App Inventor 2

Create Your Own Android Apps


Author: David Wolber,Hal Abelson,Ellen Spertus,Liz Looney

Publisher: "O'Reilly Media, Inc."

ISBN: 1491907223

Category: Computers

Page: 362

View: 4969

Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps—like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO® MINDSTORMS® NXT robot with your phone Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web

Learning MIT App Inventor

A Hands-On Guide to Building Your Own Android Apps


Author: Derek Walter,Mark Sherman

Publisher: Addison-Wesley Professional

ISBN: 0133799271

Category: Computers

Page: 240

View: 7423

With MIT’s App Inventor 2, anyone can build complete, working Android apps—without writing code! This complete tutorial will help you do just that, even if you have absolutely no programming experience. Unlike books focused on the obsolete Google version, Learning MIT App Inventor is written from the ground up for MIT’s dramatically updated Version 2. The authors guide you step-by-step through every task and feature, showing you how to create apps by dragging, dropping, and connecting puzzle pieces—not writing code. As you learn, you’ll also master expert design and development techniques you can build on if you ever do want to write code. Through hands-on projects, you’ll master features ranging from GPS to animation, build high-quality user interfaces, make everything work, and test it all with App Inventor’s emulator. (You won’t even need an Android device!) All examples for this book are available at Coverage includes: Understanding mobile devices and how mobile apps run on them Planning your app's behavior and appearance with the Designer Using the Blocks Editor to tell your app what to do and how to do it Creating variables and learning how to use them effectively Using procedures to group and reuse pieces of code in larger, more complicated apps Storing data in lists and databases Using App Inventor's gaming, animation, and media features Creating more sophisticated apps by using multiple screens Integrating sensors to make your app location-aware Debugging apps and fixing problems Combining creativity and logical thinking to envision more complex apps

App Inventor 2 Advanced Concepts

Step-by-step guide to Advanced features including TinyDB


Author: Edward Mitchell, MS, MBA

Publisher: Edward Mitchell


Category: Computers

Page: 126

View: 3397

MIT App Inventor 2 is a fast and simple way to create custom Android apps for smart phones or tablets. Volume 2 in the series introduces debugging methods, explains additional controls not covered in Volume 1, introduces “agile” methods for developing a real world app, and provides sample code for using the TinyDB database. This App Inventor 2 series is targeted at adult learners (high school and up). App Inventor 2 provides a simplified “drag and drop” interface to layout your app’s screen design. Then implement the app’s behavior with “drag and drop” programming blocks to quickly assemble a program in a graphical interface. Volume 1 of this series covered the basics of the App Inventor user interface Designer and the Blocks programming editor, plus basic “blocks” programming concepts and tools for arithmetic, text processing, event handling, lists and other features. Volume 2 builds upon Volume 1 to provide tips on debugging programs when the apps work incorrectly, how to us hidden editing features, and how to install your own apps on to your phone or tablet for general use. Code samples are provided for using the Notifier component for general use or for debugging, for user interface control tricks such as buttons that change color continuously or implementing the missing “radio buttons” component, using ListPicker and Spinner for list selections, and using the WebViewer to display web pages in your app. The book includes a large section on designing and building a sample real world application and finishes with a chapter on using the TinyDB database. Chapters Introduction Chapter 1 - App Inventor Tips Chapter 2 - Debugging App Inventor Programs Chapter 3 - User Interface Control Tricks Chapter 4 - Designing and Building a Real World Application Chapter 5 - Tip Calculator Version 2 Chapter 6 - Tip Calculator Version 3 Chapter 7 - Tip Calculator Version 4 Chapter 8 - Tip Calculator Version 5 Chapter 9 – Using the TinyDB database

App Inventor for Android

Build Your Own Apps - No Experience Required!


Author: Jason Tyler

Publisher: John Wiley & Sons

ISBN: 1119991455

Category: Computers

Page: 464

View: 7746

Create Android mobile apps, no programming required! Even with limited programming experience, you can easily learn to create apps for the Android platform with this complete guide to App Inventor for Android. App Inventor for Android is a visual language that relies on simple programming blocks that users can drag and drop to create apps. This handy book gives you a series of fully worked-out apps, complete with their programming blocks, which you can customize for your own use or use as a starting point for creating the next killer app. And it's all without writing a single line of code. Don't miss the book's special section on Apps Inventor Design Patterns, which explains computer terms in simple terms and is an invaluable basic reference. Teaches programmers and non-programmers alike how to use App Inventor for Android to create Android apps Provides a series of fully worked-out apps that you can customize, download, and use on your Android phone or use as a starting point for building the next great app Includes a valuable reference section on App Inventor Design Patterns and general computer science concepts Shows you how to create apps that take advantage of the Android smartphone?s handy features, such as GPS, messaging, contacts, and more With App Inventor for Android and this complete guide, you'll soon be creating apps that incorporate all of the Android smartphone's fun features, such as the accelerometer, GPS, messaging, and more.

