Search results for: 3ds-max-projects

3ds Max Projects

Author : Matt Chandler
File Size : 83.50 MB
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Offers information and instruction on using Autodesk's 3ds Max software, including advice on modeling, texturing, rigging, animating, and lighting.

Autodesk 3ds Max 2021 Managing Scenes Files and Projects

Author : Serdar Hakan DÜZGÖREN
File Size : 32.24 MB
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File-Handling Commands The principal commands for handling files are found on the File menu. File-Handling Apps and Utilities There are several apps and utilities available that help you manage content and files: The 3ds Max Asset Library is a standalone app that allows you to quickly access 3D content on your local computer and network in a single view, making all content instantly searchable. You can download the app from the Autodesk App store. The Bitmap / Photometric Path Editor utility lets you view bitmap paths or remove them from the scene file. The File Finder is another resource for finding 3ds Max scenes. The Resource Collector copies or moves a scene's bitmaps into a single directory. The Fix Ambient utility resolves lighting issues with older versions of scene files. The Bitmap Pager Statistics dialog provides information that helps you resolve issues with scenes that require large amounts of memory for texture maps. The Substitute modifier lets you replace linked AutoCAD Architecture objects with native 3ds Max geometry and objects. Image File Formats You can use image file formats in a variety of ways: as textures for materials, as backgrounds to viewports, as background environments, as Image Input events in Video Post, and as images projected from a light. Similarly, 3ds Max can render to a number of popular image file formats. External References (XRefs) to Objects and Scenes External references to objects and scenes are another powerful way to manage a project, especially when it involves multiple contributors.

Introducing 3ds Max 9

Author : Dariush Derakhshani
File Size : 69.98 MB
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Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Autodesk 3ds Max 2014 Essentials

Author : Randi L. Derakhshani
File Size : 45.31 MB
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Great guide to the fundamentals of Autodesk 3ds Max 2014 This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you'll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It's a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them. Downloadable before-and-after project files let you to compare your work to that of 3ds Max professionals. Even if you already have experience with 3ds Max, this book is a great reference for renewing your skills. And, it will help all users review and prepare for the Autodesk 3ds Max 2014 certification exams. Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk 3ds Max 2014 Features a realistic, task-based approach, so readers learn via a series of hands-on projects using downloadable files, all backed with ample instruction, explanation, and illustration Covers modeling, rigging, animating, rendering, skinning, architectural visualization, and more Written by Autodesk Authorized Authors and is an Autodesk Official Press book Get firsthand experience with 3ds Max, as well as a good start on preparing for the Autodesk 3ds Max 2014 Certified Professional exam, with Autodesk 3ds Max 2014 Essentials.

Autodesk 3ds Max 2013 Essentials

Author : Randi L. Derakhshani
File Size : 85.43 MB
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A guide to 3ds Max explains how to use the software to create a variety of animation, film effects, and games.

3ds Max 4 Media Animation

Author : John P. Chismar
File Size : 88.24 MB
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Insights and ideas from an award-winning author! Expert Advice. John Chismar provides a glimpse into the way he and his team function, complete with tips and tricks to enhance reader skills. Quality tutorials. Throughout the book, Chismar presents carefully constructed exercises to demonstrate how the animations were constructed and most importantly - why they were developed using that methodology. The quality and clarity of tutorials in 3D Studio Max 3 Media Animation have been highly touted. Expect more of the same in this version! Fills a unique niche. No other book covers media animation with the detail or authority offered by John Chismar and New Riders. @SUMMARY= New Riders offers the most comprehensive coverage of 3ds max functionality of any publisher. No other book covers the start-to-finish process of developing media animations using 3ds max (the program of choice for media animators). And that is precisely what our marketplace wants! This book includes all new animations from Emmy Award Winner John Chismar. John Chismar, Senior 3d Animator at MSNBC, has been working in 3D animation since 1991 and in media animation since 1993. Using 3ds max, Chismar has garnered several awards for his work: 1997 and 1998 Emmy Awards; 3D Design magazine Big Kahuna Awards in 1998, 1999, and 2000; three Broadcast Design Association International Bronze Awards; and a 1995-96 Emmy nomination.

Autodesk 3ds Max 8 Projects Workbook Revealed

Author : Max Dutton
File Size : 87.71 MB
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Giving you a firm foundation, Autodesk 3ds Max 8 Revealed allows you to master animation concepts on both a technical and artistic level. Giving you a firm foundation, Autodesk 3ds Max 8 Revealed allows you to master animation concepts on both a technical and artistic level.

3ds Max 4 Magic

Author : Sean Bonney
File Size : 24.89 MB
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3ds max Magic will follow the same project-based pedagogy that has made previous Magic titles a success. The primary goals are to present changes in functionality, best practices, and inspirational effects. Each project will be 10-15 pages in length and provide instruction as well as suggestions for enhancing or modifying the project/effect. Each page will be designed in a 3-column format with step-by-step instructions on the left and corresponding graphics (or code) in the middle. The third column will be used to provide additional tips and tricks. Any effect, technique, or tip can easily be customized to fit the readers¿ own design needs.

