Search results for: computational-intelligence-a-compendium

Computational Intelligence A Compendium

Author : John Fulcher
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Computational Intelligence: A Compendium presents a well structured overview about this rapidly growing field with contributions of leading experts in Computational Intelligence. The main focus of the compendium is on applied methods tired-and-proven effective to realworld problems, which is especially useful for practitioners, researchers, students and also newcomers to the field. The 25 chapters are grouped into the following themes: I. Overview and Background II. Data Preprocessing and Systems Integration III. Artificial Intelligence IV. Logic and Reasoning V. Ontology VI. Agents VII. Fuzzy Systems VIII. Artificial Neural Networks IX. Evolutionary Approaches X. DNA and Immune-based Computing.

Computational Intelligence A Compendium

Author : John Fulcher
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Computational Intelligence: A Compendium presents a well structured overview about this rapidly growing field with contributions from leading experts in Computational Intelligence. The main focus of the compendium is on applied methods, tried-and-proven as being effective to realworld problems, which is especially useful for practitioners, researchers, students and also newcomers to the field. This state-of- handbook-style book has contributions by leading experts.

The Artificial Intelligence Compendium Author and title indices

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A Compendium of Machine Learning

Author : Garry Briscoe
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Machine learning is a relatively new branch of artificial intelligence. The field has undergone a significant period of growth in the 1990s, with many new areas of research and development being explored.

The Artificial Intelligence Compendium Abstracts I

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The Artificial Intelligence Compendium Subject index II Met Z

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Computational Intelligence Volume II

Author : Hisao Ishibuchi
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Computational intelligence is a component of Encyclopedia of Technology, Information, and Systems Management Resources in the global Encyclopedia of Life Support Systems (EOLSS), which is an integrated compendium of twenty one Encyclopedias. Computational intelligence is a rapidly growing research field including a wide variety of problem-solving techniques inspired by nature. Traditionally computational intelligence consists of three major research areas: Neural Networks, Fuzzy Systems, and Evolutionary Computation. Neural networks are mathematical models inspired by brains. Neural networks have massively parallel network structures with many neurons and weighted connections. Whereas each neuron has a simple input-output relation, a neural network with many neurons can realize a highly non-linear complicated mapping. Connection weights between neurons can be adjusted in an automated manner by a learning algorithm to realize a non-linear mapping required in a particular application task. Fuzzy systems are mathematical models proposed to handle inherent fuzziness in natural language. For example, it is very difficult to mathematically define the meaning of “cold” in everyday conversations such as “It is cold today” and “Can I have cold water”. The meaning of “cold” may be different in a different situation. Even in the same situation, a different person may have a different meaning. Fuzzy systems offer a mathematical mechanism to handle inherent fuzziness in natural language. As a result, fuzzy systems have been successfully applied to real-world problems by extracting linguistic knowledge from human experts in the form of fuzzy IF-THEN rules. Evolutionary computation includes various population-based search algorithms inspired by evolution in nature. Those algorithms usually have the following three mechanisms: fitness evaluation to measure the quality of each solution, selection to choose good solutions from the current population, and variation operators to generate offspring from parents. Evolutionary computation has high applicability to a wide range of optimization problems with different characteristics since it does not need any explicit mathematical formulations of objective functions. For example, simulation-based fitness evaluation is often used in evolutionary design. Subjective fitness evaluation by a human user is also often used in evolutionary art and music. These volumes are aimed at the following five major target audiences: University and College students Educators, Professional practitioners, Research personnel and Policy analysts, managers, and decision makers.

The Artificial Intelligence Compendium Subject index I A Men

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Cognitive Techniques in Visual Data Interpretation

Author : Lidia Ogiela
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The extremely rapid progress of science dealing with the design of new computer systems and the development of intelligent algorithmic solutions for solving c- plex problems has become apparent also in the field of computational intelligence and cognitive informatics methods. The progress of these new branches of inf- matics has only started a few years ago, but they are already making a very s- nificant contribution to the development of modern technologies, and also forming the foundations for future research on building an artificial brain and systems i- tating human thought processes. We are already able to build robots with basic machine intelligence, which can sometimes perform complex actions and also - erate by adapting to changing conditions of their surroundings. This very impr- sive development of intelligent systems is manifested in the creation of robotic devices which use artificial intelligence algorithms in their operations, mo- ments, when solving difficult problems or communicating with humans. It is also evidenced by the introduction of new methods of reasoning about and interpreting objects or events surrounding the system. One of the fields in which the need to deploy such modern solutions is obvious are cognitive vision systems used both in mobile robots and in computer systems which recognise or interpret the meaning of recorded signals or patterns.

The Artificial Intelligence Compendium Abstracts II

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Computational Intelligence Volume I

