Gin Tama 6

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Author: Yoshiki Nakamura

Publisher: N.A

ISBN: 9781435226043

Category: Comics & Graphic Novels

Page: 200

View: 5113

After aliens invade Japan and take all the jobs, former samurai Sakata "Gin" Gintoki takes any odd job that comes his way to make ends meet.

Gin Tama

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Author: Hideaki Sorachi

Publisher: VIZ Media LLC

ISBN: 9781421528212

Category: Comics & Graphic Novels

Page: 192

View: 7771

It's samurai vs. aliens! Reads R to L (Japanese Style), for audiences T+ Gin’s Hot Spring Travel Tips 1. If it looks like a haunted mansion, it probably is 2. Ghosts like hot baths too 3. Skid marks on your briefs are unavoidable 4. Return your rented DVDs before you leave 5. When being chased by angry ghosts you only need to run faster than Shinpachi Final Volume!

Gin Tama 10

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Author: Hideaki Sorachi

Publisher: N.A

ISBN: 9781439575420

Category: Comics & Graphic Novels

Page: 210

View: 1303

After aliens invade Japan and take all the jobs, former samurai Sakata "Gin" Gintoki takes any odd job that comes his way to make ends meet.

Mechademia 6

User Enhanced

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Author: Frenchy Lunning

Publisher: U of Minnesota Press

ISBN: 1452933162

Category: Art

Page: 304

View: 819

Manga and anime inspire a wide range of creative activities for fans: blogging and contributing to databases, making elaborate cosplay costumes, producing dôjinshi (amateur) manga and scanlations, and engaging in fansubbing and DIY animation. Indeed, fans can no longer be considered passive consumers of popular culture easily duped by corporations and their industrial-capitalist ideologies. They are now more accurately described as users, in whose hands cultural commodities can provide instant gratification but also need to be understood as creative spaces that can be inhabited, modified, and enhanced. User Enhanced, the sixth volume of the Mechademia series, examines the implications of this transformation from consumer to creator. Why do manga characters lend themselves so readily to user enhancement? What are the limitations on fan creativity? Are fans simply adding value to corporate properties with their enhancements? And can the productivity and creativity of user activities be transformed into genuine cultural enrichment and social engagement? Through explorations of the vitality of manga characters, the formal and structural open-endedness of manga, the role of sexuality and desire in manga and anime fandom, the evolution of the Lolita fashion subculture, the contemporary social critique embodied in manga like Helpman! and Ikigami, and gamer behavior within computer games, User Enhanced suggests that commodity enhancement may lead as easily to disengagement and isolation as to interaction, connection, and empowerment. Contributors: Brian Bergstrom; Lisa Blauersouth; Aden Evens, Dartmouth College; Andrea Horbinski; Itô Gô, Tokyo Polytechnic U; Paul Jackson; Yuka Kanno; Shion Kono, Sophia U, Tokyo; Thomas Lamarre, McGill U; Christine L. Marran, U of Minnesota; Miyadai Shinji, Tokyo Metropolitan U; Miyamoto Hirohito, Meiji U; Livia Monnet, U of Montreal; Miri Nakamura, Wesleyan U; Matthew Penney, Concordia U, Montreal; Emily Raine; Brian Ruh; Kumiko Saito, Bowling Green State U; Rio Saitô, College of Visual Arts, St. Paul; Cathy Sell; James Welker, U of British Columbia; Yoshikuni Igarashi, Vanderbilt U.

Deathnote

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Author: Tsugumi Ohba,Takeshi Obata

Publisher: VIZ Media LLC

ISBN: N.A

Category: Comics & Graphic Novels

Page: 200

View: 3598

When high school student Light Yagami finds the Death Note, a notebook dropped by a Shinigami death god, he discovers that any person whose name is written in it dies, so Light decides to use the notebook to rid the world of evil.

Discursive Constructions of Corporate Identities by Chinese Banks on Sina Weibo

An Integrated Sociolinguistics Approach

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Author: Wei Feng

Publisher: Springer

ISBN: 9811044694

Category: Language Arts & Disciplines

Page: 152

View: 1531

This book addresses the discursive construction of corporate identities in social media on the part of Chinese corporations, particularly highlighting how followers of corporate social media co-create corporate identities during firm-follower interactions. Toward this end, it pursues an integrated sociolinguistics approach combining e.g. thematic analysis, interactional analysis and in-depth interviews. Readers will also find extensive information on the brand-new dialogic framework of corporate identity formation. The book offers an insightful and revealing guide for both practitioners/trainers and teachers in corporate communication who are faced with the challenges of managing public relations and corporate images in the age of social media. It can also serve as a valuable case study for those readers who are fascinated by the Chinese economy and discourse analysis of the Chinese language.

Cosplay Girls 2

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Author: Cocoro Books,DH Publishing Inc

Publisher: DH Publishing Inc

ISBN: 1932897194

Category: Art

Page: 112

View: 2913

Enter the wacky world of Cosplay, Japan's underground costume scene. All over Japan hard-core fans of anime, video games and manga dress up in their latest costumes. This is a world where ordinary girls reinvent themselves as street-fighting chicks, em