Principles of Digital Image Synthesis

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Author: Andrew S. Glassner

Publisher: Elsevier

ISBN: 0080514758

Category: Computers

Page: 1600

View: 5991

Image synthesis, or rendering, is a field of transformation: it changes geometry and physics into meaningful images. Because the most popular algorithms frequently change, it is increasingly important for researchers and implementors to have a basic understanding of the principles of image synthesis. Focusing on theory, Andrew Glassner provides a comprehensive explanation of the three core fields of study that come together to form digital image synthesis: the human visual system, digital signal processing, and the interaction of matter and light. Assuming no more than a basic background in calculus, Glassner transforms his passion and expertise into a thorough presentation of each of these disciplines, and their elegant orchestration into modern rendering techniques such as radiosity and ray tracing.

Principles of Digital Image Synthesis

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Author: Andrew S. Glassner

Publisher: Morgan Kaufmann

ISBN: 9781558602762

Category: Computers

Page: 1600

View: 7583

Focusing on theory, Glassner provides a comprehensive explanation of the three core fields of study that come together to form digital image synthesis--the human visual system, digital signal processing and the interaction of matter and light.

Handbook of Digital Image Synthesis

Scientific Foundations of Rendering

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Author: Vincent Pegoraro

Publisher: CRC Press

ISBN: 1315395215

Category: Computers

Page: 838

View: 8135

The Handbook of Digital Image Synthesis constitutes a comprehensive reference guide in the rapidly-developing field of computer graphics, whose applications span not only the movie and gaming industries, but also digital marketing, industrial and architectural design, virtual-environment simulators, and medical imaging. This resource provides an extensive, yet concise, treatment of the elementary principles and advanced concepts underpinning digital image synthesis, while covering a broad range of scientific topics such as pure and applied mathematics, geometric surfaces and data structures, the physics of light interaction and propagation, analytical and numerical simulation schemes, and optical perception and imaging. With its foundations laid from the ground up, the content includes a compilation of the theoretical formulas relevant for practical implementation in an actual rendering system, along with their step-by-step derivation, which provides field practitioners with a thorough understanding of their underlying assumptions and limitations, as well as with the methodologies necessary to adapt the results to new problems. Throughout, the presentation of the material is substantiated by numerous figures and computer-generated images illustrating the core ideas, several tables synthesizing results and industry standards, and platform-independent pseudo-code highlighting the core algorithms, in addition to a large collection of bibliographic references to the literature and an index of the standard scientific terms defined therein, thereby allowing the reader to rapidly harness fundamental notions and experimental trends.

Principles of Digital Image Processing

Fundamental Techniques

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Author: Wilhelm Burger,Mark J. Burge

Publisher: Springer Science & Business Media

ISBN: 9781848001916

Category: Computers

Page: 261

View: 3019

This easy-to-follow textbook provides a modern, algorithmic introduction to digital image processing. It concentrates on practical applications and working implementations whilst also presenting important formal details and the necessary mathematics.

Kompendium Medieninformatik

Medienpraxis

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Author: Roland Schmitz

Publisher: Springer-Verlag

ISBN: 354036630X

Category: Computers

Page: 314

View: 5592

Dieser Band beschäftigt sich mit der Medienpraxis: praktische Informatik, deren Anwendung in der Medientechnik wie z.B. die Entwicklung von Multimedia-Anwendungen, Grundlagen der Computergrafik, Theorie und Praxis von Mediendatenbanken. Zusätzlich mit ausgewählten Anwendungen: Content-Related-Technologien können mediale Informationen besonders effizient organisieren, strukturieren und an Empfänger verteilen. Zusammen mit dem Band "Mediennetze" beschreibt das "Kompendium Medieninformatik" die komplette Wertschöpfungskette digitaler Mediendaten: Erzeugung, Kodierung, Transport durch drahtgebundene oder drahtlose Netze bis hin zum Endnutzer.

