An Introduction to Ray Tracing

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Author: Andrew S. Glassner

Publisher: Morgan Kaufmann

ISBN: 9780122861604

Category: Computers

Page: 327

View: 7209

The creation of ever more realistic 3D images is central to the development of computer graphics. Ray tracing is one of the most popular and powerful means by which photo-realistic images can now be created. From fundamental principles to advanced applications, this guide provides how-to procedures and a detailed understanding of the scientific foundations of ray tracing. Richly illustrated with color and b&w plates.

Ray Tracing Gems

High-Quality and Real-Time Rendering with DXR and Other APIs

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Author: Eric Haines,Tomas Akenine-Möller

Publisher: Apress

ISBN: 1484244273

Category: Computers

Page: 607

View: 9029

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

An Introduction to Computer Graphics and Creative 3-D Environments

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Author: Barry G. Blundell

Publisher: Springer Science & Business Media

ISBN: 1848000413

Category: Computers

Page: 480

View: 6684

This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others. Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones. Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. Regular ‘Over to You’ activities are included, and each chapter concludes with review and discussion questions.

An Introduction to Object-Oriented Programming in C++

With Applications in Computer Graphics

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Author: Graham M. Seed

Publisher: Springer Science & Business Media

ISBN: 1447133781

Category: Computers

Page: 1048

View: 5204

Why Another Book on c++ and why Programming and Graphics? Anyone who has browsed through the 'Computing' section of a bookshop (assuming it has one) will not need much convincing that there are a lot of C++ books out there. So why add yet another to the shelf! This book attempts to introduce you to the C++ language via computer graphics because the object-oriented programming features of C++ naturally lend themselves to graphics. Thus, this book is based around a central theme: computer graphics and the development of 'real' object-oriented tools for graphical modelling. This approach is adopted (as opposed to learning by small, unrelated, often hypothetical, examples) because I didn't want to introduce C++ as a collection oflanguage features. While introducing the syntax and features of C++, it is just as important to demonstrate simultaneously the reason for such features and when to apply them - in otherwords,language and design are given equal priority. Also, a key objective in writing this book is to present you with a comprehensive introductory text on programming in the C++ language.

An Introduction to Modeling and Simulation of Particulate Flows

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Author: T. I. Zohdi

Publisher: SIAM

ISBN: 9780898718928

Category: Granular materials

Page: 176

View: 3051

The relatively recent increase in computational power available for mathematical modeling and simulation raises the possibility that modern numerical methods can play a significant role in the analysis of complex particulate flows. An Introduction to Modeling and Simulation of Particulate Flows focuses on basic models and physically based computational solution strategies for the direct and rapid simulation of flowing particulate media. Its emphasis is primarily on fluidized dry particulate flows in which there is no significant interstitial fluid, although fully coupled fluid-particle systems are discussed as well. An introduction to basic computational methods for ascertaining optical responses of particulate systems also is included. The successful analysis of a wide range of applications requires the simulation of flowing particulate media that simultaneously involves near-field interaction and contact between particles in a thermally sensitive environment. These systems naturally occur in astrophysics and geophysics; powder processing pharmaceutical industries; bio-, micro- and nanotechnologies; and applications arising from the study of spray processes involving aerosols, sputtering, and epitaxy. Audience: written for computational scientists, numerical analysts, and applied mathematicians, it will be of interest to civil and mechanical engineers and materials scientists. It is also suitable for first-year graduate students in the applied sciences, engineering, and applied mathematics who have an interest in the computational analysis of complex particulate flows.

Introduction to Geometrical Optics

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Author: Milton Katz

Publisher: World Scientific

ISBN: 9789812382245

Category: Science

Page: 313

View: 6323

This book is the culmination of twenty-five years of teaching Geometrical Optics. The volume is organised such that the single spherical refracting surface is the basic optical element. Spherical mirrors are treated as special cases of refraction, with the same applicable equations. Thin lens equations follow as combinations of spherical refracting surfaces while the cardinal points of the thick lens make it equivalent to a thin lens. Ultimately, one set of vergence equations are applicable to all these elements.The chapters are devoted to in-depth treatments of stops, pupils and ports; magnifiers, microscopes, telescopes, and camera lenses; ophthalmic instruments; resolving power and MTF; trigonometric ray tracing; and chromatic and monochromatic aberrations. There are over 100 worked examples, 400 homework problems and 400 illustrations.First published in 1994 by Penumbra Publishing Co.

