Philosophy Looks at Chess

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Author: Benjamin Hale

Publisher: Open Court

ISBN: 0812698185

Category: Philosophy

Page: 288

View: 5765

Chess, the ancient strategy game, meets the latest, cutting-edge philosophy in this unique book. When 12 philosophers weigh in on one of the world's oldest and most beloved pastimes, the results are often surprising. Philosophical concepts as varied as phenomenology and determinism share the page with a treatise on hip-hop chess tactics and the question of whether Garry Kasparov is, in fact, a cyborg. Putting forth a remarkable array of different views on chess from philosophers with varied chess-proficiency, Philosophy Looks at Chess is an engaging read for chess adherents and the philosophically inclined alike.

Philosophy Looks at the Arts

Contemporary Readings in Aesthetics

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Author: Joseph Margolis

Publisher: Temple University Press

ISBN: 9780877224402

Category: Philosophy

Page: 605

View: 9106

The first edition of this widely used anthology offered a needed introduction to a new analytic aesthetics which has in the intervening years become even more influential. This new, revised and expanded edition has been designed by one of the leaders of the field to help define the structure of current aesthetics. Of the 24 articles included more than half are new to this edition. The new edition emphasizes opposing currents in aesthetics with contributions from the most active and influential writers in the field. It is a basic book for any library and is designed to provide both undergraduate and graduate students with a professional orientation in aesthetics. Author note: Joseph Margolis is Professor of Philosophy at Temple University. He is the author or editor of twelve other books as well as numerous articles.

Chess for Zebras

Thinking Differently about Black and White

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Author: Jonathan Rowson

Publisher: Gambit Publications

ISBN: 9781901983852

Category: Games

Page: 255

View: 305

Jonathan Rowson, author of the highly acclaimed Seven Deadly Chess Sins, investigates three questions important to all chess-players: 1) Why is it so difficult, especially for adult players, to improve? 2) What kinds of mental attitudes are needed to find good moves in different phases of the game? 3) Is White's alleged first-move advantage a myth, and does it make a difference whether you are playing Black or White? In a strikingly original work, Rowson makes use of his academic background in philosophy and psychology to answer these questions in an entertaining and instructive way. This book assists all players in their efforts to improve, and provides fresh insights into the opening and early middlegame. Rowson presents many new ideas on how Black should best combat White's early initiative, and make use of the extra information that he gains as a result of moving second. For instance, he shows that in some cases a situation he calls 'Zugzwang Lite' can arise, where White finds himself lacking any constructive moves. He also takes a close look at the theories of two players who, in differing styles, have specialized in championing Black's cause: Mihai Suba and Andras Adorjan. Readers are also equipped with a 'mental toolkit' that will enable them to handle many typical over-the-board situations with greater success, and avoid a variety of psychological pitfalls. Chess for Zebras offers fresh insights into human idiosyncrasies in all phases of the game. The depth and breadth of this book will therefore help players to appreciate chess at a more profound level, and make steps towards sustained and significant improvement.

The Immortal Game

Or How 32 Carved Pieces On a Board Illuminated Our Understanding of War, Art, Science, and the Human Brain

