Walt Disney Imagineering

A Behind the Dreams Look at Making More Magic Real

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Author: The imagineers,

Publisher: Disney Editions

ISBN: 9781423107668

Category: Juvenile Fiction

Page: 192

View: 3796

How can you make dreams come true? Or transform a fantasy into a colorful, exciting world that visitors can move through, touch, and enjoy? Such fabulous work is the daily business of Walt Disney’s Imagineers, a core group of creative and highly skilled professional wizards who combine imagination with engineering to create the reality of behind the dreams that comprise the Disney theme parks. In this sequel to the best-selling Walt Disney Imagineering: A Behind-the-Dreams Look at Making the Magic Real, the Imagineers serve up another dose of magic with an even closer look at who they are, what they do, and how they do it, illuminating their theories and explaining the tools they use, and where and how they use them. Contained within this deluxe tome are rough drawings, conceptual models, and behind-the-scenes stories showcasing Disney’s newest attractions and innovations from the inside out. There’s also an exclusive peek inside the Research and Development Lab to see what new magic will soon be appearing. The Imagineers tell their own stories, as well as how they got there, what they do on a daily basis, what they show their friends in the parks, and how you can learn what it takes to become an Imagineer. Presented in a large, lavish format, this book is sure to be a must-have for every Disney collector.

WALT DISNEY IMAGINEERING

A BEHIND THE DREAMS LOOK AT MAKING THE MAGIC REAL

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Author: N.A

Publisher: Disney Editions

ISBN: N.A

Category: Juvenile Nonfiction

Page: 200

View: 6220

Describes how Disneyland, Walt Disney World, Tokyo Disneyland, and Disneyland Paris were created

The Disneyland Book of Lists

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Author: Chris Strodder

Publisher: Santa Monica Press

ISBN: 1595808264

Category: Travel

Page: 288

View: 2915

The Disneyland Book of Lists offers a new way to explore six decades of Disneyland® history. Hundreds of fascinating lists cover the past and present and feature everything from the park’s famous attractions, shops, restaurants, parades, and live shows to the creative artists, designers, characters, and performers who have made Disneyland® the world’s most beloved theme park. Inside the pages of this fun- and fact-filled book you will find: • 13 of Walt Disney’s Disneyland® Favorites • 32 Signs and Structures Reminding of Disneyland’s® Past • A Dozen Scary Moments on Disneyland® Attractions • 47 Disneyland® Parades • 18 Secrets in the Haunted Mansion • 30 Jokes from the Jungle Cruise • 25 Special Events You May Not Have Heard Of • 15 Urban Legends • 123 Celebrity Guests • 26 Attractions and Exhibits with the Longest Names • 11 Movies Based on Disneyland® Attractions • A Dozen World Records Set at Disneyland® In addition to lists created by author Chris Strodder (The Disneyland® Encyclopedia), the book will include lists from celebrities, Disneyland® experts and historians, Disneyland® Imagineers and designers, and other current and former Disneyland® employees. People have been making lists since Biblical times (think Seven Wonders of the Ancient World, compiled 2,100 years ago), and to this day various top tens, hit parades, and bucket lists chronicle every aspect of our lives. But until now, no book has used lists to categorize all the diverse elements in Disneyland®. Fun, fascinating, factual, and sixty years in the making, The Disneyland® Book of Lists is the only Disneyland® book of its kind.

Disney war

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Author: James B. Stewart

Publisher: N.A

ISBN: 9783938350010

Category:

Page: 813

View: 7233

The Mouse and the Myth

Sacred Art and Secular Ritual of Disneyland

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Author: Dorene Koehler

Publisher: Indiana University Press

ISBN: 0861969324

Category: Social Science

Page: 180

View: 2267

Rituals mark significant moments in our lives—perhaps none more significant than moments of lightheartedness, joy, and play. The rituals that bond humanity create our most transcendent experiences and meaningful memories. Rituals of play are among the most sacred of any of the rites in which humanity may engage. Although we may fail to recognize rituals of play, they are always present in culture, providing a kind of psychological release for their participants, child and adult alike. Ritual is central to storytelling. Story and practice are symbiotic. Their relationship reflects the vitality of the soul. Disneyland is an example of the kind of container necessary for the construction of rituals of play. This work explores the original Disney theme park in Anaheim as a temple cult. It challenges the disciplines of mythological studies, religious studies, film studies, and depth psychology to broaden traditional definitions of the kind of cultural apparatus that constitute temple culture and ritual. It does so by suggesting that Hollywood’s entertainment industry has developed a platform for mythic ritual. After setting the ritualized "stage", this book turns to the practices in Disneyland proper, analyzing the patron’s traditions within the framework of the park and beyond. It explores Disneyland’s spectacles, through selected shows and parades, and concludes with an exploration of the park’s participation in ritual renewal.

