Search results for: learn-to-program-with-scratch

Learn to Program with Scratch

Author : Majed Marji
File Size : 37.94 MB
Format : PDF
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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Scratch 3 Programming Playground

Author : Al Sweigart
File Size : 38.23 MB
Format : PDF, ePub
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A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3

Super Scratch Programming Adventure Scratch 3

Author : The LEAD Project
File Size : 79.59 MB
Format : PDF, Docs
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Comics! Games! Programming! Now updated to cover Scratch 3. Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Covers Scratch 3

Super Scratch Programming Adventure Covers Version 2

Author : The LEAD Project
File Size : 81.58 MB
Format : PDF
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Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up

Learn to Program with Small Basic

Author : Majed Marji
File Size : 69.71 MB
Format : PDF, ePub, Docs
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Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun. Learn to Program with Small Basic introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to: –Program your computer to greet you by name –Make a game of rock-paper-scissors using If/Else statements –Create an interactive treasure map using arrays –Draw intricate geometric patterns with just a few lines of code –Simplify complex programs by breaking them into bite-sized subroutines You’ll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more! Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey.

The Everything Kids Scratch Coding Book

Author : Jason Rukman
File Size : 82.2 MB
Format : PDF, Docs
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Teach kids the concepts of coding in easy-to-understand language and help them develop games of their own with The Everything Kids’ Scratch Coding Book! Understanding computer science is becoming a necessity in the modern age. As our world shifts towards becoming increasingly more technical and automated, the ability to code and understand computers has become one of the most valuable skills any child can have on the road to a successful life. More and more schools are recognizing this importance and have started to implement computer science and coding as core elements in their curriculums, right alongside math and history. The Everything Kids’ Scratch Coding Book helps children get a head start on this new essential skill, with Scratch coding—a language designed by MIT specifically to help a younger audience learn to code. In no time, children will learn basic coding concepts, build fun games, and get a competitive edge on their classmates. This book encourages children to think analytically and problem-solve, while helping them develop an essential skill that will last them a lifetime.

Learning Primary Programming with Scratch Home Learning Book Years 5 6

Author : Phil Bagge
File Size : 59.73 MB
Format : PDF
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These books, classroom-tested and perfected by Phil Bagge through his website code-it.co.uk and published in conjunction with Hampshire Inspection and Advisory Service (HIAS), aid teachers in providing Key Stage 2 pupils with an exciting and challenging computer science curriculum. They can be used to supplement existing programming modules or as a complete KS2 computer science program of study. They contain a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects. Maths, literacy, humanities, gaming, music and control skills are all put to the test. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. In addition, there are also two home learning books that have been devised for children to learn programming outside of school. A growing bank of online videos are also available, designed to help teachers improve their own skills and take full advantage of the crosscurricular benefits of developing depth in programming. The Scratch programming language, widely recognised in schools, is freely accessible online or as a download and is the ideal place to begin programming.

Scratch by Example

Author : Eduardo Vlieg
File Size : 64.73 MB
Format : PDF, Docs
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This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: Imparts a thorough understanding of the Scratch interface. Shows how to create a range of Scratch projects, including simple games. Builds a solid foundation for future programming in other languages What You Will Learn Navigate the Scratch interface Create sprites and backdrops Learn programming skills good in all languages Program simple games and animations Share programs with friends worldwide Who This Book Is For Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch's drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.

Fun Games with Scratch 3 0

Author : Arijit Mallick
File Size : 50.33 MB
Format : PDF
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Kickstart your child's coding journey with Scratch KEY FEATURES ● Get familiar with the fundamentals of Scratch programming. ● Understand and work with the design principles in Scratch. ● Learn how to create fun games in Scratch. DESCRIPTION Scratch is a free, visually engaging programming tool for teaching simple programming concepts to the kids. This programming language helps the kids to create simple programs and games in a fun and playful way. “Fun Games with Scratch 3.0” is carefully crafted to help budding learners and coding enthusiasts get started with programming. The book starts with the basics of Scratch programming and its principles. The initial animation projects set the much-needed foundations in storytelling and feature design. You will also learn how to use advanced Scratch programming to make high-quality games. Throughout the book, you will build interesting games like Maze Runner, Apple Dash & Hungry Worm. By the end of the book, you will be able to program animations, stories and games with Scratch. WHAT YOU WILL LEARN ● Get familiar with the basic programming concepts. ● Learn how to use different block types in Scratch. ● Work with different Scratch paradigms like code tiles, costumes and sounds. ● Learn how to create a Story tutorial in Scratch. ● Explore and use some advanced functions within Scratch. WHO THIS BOOK IS FOR If you are looking to introduce your kid to coding, then we recommend this book. It is also suitable for kids who love to build their own coding projects. TABLE OF CONTENTS 1. Hello World 2. The Catwalk 3. Story Time 4. Maze Runner 5. Apple Dash 6. Hungry Worm 7. War of Clones

Teaching Primary Programming with Scratch Teacher Book

Author : Phil Bagge
File Size : 28.34 MB
Format : PDF, ePub, Docs
Download : 995
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Who is this book written for? This book is aimed at KS2 (grade 2-5 in US) primary (elementary) teachers and secondary teachers who use Scratch to teach programming. Why was it written? To introduce a range of research supported programming methodology that works in the classroom in a way that non-specialist teachers can put it into action in their own classrooms. To share the joy and creativity of block-based programming through knowledge that leads to greater progress and higher pupil agency. Does it include a scheme of work? There are four companion books to this which include fully resourced research informed modules to use with primary / elementary classes. Scratch IT- Teaching Primary Programming in Year 3 Scratch IT- Teaching Primary Programming in Year 4 Scratch IT- Teaching Primary Programming in Year 4 Scratch IT- Teaching Primary Programming in Year 6 Is This Book Still Useful If You Choose Other Resources To Teach? Yes, research-informed methods are always useful in improving the knowledge you choose to teach, the order or progression you choose to teach it in and the methodologies and support strategies you choose to use. This book is written to aid the scheme but also includes many other strategies and methodologies that you might find useful that are not fully utilised in the scheme. About the series These books, classroom-tested and perfected by Phil Bagge through his website code-it.co.uk and published in conjunction with Hampshire Inspection and Advisory Service (HIAS), aid teachers in providing Key Stage 2 pupils with an exciting and challenging programming curriculum. They can be used to supplement existing programming modules or as a complete KS2 computer science program of study. They contain a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils will learn how to use sequence, repetition, selection, variables and procedures through becoming creators of a wide variety of programming projects from a range of different genres. In addition, there are also two home learning books that have been devised for children to learn programming in a home learning environment. The Scratch programming language, widely recognised in schools, is freely accessible online or as a download and is the ideal place to begin programming.