App Inventor 2 Introduction

Step-by-step guide to creating Android apps the easy way


Author: Edward Mitchell, MS, MBA

Publisher: Edward Mitchell


Category: Computers

Page: 139

View: 5223

MIT App Inventor 2 is the fast and easy way to create custom Android apps for smart phones or tablets. This guide introduces the basic App Inventor features - you can likely create your first simple app in about an hour, and understand the basic components of App Inventor in a full day. App Inventor 2 is free to use and you can use it for commercial applications too. App Inventor 2: Introduction is targeted at adult learners (high school and up) and shows how to design your app’s user interface with “drag and drop” interface controls to layout your app’s screen design. Then implement the app’s behavior with unique “drag and drop” programming blocks to quickly assemble the program in a graphical interface. This introduction covers the basics of the App Inventor user interface Designer and the Blocks programming editor, plus basic “blocks” programming concepts and tools for arithmetic, text processing, event handling, lists and other features. Updates and additional tutorials are available on the book's web site at

Building Android Apps in Easy Steps

Covers App Inventor 2


Author: Mike McGrath

Publisher: In Easy Steps Limited

ISBN: 9781840786293

Category: Computers

Page: 192

View: 6085

Previous edition: published as Building Android apps. 2012.

Android Apps with App Inventor 2

Easy App Development for Everyone


Author: Karl-Hermann Rollke

Publisher: Createspace Independent Publishing Platform

ISBN: 9781983965043


Page: 150

View: 1420

With the development environment App Inventor 2 you can easily develop and test your own apps. The book is intended to help you get started with setting up the development environment right through to your own apps. It is written for beginners who want to deal with app development, but can also be used for teaching purposes in schools or community colleges. It is a step-by-step guide that does not focus on the full description of the programming language, but uses examples to illustrate the capabilities of the development environment. It starts with setting up the environment and the Android device. It continues with simple apps, via variable concepts and control structures to more complex topics. Event-driven apps are developed, subroutines are handled and sensors are queried. Working with multiple screens is just as important as files and dialogs. The examples are chosen so that the topics with increasing difficulty are treated as systematically as possible. The examples are not too complex to be easily understood. They should serve as inspiration for own projects. A technically strict systematology and a complete description of the programming language is not intended to not overwhelm beginners.

The SAGE Encyclopedia of Out-of-School Learning


Author: Kylie Peppler

Publisher: SAGE Publications

ISBN: 1483385221

Category: Education

Page: 1000

View: 3566

The SAGE Encyclopedia of Out-of-School Learning documents what the best research has revealed about out-of-school learning: what facilitates or hampers it; where it takes place most effectively; how we can encourage it to develop talents and strengthen communities; and why it matters. Key features include: Approximately 260 articles organized A-to-Z in 2 volumes available in a choice of electronic or print formats. Signed articles, specially commissioned for this work and authored by key figures in the field, conclude with Cross References and Further Readings to guide students to the next step in a research journey. Reader’s Guide groups related articles within broad, thematic areas to make it easy for readers to spot additional relevant articles at a glance. Detailed Index, the Reader’s Guide, and Cross References combine for search-and-browse in the electronic version. Resource Guide points to classic books, journals, and web sites, including those of key associations.

Build Android Apps Without Coding

Get Started with Android Apps Using Thunkable - Mit App Inventor


Author: Simone Bales

Publisher: Independently Published

ISBN: 9781729070215


Page: 64

View: 888

Create Android apps without Code you can create your own android apps uisng Thunkable - drag and drop programming, without involving much of coding. This book introduces you to Thunkable - very much similar to MIT app Inventor 2 but with more features than MIT app inventor. Learn App building basics hands-on with step-by-step instructions building more than a dozen fun projects. Some the apps you will build using this book as follows: Talk to Me app Converting Speech to Text Shake To Speak Convert any website into an Android app Create a Flash light app Create a Camera app Create a Video Recorder app RGB color Mixer app Simple Random Number Dice app Track your Daily step app

Android App Inventor - DIY

Become a Super Coder


Author: Teddy Brask

Publisher: Independently Published

ISBN: 9781095344958


Page: 56

View: 3889

You will quickly learn the basic tricks to create your own app's. In this book we use:-Creative Minds-All software is FREE!-APP Inventor 2 from M.I.T. ( mobiles or Tablet's-Real app's available for sale via Google Play!-Examples you can rebuild yourself. (ReMake)-Online resources, so you can create beautiful apps-Illustrations rather than long lines of texts. But Why? Because being able to code your own App is like going from being a spectator to a 1. division football game to play it yourself! If you can code, you can create your own worlds, show other avenues (with GPS), send SMS, make games about Warriors and Dragons, bring your wildest ideas to life. And You will begin to understand the world with eyes that see structure, solutions, possibilities, shortcuts. Maybe it's you who creates the foundation for 4 years old Lise to let her communicate with her artificial arm and even brush her teeth? Maybe it's you coding the app for thousands of refugees to let them find their loved ones through? Maybe it's you coding the next Subway Surfer... Programming can easily be difficult, complicated and almost incomprehensible to non-specialists. Or so it was once. Now everyone can join and make their own app's! Thanks, M.I.T!Should you then be able to spell and be Super-Man/Girl in Maths... NO! It's okay, but that's up to you...Happy coding!