Compiler

Prinzipien, Techniken und Werkzeuge

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Author: Alfred V. Aho

Publisher: Pearson Deutschland GmbH

ISBN: 9783827370976

Category: Compiler

Page: 1253

View: 9334

Das Bild der Stadt

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Author: Kevin Lynch

Publisher: Birkhäuser

ISBN: 3035602166

Category: Architecture

Page: 215

View: 4284

Wie orientieren wir uns in einer Stadt? Woher rühren unsere ganz fest umrissenen visuellen Vorstellungen? Um diese Fragen beantworten zu können, studierte Kevin Lynch die Erfahrungen von Menschen und zeigt damit, wie man das Bild der Stadt wieder lebendiger und einprägsamer machen könnte.

Principles of 3D Image Analysis and Synthesis

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Author: Bernd Girod,Günther Greiner,Heinrich Niemann

Publisher: Springer Science & Business Media

ISBN: 1475731868

Category: Computers

Page: 466

View: 3183

Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert

An Introduction to Ray Tracing

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Author: Andrew S. Glassner

Publisher: Morgan Kaufmann

ISBN: 9780122861604

Category: Computers

Page: 327

View: 4447

The creation of ever more realistic 3D images is central to the development of computer graphics. Ray tracing is one of the most popular and powerful means by which photo-realistic images can now be created. From fundamental principles to advanced applications, this guide provides how-to procedures and a detailed understanding of the scientific foundations of ray tracing. Richly illustrated with color and b&w plates.

The Design of Everyday Things

Psychologie und Design der alltäglichen Dinge

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Author: Norman Don

Publisher: Vahlen

ISBN: 3800648105

Category: Business & Economics

Page: 320

View: 7225

Apple, Audi, Braun oder Samsung machen es vor: Gutes Design ist heute eine kritische Voraussetzung für erfolgreiche Produkte. Dieser Klassiker beschreibt die fundamentalen Prinzipien, um Dinge des täglichen Gebrauchs umzuwandeln in unterhaltsame und zufriedenstellende Produkte. Don Norman fordert ein Zusammenspiel von Mensch und Technologie mit dem Ziel, dass Designer und Produktentwickler die Bedürfnisse, Fähigkeiten und Handlungsweisen der Nutzer in den Vordergrund stellen und Designs an diesen angepasst werden. The Design of Everyday Things ist eine informative und spannende Einführung für Designer, Marketer, Produktentwickler und für alle an gutem Design interessierten Menschen. Zum Autor Don Norman ist emeritierter Professor für Kognitionswissenschaften. Er lehrte an der University of California in San Diego und der Northwest University in Illinois. Mitte der Neunzigerjahre leitete Don Norman die Advanced Technology Group bei Apple. Dort prägte er den Begriff der User Experience, um über die reine Benutzbarkeit hinaus eine ganzheitliche Erfahrung der Anwender im Umgang mit Technik in den Vordergrund zu stellen. Norman ist Mitbegründer der Beratungsfirma Nielsen Norman Group und hat unter anderem Autohersteller von BMW bis Toyota beraten. „Keiner kommt an Don Norman vorbei, wenn es um Fragen zu einem Design geht, das sich am Menschen orientiert.“ Brand Eins 7/2013 „Design ist einer der wichtigsten Wettbewerbsvorteile. Dieses Buch macht Spaß zu lesen und ist von größter Bedeutung.” Tom Peters, Co-Autor von „Auf der Suche nach Spitzenleistungen“

Practical Global Illumination with Irradiance Caching

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Author: Jaroslav Krivanek,Pascal Gautron

Publisher: Morgan & Claypool Publishers

ISBN: 1598296450

Category: Computers

Page: 148

View: 948

Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, the irradiance caching algorithm has been successfully used to accelerate global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in film production rendering. Since then, its use is ubiquitous. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and powerful, the algorithm in its basic form often fails to produce artifact-free mages. Unfortunately, practical information on implementing the algorithm is scarce. The main objective of this book is to show the irradiance caching algorithm along with all the details and tricks upon which the success of its practical implementation is dependent. In addition, we discuss some extensions of the basic algorithm, such as a GPU implementation for interactive global illumination computation and temporal caching that exploits temporal coherence to suppress flickering in animations. Our goal is to show the material without being overly theoretical. However, the reader should have some basic understanding of rendering concepts, ray tracing in particular. Familiarity with global illumination is useful but not necessary to read this book. Table of Contents: Introduction to Ray Tracing and Global Illumination / Irradiance Caching Core / Practical Rendering with Irradiance Caching / Irradiance Caching in a Complete Global Illumination / Irradiance Caching on Graphics Hardware / Temporal Irradiance Caching

