Cybertext

Perspectives on Ergodic Literature

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Author: Espen J. Aarseth

Publisher: JHU Press

ISBN: 9780801855795

Category: Language Arts & Disciplines

Page: 203

View: 938

Do the rapidly expanding genres of digital literature mean that the narrative mode--novels, films, television drama--is losing its dominant position in our culture? Author Espen Aarseth eases our fears of literary loss (at least temporarily) by pointing out that electronic text requires an interactive response to generate a literary sequence. Where's the fun if you have to write your own ending? 21 illustrations.

Cybertext Poetics

The Critical Landscape of New Media Literary Theory

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Author: Markku Eskelinen

Publisher: Bloomsbury Publishing USA

ISBN: 1441134514

Category: Social Science

Page: 472

View: 9739

Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies.

Integrations of Technology Utilization and Social Dynamics in Organizations

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Author: Medlin, B. Dawn

Publisher: IGI Global

ISBN: 146661949X

Category: Computers

Page: 321

View: 567

In an effort to increase an understanding of the relationship between information technology and the cultural and social dynamics within the workplace, we must bridge the gap between technology and social sciences. Integrations of Technology Utilization and Social Dynamics in Organizations covers all aspects of social issues impacted by information technology in organizations and inter-organizational structures; this book presents the conceptualization of specific social issues and their associated constructs. It encompasses designs and infrastructures, empirical validation of social models, and case studies illustrating socialization success and failures relating to Information technology.

First Person

New Media as Story, Performance, and Game

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Author: Associate Professor in the Computer Science Department at the University of California Santa Cruz Noah Wardrip-Fruin,Noah Wardrip-Fruin,Pat Harrigan,Freelance Writer and Editor Pat Harrigan

Publisher: MIT Press

ISBN: 9780262232326

Category: Games & Activities

Page: 331

View: 4299

The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.

Cyber Text Yearbook

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Author: Markku Eskelinen,Raine Koskimaa

Publisher: N.A

ISBN: 9789513911737

Category: Discourse analysis

Page: 199

View: 1822

Open Hypermedia Systems and Structural Computing

6th International Workshop, OHS-6 2nd International Workshop, SC-2 San Antonio, Texas, USA, May 30-June 3, 2000 Proceedings

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Author: Siegfried Reich,Kenneth M. Anderson

Publisher: Springer

ISBN: 3540399410

Category: Computers

Page: 192

View: 6166

This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Open Hypermedia Systems, OHS-6, and the 2nd International Workshop on Structural Computing, SC-2, held at the 11th ACM Conference on Hypertext and Hypermedia in San Antonio, Texas, USA in May/June 2000. The 19 revised full papers presented were carefully reviewed and selected for inclusion in the book. All current issues on open hypertext systems and structural computing are addressed.

The NewMediaReader

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Author: Noah Wardrip-Fruin

Publisher: MIT Press

ISBN: 9780262232272

Category: Social Science

Page: 823

View: 3057

A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media. This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II--when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared--and the emergence of the World Wide Web--when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.

New Perspectives on Narrative and Multimodality

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Author: Ruth Page

Publisher: Routledge

ISBN: 1135254613

Category: Language Arts & Disciplines

Page: 242

View: 5327

The contributors in this collection question what kinds of relationships hold between narrative studies and the recently established field of multimodality, evaluate how we might develop an analytical vocabulary which recognizes that stories do not consist of words alone, and demonstrate the ways in which multimodality brings into fresh focus the embodied nature of narrative production and processing. Engaging with a spectrum of multimodal storytelling, from ‘low tech’ examples encompassing face-to-face stories, comic books, printed literature, through to opera, film adaptation and television documentary, stretching beyond to narratives that employ new media such as hypertext, performance art, and interactive museum guides, this volume examines the interplay of semiotic codes (visual, oral, aural, haptic, physiological) within each case under scrutiny, thereby exposing both points of commonality and difference in the range of multimodal narrative experiences.

Reading Network Fiction

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Author: David Ciccoricco

Publisher: University of Alabama Press

ISBN: 0817315896

Category: Literary Criticism

Page: 244

View: 1278

David Ciccoricco establishes the category of "network fiction" as distinguishable from other forms of hypertext and cybertext: network fictions are narrative texts in digitally networked environments that make use of hypertext technology in order to create emergent and recombinant narratives.