A Reader In Themed and Immersive Spaces

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Author: Scott A. Lukas

Publisher: Lulu Press, Inc

ISBN: 1365387747

Category: Education

Page: N.A

View: 8416

Since the late 2000s, the themed space has been the subject of widespread analysis and criticism in academic communities as well as a popular source of entertainment for people around the world. Themed spaces have, at their foundation, an overarching narrative, symbolic complex, or story that drives the overall context of their spaces. Theming, in some very unique ways, has expanded beyond previous stereotypes and oversimplifications of culture and place to now consider new and often controversial topics, themes, and storylines. At the same time, immersion—or the idea that a space and its multiple architectural, material, performative, and technological approaches may wrap up or envelop a guest within that space—has expanded to become an overarching concern of many consumer spaces around the world. Casinos, theme parks, lifestyle stores, and museums and interpretive centers alike have looked to immersion as a means of both selling products and educating the masses.

The Disney Middle Ages

A Fairy-Tale and Fantasy Past

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Author: T. Pugh,S. Aronstein

Publisher: Springer

ISBN: 113706692X

Category: Performing Arts

Page: 298

View: 9458

For many, the middle ages depicted in Walt Disney movies have come to figure as the middle ages, forming the earliest visions of the medieval past for much of the contemporary Western (and increasingly Eastern) imagination. The essayists of The Disney Middle Ages explore Disney's mediation and re-creation of a fairy-tale and fantasy past, not to lament its exploitation of the middle ages for corporate ends, but to examine how and why these medieval visions prove so readily adaptable to themed entertainments many centuries after their creation. What results is a scrupulous and comprehensive examination of the intersection between the products of the Disney Corporation and popular culture's fascination with the middle ages.

Ivy & Bean - Frech im Doppelpack

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Author: Annie Barrows

Publisher: BASTEI LÜBBE

ISBN: 383871718X

Category: Juvenile Fiction

Page: 112

View: 1754

Abenteuer, Spaß und Freundschaft! Empfohlen ab 8 Jahren Als sie sich das erste Mal sehen, ist Ivy & Bean sofort klar: Wir werden niemals Freundinnen! Denn Bean ist laut und albern, Ivy still und voller Ideen. Außerdem ist Ivy die ganze Zeit damit beschäftigt, Zauberin zu werden. Aber als Bean ihrer Schwester einen Streich spielt und sich - schnell! - verstecken muss, kommt Ivy ihr mit ihrem Zauberstab, Schminke und einem Eimer Würmer zu Hilfe ...

Arduino-Workshops

Eine praktische Einführung mit 65 Projekten

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Author: John Boxall

Publisher: dpunkt.verlag

ISBN: 3864913802

Category: Computers

Page: 448

View: 9238

Der Arduino ist eine preiswerte und flexible Open-Source-Mikrocontroller- Plattform mit einer nahezu unbegrenzten Palette von Add-ons für die Ein- und Ausgänge - wie Sensoren, Displays, Aktoren und vielem mehr. In "Arduino-Workshops" erfahren Sie, wie diese Add-ons funktionieren und wie man sie in eigene Projekte integriert. Sie starten mit einem Überblick über das Arduino-System und erfahren dann rasch alles über die verschiedenen elektronischen Komponenten und Konzepte. Hands-on-Projekte im ganzen Buch vertiefen das Gelernte Schritt für Schritt und helfen Ihnen, dieses Wissen anzuwenden. Je tiefer Sie in die Materie eindringen, desto komplexer und raffinierter werden die Projekte.

