Interkulturelles User Interface Design

Von der Idee zum erfolgreichen Produkt


Author: Rüdiger Heimgärtner

Publisher: Springer-Verlag

ISBN: 366248370X

Category: Mathematics

Page: 387

View: 8088

Dieses Fachbuch beschreibt den Weg der Entwicklung eines international nutzbaren Produktes mit Mensch-Maschine-Schnittstelle von der Theorie über die Konzeption und Gestaltung bis hin zur praktischen Umsetzung. Es werden die wichtigsten Konzepte in den Bereichen Philosophie, Kommunikation, Kultur und Ethnocomputing als Grundlage des interkulturellen User Interface Designs erläutert. Der Autor präsentiert direkt nutzbares handlungsrelevantes Wissen für die Prozesse der Internationalisierung und Lokalisierung von Software. Das Werk ist für ein allgemeines Publikum geschrieben, dass sich für Softwareergonomie, Softwareengineering und das menschzentrierte Design im interkulturellen Kontext interessiert. Für Produktmanager und Usability Professionals sind die konkreten Empfehlungen und Checklisten für die direkte Umsetzung in der Produktgestaltung von besonderem Interesse.

User Interface Design of Electronic Appliances


Author: Konrad Baumann,Bruce Thomas

Publisher: CRC Press

ISBN: 9780203471333

Category: Technology & Engineering

Page: 424

View: 9980

This simple and manageable guide to user interface design is written for the professional in industry working on product development and the decision process. It is directed not only to the human factors specialists, but also to technicians, designers, marketing and product managers and students. The book presents guidelines for user interface design including a catalogue of input and output devices for electronic appliances, adding material on the design process, interaction design, advanced input, speech interfaces, evaluation, standards, the move from usability to pleasure and cultural differences. Each chapter stands alone, so the book can be used as a reference handbook. Contributions come from several human factors specialists working in industry and in academia. The text is extensively illustrated by product examples showing good user interface design.

User - Interface - Design

Usability in Web- und Software-Projekten


Author: Alexander Florin

Publisher: BoD – Books on Demand

ISBN: 3738612386

Category: Technology & Engineering

Page: 380

View: 1890

Projekte für Webseiten oder Software fordern heute neben dem bloßen Funktionieren auch eine einfache Bedienung. Was „einfach“ oder „intuitiv“ ist, hängt dabei von der Nutzungssituation und der Zielgruppe ab. Usability wird nicht am Ende eines Projektes auf eine Webseite oder Software aufgetragen – Usability kann nur gelingen, wenn sie in allen Projektphasen und von allen Beteiligten ernstgenommen wird. Das Buch „User – Interface – Design“ beschreibt nicht nur die Ansprüche an eine gute Nutzer-Schnittstelle, sondern bietet einen Überblick und Einstieg in alle Aspekte des Interface-Design: von Geschichte über Design-Grundlagen und Standard-Elemente bis zu ISO- und DIN-Normen. Ein umfangreiches Glossar erläutert die Fachbegriffe, und zahlreiche Checklisten unterstützen bei der Umsetzung im Alltag.

User Interface Design

A Software Engineering Perspective


Author: Soren Lauesen

Publisher: Pearson Education

ISBN: 9780321181435

Category: Computers

Page: 604

View: 9527

This book shows you how to design the user interface in a systematic and practical way. It bridges the gap between traditional programming perspectives, which often see the user interface as an afterthought, and human-computer interaction approaches, which are more user-centric but give little guidance on screen design and system development.

