User and Task Analysis for Interface Design

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Author: JoAnn T. Hackos,Janice C. Redish

Publisher: Wiley

ISBN: N.A

Category: Computers

Page: 512

View: 5518

"Hackos and Redish wisely offer us the three things we most need about user and task analysis: practical advice, practical advice, and practical advice." -Ben Shneiderman, University of Maryland "This book is well written, thorough, and loaded with techniques, examples, and resources that bring analysis to everyone." -Marcia L. Conner, Director of Usability & Learnability PeopleSoft, Inc. User and Task Analysis for Interface Design helps you design a great user interface by focusing on the most important step in the process -the first one. You learn to go out and observe your users at work, whether they are employees of your company or people in customer organizations. You learn to find out what your users really need, not by asking them what they want, but by going through a process of understanding what they are trying to accomplish. JoAnn Hackos and Janice (Ginny) Redish, internationally known experts in usable design, take you through a step-by-step process to conduct a user and task analysis. You learn: * How interface designers use user and task analysis to build successful interfaces * Why knowledge of users, their tasks, and their environments is critical to successful design * How to prepare and set up your site visits * How to select and train your user and task analysis team * What observations to make, questions to ask, and questions to avoid * How to record and report what you have learned to your development team members * How to turn the information you've gathered into design ideas * How to create paper prototypes of your interface design * How to conduct usability tests with your prototypes to find out if you're on the right track. This book includes many examples of design successes and challenges for products of every kind.

User-Centered Interaction Paradigms for Universal Access in the Information Society

8th ERCIM Workshop on User Interfaces for All, Vienna, Austria, June 28-29, 2004. Revised Selected Papers

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Author: Christian Stary

Publisher: Springer Science & Business Media

ISBN: 354023375X

Category: Computers

Page: 488

View: 2521

This book constitutes the refereed proceedings of the 8th ERCIM Workshop on User Interfaces for All focusing on User-Centered Interaction Paradigms for Universal Access in the Information Society, held in Vienna, Austria in June 2004. The 42 revised full papers presented were carefully evaluated and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on implementing user diversity; adaptation and personalization; accessibility and usability of interactive applications and e-services; universal access and design for all - guidelines, standards, and practices; and novel interaction techniques, devices and metaphors.

Human-Computer Interaction

Theory and Practice

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Author: Julie A. Jacko,Constantine Stephanidis

Publisher: CRC Press

ISBN: 0805849300

Category: Technology & Engineering

Page: 1344

View: 1572

This four volume set provides the complete proceedings of the 10th International Conference on Human-Computer Interaction held June, 2003 in Crete, Greece. A total of 2,986 individuals from industry, academia, research institutes, and governmental agencies from 59 countries submitted their work for presentation at the conference. The papers address the latest research and development efforts, as well as highlight the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, health care, and disabled and elderly people.

Cooperative Systems Design

Scenario-based Design of Collaborative Systems

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Author: Françoise Darses

Publisher: IOS Press

ISBN: 9781586034221

Category: Computers

Page: 259

View: 3688

A recent conference brought together researchers who contribute to the design of cooperative systems and their integration into organizational settings. The aim of the conference was to advance the understanding and modeling of collaborative work situations which are mediated by technological artefacts, and to highlight the development of design me.

Sustainable Design

HCI, Usability and Environmental Concerns

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Author: Tomayess Issa,Pedro Isaias

Publisher: Springer

ISBN: 1447167538

Category: Computers

Page: 181

View: 1248

This book is concerned with the importance of Human Computer Interaction (HCI), Usability, user participants, and Sustainability in the Information Communication Technology (ICT) industry throughout the world. ICT has become a crucial instrument for communication, entertainment, commerce and research and this increased usage is presenting new environmental and sustainability issues as we try and meet the ever growing needs of both businesses and individuals. Sustainability must become central to the design of new technologies to make a concerted effort to tackle the environmental concerns we face now and for the future. Development frameworks, tools and models are used and explored and the New Participative Methodology for Sustainable Design (NPMSD) is introduced as a way of identifying key factors needed in developing more sustainable systems including new smart technology and portable devices. It is hoped additional research will be carried out in the future to assess these sustainable design steps using larger, more diverse countries with developed and developing economies to further refine such methods. Sustainable Design will be an invaluable resource for students and researchers, designers and business managers who are interested in the human-centred, environmental concerns of sustainable technologies

