Learn Android Studio 3

Efficient Android App Development

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Author: Ted Hagos

Publisher: Apress

ISBN: 1484231562

Category: Computers

Page: 260

View: 3047

Build Android apps using the popular and efficient Android Studio 3 suite of tools, an integrated development environment (IDE) for Android developers using Java APIs. With this book, you’ll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part. Along the way, you’ll use Android Studio to develop Java-based Android apps, tier by tier through practical examples. These examples cover core Android topics such as notifications and toast; intents and broadcast receivers; and services. Then, you’ll learn how to publish your apps and sell them online and in the Google Play store. What You'll Learn Use Android Studio 3 to quickly and confidently build your first Android apps Build an Android user interface using activities and layouts, event handling, images, menus and the action bar Incorporate new elements including fragments Integrate data with data persistence Access the cloud Who This Book Is For Those who may be new to Android Studio 3 or Android Studio in general. You may or may not be new to Android development in general. Some prior experience with Java is also recommended.

Learn Android Studio 3 with Kotlin

Efficient Android App Development

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Author: Ted Hagos

Publisher: Apress

ISBN: 1484239075

Category: Computers

Page: 469

View: 3812

Build Android apps using the popular and efficient Android Studio 3 suite of tools, an integrated development environment (IDE) with which Android developers can now use the Kotlin programming language. With this book, you’ll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part. Along the way, you’ll use Android Studio to develop apps tier by tier through practical examples. These examples cover core Android topics such as Activities, Intents, BroadcastReceivers, Services and AsyncTask. Then, you’ll learn how to publish your apps and sell them online and in the Google Play store. What You’ll Learn Use Android Studio 3 to quickly and confidently build your first Android apps Build an Android user interface using activities and layouts, event handling, images, menus and the action bar Incorporate new elements including fragments Learn how data is persisted Use Kotlin to build apps Who This Book Is For Those who may be new to Android Studio 3 or Android Studio in general. You may or may not be new to Android development in general. Some prior experience with Java is also recommended.

Learn Android Studio

Build Android Apps Quickly and Effectively

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Author: Clifton Craig,Adam Gerber

Publisher: Apress

ISBN: 1430266023

Category: Computers

Page: 484

View: 2086

Learn Android Studio covers Android Studio and its rich tools ecosystem, including Git and Gradle: this book covers how Android Studio works seamlessly with Git, for source control, and Gradle, a build and test tool. In addition, this book demonstrates how to develop/collaborate with remote Git web-hosting services such as GitHub and Bitbucket. Four complete Android projects accompany this volume and are available for download from a public Git repository. With this book, you learn the latest and most productive tools in the Android tools ecosystem, and the best practices for Android app development. You will be able to take away the labs' code as templates or frameworks to re-use and customize for your own similar apps. Android Studio is an intuitive, feature-rich, and extremely forgiving Integrated Development Environment (IDE). This IDE is more productive and easier to use for your Android app creations than Eclipse. With this book you will quickly master Android Studio and maximize your Android development time. Source code on the remote web-hosting service is targeted to the latest Android Studio release, version 1.2.

Learning Android Game Development

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Author: Nikhil Malankar

Publisher: Packt Publishing Ltd

ISBN: 1785882910

Category: Computers

Page: 238

View: 4852

Learn the art of making Android games and turn your game development dreams into reality About This Book Leverage the latest features of Android N to create real-world 2D games Architect a 2D game from scratch and level up your Android game development skill Transition from developing simple 2D games to 3D games using basic Java code Who This Book Is For If you are a mobile developer who has basic Java programming knowledge, then this book is ideal for you. Previous Android development experience is not needed; however, basic mobile development knowledge is essential. What You Will Learn Understand the nuts and bolts of developing highly interactive and interesting games for Android N Link the interface to the code used in games through simple methods Interact with the images on the screen and also learn to animate them Set and save the game state and save high scores, hit points, and so on for your games Get a grasp of various collision techniques and implement the bounding box technique Convert your 2D games to 3D games using Android N Get an understanding of the process of UI creation using Android Studio In Detail In this book, we'll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You'll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you'll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games. Style and approach This easy-to-understand guide follows a step-by-step approach to building games, and contains plenty of graphical examples for you to follow and grasp quickly, giving you the chance to implement the concepts practically.