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Author: David Shenk

Publisher: Anchor Canada

ISBN: 0385673787

Category: History

Page: 352

View: 1355

A surprising, charming, and ever-fascinating history of the seemingly simple game that has had a profound effect on societies the world over. Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its thirty-two figurative pieces, moving about its sixty-four black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a remarkably powerful intellectual tool? Nearly everyone has played chess at some point in their lives. Its rules and pieces have served as a metaphor for society, influencing military strategy, mathematics, artificial intelligence, and literature and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by other popes, rabbis, and imams. Marcel Duchamp was so absorbed in the game that he ignored his wife on their honeymoon. Caliph Muhammad al-Amin lost his throne (and his head) trying to checkmate a courtier. Ben Franklin used the game as a cover for secret diplomacy.In his wide-ranging and ever-fascinating examination of chess, David Shenk gleefully unearths the hidden history of a game that seems so simple yet contains infinity. From its invention somewhere in India around 500 A.D., to its enthusiastic adoption by the Persians and its spread by Islamic warriors, to its remarkable use as a moral guide in the Middle Ages and its political utility in the Enlightenment, to its crucial importance in the birth of cognitive science and its key role in the aesthetic of modernism in twentieth-century art, to its twenty-first-century importance in the development of artificial intelligence and use as a teaching tool in inner-city America, chess has been a remarkably omnipresent factor in the development of civilization. Indeed, as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may be for individuals what it has been for civilization: a virus that makes us smarter. From the Trade Paperback edition.

The Wizard of Oz and Philosophy

Wicked Wisdom of the West

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Author: Randall E. Auxier,Phil Seng

Publisher: Open Court

ISBN: 0812697820

Category: Philosophy

Page: 288

View: 4905

From the bedtime story by L. Frank Baum to the classic 1939 film, no story has captured the imaginations of generations of children — and adults — like The Wizard of Oz. The story of Dorothy’s journey through Oz, the colorful characters, places, songs, and dialogue have permeated popular culture around the world. The contributors to this volume take a very close look at The Wizard of Oz and ask the tough questions about this wonderful tale. They wonder if someone can possess a virtue without knowing it, and if the realm of Oz was really the dream or if Kansas was the dream. Why does water melt the Wicked Witch of the West and why does Toto seem to know what the other characters can’t seem to figure out? The articles included tackle these compelling questions and more, encouraging readers to have discussions of their own.

Elements of Positional Evaluation

How the Pieces Get Their Power

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Author: Dan Heisman

Publisher: SCB Distributors

ISBN: 1888690801

Category: Games & Activities

Page: 217

View: 2513

Which side stands better? How much better? Why? Most chess players rely on loosely knit, unstructured methods to evaluate chess pieces and positions. They learn positional principles which often lead to inaccurate evaluations and faulty decisions about how to proceed. This groundbreaking book by best-selling chess author Dan Heisman addresses the evaluation and understanding of how static features affect the value of the pieces in a given position. Emphasis is placed on the static evaluation of each piece s value and its role in the overall position rather than the assessment of a specific position, but Heisman s approach can also be applied to help evaluate entire positions by helping to answer the questions who stands better, by how much, and why?

The test of time

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Author: Garri Kimovich Kasparov

Publisher: Pergamon

ISBN: N.A

Category: Games

Page: 214

View: 4247

Go! More Than a Game

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Author: Peter Shotwell

Publisher: Tuttle Publishing

ISBN: 1462900062

Category: Games & Activities

Page: 200

View: 4888

Master the fascinating game of Go with this expert guidebook. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess. Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives. Go! More Than a Game is the guidebook that uses the most modern methods of teaching to learn Go, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size. Go! More Than a Game has been completely revised by the author based on new data about the history of early Go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combinatorics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

Thought in Action

Expertise and the Conscious Mind

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Author: Barbara Gail Montero

Publisher: Oxford University Press

ISBN: 019108171X

Category: Philosophy

Page: 304

View: 9213

How does thinking affect doing? There is a widely held view — both in academia and in the popular press — that thinking about what you are doing, as you are doing it, hinders performance. Once you have acquired the ability to putt a golf ball, play an arpeggio on the piano, or parallel-park, it is believed that reflecting on your actions leads to inaccuracies, blunders, and sometimes even utter paralysis. Experts, accordingly, don't need to try to do it; they just do it. But is this true? After exploring some of the contemporary and historical manifestations of the idea that highly accomplished skills are automatic and effortless, Barbara Gail Montero develops a theory of expertise that emphasizes the role of the conscious mind in expert action. Along the way, she dispels various mythical accounts of experts who proceed without any understanding of what guides their action and analyzes research in both philosophy and psychology that is taken to show that conscious control impedes well practiced skills. She also explores real-life examples of optimal performance — culled from sports, the performing arts, chess, nursing, medicine, the military and elsewhere — and draws from psychology, neuroscience, and literature to create a picture of expertise according to which expert action generally is and ought to be thoughtful, effortful, and reflective.

