An Illustrated History of 151 Video Games

A Detailed Guide to the Most Important Games

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Author: Simon Parkin

Publisher: Lorenz Books

ISBN: 9780754823902

Category: Art

Page: 255

View: 3217

Examines the evolution of video games, chronicles the history of gaming, and profiles key titles across all platforms.

High Score!

The Illustrated History of Electronic Games

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Author: Rusel DeMaria

Publisher: McGraw-Hill Osborne Media

ISBN: 0072231726

Category: Games

Page: 392

View: 4283

Explores the history of video and computer games and discusses the changes they have made in both the business world and popular culture.

The Comic Book Story of Video Games

The Incredible History of the Electronic Gaming Revolution

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Author: Jonathan Hennessey

Publisher: Ten Speed Press

ISBN: 0399578919

Category: Comics & Graphic Novels

Page: 192

View: 831

A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Before the Crash

Early Video Game History

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Author: Mark J. P. Wolf

Publisher: Wayne State University Press

ISBN: 9780814337226

Category: Games

Page: 272

View: 4151

Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age.

Super Mario

How Nintendo Conquered America

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Author: Jeff Ryan

Publisher: Penguin

ISBN: 9781101517635

Category: Business & Economics

Page: 320

View: 3086

The story of Nintendo's rise and the beloved icon who made it possible. Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: *Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. *Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. *The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.

1001 Video Games You Must Play Before You Die

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Author: Tony Mott

Publisher: Pier 9

ISBN: 9781743369104

Category: Computer games

Page: 960

View: 657

In fewer than fifty years video games have become one of the most popular forms of entertainment. But which are the best games, the ones you must play? Tony Mott, editor of popular gaming magazine Edge, presents 1001 of the best video games from around the world, from Donkey Kong to Doom, and from Frogger to Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed.

Game On!

Video Game History from Pong and Pac-Man to Mario, Minecraft, and More

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Author: Dustin Hansen

Publisher: Feiwel & Friends

ISBN: 1250080967

Category: Juvenile Nonfiction

Page: 240

View: 7703

Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted. Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game). Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!

A History of Video Games in 64 Objects

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Author: World Video Game Hall of Fame

Publisher: HarperCollins

ISBN: 0062838709

Category: Games & Activities

Page: 352

View: 4705

Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object’s significance to video game play—what it has contributed to the history of gaming—as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons—the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft—the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!

The Art of Video Games

From Pac-Man to Mass Effect

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Author: Chris Melissinos,Patrick O'Rourke

Publisher: Welcome Books

ISBN: 159962110X

Category: Art

Page: 215

View: 7017

Showcases 80 video games selected by an international poll for inclusion in a Smithsonian American Art Museum exhibition, sharing the inside stories of the games' development, interviews with key artists and designers and vivid full-color artwork from the games, in a book that features Pac-Man, Space Invaders, BioShock, Uncharted, Mass Effect and many more.

The Ultimate History of Video Games

from Pong to Pokemon and beyond...the story behind the craze that touched our li ves and changed the world

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Author: Steven L. Kent

Publisher: Three Rivers Press

ISBN: 9780307560872

Category: Social Science

Page: 624

View: 7259

Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover: ·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire ·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick. From the Trade Paperback edition.

Game Over

How Nintendo Conquered The World

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Author: David Sheff

Publisher: Vintage

ISBN: 0307800741

Category: Business & Economics

Page: 288

View: 3215

More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

Push Start

The Art of Video Games

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Author: Stephan Guenzel

Publisher: Earbooks

ISBN: 9783943573091

Category: Art

Page: 380

View: 5097

"Traces the graphic evolution from early games through the golden era of arcade gaming all the way to current HD masterpieces"--Publisher's note.

The Gamer's Bucket List

The 50 Video Games to Play Before You Die

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Author: Chris Watters

Publisher: Mango Media Inc.

