Interkulturelles User Interface Design

Von der Idee zum erfolgreichen Produkt

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Author: Rüdiger Heimgärtner

Publisher: Springer-Verlag

ISBN: 366248370X

Category: Mathematics

Page: 387

View: 4395

Dieses Fachbuch beschreibt den Weg der Entwicklung eines international nutzbaren Produktes mit Mensch-Maschine-Schnittstelle von der Theorie über die Konzeption und Gestaltung bis hin zur praktischen Umsetzung. Es werden die wichtigsten Konzepte in den Bereichen Philosophie, Kommunikation, Kultur und Ethnocomputing als Grundlage des interkulturellen User Interface Designs erläutert. Der Autor präsentiert direkt nutzbares handlungsrelevantes Wissen für die Prozesse der Internationalisierung und Lokalisierung von Software. Das Werk ist für ein allgemeines Publikum geschrieben, dass sich für Softwareergonomie, Softwareengineering und das menschzentrierte Design im interkulturellen Kontext interessiert. Für Produktmanager und Usability Professionals sind die konkreten Empfehlungen und Checklisten für die direkte Umsetzung in der Produktgestaltung von besonderem Interesse.

User - Interface - Design

Usability in Web- und Software-Projekten

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Author: Alexander Florin

Publisher: BoD – Books on Demand

ISBN: 3738612386

Category: Technology & Engineering

Page: 380

View: 2766

Projekte für Webseiten oder Software fordern heute neben dem bloßen Funktionieren auch eine einfache Bedienung. Was „einfach“ oder „intuitiv“ ist, hängt dabei von der Nutzungssituation und der Zielgruppe ab. Usability wird nicht am Ende eines Projektes auf eine Webseite oder Software aufgetragen – Usability kann nur gelingen, wenn sie in allen Projektphasen und von allen Beteiligten ernstgenommen wird. Das Buch „User – Interface – Design“ beschreibt nicht nur die Ansprüche an eine gute Nutzer-Schnittstelle, sondern bietet einen Überblick und Einstieg in alle Aspekte des Interface-Design: von Geschichte über Design-Grundlagen und Standard-Elemente bis zu ISO- und DIN-Normen. Ein umfangreiches Glossar erläutert die Fachbegriffe, und zahlreiche Checklisten unterstützen bei der Umsetzung im Alltag.

Grundlagen eines guten User Interface Designs

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Author: Willem Konrad

Publisher: GRIN Verlag

ISBN: 3638787516

Category:

Page: 40

View: 3032

Studienarbeit aus dem Jahr 2003 im Fachbereich Medien / Kommunikation - Multimedia, Internet, neue Technologien, Note: 2+, Ruhr-Universitat Bochum (Medienwissenschaften), Veranstaltung: Medienasthetik, Sprache: Deutsch, Anmerkungen: Dichter Text - einzeiliger Zeilenabstand. 441 KB, Abstract: Im Mai 2002 hatten Fluglotsen in einem Kontrollzentrum im englischen Swanwick Probleme mit ihrer neuen Software. Die Schrift auf ihren Bildschirmen war zu klein und so schlecht lesbar, dass eine Maschine versehentlich statt nach Glasgow nach Cardiff dirigiert wurde. Die Flughafenkurzel EGFP" und EGFF" wurde leider vertauscht. Ausserdem kam es zu Problemen bei Hohenangaben, da auch dort Abkurzungen aufgrund der schlechten Bildschirmdarstellung verwechselt wurden. Dieses eklatante Beispiel soll belegen, wie wichtig gutes Design von Benutzerschnittstellen ist. Taglich hat jeder von uns mit User Interfaces bzw. Benutzerschnittstellen aller Art Kontakt. Wenn wir eine Waschmaschine bedienen, die Klimaanlage im Auto regeln, den Videorecorder programmieren oder unsere Computer und dort installierte Programme benutzen. In allen diesen Fallen kommunizieren wir mit den Maschinen auf bestimmte Weise uber ein Werkzeug, Hilfsmittel - das Interface. Eines haben alle Interfaces gemeinsam: Sie sind ein Zwei-Wege-Kommunikationskanal - vom Anwender zur Maschine ( Input devices") oder von der Maschine zum Benutzer ( Output devices"), wobei es auch Gerate gibt, die beide Funktionen vereinen (z.B. Touchscreen-Displays). Die Benutzerschnittstelle eroffnet den Zugang zur Funktionalitat einer Applikation. Mehr noch: aus der Sicht des Benutzers ist das User Interface die Applikation." (http: //www.ergosign.de/de/services/uid/uid.html)Aus diesem Grund tragt das User Interface die Verantwortung dafur, dass der User seine Aufgaben schnell und effizient erledigen kann. Wenn dieser Tatbestand erfullt ist, spricht man von einem guten User Interface Design. Woher weiss der Entwickler einer Schnittst"

