Search results for: beyond-the-usability-lab

Beyond the Usability Lab

Author : William Albert
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"Beyond the Usability Lab" offers tried and tested methodologies for conducting online usability studies. It gives practitioners the guidance they need to collect a wealth of data through cost-effective, efficient, and reliable practices.

Beyond the Usability Lab

Author : William Albert
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Usability testing and user experience research typically take place in a controlled lab with small groups. While this type of testing is essential to user experience design, more companies are also looking to test large sample sizes to be able compare data according to specific user populations and see how their experiences differ across user groups. But few usability professionals have experience in setting up these studies, analyzing the data, and presenting it in effective ways. Online usability testing offers the solution by allowing testers to elicit feedback simultaneously from 1,000s of users. Beyond the Usability Lab offers tried and tested methodologies for conducting online usability studies. It gives practitioners the guidance they need to collect a wealth of data through cost-effective, efficient, and reliable practices. The reader will develop a solid understanding of the capabilities of online usability testing, when it’s appropriate to use and not use, and will learn about the various types of online usability testing techniques. *The first guide for conducting large-scale user experience research using the internet *Presents how-to conduct online tests with 1000s of participants – from start to finish *Outlines essential tips for online studies to ensure cost-efficient and reliable results

Measuring the User Experience

Author : William Albert
File Size : 62.33 MB
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Measuring the User Experience was the first book that focused on how to quantify the user experience. Now in the second edition, the authors include new material on how recent technologies have made it easier and more effective to collect a broader range of data about the user experience. As more UX and web professionals need to justify their design decisions with solid, reliable data, Measuring the User Experience provides the quantitative analysis training that these professionals need. The second edition presents new metrics such as emotional engagement, personas, keystroke analysis, and net promoter score. It also examines how new technologies coming from neuro-marketing and online market research can refine user experience measurement, helping usability and user experience practitioners make business cases to stakeholders. The book also contains new research and updated examples, including tips on writing online survey questions, six new case studies, and examples using the most recent version of Excel. Learn which metrics to select for every case, including behavioral, physiological, emotional, aesthetic, gestural, verbal, and physical, as well as more specialized metrics such as eye-tracking and clickstream data Find a vendor-neutral examination of how to measure the user experience with web sites, digital products, and virtually any other type of product or system Discover in-depth global case studies showing how organizations have successfully used metrics and the information they revealed Companion site, www.measuringux.com, includes articles, tools, spreadsheets, presentations, and other resources to help you effectively measure the user experience

The Moderator s Survival Guide

Author : Donna Tedesco
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The Moderator's Survival Guide is your indispensable resource for navigating the rocky shoals of your one-on-one user research sessions. Inside, you’ll find guidance for nearly 100 diverse situations (ranging from business-as-usual to tricky and sticky) that might occur during usability studies, contextual inquiries, or user interviews. As a moderator, you are responsible for the well-being of the participant, your study, and your organization. You must be prepared for anything that may happen, from your technology failing to the participant quailing. Use this guide to identify your best next steps, react appropriately, and survive any challenges that comes your way. Practical, field-tested, and actionable tips for what to do and say—and what NOT to do or say—in each situation. Key patterns and extensive examples to sharpen your approach to the commonplace and prepare you for the unlikely. Illustrative "survival stories" contributed by numerous professionals on the front lines of user research.

Measuring the User Experience

Author : Thomas Tullis
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An important aspect of usability is being able to measure how usable a system really is, and how changes to the user interface of the system impact the end-user experience. This aspect of usability is known as usability metrics. This work looks at how to collect, analyse and present usability metrics.