A cultural history of chess-players

Minds, machines, and monsters

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Author: John Sharples

Publisher: Oxford University Press

ISBN: 1526120550

Category: Social Science

Page: N.A

View: 8483

This inquiry concerns the cultural history of the chess-player. It takes as its premise the idea that the chess-player has become a fragmented collection of images, underpinned by challenges to, and confirmations of, chess's status as an intellectually-superior and socially-useful game, particularly since the medieval period. Yet, the chess-player is an understudied figure. No previous work has shone a light on the chess-player itself. Increasingly, chess-histories have retreated into tidy consensus. This work aspires to a novel reading of the figure as both a flickering beacon of reason and a sign of monstrosity. To this end, this book, utilising a wide range of sources, including newspapers, periodicals, detective novels, science-fiction, and comic-books, is underpinned by the idea that the chess-player is a pluralistic subject used to articulate a number of anxieties pertaining to themes of mind, machine, and monster.

The Seven Deadly Chess Sins

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Author: Jonathan Rowson

Publisher: Gambit Publications

ISBN: 9781901983364

Category: Games

Page: 207

View: 3483

Scotland's youngest grandmaster discusses the most common causes of disaster in chess.

Chess Story

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Author: Stefan Zweig

Publisher: New York Review of Books

ISBN: 1590175603

Category: Fiction

Page: 104

View: 2881

Chess Story, also known as The Royal Game, is the Austrian master Stefan Zweig’s final achievement, completed in Brazilian exile and sent off to his American publisher only days before his suicide in 1942. It is the only story in which Zweig looks at Nazism, and he does so with characteristic emphasis on the psychological. Travelers by ship from New York to Buenos Aires find that on board with them is the world champion of chess, an arrogant and unfriendly man. They come together to try their skills against him and are soundly defeated. Then a mysterious passenger steps forward to advise them and their fortunes change. How he came to possess his extraordinary grasp of the game of chess and at what cost lie at the heart of Zweig’s story. This new translation of Chess Story brings out the work’s unusual mixture of high suspense and poignant reflection.

Ready Player Two

Women Gamers and Designed Identity

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Author: Shira Chess

Publisher: U of Minnesota Press

ISBN: 1452954992

Category: Games & Activities

Page: 240

View: 8925

Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure. Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.

George Steiner at The New Yorker

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Author: George Steiner

Publisher: New Directions Publishing

ISBN: 0811221652

Category: Literary Collections

Page: 304

View: 4161

An education in a portmanteau: George Steiner at The New Yorker collects his best work from his more than 150 pieces for the magazine. Between 1967 and 1997, George Steiner wrote more than 130 pieces on a great range of topics for The New Yorker, making new books, difficult ideas, and unfamiliar subjects seem compelling not only to intellectuals but to “the common reader.” He possesses a famously dazzling mind: paganism, the Dutch Renaissance, children’s games, war-time Britain, Hitler’s bunker, and chivalry attract his interest as much as Levi-Strauss, Cellini, Bernhard, Chardin, Mandelstam, Kafka, Cardinal Newman, Verdi, Gogol, Borges, Brecht, Wittgenstein, Chomsky, and art historian/spy Anthony Blunt. Steiner makes an ideal guide from the Risorgimento in Italy to the literature of the Gulag, from the history of chess to the enduring importance of George Orwell. Again and again everything Steiner looks at in his New Yorker essays is made to bristle with some genuine prospect of turning out to be freshly thrilling or surprising.