User Interface Design and Evaluation

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Author: Debbie Stone,Caroline Jarrett,Mark Woodroffe,Shailey Minocha

Publisher: Elsevier

ISBN: 9780080520322

Category: Computers

Page: 704

View: 5148

User Interface Design and Evaluation provides an overview of the user-centered design field. It illustrates the benefits of a user-centered approach to the design of software, computer systems, and websites. The book provides clear and practical discussions of requirements gathering, developing interaction design from user requirements, and user interface evaluation. The book's coverage includes established HCI topics—for example, visibility, affordance, feedback, metaphors, mental models, and the like—combined with practical guidelines for contemporary designs and current trends, which makes for a winning combination. It provides a clear presentation of ideas, illustrations of concepts, using real-world applications. This book will help readers develop all the skills necessary for iterative user-centered design, and provides a firm foundation for user interface design and evaluation on which to build. It is ideal for seasoned professionals in user interface design and usability engineering (looking for new tools with which to expand their knowledge); new people who enter the HCI field with no prior educational experience; and software developers, web application developers, and information appliance designers who need to know more about interaction design and evaluation. Co-published by the Open University, UK. Covers the design of graphical user interfaces, web sites, and interfaces for embedded systems. Full color production, with activities, projects, hundreds of illustrations, and industrial applications.

Task Models and Diagrams for User Interface Design

6th International Workshop, TAMODIA 2007, Toulouse, France, November 7-9, 2007, Proceedings

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Author: Marco Winckler,Hilary Johnson,Philippe Palanque

Publisher: Springer

ISBN: 3540772227

Category: Computers

Page: 299

View: 1646

This book constitutes the refereed proceedings of the 6th International Workshop on Task Models and Diagrams for User Interface Design, TAMODIA 2007, held in Toulouse, France, in November 2007. The workshop features current research and gives some indication of the new directions in which task analysis theories, methods, techniques and tools are progressing. The papers are organized in topical sections.

User Interface Design

Bridging the Gap from User Requirements to Design

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Author: Larry E. Wood

Publisher: CRC Press

ISBN: 1351405888

Category: Computers

Page: 320

View: 9499

Although numerous sources document aspects of user-centered design, there are few references that consider how a designer transforms the information gathered about users and their work into an effective user interface design. This book explains just how designers bridge that gap. A group of leading experts in GUI design describe their methods in the context of specific design projects, and while the projects, processes, and methods vary considerably, the common theme is building a bridge between user requirements and user interface design.

Voice User Interface Design

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Author: Michael H. Cohen,Michael Harris Cohen,James P. Giangola,Jennifer Balogh

Publisher: Addison-Wesley Professional

ISBN: 9780321185761

Category: Computers

Page: 336

View: 6000

This book is a comprehensive and authoritative guide to voice user interface (VUI) design. The VUI is perhaps the most critical factor in the success of any automated speech recognition (ASR) system, determining whether the user experience will be satisfying or frustrating, or even whether the customer will remain one. This book describes a practical methodology for creating an effective VUI design. The methodology is scientifically based on principles in linguistics, psychology, and language technology, and is illustrated here by examples drawn from the authors' work at Nuance Communications, the market leader in ASR development and deployment. The book begins with an overview of VUI design issues and a description of the technology. The authors then introduce the major phases of their methodology. They first show how to specify requirements and make high-level design decisions during the definition phase. They next cover, in great detail, the design phase, with clear explanations and demonstrations of each design principle and its real-world applications. Finally, they examine problems unique to VUI design in system development, testing, and tuning. Key principles are illustrated with a running sample application. A companion Web site provides audio clips for each example: www.VUIDesign.org The cover photograph depicts the first ASR system, Radio Rex: a toy dog who sits in his house until the sound of his name calls him out. Produced in 1911, Rex was among the few commercial successes in earlier days of speech recognition. Voice User Interface Design reveals the design principles and practices that produce commercial success in an era when effective ASRs are not toys but competitive necessities.

User Interface Design

A Software Engineering Perspective

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Author: Soren Lauesen

Publisher: Pearson Education

ISBN: 9780321181435

Category: Computers

Page: 604

View: 5687

This book shows you how to design the user interface in a systematic and practical way. It bridges the gap between traditional programming perspectives, which often see the user interface as an afterthought, and human-computer interaction approaches, which are more user-centric but give little guidance on screen design and system development.

The Essential Guide to User Interface Design

An Introduction to GUI Design Principles and Techniques

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Author: Wilbert O. Galitz

Publisher: John Wiley & Sons

ISBN: 0470146222

Category: Computers

Page: 888

View: 9322

Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author’s practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user’s perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.

User Interface Design Guidelines for J2ME MIDP 2.0

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Author: Barbara Ballard

Publisher: Lulu.com

ISBN: 1411624297

Category: Computers

Page: 100

View: 2895

This book provides detailed guidelines for developers of J2ME MIDP (Java 2 Mobile Edition, Mobile Information Device Profile) mobile phone applications. Suggestions range from application-wide to item-specific, with an entire chapter devoted to games. This volume complements existing books, giving more detailed recommendations and removing much of the nonessential information contained in other documents. Covers both MIDP 1 and 2.

iPhone User Interface Design Projects

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Author: Joachim Bondo,David Barnard,Dan Burcaw,Tim Novikoff,Craig Kemper,Chris Parrish,Keith Peters,Jurgen Siebert,Eddie Wilson,Brian Wilson,Ingo Peters,Michael Kemper

Publisher: Apress

ISBN: 143022360X

Category: Computers

Page: 350

View: 7077

With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.

Practical Speech User Interface Design

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Author: James R. Lewis

Publisher: CRC Press

ISBN: 1439815852

Category: Technology & Engineering

Page: 344

View: 666

Although speech is the most natural form of communication between humans, most people find using speech to communicate with machines anything but natural. Drawing from psychology, human-computer interaction, linguistics, and communication theory, Practical Speech User Interface Design provides a comprehensive yet concise survey of practical speech user interface (SUI) design. It offers practice-based and research-based guidance on how to design effective, efficient, and pleasant speech applications that people can really use. Focusing on the design of speech user interfaces for IVR applications, the book covers speech technologies including speech recognition and production, ten key concepts in human language and communication, and a survey of self-service technologies. The author, a leading human factors engineer with extensive experience in research, innovation and design of products with speech interfaces that are used worldwide, covers both high- and low-level decisions and includes Voice XML code examples. To help articulate the rationale behind various SUI design guidelines, he includes a number of detailed discussions of the applicable research. The techniques for designing usable SUIs are not obvious, and to be effective, must be informed by a combination of critically interpreted scientific research and leading design practices. The blend of scholarship and practical experience found in this book establishes research-based leading practices for the design of usable speech user interfaces for interactive voice response applications.

Search-User Interface Design

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Author: Max Wilson

Publisher: Morgan & Claypool Publishers

ISBN: 1608456900

Category: Computers

Page: 143

View: 1232

Search User Interfaces (SUIs) represent the gateway between people who have a task to complete, and the repositories of information and data stored around the world. Not surprisingly, therefore, there are many communities who have a vested interest in the way SUIs are designed. There are people who study how humans search for information, and people who study how humans use computers. There are people who study good user interface design, and people who design aesthetically pleasing user interfaces. There are also people who curate and manage valuable information resources, and people who design effective algorithms to retrieve results from them. While it would be easy for one community to reject another for their limited ability to design a good SUI, the truth is that they all can, and they all have made valuable contributions. Fundamentally, therefore, we must accept that designing a great SUI means leveraging the knowledge and skills from all of these communities. The aim of this book is to at least acknowledge, if not integrate, all of these perspectives to bring the reader into a multidisciplinary mindset for how we should think about SUI design. Further, this book aims to provide the reader with a framework for thinking about how different innovations each contribute to the overall design of a SUI. With this framework and a multidisciplinary perspective in hand, the book then continues by reviewing: early, successful, established, and experimental concepts for SUI design. The book then concludes by discussing how we can analyse and evaluate the on-going developments in SUI design, as this multidisciplinary area of research moves forwards. Finally, in reviewing these many SUIs and SUI features, the book finishes by extracting a series of 20 SUI design recommendations that are listed in the conclusions. Table of Contents: Introduction / Searcher-Computer Interaction / Early Search User Interfaces / Modern Search User Interfaces / Experimental Search User Interfaces / Evaluating Search User Interfaces / Conclusions

Task Models and Diagrams for User Interface Design

8th International Workshop, TAMODIA 2009, Brussels, Belgium, September 23-25, 2009, Revised Selected Papers

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Author: David England,Philippe Palanque,Jean Vanderdonckt,Peter Wild

