Learn to Program with Scratch

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Learn to Program with Scratch

Learn to Program with Scratch

A Visual Introduction to Programming with Games, Art, Science, and Math

  • Author: Majed Marji
  • Publisher: No Starch Press
  • ISBN: 1593275781
  • Category: Computers
  • Page: 288
  • View: 7068
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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Learn to Program with Small Basic

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Learn to Program with Small Basic

Learn to Program with Small Basic

An Introduction to Programming with Games, Art, Science, and Math

  • Author: Majed Marji,Ed Price
  • Publisher: No Starch Press
  • ISBN: 1593277024
  • Category: Juvenile Nonfiction
  • Page: 344
  • View: 1559
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Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun. Learn to Program with Small Basic introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to: *Program your computer to greet you by name *Make a game of rock-paper-scissors using If/Else statements *Create an interactive treasure map using arrays *Draw intricate geometric patterns with just a few lines of code *Simplify complex programs by breaking them into bite-sized subroutines You’ll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more! Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey.

Scratch Programming Playground

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Scratch Programming Playground

Scratch Programming Playground

Learn to Program by Making Cool Games

  • Author: Al Sweigart
  • Publisher: No Starch Press
  • ISBN: 1593277962
  • Category: Computers
  • Page: 288
  • View: 8948
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Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you’ll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You’ll learn to make games like: –Maze Runner: escape the maze! –Snaaaaaake: gobble apples and avoid your own tail –Asteroid Breaker: smash space rocks –Fruit Slicer: a Fruit Ninja clone –Brick Breaker: a remake of Breakout, the brick-breaking classic –Platformer: a game inspired by Super Mario Bros. Learning how to program shouldn’t be dry and dreary. With Scratch Programming Playground, you’ll make a game of it! Uses Scratch 2

Super Scratch Programming Adventure!

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Super Scratch Programming Adventure!

Super Scratch Programming Adventure!

Learn to Program by Making Cool Games (Covers Version 2)

  • Author: The LEAD Project
  • Publisher: No Starch Press
  • ISBN: 1593275315
  • Category: Computers
  • Page: 157
  • View: 8764
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Provides step-by-step instructions and code to create computer games inspired by classic arcade games using Scratch.

Programming Bitcoin

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Programming Bitcoin

Programming Bitcoin

Learn How to Program Bitcoin from Scratch

  • Author: Jimmy Song
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1492031437
  • Category: Computers
  • Page: 322
  • View: 4328
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Dive into Bitcoin technology with this hands-on guide from one of the leading teachers on Bitcoin and Bitcoin programming. Author Jimmy Song shows Python programmers and developers how to program a Bitcoin library from scratch. You’ll learn how to work with the basics, including the math, blocks, network, and transactions behind this popular cryptocurrency and its blockchain payment system. By the end of the book, you'll understand how this cryptocurrency works under the hood by coding all the components necessary for a Bitcoin library. Learn how to create transactions, get the data you need from peers, and send transactions over the network. Whether you’re exploring Bitcoin applications for your company or considering a new career path, this practical book will get you started. Parse, validate, and create bitcoin transactions Learn Script, the smart contract language behind Bitcoin Do exercises in each chapter to build a Bitcoin library from scratch Understand how proof-of-work secures the blockchain Program Bitcoin using Python 3 Understand how simplified payment verification and light wallets work Work with public-key cryptography and cryptographic primitives

Learn to Program with App Inventor

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Learn to Program with App Inventor

Learn to Program with App Inventor

A Visual Introduction to Building Apps

  • Author: Lyra Logan
  • Publisher: No Starch Press
  • ISBN: 1593279698
  • Category: Computers
  • Page: 200
  • View: 3671
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Learn to build mobile apps for Android devices with MIT App Inventor, a visual drag-and-drop programming language like Scratch. You've swiped and tapped your way through countless apps, but have you ever created one? Now you can, thanks to Learn to Program with App Inventor. In less than an hour, you'll be able to build and run your first app! App Inventor is a free software for making Android apps. All you need is a PC with an Internet connection to build your app, and a mobile phone for testing. You'll use a simple drag-and-drop interface, which minimizes errors and avoids too much typing. A certified App Inventor Master Trainer, Logan breaks down each project into logical steps, lists the components you'll need, and then shows you how to create screen designs, control program flow with conditionals and loops, and store data in variables and lists. Once you've tested the app on your phone, you can test what you learned with challenges at the end of each chapter. You'll build cool apps like: * Hi, World!: Use your voice to send a text message * Practice Makes Perfect: Rehearse a speech or dance routine with this video recording app * Fruit Loot: Catch randomly failing fruit in this exciting game * Beat the Bus: Track a friend's journey using location services and maps * Virtual Shades: Take a selfie, then try on some virtual sunglasses Join the 6 million people who have tried App Inventor, and make the journey from app user to app inventor.

Learn to Program with VB.Net 2008 Express

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Learn to Program with VB.Net 2008 Express

Learn to Program with VB.Net 2008 Express

  • Author: John Smiley
  • Publisher: Lulu.com
  • ISBN: 0615248438
  • Category: Computers
  • Page: 451
  • View: 2025
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An Introductory text on VB.Net using Visual Basic.Net 2008 Express Edition. The easiest technical book you'll ever read. Open it up and see for yourself. Join Professor Smiley's Visual Basic.Net class as he teaches essential skills in programming, coding and more. Using a student-instructor conversational format, this book starts at the very beginning with crucial programming fundamentals. You'll quickly learn how to identify customer needs so you can create an application that achieves programming objectives---just like experienced programmers. By identifying clear client goals, you'll learn important programming basics---like how computers view input and execute output based on the information they are given---then use those skills to develop real-world applications. Participate in this one-of-a-kind classroom experience and see why Professor Smiley is renowned for making learning fun and easy.

Super Scratch Programming Adventure!

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Super Scratch Programming Adventure!

Super Scratch Programming Adventure!

Learn to Program by Making Cool Games

  • Author: LEAD Project
  • Publisher: No Starch Press
  • ISBN: 1593274092
  • Category: Computers
  • Page: 157
  • View: 2951
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Scratch is an educational programming language that allows children to imagine, create, and share their own games, interactive stories, and music videos. Kids will master programming fundamentals by making games inspired by arcade classics like Breakout and Pitfall.

Beginning C++ Game Programming

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Beginning C++ Game Programming

Beginning C++ Game Programming

Learn to program with C++ by building fun games, 2nd Edition

  • Author: John Horton
  • Publisher: Packt Publishing Ltd
  • ISBN: 1838647651
  • Category: Computers
  • Page: 746
  • View: 2390
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Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful.