Deep Thinking

Where Machine Intelligence Ends and Human Creativity Begins

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Author: Garry Kasparov

Publisher: Hachette UK

ISBN: 1473653525

Category: Computers

Page: 288

View: 6347

In May 1997, the world watched as Garry Kasparov, the greatest chess player in the world, was defeated for the first time by the IBM supercomputer Deep Blue. It was a watershed moment in the history of technology: machine intelligence had arrived at the point where it could best human intellect. It wasn't a coincidence that Kasparov became the symbol of man's fight against the machines. Chess has long been the fulcrum in development of machine intelligence; the hoax automaton 'The Turk' in the 18th century and Alan Turing's first chess program in 1952 were two early examples of the quest for machines to think like humans -- a talent we measured by their ability to beat their creators at chess. As the pre-eminent chessmaster of the 80s and 90s, it was Kasparov's blessing and his curse to play against each generation's strongest computer champions, contributing to their development and advancing the field. Like all passionate competitors, Kasparov has taken his defeat and learned from it. He has devoted much energy to devising ways in which humans can partner with machines in order to produce results better than either can achieve alone. During the twenty years since playing Deep Blue, he's played both with and against machines, learning a great deal about our vital relationship with our most remarkable creations. Ultimately, he's become convinced that by embracing the competition between human and machine intelligence, we can spend less time worrying about being replaced and more thinking of new challenges to conquer. In this breakthrough book, Kasparov tells his side of the story of Deep Blue for the first time -- what it was like to strategize against an implacable, untiring opponent -- the mistakes he made and the reasons the odds were against him. But more than that, he tells his story of AI more generally, and how he's evolved to embrace it, taking part in an urgent debate with philosophers worried about human values, programmers creating self-learning neural networks, and engineers of cutting edge robotics.

Computers and Society

Modern Perspectives

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Author: Ronald M. Baecker

Publisher: Oxford University Press

ISBN: 0192562029

Category: Computers

Page: 512

View: 2018

The last century has seen enormous leaps in the development of digital technologies, and most aspects of modern life have changed significantly with their widespread availability and use. Technology at various scales - supercomputers, corporate networks, desktop and laptop computers, the internet, tablets, mobile phones, and processors that are hidden in everyday devices and are so small you can barely see them with the naked eye - all pervade our world in a major way. Computers and Society: Modern Perspectives is a wide-ranging and comprehensive textbook that critically assesses the global technical achievements in digital technologies and how are they are applied in media; education and learning; medicine and health; free speech, democracy, and government; and war and peace. Ronald M. Baecker reviews critical ethical issues raised by computers, such as digital inclusion, security, safety, privacy,automation, and work, and discusses social, political, and ethical controversies and choices now faced by society. Particular attention is paid to new and exciting developments in artificial intelligence and machine learning, and the issues that have arisen from our complex relationship with AI.

Artificial Intelligence

Rise of the Lightspeed Learners

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Author: Charles Jennings

Publisher: Rowman & Littlefield

ISBN: 1538116812

Category: Computers

Page: 216

View: 4514

Self-learning machines called AIs are popping up all around us. They will alter our lives as workers, consumers, investors, citizens, patients and students. We all need to get smart about AIs, now! That’s Charles Jennings’ message in his provocative new book, Artificial Intelligence: The Rise of the Lightspeed Learners.

OECD Science, Technology and Innovation Outlook 2018 Adapting to Technological and Societal Disruption

Adapting to Technological and Societal Disruption

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Author: OECD

Publisher: OECD Publishing

ISBN: 9264307575

Category:

Page: 320

View: 7667

The OECD Science, Technology and Innovation Outlook 2018 is the twelfth edition in a series that biennially reviews key trends in science, technology and innovation (STI) policy in OECD countries and a number of major partner economies. The 14 chapters within this edition look at a range of ...

Game Changer

AlphaZero's Groundbreaking Chess Strategies and the Promise of AI

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Author: Matthew Sadler,Natasha Regan

Publisher: New In Chess

ISBN: 9056918230

Category: Games & Activities

Page: 416

View: 7636

It took AlphaZero only a few hours of self-learning to become the chess player that shocked the world. The artificial intelligence system, created by DeepMind, had been fed nothing but the rules of the Royal Game when it beat the world’s strongest chess engine in a prolonged match. The selection of ten games published in December 2017 created a worldwide sensation: how was it possible to play in such a brilliant and risky style and not lose a single game against an opponent of superhuman strength? For Game Changer, Matthew Sadler and Natasha Regan investigated more than two thousand previously unpublished games by AlphaZero. They also had unparalleled access to its team of developers and were offered a unique look ‘under the bonnet’ to grasp the depth and breadth of AlphaZero’s search. Sadler and Regan reveal its thinking process and tell the story of the human motivation and the techniques that created AlphaZero. Game Changer also presents a collection of lucidly explained chess games of astonishing quality. Both professionals and club players will improve their game by studying AlphaZero’s stunning discoveries in every field that matters: opening preparation, piece mobility, initiative, attacking techniques, long-term sacrifices and much more. The story of AlphaZero has a wider impact. Game Changer offers intriguing insights into the opportunities and horizons of Artificial Intelligence. Not just in solving games, but in providing solutions for a wide variety of challenges in society. With a foreword by former World Chess Champion Garry Kasparov and an introduction by DeepMind CEO Demis Hassabis.

Introduction to Psychology

Gateways to Mind and Behavior

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Author: Dennis Coon

Publisher: Thomson Learning

ISBN: 9780534576721

Category: Psychology

Page: 880

View: 9216

In this revitalized, redesigned, and thoroughly updated Ninth Edition of his best-selling text, Dennis Coon presents psychology in a way readers will find fascinating, relevant, and above all, accessible. Built into every chapter are a number of features-originated by Coon-that help readers grasp major concepts, develop a broad understanding of psychology's diversity, and see for themselves how psychology relates to the challenges of everyday life. Dennis Coon's delight in the subject matter of psychology and in the readers' curiosity, insights, imagination, and interest is apparent on every page. In a course where professors are frequently confronted by students who haven't actually read their textbooks, Coon's text offers a solution. Coon effectively presents the latest research, the latest controversies, and the key scientific content in an involving way that gets students hooked on psychology and eager to read on. Because readers become actively involved with the material, they develop a basic understanding of psychology that they take with them into their future courses and careers. Coon was the first textbook author to make effective use of cognitive principles to teach psychology by building each chapter around the SQ3R study-reading formula: survey, question, read, recite, and review. In the Ninth Edition, Coon has added a fourth R-Relate-to create an SQ4R structure, designed to help students better retain the material by encouraging them to relate it directly to their own lives. A new subtitle-Gateways to Mind and Behavior-highlights the relevance of psychology to everyday life. There are certain takeaway concepts (or Gateways) within each area of introductory psychology (and infused within each chapter) that, once mastered, will provide students with the ability to unlock a deeper understanding of themselves and the world around them, throughout the course and beyond.

Creativity, Cognition, and Knowledge

An Interaction

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Author: Terry Dartnall

Publisher: Greenwood Publishing Group

ISBN: 9780275976811

Category: Psychology

Page: 337

View: 5459

In this groundbreaking volume, Dartnall argues that cognitive science needs a new epistemology that re-evaluates the role of representations in cognition and accounts for the flexibility and fluidity of creative thought.

Nature, Human Nature, and God

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Author: Ian G. Barbour

Publisher: Fortress Press

ISBN: 9781451409857

Category: Religion

Page: 170

View: 5045

Ian Barbour offers analyses of the shape and import of evolutionary theory, indeterminacy, neuroscience, information theory, and artificial intelligence. He also addresses deeper philosophical issues and the idea of nature itself. Then Barbour advances to the interconnected religious questions at the core of contemporary debate: Are humans free? Does religion itself evolve? Are we immortal? Is God omnipotent? How does God act in nature? Barbour's work offers hope that newer religious insights and imperatives occasioned by deep interaction with science can address the environmental and global challenges posed by the relentless advance of science.