The Robotics Primer


Author: Maja J. Matarić,Ronald C. Arkin

Publisher: MIT Press

ISBN: 026263354X

Category: Computers

Page: 306

View: 7527

1. What is a robot? 2. Where do robots come from? 3. What's in a robot? 4. Arms, legs, wheels, tracks, and really drives them 5. Move it! 6. Grasping at straws 7. What's going on? 8. Switch on ghe light 9. Sonars, lasers, and cameras 10. Stay in control 11. The building bolcks of control 12. What's in your head? 13. Think hard, act later 14. Don't think, react! 15. Think and act separately, in parallel 16. Think the way you act 17. Making your robot behave 18. When the unexpected happens 19. Going places 20. Go, team! 21. Things keep getting better 22. Where to next?

The robotics primer

the what, why, and how of robots in the workplace


Author: Robert A. Ullrich

Publisher: Prentice Hall


Category: Technology & Engineering

Page: 121

View: 2737

Explains the technology of reprogrammable, multifunctional manipulators & how robots will affect the way Americans work.



Author: Jennifer MacKay

Publisher: Greenhaven Publishing LLC

ISBN: 1420503685

Category: Young Adult Nonfiction

Page: 104

View: 6570

Many of our imaginative inventions eventually come to fruition, and the robot is one such creation. The science-fiction robots of yesteryear are here. From assembly lines to teaching tools, robots are a reality that author Jennifer MacKay richly explores in this book. Readers will learn robotic history, how robots move, "think," and are used. They will also consider future uses.

Informatics Education - Supporting Computational Thinking

Third International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2008 Torun Poland, July 1-4, 2008 Proceedings


Author: Roland Mittermeir,Maciej M. Syslo

Publisher: Springer

ISBN: 3540699244

Category: Education

Page: 357

View: 8739

Informatics Education – Supporting Computational Thinking contains papers presented at the Third International Conference on Informatics in Secondary Schools – Evolution and Perspective, ISSEP 2008, held in July 2008 in Torun, Poland. As with the proceedings of the two previous ISSEP conferences (2005 in Klag- furt, Austria, and 2006 in Vilnius, Lithuania), the papers presented in this volume address issues of informatics education transcending national boundaries and, the- fore, transcending differences in the various national legislation and organization of the educational system. Observing these issues, one might notice a trend. The p- ceedings of the First ISSEP were termed From Computer Literacy to Informatics F- damentals [1]. There, broad room was given to general education in ICT. The ECDL, the European Computer Driving License, propagated since the late 1990s, had pe- trated school at this time already on a broad scale and teachers, parents, as well as pupils were rather happy with this situation. Teachers had material that had a clear scope, was relatively easy to teach, and especially easy to examine. Parents had the assurance that their children learn “modern and relevant stuff,” and for kids the c- puter was sufficiently modern so that anything that had to do with computers was c- sidered to be attractive. Moreover, the difficulties of programming marking the early days of informatics education in school seemed no longer relevant. Some colleagues had a more distant vision though.

Practical Robot Design

Game Playing Robots


Author: Jagannathan Kanniah,M. Fikret Ercan,Carlos A. Acosta Calderon

Publisher: CRC Press

ISBN: 1439810338

Category: Science

Page: 418

View: 4624

Designed for beginners, undergraduate students, and robotics enthusiasts, Practical Robot Design: Game Playing Robots is a comprehensive guide to the theory, design, and construction of game-playing robots. Drawing on years of robot building and teaching experience, the authors demonstrate the key steps of building a robot from beginning to end, with independent examples for extra modules. Each chapter covers basic theory and key topics, including actuators, sensors, robot vision, and control, with examples and case studies from robotic games. Furthermore, the book discusses the application of AI techniques and provides algorithms, and application examples with MATLAB® code. The book includes: Comprehensive coverate on drive motors and drive motor control References to vendor websites as necessary Digital control techniques, with a focus on implementation Techniques for designing and implementing slightly advanced controllers for pole-balancing robots Basic artificial intelligence techniques with examples in MATLAB Discussion of the vision systems, sensor systems, and controlling of robots The result of a summer course for students taking up robotic games as their final-year project, the authors hope that this book will empower readers in terms of the necessary background as well as the understanding of how various engineering fields are amalgamated in robotics.

Quantum Robotics

A Primer on Current Science and Future Perspectives


Author: Prateek Tandon,Stanley Lam,Ben Shih,Tanay Mehta,Alex Mitev,Zhiyang Ong

Publisher: Morgan & Claypool Publishers

ISBN: 1627056858

Category: Science

Page: 149

View: 4923

Quantum robotics is an emerging engineering and scientific research discipline that explores the application of quantum mechanics, quantum computing, quantum algorithms, and related fields to robotics. This work broadly surveys advances in our scientific understanding and engineering of quantum mechanisms and how these developments are expected to impact the technical capability for robots to sense, plan, learn, and act in a dynamic environment. It also discusses the new technological potential that quantum approaches may unlock for sensing and control, especially for exploring and manipulating quantum-scale environments. Finally, the work surveys the state of the art in current implementations, along with their benefits and limitations, and provides a roadmap for the future.

Raspberry Pi für Dummies


Author: Sean McManus,Mike Cook

Publisher: John Wiley & Sons

ISBN: 3527812687

Category: Computers

Page: 432

View: 1508

Sean McManus und Mike Cook fï¿1⁄2hren Sie Schritt fï¿1⁄2r Schritt in die Nutzung des Raspberry Pi ein und verschaffen Ihnen einen ï¿1⁄2berblick ï¿1⁄2ber all die Mï¿1⁄2glichkeiten, die er Ihnen bietet. Sie zeigen Ihnen, wie Sie den Raspberry Pi zum Laufen bringen, sich unter Linux zurechtfinden, den Raspberry Pi als ganz normalen Computer mit Office- und Bildverarbeitungsprogrammen oder als Mediencenter zum Abspielen von Musik und Videos nutzen. Auï¿1⁄2erdem lernen Sie, wie Sie die Platine mit Scratch und Python programmieren, und erfahren alles ï¿1⁄2ber die Verwendung des Raspberry Pi als Steuereinheit fï¿1⁄2r elektronisches Spielzeug.

Introduction to Robotics


Author: Michael Alan Salant

Publisher: Glencoe/McGraw-Hill School Publishing Company


Category: Technology & Engineering

Page: 121

View: 3194

The Technology Teacher

A Journal of the American Industrial Arts Association


Author: N.A

Publisher: N.A


Category: Industrial arts

Page: N.A

View: 3263

How Products are Made


Author: Kyung-Sun Lim

Publisher: Gale

ISBN: 9780810389526

Category: Reference

Page: 304

View: 2322

Provides information on a variety of products, discussing background, history, raw materials, design, and the manufacturing process

Electronic Education


Author: N.A

Publisher: N.A


Category: Computer-assisted instruction

Page: N.A

View: 9266