Search results for: glued-to-games

Glued to Games

Author : Scott Rigby
File Size : 76.14 MB
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With video game sales in the billions and anxious concerns about their long-term effects growing louder, "Glued to Games: How Video Games Draw Us In and Hold Us Spellbound" brings something new to the discussion. It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, "Glued to Games" gets to the heart of gaming's powerful psychological and emotional allure--the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.

What s in a Game

Author : Grantley Friar
File Size : 88.76 MB
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Whether it is role playing game or aggressive shooting games, all stand chances of being very addictive. But what makes gamers so glued to the game that they forget or lose touch with real life? Read about this here.

Why Games Are Good For Business

Author : Helen Routledge
File Size : 66.73 MB
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By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace.

Games of the World

Author : Frederic V. Grunfeld
File Size : 27.42 MB
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Boosted by Gaming Industry

Author : Grantley Friar
File Size : 59.82 MB
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whether it is role playing game or aggressive shooting games, all stand chances of being very addictive. But what makes gamers so glued to the game that they forget or lose touch with real life? Read about this here.

How to Make Wooden Toys and Games

Author : Walter E. Schutz
File Size : 27.25 MB
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Giant Book of Puzzles Games

Author : Sheila Anne Barry
File Size : 20.4 MB
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Contains hundreds of indoor activities, including brainteasers, optical illusions, calculator and card tricks and games, quizzes, party games, contests, and psychological games.

A Parent s Guide to PlayStation Games

Author : Mark H. Walker
File Size : 38.30 MB
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Featuring new reviews of the latest games, this book explains everything a parent needs to know about America's most popular video game consoles: the PlayStation 2 and the revamped PlayStation One. This exhaustive guide offers parents different ways to cut through the hype with which games are marketed and clarifies the often-confusing video game ratings system.

Young Folks Book of Games Sports and Pastimes

Author :
File Size : 69.6 MB
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Educational Games for Visually Handicapped Children

Author : Patricia A. Gallagher
File Size : 67.11 MB
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Wooden Toys and Games

Author : Ralph F. Parkison
File Size : 46.59 MB
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Provides detailed instructions and plans for making toy cars, trains, rattles, tractors, trucks, chickens, wagons, puzzles, and cannons, and includes advice on tools

Games

Author : Judy Fletcher
File Size : 85.69 MB
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Game Informer Magazine

Author :
File Size : 42.89 MB
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Bindery Talk

Author :
File Size : 45.61 MB
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Grand Theft Childhood

Author : Lawrence Kutner
File Size : 25.58 MB
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Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

Games for Growing Children

Author : Marian Jenks Wirth
File Size : 59.37 MB
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NEW GAMES for TWEEN AGERS

Author : ALLAN A. MACFARLAN
File Size : 64.93 MB
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Take Your Place in Game History

Author :
File Size : 67.69 MB
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Games Online For Dummies

Author : John Kaufeld
File Size : 77.58 MB
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"An invaluable resource for novice and experienced gamers alike." — Sid Meier, Creator of Civilization Save $$$! See Inside for Coupons! Find, Play, and Win the Best Games on the Internet! Feel like taking the wheel of an Indy race car? Commanding your forces against the evil empire? Or simply grabbing a cue and hitting the old electronic ball? Trust gaming expert John Kaufeld to take you straight to the best online games. With direct links to the hottest games on the Net and a wealth of gaming tips — including advice on which games you may not want your kids playing — Games Online For Dummies® takes you on an exciting tour of the Wild Net Yonder. Inside, find helpful advice on how to: Play games on major game services like the Internet Gaming Zone, HEAT.NET, Mplayer, and more Trick commercial games into playing through the Internet with Kali and Kahn Figure out what to play, where to play, and how to make your computer play better with our special Internet Directory Chat with fellow gamers — and find worthy opponents Join the online gaming communities inside America Online and CompuServe Turn your computer into the ultimate game machine CD-ROM Includes Multiplayer Demos of: StarCraft You Don't Know Jack the Netshow HardBall 6 Age of Empires Shanghai Dynasty MindSpring Internet Access Shareware programs are fully functional, free trial versions of copyrighted programs. If you like particular programs, register with their authors for a nominal fee and receive licenses, enhanced versions, and technical support. Freeware programs are free, copyrighted games, applications, and utilities. You can copy them to as many PCs as you like — free — but they have no technical support. System Requirements: 133 or faster Pentium PC with Windows 95/98; 24MB RAM (32MB recommended); double-speed (2X) or faster CD-ROM drive; and an Internet connection (14,400 bps or faster modem — regular access charges apply)

Introduction to the Game Industry

Author : Michael E. Moore
File Size : 36.67 MB
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For Introduction to Game Industry and Introduction to Game Production courses. With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.