Mastering Android Studio 3

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Author: Kyle Mew

Publisher: Packt Publishing Ltd

ISBN: 178646845X

Category: Computers

Page: 220

View: 6557

Unleash the power of Android Studio 3 to develop mobile applications faster and efficiently. About This Book Use Android Studio not just as an IDE but as a complete testing and build solution Produce customized APKs with Gradle to suit various versions of an app, such as test versions and free versions of an otherwise paid app. Explore all aspects of UI development and testing using working XML and Java examples. Learn seamless migration from Eclipse and other development platforms to Android Studio. Who This Book Is For This book targets developers, with experience of developing for Android, who are new to Android Studio or wish to migrate from another IDE such as Eclipse. This book will show you how to get the utmost from this powerful tool. What You Will Learn Create styles, themes, and material designs Set up, configure, and run virtual devices using the AVD manager Improve the design of your application using support libraries Learn about GitHub libraries Use emulators to design layouts for a wide variety of devices, including wearables. Improve application performance in terms of memory, speed, and power usage In Detail Android Studio is an Integrated Development Environment (IDE) designed for developing Android apps. As with most development processes, Android keeps resources and logic nicely separated, and so this book covers the management of imagery and other resources, and the development and testing tools provided by the IDE. After introducing the software, the book moves straight into UI development using the sophisticated, WYSIWYG layout editor and XML code to design and test complex interfaces for a wide variety of screen configurations. With activity design covered, the book continues to guide the reader through application logic development, exploring the latest APIs provided by the SDK. Each topic will be demonstrated by working code samples that can be run on a device or emulator. One of Android Studio's greatest features is the large number of third-party plugins available for it, and throughout the book we will be exploring the most useful of these, along with samples and libraries that can be found on GitHub. The final module of the book deals with the final stages of development: building and distribution. The book concludes by taking the reader through the registration and publication processes required by Google. By the time you have finished the book, you will be able to build faster, smoother, and error-free Android applications, in less time and with fewer complications than you ever thought possible. Style and approach This is a step-by-step guide with examples demonstrating how Android Studio can be used as a complete solution for developing, testing, and deploying apps from start to finish.

Guide To Raspberry Pi 3 And Android Development

(Programming Raspberry Pi 3 - Getting Started With Android)

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Author: Upskill Learning

Publisher: Createspace Independent Publishing Platform

ISBN: 9781539994596

Category:

Page: 164

View: 6101

Learn To Use Raspberry Pi 3 Kit & Also Learn to Program Android in 24 Hours! This guide book will ensure you are equipped with the complete know-how of programming the Raspberry Pi 3. Get started with learning Android Development right away. What You'll Learn From This Book? RASPBERRY PI 3 Chapter 1: Introduction - Embedded Systems & The Raspberry Pi Chapter 2: Moving Toward A Smarter Internet - The Internet Of Things Chapter 3: Understanding The Raspberry Pi Versions & Features Chapter 4: Understanding The Raspberry Pi 3 Chapter 5: The Raspberry Pi 3 - Hardware Setup Chapter 6: Operating Systems Required For Raspberry Pi 3 Chapter 7: NOOBS for Raspberry Pi 3 Chapter 8: Connecting The Raspberry Pi 3 Chapter 9: Starting And Programming Raspberry Pi 3 Chapter 10: General Purpose Input Output (GPIO) Chapter 11: Understanding And Accessing Python 3 Programming Using Python 3 Chapter 12: Understanding And Accessing Mathematica Chapter 13: Programming In Mathematica Chapter 14: Accessing Camera In Raspberry Pi 3 Chapter 15: Raspberry Pi 3 - Getting Ahead With IOT Chapter 16: Conclusion - Sculpting Your Career In IOT ANDROID DEVELOPMENT Chapter 1: Introduction Chapter 2: Choosing App Development As A Career Option Chapter 3: History Of Android App Development Chapter 4: Advantages Of Android Programming Chapter 5: Android Apps Vs other OS Apps Chapter 6: Different Versions In Android Chapter 7: The Skills You Need To Develop An Android App Chapter 8: Getting Started - System & Software Requirements How To Set Java Environment How To Set Android Studio Chapter 9: Let's Build Your First Android App R.Java & String.XML Learn About Manifest.XML Learn About Layouts Learn About Databases Chapter 10: How To Publish Your Android App Chapter 11: Rooting Android App Chapter 12: How To Use Your Mobile As AVD Chapter 13: Why Should You Become An Android Developer? Chapter 14: Conclusion - Future Of Android App Development Use this book to get ahead in the world of Internet Of Things! Elevate your skill levels in using and programming the Raspberry Pi 3!

Learning Android Google Maps

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Author: Raj Amal W.

