The Foley Grail

The Art of Performing Sound for Film, Games, and Animation

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Author: Vanessa Theme Ament

Publisher: CRC Press

ISBN: 1135021716

Category: Art

Page: 276

View: 2479

Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade. This new edition features: Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education All new sound "recipes" that include proven Foley methods you can immediately use on your own projects New case studies from well-known films, shows, games, and animations Interviews with current sound artists from across the globe An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more

The Foley Grail

The Art of Performing Sound for Film, Games, and Animation

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Author: Vanessa Theme Ament

Publisher: CRC Press

ISBN: 1135021708

Category: Art

Page: 276

View: 7000

Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade. This new edition features: Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education All new sound "recipes" that include proven Foley methods you can immediately use on your own projects New case studies from well-known films, shows, games, and animations Interviews with current sound artists from across the globe An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more

The Foley Grail

The Art of Performing Sound for Film, Games, and Animation

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Author: Vanessa Theme Ament

Publisher: Taylor & Francis

ISBN: 0240811259

Category: Technology & Engineering

Page: 199

View: 8853

Helps to create custom sound effects that are the mainstay of soundtracks for films, broadcast, animation and games. This title also demonstrates how Foley is designed, crafted and edited for any project - right down to the nuts and bolts of spotting, cueing, and performing sounds.

Dialogue Editing for Motion Pictures

A Guide to the Invisible Art

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Author: John Purcell

Publisher: Taylor & Francis

ISBN: 1135040591

Category: Performing Arts

Page: 448

View: 5937

Produce professional level dialogue tracks with industry-proven techniques and insights from an Emmy Award winning sound editor. Gain innovative solutions to common dialogue editing challenges such as room tone balancing, noise removal, perspective control, finding and using alternative takes, and even time management and postproduction politics. In Dialogue Editing for Motion Pictures, Second Edition veteran film sound editor John Purcell arms you with classic as well as cutting-edge practices to effectively edit dialogue for film, TV, and video. This new edition offers: A fresh look at production workflows, from celluloid to Digital Cinema, to help you streamline your editing Expanded sections on new software tools, workstations, and dialogue mixing, including mixing "in the box" Fresh approaches to working with digital video and to moving projects from one workstation to another An insider’s analysis of what happens on the set, and how that affects the dialogue editor Discussions about the interweaving histories of film sound technology and film storytelling Eye-opening tips, tricks, and insights from film professionals around the globe A companion website (www.focalpress.com/cw/purcell) with project files and video examples demonstrating editing techniques discussed in the book Don’t allow your dialogue to become messy, distracting, and uncinematic! Do dialogue right with John Purcell’s all-inclusive guide to this essential yet invisible art.

The Sound Effects Bible

How to Create and Record Hollywood Style Sound Effects

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Author: David Sonnenschein,Ric Viers

Publisher: N.A

ISBN: 9781615932047

Category: Performing Arts

Page: 360

View: 3605

Offers user-friendly knowledge and stimulating exercises to help compose story, develop characters and create emotion through skillful creation of the sound track.

Designing Sound for Animation

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Author: Robin Beauchamp

Publisher: Taylor & Francis

ISBN: 1136143653

Category: Art

Page: 216

View: 3073

This nuts-and-bolts guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an animation filmmaker, and provides varieties of examples for how to use sound to enliven your films with professional sound. Sound-savvy animators save precious resources (time and money) by using sound for effects they don't necessarily have time to create. For example, the sound of a crow flying gives viewers a sense of the crow without the crow. Where there's a macabre element or scene in an animated film, this book explains why you should choose a low frequency sound for it-low frequencies are scary, because the ear can't decipher their origin or direction! On the DVD: three 5-minute animations; sample sound clips, jump cuts and video streams; plus motion graphics with which to practice sound-applications explained in this book.

Audio Post Production for Television and Film

An introduction to technology and techniques

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Author: Hilary Wyatt,Tim Amyes

Publisher: Taylor & Francis

ISBN: 113612005X

Category: Technology & Engineering

Page: 304

View: 1472

Previously titled Audio Post-production in Video and Film, this third edition has been completely revised and restructured to provide a step-by-step guide to the professional techniques used to shape a soundtrack through the production process. Covering sound for both film and television, this edition includes many of the practical techniques and shortcuts used by experienced editors and mixers. Part one explains the basics of audio post production - how audio is recorded, how sound and picture stay in sync, how audio can be exported from system to system, and how film and video technology works. Part two follows the path of production sound from its original recording right through to the final mix, and includes sections on editing sound with picture, dialogue, sound effects and music editing, how to run ADR and Foley record sessions, and mixing, using many practical examples. Audio Post Production for Television and Film is aimed at professionals already working in the industry, newcomers, students and those considering sound for film and television as a career - in fact anyone who wants an insight into current professional practices and a comprehensive overview of the sound post production process.

Virtual World Design

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Author: Ann Latham Cudworth

Publisher: CRC Press

ISBN: 1466579617

Category: Computers

Page: 405

View: 5673

Learn How to Create Immersive Virtual Environments Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come together by design in the creation of an accessible virtual environment for teaching, research, and entertainment. The book gives anyone the tools and techniques to design virtual environments that support their message and are accessible by all. With 200 illustrations and 12 step-by-step projects, the book delivers hours of creative challenges for people working in public virtual worlds or on private grids. Using the modular components available for download on the author’s website, readers learn by building such things as a virtual classroom, an "all-access" terrain, and a sound-based game. This book can be the foundation for class work in distance learning, simulation, and other learning technologies that use virtual environments. It shows both novices and advanced users how 3D composition, color, lighting, and sound design are used in the creation of an immersive virtual environment.

Pro Tools 10 Advanced Post Production Techniques

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Author: Joel Krantz

Publisher: Cengage Learning

ISBN: 1133788874

Category: MUSIC

Page: 352

View: 7671

Post production for film and video is a complex and potentially confusing topic. Clear, accurate training in the tools of the trade is essential for anyone hoping to work in the business. PRO TOOLS 10 ADVANCED POST PRODUCTION TECHNIQUES is the go-to guide

The Location Sound Bible

How to Record Professional Dialogue for Film and TV

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Author: Ric Viers

Publisher: N.A

ISBN: 9781615931200

Category: Performing Arts

Page: 354

View: 2941

Written by a seasoned professional, Viers explains how to achieve Hollywood-quality sound that will make productions stand out from the rest.

Practical Art of Motion Picture Sound

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Author: David Lewis Yewdall

Publisher: Taylor & Francis

ISBN: 1136067094

Category: Performing Arts

Page: 667

View: 5905

Practical Art of Motion Picture Sound, 4th edition relies on the professional experience of the author and other top sound craftspeople to provide a comprehensive explanation of film sound, including mixing, dubbing, workflow, budgeting, and digital audio techniques.

Hearing the Movies

Music and Sound in Film History

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Author: James Buhler,David Neumeyer

Publisher: Oxford University Press

ISBN: 9780199987719

Category: Music

Page: 592

View: 858

Hearing the Movies, Second Edition, combines a historical and chronological approach to the study of film music and sound with an emphasis on building listening skills. Through engaging, accessible analyses and exercises, the book covers all aspects of the subject, including how a soundtrack is assembled to accompany the visual content, how music enhances the form and style of key film genres, and how technology has influenced the changing landscape of film music.

Hymns for the Fallen

Combat Movie Music and Sound After Vietnam

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Author: Todd Decker

Publisher: Univ of California Press

ISBN: 0520282329

Category: Music

Page: 320

View: 6984

"This book describes in detail how music and sound function as a constituent part of the prestige combat film's larger work of memorialization in the cultural realm of commercial cinema. As Rikke Schubart and Anne Gjelsvik note, historians must deal with 'the complexity of history, war, heroism, patriotism, memory, and the process of their representation.' Hymns for the Fallen traces an expressive sonic continuity in this 'process of representation' for serious war films. The three elements of the soundtrack--dialogue, sound effects, music--are treated in detail in the chapters which follow, although music proves to be of particular interest"--Provided by publisher.

Sound Design and Science Fiction

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Author: William Whittington

Publisher: University of Texas Press

ISBN: 0292773994

Category: Performing Arts

Page: 288

View: 7750

Sound is half the picture, and since the 1960s, film sound not only has rivaled the innovative imagery of contemporary Hollywood cinema, but in some ways has surpassed it in status and privilege because of the emergence of sound design. This in-depth study by William Whittington considers the evolution of sound design not only through cultural and technological developments during the last four decades, but also through the attitudes and expectations of filmgoers. Fans of recent blockbuster films, in particular science fiction films, have come to expect a more advanced and refined degree of film sound use, which has changed the way they experience and understand spectacle and storytelling in contemporary cinema. The book covers recent science fiction cinema in rich and compelling detail, providing a new sounding of familiar films, while offering insights into the constructed nature of cinematic sound design. This is accomplished by examining the formal elements and historical context of sound production in movies to better appreciate how a film sound track is conceived and presented.Whittington focuses on seminal science fiction films that have made specific advances in film sound, including 2001: A Space Odyssey, THX 1138, Star Wars, Alien, Blade Runner (original version and director's cut), Terminator 2: Judgment Day and The Matrix trilogy and games—milestones of the entertainment industry's technological and aesthetic advancements with sound. Setting itself apart from other works, the book illustrates through accessible detail and compelling examples how swiftly such advancements in film sound aesthetics and technology have influenced recent science fiction cinema, and examines how these changes correlate to the history, theory, and practice of contemporary Hollywood filmmaking.

Audio Post Production

For Film and Television

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Author: Mark Cross

Publisher: Hal Leonard Corporation

ISBN: 1495075443

Category: Music

Page: 240

View: 6834

(Berklee Guide). Learn the essential skills to enter the audio post-production industry. This book offers a broad coverage of audio post production, including the four basic elements: dialogue, music, sound effects, and Foley effects. You will learn strategies for working with composers, music supervisors, and dialogue and sound effect editors, and explore techniques on how to edit songs to fit a scene, record dialogue replacement, cue Foley effects for a scene, as well as many more. In addition, you will learn how to prepare for a pre-dub or temp mix (to group and sub-mix tracks into stems for the final dub), create the final dub, and prepare the mix for foreign distribution and final delivery. By learning the tools and strategies used by working professionals, you will have an advantage to participate effectively in this fast-paced environment, as well as applying these skills to independent projects. Includes foreword, introduction, afterword, author biography and index.

Sound Design

The Expressive Power of Music, Voice and Sound Effects in Cinema

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Author: David Sonnenschein

Publisher: N.A

ISBN: 9781615932023

Category: Performing Arts

Page: 272

View: 3278

Offers user-friendly knowledge and stimulating exercises to help compose story, develop characters and create emotion through skillful creation of the sound track.

High Definition Cinematography

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Author: Paul Wheeler

Publisher: Taylor & Francis

ISBN: 1136054332

Category: Performing Arts

Page: 272

View: 1760

High definition is here to stay. HD changes the whole shooting and editing process in film and television production and this book is to satisfy your hunger for information. Whether you are a cinematographer, producer, or working in film/TV production, High Definition Cinematography, 2nd edition will demystitify the new technology, help you select the right cameras and equipment, and explain how high definition affects the shooting process and budgets. Filled with practical advice for tackling everyday decisions and choices, this is a necessity for you if you are using or considering using high definition technology.

The Screenwriter’s Roadmap

21 Ways to Jumpstart Your Story

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Author: Neil Landau

Publisher: Taylor & Francis

ISBN: 113607189X

Category: Performing Arts

Page: 224

View: 7963

Finally, a GPS system for screenwriters! The potentially long and arduous journey of writing a screenplay was just made easier to navigate with The Screenwriter's Roadmap. Avoid the wrong turns, dead ends, gaping p(l)otholes, and other obstacles that result in frustration , wasted time, and wasted energy. The Screenwriter's Roadmap keeps you on track and helps you reach your destination- a finished, professional quality screenplay. Neil Landau, a successful Hollywood screenwriter and script doctor with over 2 decades of experience, provides you with 21 Guideposts, that if implemented, will help you nail down your screenplay's story structure, deepen its character arcs, bolster stakes, heighten suspense, and diagnose and repair its potential weaknesses. These Guideposts are based on field-tested, in-the-trenches experiences that have been proven to work. The Guideposts are augmented by interactive exercises, end of chapter "homework" assignments, examples from the latest blockbusters, as well as over 20 interviews with some of Hollywood's most successful screenwriters and directors, including David S. Goyer (Batman Begins, The Dark Knight, The Dark Knight Rises, Man of Steel), David Koepp (Jurassic Park, Mission: Impossible, Spider-Man, Panic Room, War of the Worlds, Angels & Demons), Melissa Rosenberg (The Twilight Saga: Twilight, The Twilight Saga: New Moon, The Twilight Saga: Eclipse, The Twilight Saga: Breaking Dawn - Part 1, The Twilight Saga: Breaking Dawn - Part 2, Dexter (TV)), and Eric Roth (Forrest Gump, The Insider, Munich, The Good Shepherd, The Curious Case of Benjamin Button, Extremely Loud and Incredibly Close). .

Producing Great Sound for Film and Video

Expert Tips from Preproduction to Final Mix

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Author: Jay Rose

Publisher: CRC Press

ISBN: 1317936914

Category: Performing Arts

Page: 570

View: 3397

In Producing Great Sound for Film and Video, Fourth Edition audio guru Jay Rose revises his popular text for a new generation of filmmakers. You’ll learn practical, time-saving ways to get better recordings, solve problems with existing audio, create compelling tracks, and boost your filmmaking to the next level! Here you’ll find real-world advice and practical guidelines for every aspect of your soundtrack: planning and budgeting, field and studio recording, editing, sound effects and music, audio repair, processing, and mixing. Rose’s combination of solid technical information and a clear, step-by-step approach has made this the go-to book for producers and film students for over a decade. New in this edition: Insights and from-the-trenches tips from top professionals Instructions for getting the best results from new DSLRs and digital recorders An all-new companion website www.GreatSound.info with downloadable diagnostics, examples, and exercises for you to try What you need to know about new regulations for wireless mics and broadcast loudness An expanded "How Do I Fix This?" section to help you solve problems quickly Whether you’re an aspiring filmmaker who wants better tracks, or an experienced professional looking for a reference, Producing Great Sound for Film and Video, Fourth Edition has the information you need. Please visit the book's companion website for more information and companion files: http://www.GreatSound.info

Spatial Audio

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Author: Francis Rumsey

Publisher: CRC Press

ISBN: 1136119906

Category: Technology & Engineering

Page: 256

View: 6669

Explores the principles and practical considerations of spatial sound recording and reproduction. Particular emphasis is given to the increasing importance of multichannel surround sound and 3D audio, including binaural approaches, without ignoring conventional stereo. The enhancement of spatial quality is arguably the only remaining hurdle to be overcome in pursuit of high quality sound reproduction. The rise of increasingly sophisticated spatial sound systems presents an enormous challenge to audio engineers, many of whom are confused by the possibilities and unfamiliar with standards, formats, track allocations, monitoring configurations and recording techniques. The author provides a comprehensive study of the current state of the art in spatial audio, concentrating on the most widely used approaches and configurations. Anyone wishing to expand their understanding of these cutting-edge technologies will want to own this book.