Beginning Arduino Programming

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Author: Brian Evans

Publisher: Apress

ISBN: 1430237775

Category: Computers

Page: 272

View: 1888

Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects. You will also learn how to program your Arduino interface board to sense the physical world, to control light, movement, and sound, and to create objects with interesting behavior. With Beginning Arduino Programming, you'll get the knowledge you need to master the fundamental aspects of writing code on the Arduino platform, even if you have never before written code. It will have you ready to take the next step: to explore new project ideas, new kinds of hardware, contribute back to the open source community, and even take on more programming languages. What you’ll learn Start programming quickly with Arduino sketches. Write code that interacts with devices, such as LEDs, sensors, and motors. Work with loops, functions, randomness, and delays in your Arduino projects. Develop a style of writing code that reflects your individuality. Use many of the Arduino libraries to control even more devices. Read from RFID readers, write data to SD memory cards, and connect to the Internet using Ethernet. Who this book is for This book is for all Arduino board users who want to learn to program the Arduino board, regardless of hardware version or which devices are connected to the board. You do not need to have programmed before, but if you have, then you'll learn how to apply core coding features in the Arduino context. Table of Contents Getting Started Sketching in Code Working With Variables Making Decisions Digital Ins and Outs Analog in, Analog out Functions, Time, and Interrupts Arrays for Arduino Writing New Functions for Arduino Arduino Libraries Arduino Hardware 10 Where to Go from Here? Appendix A: Common Circuits Appendix B: Arduino Math

Beginning Arduino

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Author: Michael McRoberts

Publisher: Apress

ISBN: 1430232412

Category: Computers

Page: 472

View: 3662

In Beginning Arduino, you will learn all about the popular Arduino microcontroller by working your way through an amazing set of 50 cool projects. You'll progress from a complete beginner regarding Arduino programming and electronics knowledge to intermediate skills and the confidence to create your own amazing Arduino projects. Absolutely no experience in programming or electronics required! Rather than requiring you to wade through pages of theory before you start making things, this book has a hands-on approach. You will dive into making projects right from the start, learning how to use various electronic components and how to program the Arduino to control or communicate with those components. Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge in programming as well as skills with electronics. By the end of the book you will be able create your own projects confidently and with creativity. Please note: the print version of this title is black & white; the eBook is full color. You can download the color diagrams in the book from http://www.apress.com/9781430232407

Multi-disciplinary Sustainable Engineering: Current and Future Trends

Proceedings of the 5th Nirma University International Conference on Engineering, Ahmedabad, India, November 26-28, 2015

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Author: P.N. Tekwani,M. Bhavsar,B.A. Modi

Publisher: CRC Press

ISBN: 1315676885

Category: Technology & Engineering

Page: 484

View: 3381

The Nirma University International Conference on Engineering NUiCONE is a flagship event of the Institute of Technology, Nirma University, Ahmedabad. NUiCONE-2015 is focussed on events/themes in the current trends in Engineering and its research issues. Practicing engineers, technologists and technopreneurs from the industry will engage in special knowledge sharing sessions using applied technical papers by industry participants on case-study applications, white-papers, panel discussions, industrial exhibitions of innovations and technology products etc. This proceedings book includes peer reviewed and presented research papers by research scholars and professionals from academia, industry and government R&D organizations. The papers included in this proceedings volume present unpublished research of participating researchers related to some specific multi-disciplinary themes addressing sustainable engineering fields like Sustainable Manufacturing Processes; Design and Analysis of Machine & Mechanisms; Energy Conservation and Management; Concrete and Structural Engineering; Infrastructure Project Planning and Management; Chemical Process Development and Design; and Technologies for Green Environment.

Beginning Sensor Networks with Arduino and Raspberry Pi

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Author: Charles Bell

Publisher: Apress

ISBN: 143025825X

Category: Computers

Page: 372

View: 4587

Beginning Sensor Networks with Arduino and Raspberry Pi teaches you how to build sensor networks with Arduino, Raspberry Pi, and XBee radio modules, and even shows you how to turn your Raspberry Pi into a MySQL database server to store your sensor data! First you'll learn about the different types of sensors and sensor networks, including how to build a simple XBee network. Then you'll walk through building an Arduino-based temperature sensor and data collector, followed by building a Raspberry Pi-based sensor node. Next you'll learn different ways to store sensor data, including writing to an SD card, sending data to the cloud, and setting up a Raspberry Pi MySQL server to host your data. You even learn how to connect to and interact with a MySQL database server directly from an Arduino! Finally you'll learn how to put it all together by connecting your Arduino sensor node to your new Raspberry Pi database server. If you want to see how well Arduino and Raspberry Pi can get along, especially to create a sensor network, then Beginning Sensor Networks with Arduino and Raspberry Pi is just the book you need.