Publisher: Packt Publishing Ltd

ISBN: 1849698872

Category: Computers

Page: 356

View: 3834

Integrate Google Maps with your Android application to offer feature-rich and interactive maps About This Book Set up the development environment and obtain the Google API key to create your first map application Create a cutting edge Google maps application by implementing all the concepts learned A step-by-step tutorial guide that is full of pragmatic examples Who This Book Is For If you are an Android developer and want to integrate maps into your application, then this book is definitely for you. This book is intended for novice Android application developers who would like to get up and running with map rich applications using Google Maps. Some basic development experience would be helpful but it's not a mandate. What You Will Learn Get to know about the basic development environment setup needed to create a successful map application Generate an SHA1 fingerprint, obtain an API key, and create a basic map application Detect different types of maps and implement them in your application Add information to your map such as markers, overlays, information windows, and shapes Explore the interaction with maps and work with gestures Change the different camera views in your map application Work with real-time GPS location data and implementing it in your application Apply Street View and integrate the StreetViewPanoroma fragment to your application Employ the native Google maps application to solve some of the tasks using intents Create a cutting edge Google maps application by implementing all the concepts learned In Detail This book helps you to overcome the most common problems faced by users and helps you create a successful map application without any hassle. The book starts with a brief description of how to set up an environment and obtain an API key to create your map application. This book will teach you about adding markers, overlays, and information windows to the map in detail. You will then dive deep into customizing various types of maps and working with location data and Google Street view. By the end of this book, you will be able to create succinct map applications in Android using Google maps efficiently. Style and approach The book is tailored for the reader with a fundamental approach to Android Google Maps providing a step-by-step introduction to Android Google Maps. It focuses on simple, easy-to-understand examples that are pragmatic and serve as useful basis for real-world applications. Different topics are approached in a bottom-up fashion, gradually going from the simplest foundations to the most advanced features.

Learning Kotlin by building Android Applications

Explore the fundamentals of Kotlin by building real-world Android applications

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Author: Eunice Adutwumwaa Obugyei,Natarajan Raman

Publisher: Packt Publishing Ltd

ISBN: 1788471490

Category: Computers

Page: 316

View: 2554

Learn programming in Kotlin including data types, flow control, lambdas, object-oriented, and functional programming while building 3 Android Apps Key Features Experience the gentle learning curve of Kotlin as you develop your own applications Learn how to integrate Kotlin into Android Studio 3 and use it in your projects Build real-world applications such as Googly Eyes and games using Kotlin Book Description Today Kotlin is an official programming language for Android development and is widely adopted. Kotlin is expressive, concise, and powerful. It also ensures seamless interoperability with existing Android languages like JAVA and C++, which means that it's even easier for developers to use. This book adopts a project-style approach, where we focus on teaching Android development by building three different Android Application: a Tic-Tac-Toe application, a location- based alarm and a To-Do list application. The book begins by giving you a strong grasp of the Kotlin language and its APIs as a preliminary to building stunning applications for Android. You'll learn to set up an environment and as you progress through the chapters and the building of the different applications, the difficulty level will steadily grow. The book also introduces you to the Android Studio IDE, which plays an integral role in Android Development. It covers Kotlin's basic programming concepts such as functions, lambdas, properties, object-oriented code, safety aspects and type parameterization, testing, and concurrency, and helps you write Kotlin code to production. Finally, you'll be taken through the process of releasing your app on the Google Play Store. You will also be introduced to other app distribution channels such as Amazon App Store. As a bonus chapter, you will also learn how to use the Google Faces API to detect faces and add fun functionalities. What you will learn Learn the basics of using the Android Studio IDE and a number of basic programming concepts in Kotlin Discover Android development by building Android apps with Kotlin Uncover some amazing features of Kotlin that give it the upper hand over Java Learn about Kotlin interoperability with Java Integrate Crashlytics for crash reporting and beta testing. Use Google Location services and understand various APIs available for getting user location updates Understand the principles of networking and communication. Learn about the usage of third-party libraries for loading of data Automate your build process with continuous integration tools Who this book is for If you are completely new to Kotlin or the Android platform and need to publish Android applications for fun or for business purposes, but you have no clue where to start, then this book is for you. This book is also for advanced Android developers who want to learn to use Kotlin instead of/alongside Java for Android development, although having some programming experience would be helpful.

Learning Java by Building Android Games

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Author: John Horton

Publisher: Packt Publishing Ltd

ISBN: 1784393843

Category: Computers

Page: 392

View: 388

If you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on another platforms or other object-oriented languages.

Android Studio IDE Quick Reference

A Pocket Guide to Android Studio Development

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Author: Ted Hagos

Publisher: Apress

ISBN: 9781484249529

Category: Computers

Page: 182

View: 915

This concise reference book for Android Studio 3 presents the essential Android Studio functions in a well-organized format that can be used as a handy reference. It will quickly demonstrate the usage of the Android Studio IDE to build an Android mobile app step by step. You won’t find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a reference that is concise, to the point and highly accessible. The Android Studio IDE Quick Reference is packed with useful information and is a must-have for any mobile or Android app developer or programmer. What You Will Learn Discover the workflow basics in Android Studio 3 Make tasks efficient with keyboard shortcuts Carry out unit testing in Android Studio 3 Use time-saving techniques such as templates Master debugging basics Configure your project using Gradle Use the profiler to monitor app performance Who This Book Is For Those who already know how to build applications in Android using Java. This book will serve as a handy and quick reference on how to get things done in Android Studio 3.