User Interface Design and Evaluation


Author: Debbie Stone,Caroline Jarrett,Mark Woodroffe,Shailey Minocha

Publisher: Elsevier

ISBN: 9780080520322

Category: Computers

Page: 704

View: 6201

User Interface Design and Evaluation provides an overview of the user-centered design field. It illustrates the benefits of a user-centered approach to the design of software, computer systems, and websites. The book provides clear and practical discussions of requirements gathering, developing interaction design from user requirements, and user interface evaluation. The book's coverage includes established HCI topics—for example, visibility, affordance, feedback, metaphors, mental models, and the like—combined with practical guidelines for contemporary designs and current trends, which makes for a winning combination. It provides a clear presentation of ideas, illustrations of concepts, using real-world applications. This book will help readers develop all the skills necessary for iterative user-centered design, and provides a firm foundation for user interface design and evaluation on which to build. It is ideal for seasoned professionals in user interface design and usability engineering (looking for new tools with which to expand their knowledge); new people who enter the HCI field with no prior educational experience; and software developers, web application developers, and information appliance designers who need to know more about interaction design and evaluation. Co-published by the Open University, UK. Covers the design of graphical user interfaces, web sites, and interfaces for embedded systems. Full color production, with activities, projects, hundreds of illustrations, and industrial applications.

The Essential Guide to User Interface Design

An Introduction to GUI Design Principles and Techniques


Author: Wilbert O. Galitz

Publisher: John Wiley & Sons

ISBN: 0470146222

Category: Computers

Page: 888

View: 2295

Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author’s practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user’s perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.

Voice User Interface Design


Author: Michael H. Cohen,Michael Harris Cohen,James P. Giangola,Jennifer Balogh

Publisher: Addison-Wesley Professional

ISBN: 9780321185761

Category: Computers

Page: 336

View: 5670

This book is a comprehensive and authoritative guide to voice user interface (VUI) design. The VUI is perhaps the most critical factor in the success of any automated speech recognition (ASR) system, determining whether the user experience will be satisfying or frustrating, or even whether the customer will remain one. This book describes a practical methodology for creating an effective VUI design. The methodology is scientifically based on principles in linguistics, psychology, and language technology, and is illustrated here by examples drawn from the authors' work at Nuance Communications, the market leader in ASR development and deployment. The book begins with an overview of VUI design issues and a description of the technology. The authors then introduce the major phases of their methodology. They first show how to specify requirements and make high-level design decisions during the definition phase. They next cover, in great detail, the design phase, with clear explanations and demonstrations of each design principle and its real-world applications. Finally, they examine problems unique to VUI design in system development, testing, and tuning. Key principles are illustrated with a running sample application. A companion Web site provides audio clips for each example: The cover photograph depicts the first ASR system, Radio Rex: a toy dog who sits in his house until the sound of his name calls him out. Produced in 1911, Rex was among the few commercial successes in earlier days of speech recognition. Voice User Interface Design reveals the design principles and practices that produce commercial success in an era when effective ASRs are not toys but competitive necessities.

User Interface Design

Bridging the Gap from User Requirements to Design


Author: Larry E. Wood

Publisher: CRC Press

ISBN: 9780849331251

Category: Computers

Page: 320

View: 1053

Although numerous sources document aspects of user-centered design, there are few references that consider how a designer transforms the information gathered about users and their work into an effective user interface design. This book explains just how designers bridge that gap. A group of leading experts in GUI design describe their methods in the context of specific design projects, and while the projects, processes, and methods vary considerably, the common theme is building a bridge between user requirements and user interface design.

User Interface Design for Programmers


Author: Joel Spolsky

Publisher: Apress

ISBN: 1893115941

Category: Computers

Page: 144

View: 8351

Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

The elements of user interface design


Author: Theo Mandel

Publisher: John Wiley & Sons


Category: Computers

Page: 440

View: 3049

". . . a book that should be forced on every developer working today. If only half the rules in this book were followed, the quality of most programs would increase tenfold." -Kevin Bachus, praising Theo Mandel's The GUI-OOUI War A total guide to mastering the art and science of user interface design For most computer users, the user interface is the software, and in today's ultracompetitive software markets, developers can't afford to provide users and clients with anything less than optimal software ease, usability, and appeal. The Elements of User Interface Design is written by a cognitive psychologist and interface design specialist with more than a decade's research and design experience. Writing for novices and veteran developers and designers alike, Dr. Mandel takes you from command-line interfaces and graphical-user interfaces (GUIs) to object-oriented user interfaces (OOUIs) and cutting-edge interface technologies and techniques. Throughout, coverage is liberally supplemented with screen shots, real-life case studies, and vignettes that bring interface design principles to life. Destined to become the bible for a new generation of designers and developers, The Elements of User Interface Design Arms you with a "tested-in-the-trenches," four-phase, iterative design process * Analyzes well-known interfaces, including Windows 95, Windows NT, OS/2 Warp, Microsoft Bob, Visual Basic, Macintosh, and the World Wide Web * Schools you in object-oriented interface (OOUI) design principles and techniques * Offers practical coverage of interface agents, wizards, voice interaction, social user interfaces, Web design, and other new and emerging technologies