Monte Carlo and Quasi-Monte Carlo Methods 2006

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Author: Alexander Keller,Stefan Heinrich,Harald Niederreiter

Publisher: Springer Science & Business Media

ISBN: 9783540744962

Category: Mathematics

Page: 698

View: 7550

This book presents the refereed proceedings of the Seventh International Conference on Monte Carlo and Quasi-Monte Carlo Methods in Scientific Computing, held in Ulm, Germany, in August 2006. The proceedings include carefully selected papers on many aspects of Monte Carlo and quasi-Monte Carlo methods and their applications. They also provide information on current research in these very active areas.

Essential CG Lighting Techniques

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Author: Darren Brooker

Publisher: Taylor & Francis

ISBN: 9780240516899

Category: Performing Arts

Page: 367

View: 2713

This comprehensive guide looks at the technical and practical aspects of using the light tools available in 3D software, and then places this knowledge in the context of the real world of lighting in film, theatre, photography and architecture. A CD-ROM with tutorials is included.

Real-Time Shadows

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Author: Elmar Eisemann,Michael Schwarz,Ulf Assarsson,Michael Wimmer

Publisher: CRC Press

ISBN: 1568814380

Category: Computers

Page: 384

View: 446

Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows. The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the book’s website www.realtimeshadows.com.

Point-Based Graphics

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Author: Markus Gross,Hanspeter Pfister

Publisher: Elsevier

ISBN: 9780080548821

Category: Computers

Page: 552

View: 2784

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. The first book on a major development in computer graphics by the pioneers in the field Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

Anorganische Chemie

Prinzipien von Struktur und Reaktivität

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Author: James Huheey,Ellen Keiter,Richard Keiter

Publisher: Walter de Gruyter GmbH & Co KG

ISBN: 3110307952

Category: Science

Page: 1340

View: 799

This modern textbook stands out from other standard textbooks. The framework for the learning units is based on fundamental principles of inorganic chemistry, such as symmetry, coordination, and periodicity. Specific examples of chemical reactions are presented to exemplify and demonstrate these principles. Numerous new illustrations, a new layout, and large numbers of exercises following each chapter round out this new edition.

Die Grenzen des Wachstums

Bericht des Club of Rome zur Lage der Menschheit

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Author: Dennis Meadows,Donella H. Meadows

Publisher: N.A

ISBN: N.A

Category: Economic history

Page: 183

View: 1872

Eine kurze Geschichte der Menschheit

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Author: Yuval Noah Harari

Publisher: DVA

ISBN: 364110498X

Category: History

Page: 528

View: 4796

Krone der Schöpfung? Vor 100 000 Jahren war der Homo sapiens noch ein unbedeutendes Tier, das unauffällig in einem abgelegenen Winkel des afrikanischen Kontinents lebte. Unsere Vorfahren teilten sich den Planeten mit mindestens fünf weiteren menschlichen Spezies, und die Rolle, die sie im Ökosystem spielten, war nicht größer als die von Gorillas, Libellen oder Quallen. Vor 70 000 Jahren dann vollzog sich ein mysteriöser und rascher Wandel mit dem Homo sapiens, und es war vor allem die Beschaffenheit seines Gehirns, die ihn zum Herren des Planeten und zum Schrecken des Ökosystems werden ließ. Bis heute hat sich diese Vorherrschaft stetig zugespitzt: Der Mensch hat die Fähigkeit zu schöpferischem und zu zerstörerischem Handeln wie kein anderes Lebewesen. Anschaulich, unterhaltsam und stellenweise hochkomisch zeichnet Yuval Harari die Geschichte des Menschen nach und zeigt alle großen, aber auch alle ambivalenten Momente unserer Menschwerdung.