Console Wars

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Console Wars

Console Wars

Sega Vs Nintendo - and the Battle that Defined a Generation

  • Author: Blake Harris
  • Publisher: Atlantic Books Ltd
  • ISBN: 1782395288
  • Category: Computers
  • Page: 300
  • View: 2746
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In 1990 Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about video games and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It's the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.

An Alternative History of the Video Game Console Wars

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An Alternative History of the Video Game Console Wars

An Alternative History of the Video Game Console Wars

How Sega Dominated

  • Author: Steven Dion Castellano Jr
  • Publisher: N.A
  • ISBN: 9781080452828
  • Category:
  • Page: 94
  • View: 2153
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A counterfactual story about how Sega dominated the console wars after the 16-bit era and how Japan as a nation had a cultural and economic renaissance and became the largest economy in the world. A lot of video games will discussed and a lot more games will have been released. However, Japan will have a cultural an economic renaissance making trillions and becoming a richer country than the United States and it affects world events. International Relations and the entire course of history is change in the butterfly effect starting with better video game marketing and development. I chose to write about my passions, as all my works are about, vidoegames, International Relations, and economics and history.

Fundamentals of Game Development

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Fundamentals of Game Development

Fundamentals of Game Development

  • Author: Heather Maxwell Chandler,Rafael Chandler
  • Publisher: Jones & Bartlett Learning
  • ISBN: 0763778958
  • Category: Computers
  • Page: 381
  • View: 1966
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Written by veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and completing game projects. Using examples and exercises, this book provides a hands-on approach that walks the reader through the entire process of developing a game from concept to completion. Ideal for introductory game development and game production courses the book covers history, game genre, design, story-telling, character creation, pre-production, code release, career descriptions, and more.

Digital Play

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Digital Play

Digital Play

The Interaction of Technology, Culture, and Marketing

  • Author: Stephen Kline,Nick Dyer-Witheford,Greig De Peuter
  • Publisher: McGill-Queen's Press - MQUP
  • ISBN: 9780773525917
  • Category: Technology & Engineering
  • Page: 368
  • View: 8820
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A uniquely critical study of video gaming that blends perspectives from political economy, cultural studies, and communications theory.

The Ultimate Guide to Classic Game Consoles

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The Ultimate Guide to Classic Game Consoles

The Ultimate Guide to Classic Game Consoles

  • Author: Kevin Baker
  • Publisher: eBookIt.com
  • ISBN: 1456617087
  • Category: Games
  • Page: 299
  • View: 1129
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The ultimate guide to retro game consoles, an ideal reference for collectors and enthusiasts.. Write ups, specs and pictures of over 85 collectible consoles and variant models from 1972 to 2000. From the Magnavox Odyssey right through to the Sega Dreamcast. Including the history of the evolution of electronic gaming and advice on how to collect classic consoles. A comprehensive database of collectible consoles. Written by fellow collectors and enthusiasts.

Game Development Essentials: An Introduction

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Game Development Essentials: An Introduction

Game Development Essentials: An Introduction

  • Author: Jeannie Novak
  • Publisher: Cengage Learning
  • ISBN: 1111307652
  • Category: Computers
  • Page: 510
  • View: 7943
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GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Xbox Fan Book

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Xbox Fan Book

Xbox Fan Book

Rock the Box

  • Author: Mark H. Walker
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 9780596008840
  • Category: Games & Activities
  • Page: 114
  • View: 2806
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Explains how to optimize the Xbox, covering such topics as networking, enhancing graphics, accessories, and Xbox games.

Media and Society

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Media and Society

Media and Society

A Critical Perspective

  • Author: Arthur Asa Berger
  • Publisher: Rowman & Littlefield
  • ISBN: 9780742553842
  • Category: Social Science
  • Page: 258
  • View: 2551
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Media and Society is a lively, illustrated introduction to the role that mass media--and the messages and texts they carry--play in our lives and our society. Arthur Asa Berger explores the time we spend with media, media aesthetics, ethics, audiences, media effects, technologies, violence and sexuality in media, and ownership. Media and Society helps us understand the relationship between consumers and media--the books, television, radio, magazines, web sites, video games, newspapers, movies, and other mass media we encounter every day. --Publisher.

Wordplay and the Discourse of Video Games

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Wordplay and the Discourse of Video Games

Wordplay and the Discourse of Video Games

Analyzing Words, Design, and Play

  • Author: Christopher A. Paul
  • Publisher: Routledge
  • ISBN: 1136343059
  • Category: Social Science
  • Page: 230
  • View: 7267
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In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.

The Rough Guide to Videogaming

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The Rough Guide to Videogaming

The Rough Guide to Videogaming

  • Author: Kate Berens,Geoff Howard
  • Publisher: Rough Guides
  • ISBN: 9781858289106
  • Category: Video games
  • Page: 523
  • View: 7261
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Videogamers will find all they need to know in this collection of reviews of the top 150 games. Includes a roundup of monthly magazines and e-zines and Web site contact information for all hardware manufacturers, game developers, and publishers mentioned in the guide. Screen shots.