For the Win

How Game Thinking Can Revolutionize Your Business


Author: Kevin Werbach,Dan Hunter

Publisher: Wharton Digital Press

ISBN: 1613630239

Category: Business & Economics

Page: 148

View: 8966

Millions play Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche. In For the Win, Kevin Werbach and Dan Hunter argue persuasively that game-makers need not be the only ones benefiting from game design. Werbach and Hunter, lawyers and World of Warcraft players, created the world's first course on gamification at the Wharton School. In their book, they reveal how game thinking--addressing problems like a game designer--can motivate employees and customers and create engaging experiences that can transform your business. For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more.

Game Thinking

Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games


Author: Amy Jo Kim,Raph Koster

Publisher: Gamethinking.IO

ISBN: 9780999788547

Category: Games

Page: 214

View: 5098

During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

Think to Win : Mental Toughness for Tennis Game


Author: Gus Fernandes

Publisher: Lulu Press, Inc

ISBN: 1329178157

Category: Sports & Recreation

Page: N.A

View: 7577

Tennis is what I do, I coach high performance and top nationally ranked tennis players. I find more and more that the key for success in all levels of play is in the mind of a player. That is often neglected! As a player, I considered myself a nightmare for my opponents as I would naturally use all the tools I had to reach the goals I set to myself. Now as a coach, I put in this book all the tools I used as a player and also learned as a coach. This is a great tool and knowledge not only useful for tennis but for all sports and life in general.

Game It Up!

Using Gamification to Incentivize Your Library


Author: David Folmar

Publisher: Rowman & Littlefield

ISBN: 1442253363

Category: Language Arts & Disciplines

Page: 148

View: 7003

Using game thinking and game mechanics in non-game settings to promote engagement and learning is a new trend in both business and education sectors. Savvy marketers are gamifying their efforts by offering customers loyalty badges, check-in incentives, and achievement rewards and clever employers are leveraging this new trend to gamify their training and innovation processes. Discover how you can use game design techniques to involve patrons and motivate staff in your library. This primer will walk you through incorporating game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how to gamify the library experience. This A–Z guidebook covers a range of exciting ways to use gamification in your library. Readers will learn the ins and outs of gamification techniques through projects, such as: badge hunts for staff orientation; a “face of the library” game for patron services; badges for your programs; augmented reality and a catalog Easter egg hunt; interactive fiction for information literacy education; and top-down video games for library orientation.

Social Media in Employee Selection and Recruitment

Theory, Practice, and Current Challenges


Author: Richard N. Landers,Gordon B. Schmidt

Publisher: Springer

ISBN: 3319299891

Category: Psychology

Page: 376

View: 1165

This timely resource offers fresh research on companies’ use of social media platforms—from Twitter and Facebook to LinkedIn and other career sites—to find and hire personnel. Its balanced approach explains why and how social media are commonly used in both employee recruitment and selection, exploring relevant theoretical constructs and practical considerations about their appropriateness and validity. Contributors clarify a confusing cyberscape with recommendations and best practices, legal and ethical issues, pitfalls and problems, and possibilities for standardization. And the book’s insights on emerging and anticipated developments will keep the reader abreast of the field as it evolves. Included in the coverage: · Social media as a personnel selection and hiring resource: Reservations and recommendations. · Game-thinking within social media to recruit and select job candidates. · Social media, big data, and employment decisions. · The use of social media by BRIC nations during the selection process. · Legal concerns when considering social media data in selection. · Online exclusion: Biases that may arise when using social media in talent acquisition. · Is John Smith really John Smith? Misrepresentations and misattributions of candidates using social media and social networking sites. Social Media in Employee Selection and Recruitment is a bedrock reference for industrial/organizational psychology and human resources academics currently or planning to conduct research in this area, as well as for academic libraries. Practitioners considering consulting social media as part of human resource planning or selection system design will find it a straight-talking guide to staying competitive.

It's Good Business

Ethics and Free Enterprise for the New Millenium


Author: Robert C. Solomon

Publisher: Rowman & Littlefield

ISBN: 9780847688043

Category: Business & Economics

Page: 337

View: 2605

Robert C. Solomon takes a hard look at the treacherous terrain of ethical decision-making in a highly competitive environment.

Handbook of Research on Innovative Pedagogies and Best Practices in Teacher Education


Author: Keengwe, Jared

Publisher: IGI Global

ISBN: 1522592334

Category: Education

Page: 422

View: 5229

Educators and those who prepare teachers are facing increased scrutiny on their practice that include pressures to demonstrate their effectiveness, meet the needs of changing demographics and students, and adapt to ever-changing learning environments. Thus, there is a need for innovative pedagogies and adoption of best practices to effectively serve the needs of digital learners. The Handbook of Research on Innovative Pedagogies and Best Practices in Teacher Education is an essential research book that takes an in-depth look at the methods by which educators are prepared to address shifting demographics and technologies in the classroom and provides strategies for focusing their curricula on diverse learning types. It takes a look at the use of innovative pedagogies and effective learning spaces in teacher education programs and the decisions behind them to enhance more inquiry learning, STEM initiatives, and prove more kinds of exploratory learning for students. Covering topics such as higher education, virtual reality, and inclusive education, this book is ideally designed for teachers, administrators, academicians, instructors, and researchers.

Even Ninja Monkeys Like to Play

Gamification, Game Thinking and Motivational Design


Author: Andrzej Christopher Marczewski

Publisher: Createspace Independent Publishing Platform

ISBN: 9781514745663

Category: Computer games

Page: 222

View: 3044

A guide to using gamification and game thinking to create engaging experiences for people. This book takes you on journey through the theories on which gamification is built, onto practical advice for building gamified solutions. "A book that dances in the space where psychology and game design meet, offering practical guidance to gamification - all tied together with Andrzej's best-in-class categorisation of what works most appropriately for whom." -- "Dr Richard Bartle, Professor of Game Design at the University of Essex, Author of "Designing Virtual Worlds"" Andrzej Marczewski's book "Even Ninja Monkeys Like To Play" gives extraordinary and important knowledge upon the topic of gamification and game thinking strategies. It is a must read for anyone having a beginning interest or even for veterans of the topic. It provides more than a base of information for anyone to pick it up and understand the topic more deeply. -- "Dr. Anthony Bean, Ph.D., Video Game Expert and Researcher"

Test Prep Level 3: Stay in the Game Comprehension and Critical Thinking


Author: Lisa Greathouse

Publisher: Teacher Created Materials

ISBN: 1480774901


Page: 4

View: 5375

Students read a high-interest nonfiction article, strengthen comprehension skills by responding to follow-up questions, study a primary source document, and demonstrate critical-thinking skills through document-based questions.

Game of My Life Alabama Crimson Tide

Memorable Stories of Crimson Tide Football


Author: Tommy Hicks

Publisher: Skyhorse Publishing Inc.

ISBN: 1613210078

Category: Biography & Autobiography

Page: 272

View: 7929

In this newly updated edition, Alabama's football legends recall their greatest moments.