training Beginning Java Programming: The Object Oriented Approach is the perfect guide to get Java newcomers up and running with this important language.

Game Programming Using Qt: Beginner's Guide

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Author: Witold Wysota,Lorenz Haas

Publisher: Packt Publishing Ltd

ISBN: 1782168885

Category: Computers

Page: 512

View: 8125

A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets About This Book Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games Learn Qt with the help of many sample games introduced step-by-step in each chapter Who This Book Is For If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory. What You Will Learn Install Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt's Network module Script your game with Qt Script Program resolution-independent and fluid UI using QML and Qt Quick Control your game flow as per the sensors of a mobile device See how to test and debug your game easily with Qt Creator and Qt Test In Detail Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers' needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you'll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have. Style and approach This is an easy-to-follow, example-based, comprehensive introduction to all the major features in Qt. The content of each chapter is explained and organized around one or multiple simple game examples to learn Qt in a fun way.

Jerusalem and Tiberias

Sora and Cordova: a Survey of the Religious and Scholastic Learning of the Jews; Designed as an Introduction to the Study of Hebrew Literature

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Author: John Wesley Etheridge

Publisher: N.A

ISBN: N.A

Category: Hebrew literature

Page: 507

View: 6486

The Literary Gazette

A Weekly Journal of Literature, Science, and the Fine Arts

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Author: N.A

Publisher: N.A

ISBN: N.A

Category:

Page: N.A

View: 7197