User Interface Design


Author: Ray E. Eberts

Publisher: Pearson College Division


Category: Computers

Page: 649

View: 9459

The first comprehensive book on user interface design. Eberts covers each of the empirical, cognitive, predective modeling, and the anthropomorphic approaches with a part devoted to each. A concluding section shows leaders both how to integrate the approaches and various applications of each approach.

Task Models and Diagrams for User Interface Design

8th International Workshop, TAMODIA 2009, Brussels, Belgium, September 23-25, 2009, Revised Selected Papers


Author: David England,Philippe Palanque,Jean Vanderdonckt,Peter Wild

Publisher: Springer Science & Business Media

ISBN: 3642117961

Category: Computers

Page: 163

View: 1694

th TAMODIA 2009 was the 8 International Workshop in the series looking at TAskMOdelsandDIAgramsforUserInterfaceDevelopment. Overtheyearsthe submissionshavelookedatavarietyofperspectivesformodeling andannotating the user interface development process. The eighth workshop continued that approachandwascombinedwiththeIFIPWorkingConferenceonHumanError, Safety and Systems Development, HESSD 2009. There is an obvious synergy betweenthetwo workshops,asa rigorous,engineeringapproachto userinterface development can help in the prevention of human error and the maintenance of safety in critical interactive systems. The 12 papers presented here take a variety of approaches and cover d- ferent domains of the application of task modeling. We begin with higher-level perspectives on business processes that enable us to drive user interface dev- opment. Aspects of the general design process are also considered and applied to service-oriented and augmented reality interaction. Formal methods are also investigated for more rigorous development. Model-driven development is also recognized for its contribution to high-level interface design, and continuing the software engineering theme, approaches based on UML are presented. Sousa et al. propose a model-driven approach to linking business processes with user interface models. Their approach is demonstrated in the context of a large ?nancial institution and they show how the alignment between UI models and business can be managed, taking advantage of the traceability provided by model-driven design. Neubauer et al. also consider a ?ow-oriented modeling of business processes as a more open approach to capturing the dynamics of process modeling and understanding.

Don't make me think!

Web & Mobile Usability: Das intuitive Web


Author: Steve Krug

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3958457665

Category: Computers

Page: 216

View: 5523

Task Models and Diagrams for User Interface Design

6th International Workshop, TAMODIA 2007, Toulouse, France, November 7-9, 2007, Proceedings


Author: Marco Winckler,Hilary Johnson,Philippe Palanque

Publisher: Springer

ISBN: 3540772227

Category: Computers

Page: 299

View: 1023

This book constitutes the refereed proceedings of the 6th International Workshop on Task Models and Diagrams for User Interface Design, TAMODIA 2007, held in Toulouse, France, in November 2007. The workshop features current research and gives some indication of the new directions in which task analysis theories, methods, techniques and tools are progressing. The papers are organized in topical sections.

Graphical User Interface Design and Evaluation (guide)

A Practical Process


Author: David Redmond-Pyle,Alan Moore

Publisher: N.A


Category: Computers

Page: 299

View: 2986

This title describes a design process which can be used by practitioners in busy commercial environments called GUIDE - Graphical User Interface Design and Evaluation. It contains techniques (usability requirement specification, task modelling, object modelling, style guide definition, GUI design, prototyping, and evaluation), integrated together into a coherent framework. Tha material is intended for professional software developers. The book has been written by developers for developers and is designed to be user-centred in it's description of the development process. It also features the technique of user object modelling and shows how this is integrated with task analysis and GUI design.