Author : Hisao Ishibuchi
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Computational intelligence is a component of Encyclopedia of Technology, Information, and Systems Management Resources in the global Encyclopedia of Life Support Systems (EOLSS), which is an integrated compendium of twenty one Encyclopedias. Computational intelligence is a rapidly growing research field including a wide variety of problem-solving techniques inspired by nature. Traditionally computational intelligence consists of three major research areas: Neural Networks, Fuzzy Systems, and Evolutionary Computation. Neural networks are mathematical models inspired by brains. Neural networks have massively parallel network structures with many neurons and weighted connections. Whereas each neuron has a simple input-output relation, a neural network with many neurons can realize a highly non-linear complicated mapping. Connection weights between neurons can be adjusted in an automated manner by a learning algorithm to realize a non-linear mapping required in a particular application task. Fuzzy systems are mathematical models proposed to handle inherent fuzziness in natural language. For example, it is very difficult to mathematically define the meaning of “cold” in everyday conversations such as “It is cold today” and “Can I have cold water”. The meaning of “cold” may be different in a different situation. Even in the same situation, a different person may have a different meaning. Fuzzy systems offer a mathematical mechanism to handle inherent fuzziness in natural language. As a result, fuzzy systems have been successfully applied to real-world problems by extracting linguistic knowledge from human experts in the form of fuzzy IF-THEN rules. Evolutionary computation includes various population-based search algorithms inspired by evolution in nature. Those algorithms usually have the following three mechanisms: fitness evaluation to measure the quality of each solution, selection to choose good solutions from the current population, and variation operators to generate offspring from parents. Evolutionary computation has high applicability to a wide range of optimization problems with different characteristics since it does not need any explicit mathematical formulations of objective functions. For example, simulation-based fitness evaluation is often used in evolutionary design. Subjective fitness evaluation by a human user is also often used in evolutionary art and music. These volumes are aimed at the following five major target audiences: University and College students Educators, Professional practitioners, Research personnel and Policy analysts, managers, and decision makers.

Giants of Computing

Author : Gerard O’Regan
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It has been upon the shoulders of giants that the modern world has been forged. This accessible compendium presents an insight into the great minds responsible for the technology which has transformed our lives. Each pioneer is introduced with a brief biography, followed by a concise account of their key contributions to their discipline. The selection covers a broad spread of historical and contemporary figures from theoreticians to entrepreneurs, highlighting the richness of the field of computing. Suitable for the general reader, this concise and easy-to-read reference will be of interest to anyone curious about the inspiring men and women who have shaped the field of computer science.

Computational Intelligence for Machine Learning and Healthcare Informatics

Author : Rajshree Srivastava
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This book presents a variety of techniques designed to enhance and empower multi-disciplinary and multi-institutional machine learning research in healthcare informatics. The book provides a unique compendium of current and emerging machine learning paradigms for healthcare informatics and reflects the diversity, complexity and the depth and breath of this multi-disciplinary area.

ARTIFICIAL INTELLIGENCE

Author : Joost Nico Kok
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Artificial Intelligence is a component of Encyclopedia of Technology, Information, and Systems Management Resources in the global Encyclopedia of Life Support Systems (EOLSS), which is an integrated compendium of twenty Encyclopedias. The Theme on Artificial Intelligence provides the essential aspects and fundamentals of Artificial Intelligence: Definition, Trends, Techniques, and Cases; Logic in Artificial Intelligence (AI); Computational Intelligence; Knowledge Based System Development Tools. It is aimed at the following five major target audiences: University and College Students, Educators, Professional Practitioners, Research Personnel and Policy Analysts, Managers, and Decision Makers.

Advanced Artificial Intelligence Second Edition

Author : Shi Zhongzhi
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The joint breakthrough of big data, cloud computing and deep learning has made artificial intelligence (AI) the new focus in the international arena. AI is a branch of computer science, developing intelligent machine with imitating, extending and augmenting human intelligence through artificial means and techniques to realize intelligent behaviour.This comprehensive compendium, consisting of 15 chapters, captures the updated achievements of AI. It is completely revised to reflect the current researches in the field, through numerous techniques and strategies to address the impending challenges facing computer scientists today.The unique volume is useful for senior or graduate students in the information field and related tertiary specialities. It is also a suitable reference text for professionals, researchers, and academics in AI, machine learning, electrical & electronic engineering and biocomputing.

Advanced Intelligent Paradigms in Computer Games

Author : Norio Baba
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This book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; electronic market games; EVE’s entropy; and capturing player enjoyment in computer games.

Swarm Evolutionary and Memetic Computing

Author : Bijaya Ketan Panigrahi
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This book constitutes the refereed proceedings of the Third International Conference on Swarm, Evolutionary, and Memetic Computing, SEMCCO 2012, held in Bhubaneswar, India, in December 2012. The 96 revised full papers presented were carefully reviewed and selected from 310 initial submissions. The papers cover a wide range of topics in swarm, evolutionary, memetic and other intelligent computing algorithms and their real world applications in problems selected from diverse domains of science and engineering.

Computer Chess Compendium

Author : David N. L. Levy
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The remarkable increase in strength of chess computers over the last ten years has resulted in a flood of books and articles on programming methods and new approaches to analysing positions. All important articles on the subject have now been collected together in one volume together with the best games by chess computers including the World Computer Championships. Every article has been transliterated into algebraic notation and an extensive bibliography provides scope for further research. This book will appeal to all chess players and computer enthusiasts, particularly those interested in artificial intelligence. David Levy is one of the world's leading authorities on computer chess and is author of Chess and Computers, More Chess and Computers and the Chess Computer Handbook. He is an International Master of the World Chess Federation and President of the International Computer Chess Association. David Levy's earlier introduction to computer chess was well-received by reviewers.

Advances in Self Organizing Maps

Author : Jorma Laaksonen
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This book constitutes the refereed proceedings of the 8th International Workshop on Self-Organizing Maps, WSOM 2011, held in Espoo, Finland, in June 2011. The 36 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on plenaries; financial and societal applications; theory and methodology; applications of data mining and analysis; language processing and document analysis; and visualization and image processing.

1979 1990

Author : Henryk Sawoniak
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