Serious Games

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Serious Games

Serious Games

  • Author: Clark C. Abt
  • Publisher: University Press of America
  • ISBN: 9780819161482
  • Category: Education
  • Page: 176
  • View: 3858
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The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game techniques. Topics include: improving education with games; educational games for the physical and social sciences; games for the learning disadvantaged; games for occupational choice and training; games for planning and problem solving in government and industry; and the future of serious games. This book was originally published in 1970 by Viking Press.

Game Sound

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Game Sound

Game Sound

An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

  • Author: Karen Collins,Canada Research Chair in Interactive Audio Karen Collins
  • Publisher: MIT Press
  • ISBN: 026203378X
  • Category: Computers
  • Page: 200
  • View: 9393
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A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Innovation and Marketing in the Video Game Industry

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Innovation and Marketing in the Video Game Industry

Innovation and Marketing in the Video Game Industry

Avoiding the Performance Trap

  • Author: David T. A. Wesley,Gloria Barczak
  • Publisher: Gower Publishing, Ltd.
  • ISBN: 9780566091674
  • Category: Business & Economics
  • Page: 262
  • View: 8613
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A great read for anyone interested in video games and the entertainment business. Wesley and Barczak craft a compelling read based through the history of video games---the unexpected success stories and colossal failures---which give us a foundation of learning that help those of us in the industry make better decisions in this new era of gaming. Tom Sperry, CEO of Blade Games, Founding member of Microsoft Games Group --

The Video Game Explosion

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The Video Game Explosion

The Video Game Explosion

A History from PONG to Playstation and Beyond

  • Author: Mark J. P. Wolf
  • Publisher: ABC-CLIO
  • ISBN: 9780313338687
  • Category: Games & Activities
  • Page: 380
  • View: 3171
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This title traces the growth of video games, showing how they have become an integral part of popular culture today.

The Medium of the Video Game

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The Medium of the Video Game

The Medium of the Video Game

  • Author: Mark J. P. Wolf
  • Publisher: University of Texas Press
  • ISBN: 9780292791503
  • Category: Social Science
  • Page: 203
  • View: 2504
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In this book, Mark J.P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium.

Game Theory

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Game Theory

Game Theory

Analysis of Conflict

  • Author: Roger B. Myerson
  • Publisher: Harvard University Press
  • ISBN: 9780674341166
  • Category: Business & Economics
  • Page: 568
  • View: 9700
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Game theory offers insight into any economic, political, or social situation that involves people with different goals or preferences. The author in this book presents some of the most important models, solution concepts and methodological principles that have guided the development of the field.

Andrew Rollings and Ernest Adams on Game Design

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Andrew Rollings and Ernest Adams on Game Design

Andrew Rollings and Ernest Adams on Game Design

  • Author: Andrew Rollings,Ernest Adams
  • Publisher: New Riders
  • ISBN: 9781592730018
  • Category: Computers
  • Page: 621
  • View: 3794
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The authors discuss the four main tasks of game design--imagining a game, defining how it works, describing its internal elements, and explaining it to others.

Game Theory and Its Applications in the Social and Biological Sciences

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Game Theory and Its Applications in the Social and Biological Sciences

Game Theory and Its Applications in the Social and Biological Sciences

  • Author: Andrew M. Colman,Professor of Psychology Andrew M Colman
  • Publisher: Psychology Press
  • ISBN: 9780750623698
  • Category: Psychology
  • Page: 375
  • View: 6038
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Andrew Coleman provides an accessible introduction to the fundamentals of mathematical gaming and other major applications in social psychology, decision theory, economics, politics, evolutionary biology, philosophy, operational research and sociology.

Game Theory

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Game Theory

Game Theory

  • Author: Drew Fudenberg,Jean Tirole
  • Publisher: MIT Press
  • ISBN: 9780262061414
  • Category: Business & Economics
  • Page: 579
  • View: 3313
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This advanced text introduces the principles of noncooperative game theory in a direct and uncomplicated style that will acquaint students with the broad spectrum of the field while highlighting and explaining what they need to know at any given point. This advanced text introduces the principles of noncooperative game theory--including strategic form games, Nash equilibria, subgame perfection, repeated games, and games of incomplete information--in a direct and uncomplicated style that will acquaint students with the broad spectrum of the field while highlighting and explaining what they need to know at any given point. The analytic material is accompanied by many applications, examples, and exercises. The theory of noncooperative games studies the behavior of agents in any situation where each agent's optimal choice may depend on a forecast of the opponents' choices. "Noncooperative" refers to choices that are based on the participant's perceived selfinterest. Although game theory has been applied to many fields, Fudenberg and Tirole focus on the kinds of game theory that have been most useful in the study of economic problems. They also include some applications to political science. The fourteen chapters are grouped in parts that cover static games of complete information, dynamic games of complete information, static games of incomplete information, dynamic games of incomplete information, and advanced topics.

Game Development Essentials

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Game Development Essentials

Game Development Essentials

Video Game Art

  • Author: Todd Gantzler
  • Publisher: Cengage Learning
  • ISBN: 9781401840662
  • Category: Computers
  • Page: 328
  • View: 5676
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CD-ROM contains: plugins for 3D Studio Max -- 3D files and image files for use with book tutorials -- examples of topics discussed in book.