Advanced 3ds Max 5 Modeling Animating

Author : Boris Kulagin
File Size : 46.88 MB
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Offers projects developed with 3ds max 5 and step-by-step instructions explaining how to build figures and animation.

3ds Max Basics for Modeling Video Game Assets Volume 1

Author : William Culbertson
File Size : 81.82 MB
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A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling. Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions. A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.

Mastering Autodesk 3ds Max Design 2011

Author : Mark Gerhard
File Size : 55.88 MB
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3ds Max 5 Fundamentals

Author : Ted Boardman
File Size : 89.4 MB
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Explores the new features of 3ds max and covers topics such as production techniques for efficient modeling, radiosity lighting and rendering, rigid body dynamics simulation techniques, and freeform modeling.

Inside 3D Studio Max

Author : Phil Miller
File Size : 80.9 MB
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Intended for professional users of 3D Studio MAX, this combined volume text includes over 50 step-by-step tutorials explaining how maximize the software for the best results possible.

3ds Max 7 5 Projects

Author : Boris Kulagin
File Size : 32.12 MB
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Provides instructions on modeling, lighting, and rendering objects using 3ds Max.

3ds max 4 Bible

Author : Kelly L. Murdock
File Size : 87.48 MB
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More than 100 step-by-step tutorials give you valuable hands-on experience under the expert guidance of 3D master, Kelly Murdock. Increasingly complex scenes will prove useful to all 3D MAX users, from beginners to advanced. 3ds max 4 Bible will help you learn and master the most popular 3D modeling and animation software.

Mastering 3ds Max 4

Author : Cat Woods
File Size : 80.20 MB
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Covers topics including modeling, textures, parametric animation, editing keys, lighting, compositing, scripting, and creating plug-ins.

Inside 3D Studio MAX 3

Author : Jeffrey Abouaf
File Size : 88.7 MB
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A guide to the 3D graphics program presents case studies, real-world problems, and solutions while offering a series of tutorials exploring modeling, texture mapping, lighting, and animation

Autodesk 3ds Max 2019

Author : Pradeep Mamgain
File Size : 35.8 MB
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Description The Autodesk 3ds Max 2019: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering book is perfect for both beginners and intermediate users of 3ds Max and for those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects.This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains hands-on exercises which instruct users how things can be done in 3ds Max step-by-step.Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of 3ds Max. By the time you're done, you'll be ready to create your own projects using 3ds Max. The rich companion website PADEXI Academy contains additional resources that will help you quickly master 3ds Max. Key Features Learn 3ds Max's updated user interface, navigation, tools, functions, and commands Polygon, subdivision, and spline modeling techniques explained. All modifiers explained. Standard materials and lights explained. Arnold lights, shaders, and rendering techniques explained. Detailed coverage of tools and features. Contains 75 hands-on exercises. Contains practice activities to test the knowledge gained. Additional guidance is provided in form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise's initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge. Bonus hands-on exercises. Breif Table of Contents This book is divided into following units: Unit M1: Introduction to 3ds Max -I Unit M2: Introduction to 3ds Max -II Unit M3: Geometric Primitives and Architectural Objects Unit M4: Polygon Modeling Unit M5: Graphite Modeling Tools Unit M6: Spline Modeling Unit M7: Modifiers Unit BM: Bonus Hands-on Exercises [Modeling] Unit PM: Practice Activities [Modeling] Unit T1: Material Editors Unit T2: Standard Materials and Maps Unit T3: Physical and Autodesk Materials Unit BT: Bonus Hands-on Exercises [Texturing] Unit L1: Standard Lighting Unit L2: Photometric Lights Unit L3: Sunlight and Daylight Systems Unit A1: Introduction to Arnold Unit A2: Arnold Lights Unit A3: Arnold Shaders and Materials More info: wp.me/p9r5f7-qe

3ds Max 6 Fundamentals Courseware

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A Detailed Guide to Modeling Texturing Lighting and Rendering

Author : Pradeep Mamgain
File Size : 26.53 MB
Format : PDF, ePub, Docs
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The Autodesk 3ds Max 2020: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering book is perfect for both beginners and intermediate users of 3ds Max and for those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also cover the Arnold renderer. Using a structured and pragmatic approach, this guide begins with basics of modeling, then builds on this knowledge using practical examples to enhance your modeling, texturing, lighting, and rendering skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of 3ds Max 2020. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using 3ds Max 2020. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of 3ds Max. By the time you’re done, you’ll be ready to model, texture, and render any scene in 3ds Max. If you buy this book, you’ll also get access to all 3ds Max files, texture files, and any other resource used in the book. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the units. What are the key features of the book? Covers 3ds Max’s updated user interface, navigation, tools, functions, and commands. Explains the polygon, subdivision, and spline modeling techniques. Covers all modifiers. Covers Standard materials and lights. Covers UV mapping techniques. Covers Arnold lights, shaders, and rendering techniques. Detailed coverage of tools and features. Features 75 hands-on exercises – complete with before and after files. Features practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge. Bonus hands-on exercises.