Beginning Android ADK with Arduino

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Author: Mario Bhmer

Publisher: Apress

ISBN: 1430241985

Category: Computers

Page: 316

View: 8315

Whether you're new to Arduino and Android development, or you've tinkered a bit with either one, this is the book for you. Android has always been a natural fit with Arduino projects, but now that Google has released the Android Open Accessory Development Kit (the Android ADK), combining Android with Arduino to create custom gadgets has become even easier. Beginning Android ADK with Arduino shows how the ADK works and how it can be used with a variety of Arduino boards to create a variety of fun projects that showcase the abilities of the ADK. Mario Böhmer will walk you through several projects, including making sounds, driving motors, and creating alarm systems, all while explaining how to use the ADK and how standard Arduino boards may differ from Google-branded Arduinos. You aren't tied to specific hardware with this book; use what you have, and this book will show you how.

Beginning C for Arduino

Learn C Programming for the Arduino

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Author: Jack Purdum

Publisher: Apress

ISBN: 1430247770

Category: Computers

Page: 280

View: 5132

Beginning C for Arduino is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. This book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching. Beginning C for Arduino will teach you: The C programming language How to use C to control a microcontroller and related hardware How to extend C by creating your own library routines During the course of the book, you will learn the basics of programming, such as working with data types, making decisions, and writing control loops. You'll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned.

Practical AVR Microcontrollers

Games, Gadgets, and Home Automation with the Microcontroller Used in the Arduino

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Author: Alan Trevennor

Publisher: Apress

ISBN: 1430244461

Category: Technology & Engineering

Page: 416

View: 7746

If you’ve heard of Arduino or even used it in your own projects, you probably know that the AVR microcontroller is the brain of the Arduino. In Practical AVR Microcontrollers, you’ll learn how to use the AVR microcontroller to make your own nifty projects and gadgets. You’ll start off with the basics in part one: setting up your development environment and learning how the "naked" AVR differs from the Arduino. Then you’ll gain experience by building a few simple gizmos and learning how everything can be interconnected. In part two, we really get into the goodies: projects! Each project will show you exactly what software and hardware you need, and will provide enough detail that you can adapt it to your own needs and parts availability. Some of the projects you’ll make: An illuminated secret panel A hallway lighting system with a waterfall effect A crazy lightshow Visual effects gizmos like a Moire wheel and shadow puppets In addition, you'll design and implement some home automation projects, including working with wired and wireless setups. Along the way, you'll design a useable home automation protocol and look at a variety of hardware setups. Whether you’re new to electronics, or you just want to see what you can do with an AVR outside of an Arduino, Practical AVR Microcontrollers is the book for you. What you’ll learn How programming the AVR is different from programming an Arduino How to use the Arduino IDE to program the AVR, and when to use AVR Studio How to network your AVR devices and use them in home automation How to add intelligence to your AVR devices How to make games with AVR Who this book is for Beginning electronics enthusiasts as well as Arduino fans who want to go beyond the Arduino with the AVR microcontroller. Table of Contents Part 1: The Basics 1. A Brief History of Microcontrollers 2. Building our AVR Test Bed 3. Arduino and the Naked AVR 4. Moving On! 5. Smarten Up! 6. Conversing Digitally Part 2: The Projects 7. Introduction to the projects section 8. Good Evening, Mr. Bond! Your Secret Panel 9. Here Kitty, Kitty: Rainbow Beams to Drive Your Pets Crazy 10. WordDune: How Much Do You Really See? 11. A Waterfall of Lights: The Passageway Lighting System 12. Moving to Mesmerize: Small Projects with Nifty Effects 13. Home Automation: Small Projects using CAN Bus Controller Area Networks Appendix A: Common Components Appendix B: Digital Electronics Basics Appendix C: Breadboards Appendix D: Serial Communications Basics

Make: Action

Movement, Light, and Sound with Arduino and Raspberry Pi

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Author: Simon Monk

Publisher: Maker Media, Inc.

ISBN: 1457187752

Category: Technology & Engineering

Page: 360

View: 7649

Beginning with the basics and moving gradually to greater challenges, this book takes you step-by-step through experiments and projects that show you how to make your Arduino or Raspberry Pi create and control movement, light, and sound. In other words: action! The Arduino is a simple microcontroller with an easy-to-learn programming environment, while the Raspberry Pi is a tiny Linux-based computer. This book clearly explains the differences between the Arduino and Raspberry Pi, when to use them, and to which purposes each are best suited. Using these widely available and inexpensive platforms, you'll learn to control LEDs, motors of various types, solenoids, AC (alternating current) devices, heaters, coolers, displays, and sound. You'll even discover how to monitor and control these devices over the Internet. Working with solderless breadboards, you'll get up and running quickly, learning how to make projects that are as fun as they are informative. In Make: Action, you'll learn to: Build a can crusher using a linear actuator with your Arduino Have an Arduino water your plants Build a personal traffic signal using LEDs Make a random balloon popper with Arduino Cool down your beverages with a thermostatic drink cooler you build yourself Understand and use the PID control algorithm Use Raspberry Pi to create a puppet dance party that moves to your tweets!