An Introduction to Computer Graphics for Artists

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Author: Andrew Paquette

Publisher: Springer Science & Business Media

ISBN: 1447151003

Category: Computers

Page: 322

View: 6586

An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.

An Introduction to Underwater Acoustics

Principles and Applications

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Author: Xavier Lurton

Publisher: Springer Science & Business Media

ISBN: 9783540429678

Category: Science

Page: 347

View: 4078

Presented in a clear and concise way as an introductory text and practical handbook, the book provides the basic physical phenomena governing underwater acoustical waves, propagation, reflection, target backscattering and noise. It covers the general features of sonar systems, transducers and arrays, signal processing and performance evaluation. It provides an overview of today's applications, presenting the working principles of the various systems. From the reviews: "Presented in a clear and concise way as an introductory text and practical handbook, the book provides the basic physical phenomena governing underwater acoustical waves, propagation, reflection, target backscattering and noise. ⦠It provides an overview of todayâs applications, presenting the working principles of the various systems." (Oceanis, Vol. 27 (3-4), 2003) "This book is a general survey of Underwater Acoustics, intended to make the subject âas easily accessible as possible, with a clear emphasis on applications.â In this the author has succeeded, with a wide variety of subjects presented with minimal derivation ⦠. There is an emphasis on technology and on intuitive physical explanation ⦠." (Darrell R. Jackson, Journal of the Acoustic Society of America, Vol. 115 (2), February, 2004) "This is an exciting new scientific publication. It is timely and welcome ⦠. Furthermore, it is up to date and readable. It is well researched, excellently published and ranks with earlier books in this discipline ⦠. Many persons in the marine science field including acousticians, hydrographers, oceanographers, fisheries scientists, engineers, educators, students ⦠and equipment manufacturers will benefit greatly by reading all or part of this text. The author is to be congratulated on his fine contribution ⦠." (Stephen B. MacPhee, International Hydrographic Review, Vol. 4 (2), 2003)

An Integrated Introduction to Computer Graphics and Geometric Modeling

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Author: Ronald Goldman

Publisher: CRC Press

ISBN: 1439803358

Category: Computers

Page: 574

View: 5011

Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals, rather than the typical line-drawing algorithms found in many standard texts. He also brings the turtle back from obscurity to introduce several major concepts in computer graphics. Supplying the mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps, projective transformations, matrices, and quaternions. The main graphics areas explored include reflection and refraction, recursive ray tracing, radiosity, illumination models, polygon shading, and hidden surface procedures. The book also discusses geometric modeling, including planes, polygons, spheres, quadrics, algebraic and parametric curves and surfaces, constructive solid geometry, boundary files, octrees, interpolation, approximation, Bezier and B-spline methods, fractal algorithms, and subdivision techniques. Making the material accessible and relevant for years to come, the text avoids descriptions of current graphics hardware and special programming languages. Instead, it presents graphics algorithms based on well-established physical models of light and cogent mathematical methods.

An Introduction to Mining Seismology

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Author: Slawomir Jerzy Gibowicz,Andrzej Kijko

Publisher: Elsevier

ISBN: 0080918360

Category: Science

Page: 399

View: 4387

An Introduction to Mining Seismology describes comprehensively the modern methods and techniques used to monitor and study seismicity and rockbursts in mines. Key case histories from various worldwide mining districts clearly illustrate and skillfully emphasize the practical aspects of mining seismology. This text is intended as a handbook for geophysicists and mining and rock mechanics engineers working at mines. It will also serve as an essential reference tool for seismologists working at research institutions on local seismicity not necessarily induced by mining. Presents a comprehensive description of seismicity induced by mining worldwide Provides information on optimum network planning and seismic event location procedures in deep mines Covers a broad array of topics including focal mechanism, moment tensor, and double-couple versus non-double-couple seismic events in mines Includes data on source parameters and scaling relations for seismic events in mines