Under the Surface

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Author: Jan Markos

Publisher: Quality Chess

ISBN: 9781784830489

Category: Games & Activities

Page: 288

View: 2298

The most significant difference between a grandmaster and a club player is not simply that the grandmaster calculates more accurately, but rather that he sees more deeply. This book invites you beneath the surface, where you can learn to navigate the depths of chess. Jan Markos shows how a strong player perceives chess, which features of a position he focuses on, and how he thinks at the board. The author's philosophy is that understanding chess brings pure happiness, and he would like to share this happiness with you. "In his new book, GM Jan Markos focuses on important, yet often neglected, aspects of chess. He deals with this interesting and difficult topic excellently, making fine use of his chess and teaching abilities. The book is highly readable and belongs among the best chess books I have read in recent years. Although the book is intended to be read by amateurs, even grandmasters will find it interesting and useful. If you want to learn more about chess and don't mind thinking independently, this is the book for you." GM David Navara

Beginning Arimaa

Chess Reborn Beyond Computer Comprehension

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Author: Fritz Juhnke

Publisher: N.A

ISBN: 9780982427408

Category: Games

Page: 212

View: 8399

How Life Imitates Chess

Making the Right Moves, from the Board to the Boardroom

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Author: Garry Kasparov

Publisher: Bloomsbury Publishing USA

ISBN: 9781596918276

Category: Business & Economics

Page: 240

View: 8356

Garry Kasparov was the highest-rated chess player in the world for over twenty years and is widely considered the greatest player that ever lived. In How Life Imitates Chess Kasparov distills the lessons he learned over a lifetime as a Grandmaster to offer a primer on successful decision-making: how to evaluate opportunities, anticipate the future, devise winning strategies. He relates in a lively, original way all the fundamentals, from the nuts and bolts of strategy, evaluation, and preparation to the subtler, more human arts of developing a personal style and using memory, intuition, imagination and even fantasy. Kasparov takes us through the great matches of his career, including legendary duels against both man (Grandmaster Anatoly Karpov) and machine (IBM chess supercomputer Deep Blue), enhancing the lessons of his many experiences with examples from politics, literature, sports and military history. With candor, wisdom, and humor, Kasparov recounts his victories and his blunders, both from his years as a world-class competitor as well as his new life as a political leader in Russia. An inspiring book that combines unique strategic insight with personal memoir, How Life Imitates Chess is a glimpse inside the mind of one of today's greatest and most innovative thinkers.

We All Looked Up

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Author: Tommy Wallach

Publisher: Simon and Schuster

ISBN: 1481418777

Category: Juvenile Fiction

Page: 384

View: 2993

The lives of four high school seniors intersect weeks before a meteor is set to pass through Earth's orbit, with a 66.6% chance of striking and destroying all life on the planet. Simultaneous eBook.

Improve Your Chess Pattern Recognition

Key Moves and Motifs in the Middlegame

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Author: International Master Arthur van de Oudeweetering

Publisher: New In Chess

ISBN: 9056915428

Category: Games

Page: 301

View: 4142

Pattern recognition is one of the most important mechanisms of chess improvement. This is well known. But what does pattern recognition actually mean? And how can you improve at it? If you realize a position has similarities with something you have seen before, you are recognizing a pattern. This helps you to get to the essence of a position quickly and find the most promising continuation. To get better at recognizing chess patterns, knowing which positions are worth remembering will save lots of time and energy. In this book IM Arthur van de Oudeweetering supplies building blocks for your chess knowledge. In short chapters he presents lots of well-defined subjects, easy to remember because of their specific elements. After working with this book you will experience something wonderful: your mind and memory will be triggered much easier and more frequently. An increasing number of positions, pawn structures and piece placements will automatically activate your chess knowledge. As a result, you will simply find the right move more often and more quickly!

Starting Out

The Modern

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Author: Nigel Davies

Publisher: N.A

ISBN: 9781857445664

Category: Games

Page: 189

View: 1531

The Modern Defence is a dynamic, ambitious and universal opening, one that can be used against virtually every system White can play. This book studies the modern by going back to basics, introducing the moves and ideas, and explaining the reasoning behind them.