Practical 3D Printers

The Science and Art of 3D Printing

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Author: Brian Evans

Publisher: Apress

ISBN: 1430243929

Category: Technology & Engineering

Page: 332

View: 4581

So what is a 3D printer? It's a device you can either buy or build to make parts, toys, art, and even 3D images captured by a sensor or modeled in software. Maybe you have one, or maybe you're thinking about buying or building one, but once you have one, what can you do with it? Practical 3D Printers takes you beyond building the printer to calibrating it, customizing it, and creating amazing models with it, including 3D printed text, a warship model, a robot body, windup toys, and arcade-inspired alien invaders. First you'll learn about the different types of popular 3D printer models and the similarities and differences among them. You'll see how the MakerBot works, and how it's different from RepRap printers like the Huxley and Mendel as well as the whiteAnt RepStrap printer featured in the Apress book Printing in Plastic. You'll then learn how to find and create 3D models, and even how to create a 3D model from a 2D image. Next, you'll walk through building multi-part models with a steampunk warship example, working with meshes to build your own action heroes, and creating an autonomous robot chassis. Finally, you'll find all sorts of bonus projects to build, including wind-up walkers, faceted vases for the home, and a handful of useful upgrades to improve your 3D printer. In Practical 3D Printers, Brian Evans, the author of Beginning Arduino Programming, takes this topic deeper than any other 3D printing book with an discussion of various types of popular 3D printers, how to customize and calibrate them, and how to design and create models to put your printer to work. Whether you have the MakerBot, the Mendel, the whiteAnt, or any other 3D printer, with Practical 3D Printers, you'll be able to create amazing things with your printer. What you’ll learn The various types of 3D printers, what they have in common, and what sets each one apart The printer toolchain, including controllers and printer interfaces The art of calibrating your printer How to find and create 3D models to print, including using Google Sketchup How to create multipart models and meshes How to upgrade both the mechanical and electronic parts in your printer Who this book is for Electronics enthusiasts, tinkerers, artists, and everyone who wants to use their 3D printer to do more than make more 3D printers. Table of Contents Ch. 1: A World of 3D Printers Ch. 2: 3D Printer Toolchain Ch. 3: Calibrating Your Printer Ch. 4: 3D Models From The Cloud Ch. 5: 3D Haiku Ch. 6: Steampunk Warship Ch. 7: Action Hero Mashups Ch. 8: Mini Sumo Projetcs Ch. 9: Bonus Round 1: More Projects Ch. 10: Bonus Round 2: Upgrades Appendix A: Troubleshooting Appendix B: Resources

Learn Raspberry Pi with Linux

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Author: Peter Membrey,David Hows

Publisher: Apress

ISBN: 1430248211

Category: Computers

Page: 275

View: 8180

Raspberry Pi is awesome, and it's Linux. And it's awesome because it's Linux. But if you've never used Linux or worked at the Linux command line before, it can be a bit daunting. Learn Raspberry Pi with Linux will tell you everything you need to know about the graphical interface and the command line so you can get started doing amazing things with Raspberry Pi. You'll learn how to set up your new Raspberry Pi with a monitor, keyboard and mouse, and you'll discover that what may look unfamiliar in Linux is really very familiar. You'll find out how to connect to the internet, change your desktop settings, and you'll get a tour of installed applications. Next, you'll take your first steps toward being a Raspberry Pi expert by learning how to get around at the Linux command line. You'll learn about different shells, including the bash shell, and commands that will make you a true power user. Finally, you'll learn how to create your first Raspberry Pi projects: Personal cloud storage with Samba on your Raspberry Pi Remote control your computers with Raspberry Pi A Raspberry Pi-based security cam and messenger service to let you know who's dropping by Raspberry Pi is an amazing little computer with tons of potential. And Learn Raspberry Pi with Linux can be your first step in unlocking that potential. What you’ll learn How to get online with Raspberry Pi How to customize your Pi's desktop environment Essential commands for putting your Pi to work Basic network services - the power behind what Pi can do How to turn your Pi into your own personal cloud storage device How to turn your Pi into a spy Who this book is for Raspberry Pi and hardware hacking enthusiasts who are new to Linux and the Linux command line.