Conference Proceedings

DIS ... Symposium on Designing Interactive Systems, Processes, Practices, Methods, & Techniques

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Author: N.A

Publisher: N.A

ISBN: N.A

Category: Computer software

Page: N.A

View: 7971

Conceptual Design for Interactive Systems

Designing for Performance and User Experience

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Author: Avi Parush

Publisher: Morgan Kaufmann

ISBN: 0124199836

Category: Computers

Page: 164

View: 7388

Conceptual Design for Interactive Systems: Designing for Performance and User Experience provides readers with a comprehensive guide to the steps necessary to take the leap from research and requirements to product design. The text presents a proven strategy for transforming research into a conceptual model, discussing the iterative process that allows users to build the essential foundation for a successful interactive system, while also taking the users’ mental model into consideration. Readers will gain a better understanding of the framework they need to perceive, understand, and experience their tasks and processes in the context of their products. The text is ideal for those seeking a proven, innovative strategy for meeting goals through intuitive and effective thinking. Provides a practical, guiding approach that can be immediately applied to everyday practice and study Complete analysis and explanation of conceptual modeling and its value Discusses the implications of effective and poor conceptual models Presents a step-by-step process, allowing users to build the essential foundation for a successful interactive system

Visual Languages for Interactive Computing

Definitions and Formalizations

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Author: Fernando Ferri

Publisher: IGI Global Snippet

ISBN: 1599045346

Category: Computers

Page: 514

View: 2734

"This book presents problems and methodologies related to the syntax, semantics, and ambiguities of visual languages. It defines and formalizes visual languages for interactive computing, as well as visual notation interpretation"--Provided by publisher.

Kompendium multimediales Lernen

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Author: Helmut M. Niegemann,Steffi Domagk,Silvia Hessel,Alexandra Hein,Matthias Hupfer,Annett Zobel

Publisher: Springer-Verlag

ISBN: 3540372261

Category: Computers

Page: 681

View: 3497

Multimedia ist aus modernem Lehren und Lernen nicht mehr wegzudenken. Wie lässt sich die Qualität neuer multimedialer Angebote sicherstellen? Welche Standards gibt es? Welche didaktischen Ansätze sind effektiv? Welche aktuellen lehr- und lernpsychologischen Theorien und Befunde sind hilfreich bei der Konzeption, welche technischen Fragen zu berücksichtigen? 33 Kapitel stellen alle wesentlichen Aspekte dar: u.a. Planung, Konzeption (mit didaktischen Entwurfsmustern, sog. design patterns), Interaktivitätsformen, CSCL, Evaluation, Softwaresysteme, Werkzeuge (z.B. Authoring Tools). Ein fundiertes Kompendium für Lehrende, Entwickler und Anwender.

Human Computer Interaction

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Author: Panayiotis Zaphiris,Chee Siang Ang

Publisher: IGI Global Snippet

ISBN: 1605660531

Category: Computers

Page: 2765

View: 9138

Penetrates the human computer interaction (HCI) field with breadth and depth of comprehensive research.

Multiple User Interfaces

Cross-Platform Applications and Context-Aware Interfaces

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Author: Ahmed Seffah,Homa Javahery

Publisher: Wiley

ISBN: 9780470854440

Category: Technology & Engineering

Page: 414

View: 5079

Multiple User Interfaces allow people using mobile phones, lap tops, desk tops, palm tops or PDAs to access and read information from their central server or the internet in a coherent and consistent way and to communicate effectively with other users who may be using different devices. MUIs provide multiple views of the information according to the device used and co-ordinate communication between the users. Multiple User Interfaces: Engineering and Applications Frameworks is the first work to describe user interface design for mobile and hand-held devices such as mobile phones. Given the proliferation of books on web site design in the late '90s, this promises to be the forerunner in a new wave of books dealing with the issues specific to small screens, limited memory and wireless transmission. It also deals with problems relating to multi-user functionality and sharing the same application over various platforms. Offers a comprehensive account of state-of-the-art research Combines human and technical aspects including social interaction, workflow, HCI, & system architectures. Provides practical toolkits, guidelines and experience reports Includes contributions from leading experts at all the key institutions – Virginia Tech, Concordia University, Lancaster University, Ericsson & Intel With such a unique and cutting-edge approach researchers and developers working on user interface design in companies manufacturing handsets and other portable devices, university HCI groups and companies providing web-based information services for delivery to hand-held devices will find this indispensable.