ISBN: 1633531309

Category: Computers

Page: 139

View: 6434

Which games are worth playing? From pixelated pioneer adventures to stunning space odysseys, the boundaries of the video game world are expanding every day. Grand epics and gritty mysteries. Fierce competition and friendly cooperation. Powerful emotions and uproarious laughter. Video games are fantastically diverse and wonderfully creative, but not all games are created equal. With so many games out there on so many different consoles, computers, and devices, how do you decide which games are worth playing? Backed by years of writing about games professionally and decades spent playing them, Chris Watters lays out a list of 50 games to entertain and enlighten you. Whether you’re trying to learn more about the world of gaming or strengthening your claim to true gaming fluency, these are the games you’ll want to play, and why you’ll want to play them.

A History of Videogames

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Author: Iain Simons,James Newman

Publisher: N.A

ISBN: 9781787390645

Category: Computer games

Page: 224

View: 5140

Most people have played videogames, whether it was Pong on a black and white television or roaming the streets hunting AR creatures in Pokemon Go. The story of videogames is a fascinating one, encompassing hardware, software, games, equipment and more, and A History of Videogames charts this story.0Written by the experts from an award-winning interactive museum with contributions from some of the most important people in the videogame industry. For everyone with an interest in videogames, whether they are a casual Clash of Clans fan, a Call of Duty expert marksman or a fully-fledged FIFA champion. Older players will weep with nostalgia as they see the objects and games from their youth, and the new generation will wonder how people ever managed to play with such blocky graphics and weird concepts!

Arcade Fever

The Fan's Guide to the Golden Age of Video Games

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Author: John Sellers

Publisher: Running PressBook Pub

ISBN: 9780762409372

Category: Games

Page: 159

View: 8255

Arcade Fever is a full-color illustrated history of video arcade games, with tributes to more than 50 classic games like Pong, Space Invaders, Pac Man, Q-Bert, Frogger, and TRON. Learn which game caused a yen shortage in Japan -- and which games inspired breakfast cereals, Saturday-morning cartoons, episodes of Seinfeld, and #1 pop-music singles. Meet the visionary musicians, writers, animators, cabinet artists, and other unsung heroes of the video game industry. The perfect gift for anyone who spent their childhood in video arcades, Arcade Fever is a pop-culture nostalgia trip you won't want to miss! John Sellers writes for Entertainment Weekly, Premiere, TV Guide, and other national magazines. He is also the author of Pop Culture Aptitude Test: Rad, 80s Version. He was the World Champion of Donkey Kong in 1983 and appeared on the television show "That's Incredible!"

Vintage Games

An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time

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Author: Bill Loguidice,Matt Barton

Publisher: Taylor & Francis

ISBN: 1136137572

Category: Art

Page: 408

View: 878

Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Vintage Game Consoles

An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time

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Author: Bill Loguidice,Matt Barton

Publisher: CRC Press

ISBN: 1135006504

Category: Games

Page: 368

View: 5696

Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.

A Brief History Of Video Games

From Atari to Xbox One

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Author: Rich Stanton

Publisher: Hachette UK

ISBN: 1472118812

Category: Technology & Engineering

Page: 368

View: 2958

From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all over the world, A Brief History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how the experience of playing has developed from simple, repetitive beginnings into a cornucopia of genres and styles, at once utterly immersive and socially engaging. With full-colour illustrations throughout, it shows how technological advances have transformed the first dots and dashes of bored engineers into sophisticated, responsive worlds that are endlessly captivating. As thrilling and surprising as the games it describes, this is an indispensable read for anyone serious about the business of having fun. A Brief History of Video Games is an ebook which maintains the design of the book, and as a result will not display correctly on some basic reading devices

The Art of Game Design

A Book of Lenses, Second Edition

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Author: Jesse Schell

Publisher: CRC Press

ISBN: 1498759564

Category: Computers

Page: 600

View: 8694

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Replay

The History of Video Games

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Author: Tristan Donovan

Publisher: Yellow Ant Media Limited

ISBN: 9780956507204

Category: Computers

Page: 501

View: 5547

A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming."