Rapid Development

Taming Wild Software Schedules

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Author: Steve McConnell

Publisher: Pearson Education

ISBN: 1556159005

Category: Computers

Page: 647

View: 6159

Project managers, technical leads, and Windows programmers throughout the industry share an important concern--how to get their development schedules under control. Rapid Development addresses that concern head-on with philosophy, techniques, and tools that help shrink and control development schedules and keep projects moving. The style is friendly and conversational--and the content is impressive.

Rapid Development

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Author: Steve McConnell

Publisher: Microsoft Press

ISBN: 0735646368

Category: Computers

Page: 680

View: 2135

Corporate and commercial software-development teams all want solutions for one important problem—how to get their high-pressure development schedules under control. In RAPID DEVELOPMENT, author Steve McConnell addresses that concern head-on with overall strategies, specific best practices, and valuable tips that help shrink and control development schedules and keep projects moving. Inside, you’ll find: A rapid-development strategy that can be applied to any project and the best practices to make that strategy work Candid discussions of great and not-so-great rapid-development practices—estimation, prototyping, forced overtime, motivation, teamwork, rapid-development languages, risk management, and many others A list of classic mistakes to avoid for rapid-development projects, including creeping requirements, shortchanged quality, and silver-bullet syndrome Case studies that vividly illustrate what can go wrong, what can go right, and how to tell which direction your project is going RAPID DEVELOPMENT is the real-world guide to more efficient applications development.

Rapid Development

Taming Wild Software Schedules

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Author: Steve McConnell

Publisher: "O'Reilly Media, Inc."

ISBN: 0735646368

Category: Computers

Page: 674

View: 7110

Corporate and commercial software-development teams all want solutions for one important problem—how to get their high-pressure development schedules under control. In RAPID DEVELOPMENT, author Steve McConnell addresses that concern head-on with overall strategies, specific best practices, and valuable tips that help shrink and control development schedules and keep projects moving. Inside, you’ll find: A rapid-development strategy that can be applied to any project and the best practices to make that strategy work Candid discussions of great and not-so-great rapid-development practices—estimation, prototyping, forced overtime, motivation, teamwork, rapid-development languages, risk management, and many others A list of classic mistakes to avoid for rapid-development projects, including creeping requirements, shortchanged quality, and silver-bullet syndrome Case studies that vividly illustrate what can go wrong, what can go right, and how to tell which direction your project is going RAPID DEVELOPMENT is the real-world guide to more efficient applications development.

Code Complete

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Author: Steve McConnell

Publisher: Pearson Education

ISBN: 0735636974

Category: Computers

Page: 960

View: 1817

Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project

Software Estimation

Demystifying the Black Art

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Author: Steve McConnell

Publisher: Microsoft Press

ISBN: 0735637032

Category: Computers

Page: 352

View: 8161

Often referred to as the “black art” because of its complexity and uncertainty, software estimation is not as difficult or puzzling as people think. In fact, generating accurate estimates is straightforward—once you understand the art of creating them. In his highly anticipated book, acclaimed author Steve McConnell unravels the mystery to successful software estimation—distilling academic information and real-world experience into a practical guide for working software professionals. Instead of arcane treatises and rigid modeling techniques, this guide highlights a proven set of procedures, understandable formulas, and heuristics that individuals and development teams can apply to their projects to help achieve estimation proficiency. Discover how to: Estimate schedule and cost—or estimate the functionality that can be delivered within a given time frame Avoid common software estimation mistakes Learn estimation techniques for you, your team, and your organization * Estimate specific project activities—including development, management, and defect correction Apply estimation approaches to any type of project—small or large, agile or traditional Navigate the shark-infested political waters that surround project estimates When many corporate software projects are failing, McConnell shows you what works for successful software estimation.

Software Project Survival Guide

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Author: Steve McConnell

Publisher: Pearson Education

ISBN: 1572316217

Category: Computers

Page: 288

View: 2716

Looks at a successful software project and provides details for software development for clients using object-oriented design and programming.

Dynamics of Software Development

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Author: Jim McCarthy,Michele McCarthy

Publisher: N.A

ISBN: 9780735623194

Category: Computers

Page: 199

View: 7002

Provides a variety of ideas, techniques, and strategies for effective software development.

Peopleware

Productive Projects and Teams

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Author: Tom DeMarco,Timothy R. Lister

Publisher: Pearson Education

ISBN: 0321934113

Category: Business & Economics

Page: 249

View: 6121

Most software project problems are sociological, not technological. Peopleware is a book on managing software projects.

Software Creativity 2.0

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Author: Robert L. Glass,Tom DeMarco

Publisher: developer.* Books

ISBN: 0977213315

Category: Art

Page: 456

View: 1874

Glass explores a critical, yet strangely neglected, question: What is the role of creativity in software engineering and computer programming? With his trademark easy-to-read style and practical approach, backed by research and personal experience, Glass takes on a wide range of related angles and implications. (Computer Books)

Professional Software Development

Shorter Schedules, Higher Quality Products, More Successful Projects, Enhanced Careers

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Author: Steve McConnell

Publisher: Edward Elgar Publishing

ISBN: 9780321193674

Category: Business & Economics

Page: 243

View: 2531

bull; Renowned software expert Steve McConnell presents his latest thoughts on the condition of the software engineering profession bull; Helps software developers regain the sight of the big-picture reasons why their jobs matter bull; A thinking man's guide to the current state of software

Debugging the Development Process

Practical Strategies for Staying Focused, Hitting Ship Dates, and Building Solid Teams

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Author: Steve Maguire

Publisher: N.A

ISBN: 9781556156502

Category: Business & Economics

Page: 183

View: 2519

The author explains how he organized and supervised effective software development teams at the Microsoft company to come up with timely and high-quality commercial applications, offering a candid look at the group dynamics of software development. Original. (Advanced).

Facts and Fallacies of Software Engineering

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Author: Robert L. Glass

Publisher: Addison-Wesley Professional

ISBN: 9780321117427

Category: Computers

Page: 195

View: 2193

Regarding the controversial and thought-provoking assessments in this handbook, many software professionals might disagree with the authors, but all will embrace the debate. Glass identifies many of the key problems hampering success in this field. Each fact is supported by insightful discussion and detailed references.

Game Design Workshop

A Playcentric Approach to Creating Innovative Games, Third Edition

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Author: Tracy Fullerton

Publisher: CRC Press

ISBN: 1482217171

Category: Computers

Page: 535

View: 8629

Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

Talking to Artists / Talking to Programmers

How to Get Programmers and Artists Communicating

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Author: Wendy Despain

Publisher: CRC Press

ISBN: 1498700748

Category: Computers

Page: 156

View: 5220

Artists and programmers often work together on complex projects in stressful environments and things don’t always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional slights can turn into long-held grudges and productivity grinds to a crawl. This is a "flip book" that contains two narratives in one. Turn the book one way and read one perspective; turn the book over and upside down and read the other perspective. The narratives can be read separately, one after the other, or in alternating chapters. Talking to Artists / Talking to Programmers can help anyone who wants to improve communication with artists and programmers. It’s set up like a foreign language dictionary, so it addresses the cultural norms, attitudes and customs surrounding the words each group uses, so you’ll know not just what the words in the glossary mean, you’ll know why they’re used that way and how to get communication flowing again. It addresses common reasons for communication problems between these two groups and provides specific suggestions for solutions. The unusual format allows for each side to be given equal weight - learn how to talk to artists starting on one side of the book, turn it over and learn how to talk to programmers. The whole book stresses the things artists and programmers have in common. Focused primarily on videogame developers, it also applies to other fields where tech and art have to work together, including web developers and teams building mobile apps. Anyone who wants to communicate better with programmers or artists - this book can help

Dreaming in Code

Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software

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Author: Scott Rosenberg

Publisher: Crown Business

ISBN: 1400082471

Category: Business & Economics

Page: 403

View: 941

A noted journalist chronicles three years in the lives of a team of maverick software developers, led by Lotus 1-2-3 creator Mitch Kapor, intent on creating a revolutionary personal information manager to challenge Microsoft Outlook. Reprint. 30,000 first printing.

Professional Enterprise .NET

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Author: Jon Arking,Scott Millett

Publisher: John Wiley & Sons

ISBN: 1118057422

Category: Computers

Page: 504

View: 2972

Comprehensive coverage to help experienced .NET developers create flexible, extensible enterprise application code If you're an experienced Microsoft .NET developer, you'll find in this book a road map to the latest enterprise development methodologies. It covers the tools you will use in addition to Visual Studio, including Spring.NET and nUnit, and applies to development with ASP.NET, C#, VB, Office (VBA), and database. You will find comprehensive coverage of the tools and practices that professional .NET developers need to master in order to build enterprise more flexible, testable, and extensible .NET applications with minimal upfront costs. Helps C#, VB.Net, and ASP.NET developers who wish to migrate both their applications and their own skillsets to newer, more flexible enterprise methodologies Describes each new pattern or feature along with its benefits, then outlines the pros and cons of its implementation Includes an introduction to enterprise development and a comprehensive overview of the differences between new enterprise patterns and older, traditional Microsoft programming Explains how to implement these patterns by upgrading an existing code base Covers benefits including flexibility, automated testing, extensibility, and separation; modular code; test-driven development, unit test, test automation, and refactoring; inversion of control; and object relational mapping Also covers enterprise design patterns: MVC including Ruby on Rails, Monorail, and ASP.NET MVC, MVP, observer, and more Contains a primer on object-oriented design Professional Enterprise .NET focuses on the often-inevitable compromise between forward-thinking design and the needs of business, helping you build applications that serve both.

The Irwin Handbook of Telecommunications, 5E

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Author: James Harry Green

Publisher: McGraw Hill Professional

ISBN: 9780071452229

Category: Business & Economics

Page: 770

View: 9193

The standard telecom industry reference with more than $2.5 million in revenue, is now fully updated and revised for easy reference Since the fourth edition of The Irwin Handbook of Telecommunications was published in 2000, wireless communications, high-profile mergers, broadband, Ethernet, and more have transformed the telecom industry. In this comprehensively revised and updated fifth edition, veteran telecom authority James Harry Green helps you understand the new concerns regarding wireless networks and security, covers new wiring standards and changes to the National Electric Code, evolving Ethernet and Local Area Network (LAN) standards, the transition toward converged voice and data, and much more. “Without a doubt, this is the best book ever written on telecom management.” —Teleconnect Library

100 Principles of Game Design

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Author: DESPAIN

Publisher: New Riders

ISBN: 0133362744

Category: Computers

Page: 240

View: 5785

Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. Pressure is heaped on with demands for innovation and blockbuster status. So designers find themselves facing an abyss of problems, pressure, and possibilities, armed only with their brains and an assortment of design principles they picked up over years of experience. For the first time, 100 Principles of Game Design gathers some of the best of these big ideas into one toolkit. Seasoned designers will be glad they don’t have to hold it all in their heads anymore, and beginning design students can use the book to learn the tools of the trade. When the going gets tough, everyone can turn to this book for guidance, inspiration, or just to remind them of what works. Collected from every popular school of thought in game design, these core principles are organized by theme: innovation, creation, balancing, and troubleshooting. • Includes advances from the world’s leading authorities on game design, some explained by the creators themselves • A reference book of finite, individual principles for easy access, providing a jumping off point for further research • Principles originating in fields as diverse as architecture, psychiatry, and economics, but shown here as they apply to game design • Richly designed with illustrations and photos, making each principle easy to understand and memorable • Timeless approach includes feedback loops, game mechanics, prototyping, economies of scale, user-centered design, and much more Professional designers and instructors at one of the world’s leading game design institutions lay out the building blocks of diverse knowledge required to design even the simplest of games.