Conceptual Modeling for User Interface Development

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Author: David Benyon,Thomas Green,Diana Bental

Publisher: Springer

ISBN: N.A

Category: Computers

Page: 187

View: 1441

An introduction to Entity-Relationship-Modeling, showing how the technique can be applied to interface issues. The book explains those aspects of entity-relationship modeling which are relevant to ERMIAs, and presents the extensions to the notation that are necessary for modeling interfaces. Bridging the gap in the development of interactive systems, ERMIA provides a set of concepts which can be used equally easily by software developers and interface designers alike.

Software Engineering, The Development Process

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Author: Richard H. Thayer,Mark J. Christensen

Publisher: Wiley-IEEE Computer Society Press

ISBN: 9780471684176

Category: Computers

Page: 544

View: 4634

Volume 1 of Software Engineering, Third Edition includes reprinted and newly authored papers that describe the technical processes of software development and the associated business and societal context. Together with Volume 2, which describes the key processes that support development, the two volumes address the key issues and tasks facing the software engineer today. The two volumes provide a self-teaching guide and tutorial for software engineers who desire to qualify themselves as Certified Software Development Professionals (CSDP) as described at the IEEE Computer Society Web site (www.computer.org/certification), while also gaining a fuller understanding of standards-based software development. Both volumes consist of original papers written expressly for the two volumes, as well as authoritative papers from the IEEE archival journals, along with papers from other highly regarded sources. The papers and introductions of each chapter provide an orientation to the key concepts and activities described in the new 2004 version as well as the older 2001 version of the Software Engineering Body of Knowledge (SWEBOK), with many of the key papers having been written by the authors of the corresponding chapters of the SWEBOK. Software Engineering is further anchored in the concepts of IEEE/EIA 12207.0-1997 Standard for Information Technology--Software Life Cycle Processes, which provides a framework for all primary and supporting processes, activities, and tasks associated with software development. As the only self-help guide and tutorial based on IEEE/EIA 12207.0--1997, this is an essential reference for software engineers, programmers, and project managers. This volume can also form part of an upper-division undergraduate or graduate-level engineering course. Each chapter in this volume consists of an introduction to the chapter's subject area and an orientation to the relevant areas of the SWEBOK, followed by the supporting articles and, where applicable, the specific IEEE software engineering standard. By emphasizing the IEEE software engineering standards, the SWEBOK, and the contributions of key authors, the two volumes provide a comprehensive orientation to the landscape of software engineering as practiced today. Contents: * Key concepts and activities of software and systems engineering * Societal and legal contexts in which software development takes place * Key IEEE software engineering standards * Software requirements and methods for developing them * Essential concepts and methods of software design * Guidelines for the selection and use of tools and methods * Major issues and activities of software construction * Software development testing * Preparation and execution of software maintenance programs

Human-computer interaction

Interact '97 : IFIP TC13 International Conference on Human-Computer Interaction, 14th-18th July, 1997, Sydney, Australia

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Author: Steve Howard

Publisher: CRC Press

ISBN: N.A

Category: Computers

Page: 713

View: 3957

This is the proceedings of the TC13 flagship conference, held biannially. It reflects the state-of-the-art in HCI in 1997. It covers a broad range of the most important developments in HCI, focusing on international issues in: theory, interface tools and architecture, HCI applications and HCI development issues.

Interaction Design

Beyond Human - Computer Interaction

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Author: Yvonne Rogers,Helen Sharp,Jenny Preece

Publisher: John Wiley & Sons

ISBN: 0470665769

Category: Computers

Page: 585

View: 1331

"Rogers, Preece and Sharp are a bestselling author team, acknowledged leaders and educators in their field, with a strong global reputation.They bring depth of scope to the subject, encompassing the latest technologies and devices including facebook and YouTube. Interaction Design offers a cross-disciplinary, practical and process-oriented approach to Human Computer Interaction, showing not just what principals ought to apply to Interaction Design, but crucially how they can be applied. Motivating examples are included to illustrate technical, social, and ethical issues, making the book approachable and adaptable for both Computer Science and non-Computer Science users. Interviews with key HCI luminaries are included and provide an insight into current and future trends. The text comes with a lively and highly interactive companion web site containing a rich set of resources enabling students to collaborate on experiments and designs, take part in competitions, find resources and communicate with others"--