Grundlagen eines guten User Interface Designs


Author: Willem Konrad

Publisher: GRIN Verlag

ISBN: 3638183408

Category: Computers

Page: 16

View: 7802

Studienarbeit aus dem Jahr 2003 im Fachbereich Medien / Kommunikation - Multimedia, Internet, neue Technologien, Note: 2+, Ruhr-Universität Bochum (Medienwissenschaften), Veranstaltung: Medienästhetik, Sprache: Deutsch, Abstract: Im Mai 2002 hatten Fluglotsen in einem Kontrollzentrum im englischen Swanwick Probleme mit ihrer neuen Software. Die Schrift auf ihren Bildschirmen war zu klein und so schlecht lesbar, dass eine Maschine versehentlich statt nach Glasgow nach Cardiff dirigiert wurde. Die Flughafenkürzel „EGFP“ und „EGFF“ wurde leider vertauscht. Außerdem kam es zu Problemen bei Höhenangaben, da auch dort Abkürzungen aufgrund der schlechten Bildschirmdarstellung verwechselt wurden. Dieses eklatante Beispiel soll belegen, wie wichtig gutes Design von Benutzerschnittstellen ist. Täglich hat jeder von uns mit User Interfaces bzw. Benutzerschnittstellen aller Art Kontakt. Wenn wir eine Waschmaschine bedienen, die Klimaanlage im Auto regeln, den Videorecorder programmieren oder unsere Computer und dort installierte Programme benutzen. In allen diesen Fällen kommunizieren wir mit den Maschinen auf bestimmte Weise über ein Werkzeug, Hilfsmittel – das Interface. Eines haben alle Interfaces gemeinsam: Sie sind ein Zwei-Wege-Kommunikationskanal – vom Anwender zur Maschine („Input devices“) oder von der Maschine zum Benutzer („Output devices“), wobei es auch Geräte gibt, die beide Funktionen vereinen (z.B. Touchscreen-Displays). „Die Benutzerschnittstelle eröffnet den Zugang zur Funktionalität einer Applikation. Mehr noch: aus der Sicht des Benutzers ist das User Interface die Applikation.“ ( diesem Grund trägt das User Interface die Verantwortung dafür, dass der User seine Aufgaben schnell und effizient erledigen kann. Wenn dieser Tatbestand erfüllt ist, spricht man von einem guten User Interface Design. Woher weiß der Entwickler einer Schnittstelle, ob er die Elemente am Bildschirm optimal platziert hat, die Schriftgröße ausreicht, die Menge der Information den User nicht überfordert ?

Exploring Interface Design


Author: Marc Silver

Publisher: Cengage Learning

ISBN: 9781401837396

Category: Design

Page: 320

View: 4420

The user interface -the all-important point of contact between people and technology- is the key to unlocking the full potential of multimedia and the Internet. With a balanced blend of theory and practice, this timely new book explores the art and science of user interface design, teaching a step-by-step methodology guaranteed to result in a productive and rewarding user experience. A no-nonsense, hands-on approach teaches best practice by proposing design problems, presenting potential solutions, and then analyzing each approach to determine which works best and why. Drawing on his years of experience, author Marc Silver deconstructs several commercial multimedia and website interfaces, showing where they succeed and where they fail, and offering workable redesign suggestions to help readers better understand the principles they've learned. Armed with the knowledge gained from Exploring Interface Design, readers will be able to confidently apply interface design principles to their own design projects and achieve stunning results. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Relationship Between User Interface Design and Human Performance


Author: Jane Carey

Publisher: Intellect Books

ISBN: 9781567502862

Category: Computers

Page: 254

View: 3563

This study of the interaction among people, computers and their work environment outlines information systems and work environments that help make people more productive and satisfied with their work life. It is centred around the relationships between user interface design and human performance.

User Interface Design Guidelines for J2ME MIDP 2.0


Author: Barbara Ballard


ISBN: 1411624297

Category: Computers

Page: 100

View: 6552

This book provides detailed guidelines for developers of J2ME MIDP (Java 2 Mobile Edition, Mobile Information Device Profile) mobile phone applications. Suggestions range from application-wide to item-specific, with an entire chapter devoted to games. This volume complements existing books, giving more detailed recommendations and removing much of the nonessential information contained in other documents. Covers both MIDP 1 and 2.