How to Draw Fantasy Art and RPG Maps

Step by Step Cartography for Gamers and Fans


Author: Jared Blando

Publisher: Penguin

ISBN: 1440340323

Category: Art

Page: 128

View: 4489

The power of creation is at your fingertips! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!

Fantasy Mapmaker

How to Draw RPG Cities for Gamers and Fans


Author: Jared Blando

Publisher: Impact

ISBN: 9781440354250

Category: Art

Page: 128

View: 9646

Create authentic-looking maps of imaginary cities, hamlets, castles and more in a popular fantasy tabletop- and role-playing game (RPG) style. Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. * 30+ step-by-step demonstrations show you how to create your own unique RPG maps * Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator * Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements * Put your design and drawing skills on the map! AUTHOR: Jared Blando is a professional freelance gaming illustrator. He's worked for many companies including most recently 4Ground (Fabled Realms), Wizards of the Coast (Dungeons & Dragons, Demonomicon: A 4th Edition D&D Supplement, Gamma World), Fantasy Flight Games (Star Wars, Warhammer), Ubisoft (Assassins Creed: Black Flag), Mayfair Games (Age of Steam, Nuns on the Run, Bedpans and Broomsticks, etc.), and Paizo (Adventure Path). He works for smaller companies as well, and has self-published two art books (Epic Cartography, and The Pen and the Sword: A Sketchbook by Jared Blando). He also designs and illustrates character concepts for 6mm to 32mm miniature figures. 200 colour illustrations

Draw AlphaToons

Crazy Critters and Characters from Letters and Numbers


Author: Steve Harpster

Publisher: Impact

ISBN: 9781440354052

Category: Juvenile Nonfiction

Page: 144

View: 9143

Lions and tigers and bears, oh my! Drawing AlphaToons is as easy as 1, 2, 3...or A, B, C! Turn letters and numbers into animals, pets and crazy characters. Step-by-step pictures show you how to draw everything from pigs, sloths and piranhas to cuddly kittens and zany cartoon people using different letters and numbers as a starting point. Learn how to draw more than 130 funny alphabet and number-based cartoons Make your 'toons wacky by adding mustaches, mohawks and even word balloons Perfect for beginner artists When N becomes a nervous rhino, G becomes a goofy granny and the number 8 becomes a purple panda, the fun really begins.

Uresia: Grave of Heaven

2nd Edition


Author: S. John Ross

Publisher: Cumberland Games & Diversions


Category: Games & Activities

Page: 116

View: 3065

The gods have died, heaven has fallen, and man has rebuilt his world on the wreckage. The Elves belong to an ancient demon. The Dwarves can turn to smoke and walk on the wind. Men wage wars of trade for the emeralds which fuel the most powerful sorceries, and the Satyrs sail the high seas ... to stage panty-raids. Beneath it all, the dungeons are the crushed remains of heaven itself. This is Uresia: Grave of Heaven, the acclaimed, eccentric, and basically good-natured fantasy world by S. John Ross. Uresia is a world explored at several zoom-levels, from the broad sweep of kingdoms to a detailed fantasy city to the day-to-day of a remote rural village to the individual troubles and triumphs of specific characters across the grave. Familiar enough to provide firm footing for traditional-fantasy fans (it's a world of warriors, wizards, thieves and vagabonds), but with a warmth & personality entirely its own, with unexpected details around every corner (it's a world where Slimes and haunted snowmen are valid PCs, the "common tongue" is dangerous in the wrong company, and your campaign is just as likely to visit a sporting arena as the nearby trap-laden ruin). Uresia was designed from the core as a game world, with every detail chosen to inspire characters and adventures. This is a wholly-revised-and-expanded edition, perfect for newcomers and satisfying to long-time fans.

Fantasy Roleplaying Gamer's Bible


Author: Sean Patrick Fannon,Brett Link,Aaron Acevedo,Victoria Cummings

Publisher: Obsidian Studio

ISBN: 9780967442907

Category: Fantasy games.

Page: 258

View: 7590


Practical Game Design

Learn the art of game design through applicable skills and cutting-edge insights


Author: Ennio De Nucci,Adam Kramarzewski

Publisher: Packt Publishing Ltd

ISBN: 1787122166

Category: Computers

Page: 476

View: 6401

Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.

Final Fantasy VIII

Official Strategy Guide


Author: David Cassady

Publisher: Bradygames

ISBN: 9781566869034

Category: Games

Page: 267

View: 3463

With this guide, gamers can augment their game play. Complete walkthroughs and all the maps help players navigate the game. Character descriptions, and complete lists of items, monsters and magic are included.

Wanna Buy Some Dice? First Roll Is Free...: Journal for RPG Players with 200 Pages of Dot Grit Paper to Write Down Your Adventures; 8x10


Author: Sch

Publisher: N.A

ISBN: 9781724185600

Category: Art

Page: 202

View: 2704

Playing roleplay games is highly addictive. The first rpg role with any dice can be the start of a wonderful hobby, that you can't get enough of. You can use this notebook to chronicle your adventures (page 6-200), take notes of all the characters (page 2+3), npcs (page 4), found treasures and achievements of your own character (page 5). Draw the world your dungeon master is telling you about. Recreate maps of dungeons. Write down everything that happens in your campaign, you session notes. Work out your backstories. Use your creativity! This is a perfect gift for every roleplay gamer and the members of his party.