Beyond Chaos

Author : Larry L. Constantine
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The popularity of the Management Forum in "Software Development" Magazine is not surprising. Because the majority of software development projects fail to come in on time, on budget, or on specification, software development managers are constantly seeking out management approaches and techniques that will help them achieve success. Many software development projects deteriorate into a state of chaos. In "Beyond Chaos, " the keenest contributions to the Management Forum have been incorporated into a single volume to reveal best practices in managing software projects and organizations. The forty-five essays contained in this book are written by many of the leading names in software development, software engineering, and technical management. Each piece has been selected and edited to provide highly focused ideas and suggestions that can be translated into immediate practice. Pragmatic and provocative, they address key management concerns involving people, planning and productivity, coping under pressure, quality, development processes, and leadership and teamwork. Highlights of the book include: Larry Constantine, "Dealing with Difficult People: Changing the Changeable" Karl Wiegers, "First Things First: A Project Manager's Primer" Capers Jones, "Productivity by the Numbers: What Can Speed Up or Slow Down Software Development" Ed Yourdon, "Death March: Surviving a Hopeless Project" Dave Thomas, "Web-Time Development: High-Speed Software Engineering" Meilir Page-Jones, "Seduced by Reuse: Realizing Reusable Components" Jim Highsmith, "Order for Free: An Organic Model for Adaptation" Steve McConnell, "Managing Outsourced Projects: Project Management Inside-Out" These and many more insightful and advisory essays together represent the cutting edge in software development management and the collective wisdom of the field's most knowledgeable practitioners. Both entertaining and enlightening, "Beyond Chaos" will enrich your skills and enhance your deeper understanding of the process of bringing software from idea to reality. 0201719606B06262001

Game Usability

Author : Katherine Isbister
File Size : 58.16 MB
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Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games. Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge and are happy to master a complicated or highly genre-constrained interface. Right about now (with the growth of interest in casual games) game companies are truly realizing that usability matters, particularly to mainstream audiences. If it's not seamless and easy to use and engaging, players will just not stay to get to the 'good stuff'. By definition, usability is the ease with which people can emplo a particular tool in order to achieve a particular goal. Usability refers to a computer program's efficiency or elegance. This book gives game designers a better understanding of how player characteristics impact usability strategy, and offers specific methods and measures to employ in game usability practice. The book also includes practical advice on how to include usability in already tight development timelines, and how to advocate for usability and communicate results to higher-ups effectively.

Proceedings of the XIVth Triennial Congress of the International Ergonomics Association and the 44th Annual Meeting of the Human Factors and Ergonomics Society

Author : Human Factors and Ergonomics Society. Annual meeting
File Size : 32.83 MB
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UX For Dummies

Author : Kevin P. Nichols
File Size : 62.61 MB
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Defines what UX is, why businesses should focus on it, and how to embrace UX best practices.

Beyond the Software Factory

Author : Stanley Alan Smith
File Size : 74.97 MB
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Knowledge Lost in Information

Author : David Zeitlyn
File Size : 32.21 MB
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Interactions

Author :
File Size : 56.77 MB
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A magazine for designers of interactive products.

Proceedings of the Annual Meeting

Author : American Society for Information Science
File Size : 64.42 MB
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DIS2000

Author : Wendy Anne Kellogg
File Size : 45.83 MB
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Conference Proceedings

Author :
File Size : 82.49 MB
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PC Computing

Author :
File Size : 63.9 MB
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Perceived Privacy in Location Based Mobile System

Author : Maija Elina Poikela
File Size : 68.43 MB
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This work aims at understanding behavior around location information, including why users share such information, why they protect the data, and what kind of other factors influence the decision to behave in a certain way. This book explores privacy in the context of location data, and answers questions such as what are the privacy related behaviors in this context, and what are the factors influencing such behaviors. The book gives an overview to what privacy means for users in terms of understandings, attitudes and valuations. This book discusses reasons for why research around this topic is challenging, and presents various methods for diving into the topic through empirical studies. The work is relevant for professionals, researchers, and users of technology.

ACM Transactions on Computer human Interaction

Author :
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The Proceedings of the Annual Health Care Information Management Systems Conference

Author :
File Size : 90.21 MB
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The Politics of Usability

Author : Lesley Trenner
File Size : 28.66 MB
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Usability engineering makes computer systems easier to use and more relevant to business needs. Although much research has been done into methods and techniques for usability engineering, there is little available on how to put this into practice in a commercial environment. This book, written by usability professionals from a variety of non-IT organizations, take readers through the process of starting and running a Usability Group, alerting readers to potential political problems, implementation difficulties and possible solutions.