Publisher: Springer Science & Business Media

ISBN: 3642117961

Category: Computers

Page: 163

View: 2621

th TAMODIA 2009 was the 8 International Workshop in the series looking at TAskMOdelsandDIAgramsforUserInterfaceDevelopment. Overtheyearsthe submissionshavelookedatavarietyofperspectivesformodeling andannotating the user interface development process. The eighth workshop continued that approachandwascombinedwiththeIFIPWorkingConferenceonHumanError, Safety and Systems Development, HESSD 2009. There is an obvious synergy betweenthetwo workshops,asa rigorous,engineeringapproachto userinterface development can help in the prevention of human error and the maintenance of safety in critical interactive systems. The 12 papers presented here take a variety of approaches and cover d- ferent domains of the application of task modeling. We begin with higher-level perspectives on business processes that enable us to drive user interface dev- opment. Aspects of the general design process are also considered and applied to service-oriented and augmented reality interaction. Formal methods are also investigated for more rigorous development. Model-driven development is also recognized for its contribution to high-level interface design, and continuing the software engineering theme, approaches based on UML are presented. Sousa et al. propose a model-driven approach to linking business processes with user interface models. Their approach is demonstrated in the context of a large ?nancial institution and they show how the alignment between UI models and business can be managed, taking advantage of the traceability provided by model-driven design. Neubauer et al. also consider a ?ow-oriented modeling of business processes as a more open approach to capturing the dynamics of process modeling and understanding.

User Interface Design for Programmers

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Author: Avram Joel Spolsky

Publisher: Apress

ISBN: 1430208570

Category: Computers

Page: 144

View: 7803

Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

User Interface Design of Electronic Appliances

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Author: Konrad Baumann

Publisher: CRC Press

ISBN: 9780203471333

Category: Technology & Engineering

Page: 424

View: 8742

This simple and manageable guide to user interface design is written for the professional in industry working on product development and the decision process. It is directed not only to the human factors specialists, but also to technicians, designers, marketing and product managers and students. The book presents guidelines for user interface d

Tourism Informatics: Visual Travel Recommender Systems, Social Communities, and User Interface Design

Visual Travel Recommender Systems, Social Communities, and User Interface Design

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Author: Sharda, Nalin

Publisher: IGI Global

ISBN: 1605668192

Category: Computers

Page: 354

View: 1182

"This book presents innovative research being conducted into Travel Recommender Systems, travel related on-line communities, and their user interface design"--Provided by publisher.

User Interface Design for Mere Mortals¿

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Author: Eric Butow

Publisher: Pearson Education

ISBN: 9780132704700

Category: Computers

Page: 312

View: 4857

User Interface Design for Mere Mortals takes the mystery out of designing effective interfaces for both desktop and web applications. It is recommended reading for anyone who wants to provide users of their software with interfaces that are intuitive and easy-to-use. The key to any successful application lies in providing an interface users not only enjoy interacting with but which also saves time, eliminates frustration, and gets the job done with a minimum of effort. Readers will discover the secrets of good interface design by learning how users behave and the expectations that users have of different types of interfaces. Anyone who reads User Interface Design for Mere Mortals will benefit from • Gaining an appreciation of the differences in the “look and feel” of interfaces for a variety of systems and platforms • Learning how to go about designing and creating the most appropriate interface for the application or website being developed • Becoming familiar with all the different components that make up an interface and the important role that each of those components plays in communicating with users • Understanding the business benefits that flow from good interface design such as significantly reduced support costs • Gaining invaluable insights into how users behave, including the seven stages of human interaction with computers • Working through case study based, in-depth analysis of each of the stages involved in designing a user interface • Acquiring practical knowledge about the similarities and differences between designing websites and traditional desktop applications • Learning how to define, conduct, and analyze usability testing Through the use of the proven For Mere Mortals format, User Interface Design for Mere Mortals succeeds in parting the veil of mystery surrounding effective user interface design. Whatever your background, the For Mere Mortals format makes the information easily accessible and usable. Contents Preface Introduction CHAPTER 1 Brief Histories CHAPTER 2 Concepts and Issues CHAPTER 3 Making the Business Case CHAPTER 4 Good Design CHAPTER 5 How User Behave CHAPTER 6 Analyzing Your Users CHAPTER 7 Designing a User Interface CHAPTER 8 Designing a Web Site CHAPTER 9 Usability APPENDIX A Answers to Review Questions APPENDIX B Recommended Reading Glossary References Index

User Interface Design for Virtual Environments: Challenges and Advances

Challenges and Advances

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Author: Khan, Badrul

Publisher: IGI Global

ISBN: 1613505175

Category: Computers

Page: 375

View: 3761

The design of various virtual environments should be based on the needs of a diverse population of users around the globe. Interface design should be user centric and should strive for making the user's interaction as simple, meaningful, and efficient as possible. User Interface Design for Virtual Environments: Challenges and Advances focuses on challenges that designers face in creating interfaces for users of various virtual environments. Chapters included in this book address various critical issues that have implications for user interface design from a number of different viewpoints. This book is written for professionals who want to improve their understanding of challenges associated with user interface design issues for globally-dispersed users in various virtual environments.