Das Disney Buch

Die magische Welt von Disney

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Author: N.A

Publisher: N.A

ISBN: 9783831030255

Category:

Page: 200

View: 1613

Dialektik des Sehens

Walter Benjamin und das Passagen-Werk

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Author: Susan Buck-Morss

Publisher: N.A

ISBN: 9783518581452

Category:

Page: 587

View: 6389

Artemis Fowl - Der Comic

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Author: Eoin Colfer,Andrew Donkin

Publisher: CARLSEN Verlag

ISBN: 3551776601

Category: Humor

Page: 128

View: 7748

Artemis Fowl ist das jüngste Mitglied einer alten irischen Verbrecherdynastie und ein kriminelles Genie. Mit gerade einmal 12 Jahren ersinnt er einen Plan, um den Elfen etwas von ihrem Gold zu rauben. Er braucht es für die Suche nach seinem verschollenen Vater, der einst die Familiengeschäfte leitete. Ihm zur Seite steht sein treuer Leibwächter Domovoi Butler, mit dem zusammen Artemis die Polizeielfe Holly Short entführt, um ein stattliches Lösegeld einzufordern. Doch es dauert nicht lang, da hat der clevere Kriminelle auch schon die gesamte ZUP, die Zentrale Untergrund-Polizei, am Hals. Dieser Comic beruht auf dem ersten Band der berühmten Buchreihe "Artemis Fowl" von Eoin Colfer. Der Autor selbst hat an dieser Adaption mitgearbeitet.

Das LEGO®-MINDSTORMS®-EV3-Ideenbuch

181 einfache Maschinen und clevere Konstruktionen

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Author: Yoshihito Isogawa

Publisher: dpunkt.verlag

ISBN: 386491728X

Category: Crafts & Hobbies

Page: 232

View: 2472

Das LEGO-MINDSTORMS-EV3-Ideenbuch stellt zahlreiche kreative Wege vor, um faszinierende mechanische Konstruktionen mit dem EV3-Set zu bauen. Die einzigartige visuelle Anleitung dazu hat LEGOBaumeister Yoshihito Isogawa genial in Szene gesetzt. Das Buch bietet visuelle Anleitungen für über 180 Mechanismen, Maschinen und Getriebe mit dem MINDSTORMS-EV3-Set. Zu jedem Modell gibt es eine Liste der benötigten Teile, minimalen Text und farbige Bilder aus verschiedenen Blickwinkeln, sodass du es auch ohne Schritt-für-Schritt-Anleitung nachbauen kannst. Du wirst lernen, Radaufhängungen für Autos, lenkbare Raupenfahrzeuge, Ball-Shooter, Robotergreifarme und andere kreative Wunderwerke zu konstruieren. Jedes Modell zeigt einfache mechanische Prinzipien, die du als Komponente für deine eigenen Kreationen verwenden kannst - zum Beispiel um noch raffiniertere Roboter zu erschaffen. Das Beste daran: Jedes Teil, das benötigt wird, um diese Maschinen zu bauen, ist in einem LEGO-Set (# 31313) enthalten!

The Imagineering Way

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Author: The Imagineers

Publisher: Hyperion Books

ISBN: N.A

Category: Performing Arts

Page: 208

View: 2396

Explains how to develop an environment that fosters creativity and innovation, with practical examples of how to adapt one's goals and ideas into real-life accomplishments.

Der Schneegarten

Roman

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Author: Christopher Rice

Publisher: N.A

ISBN: 9783548262499

Category:

Page: 494

View: 5867

Die Zukunft der Architektur in 100 Bauwerken

TED Books

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Author: Marc Kushner

Publisher: S. Fischer Verlag

ISBN: 3104035482

Category: Architecture

Page: 176

View: 5322

Die Zukunft der Architektur hat schon begonnen – 100 faszinierende Bauwerke an ungewöhnlichen Orten Ein Pavillon aus Papier, eine aufblasbare Konzerthalle, ein Forschungslabor, das durch den Schnee laufen kann – von den Gebäuden von morgen wird mehr verlangt. Marc Kushner hat 100 innovative Gebäude auf der ganzen Welt ausgewählt, um sie uns in Bild und Text vorzustellen. Eine faszinierende Reise durch die Architektur der Zukunft.