More iPhone Cool Projects

Cool Developers Reveal the Details of their Cooler Apps

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Author: Ben Smith,Danton Chin,Leon Palm,Dave Smith,Charles Smith,Claus Hoefele,Saul Mora,Arne de Vries,Joost van de Wijgerd,Scott Penberthy,Ben Kazez

Publisher: Apress

ISBN: 1430229225

Category: Computers

Page: 360

View: 5678

Everyone is developing iPhone applications, and it’s clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it’s crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps. Not only does every successful application have a story, but behind every great app is excellent code. In this book, you’ll see the code and learn how to use it to make your own cool applications. You’ll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about. What you’ll learn Game development with Unity and iPhone OpenGL Unit testing and iPhone-specific testing tools How to approach and solve complex app development roadblocks The best code fully explained and presented with screenshots Who this book is for iPhone application developers of all experience levels and development platforms. Table of Contents Using Concurrency to Improve the Responsiveness of iPhone and iPad Applications Your Own Content Pipeline: Importing 3D Art Assets into Your iPhone Game How FlightTrack Uses External Data Providers to Power This Best-Selling Travel App Write Better Code and Save Time with Unit Testing Fun with Computer Vision: Face Recognition with OpenCV on the iPhone How to Use OpenGL Fonts without Losing Your Mind Game Development with Unity Cocos2d for iPhone and iPad; It Is Easier than You Think Creating an Audio-Centric App for the iPhone with AVAudioPlayer Implementing Push Notifications at eBuddy

iPhone Cool Projects

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Author: Wolfgang Ante,Gary Bennett,Benjamin Jackson,Neil Mix,Steven Peterson,Matthew Rosenfeld,Michael Ash

Publisher: Apress

ISBN: 143022357X

Category: Computers

Page: 240

View: 4675

The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters. Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler. The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way. Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this. Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application. Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications. What you’ll learn Add multitouch controls to your applications. Detect motion for spatial application interaction. Build applications that use both Wi-Fi and cellular connections. Understand and use GPS information for geo-location. Use the built-in microphone and play sounds and alerts. Optimize your use of limited screen real estate. Who this book is for All iPhone application developers with any level of experience or coming from any development platform. Table of Contents Designing a Simple, Frenzic-Style Puzzle Game Mike Ash’s Deep Dive Into Peer-to-Peer Networking Doing Several Things at Once: Performance Enhancements with Threading All Fingers and Thumbs: Multitouch Interface Design and Implementation Physics, Sprites, and Animation with the cocos2d-iPhone Framework Serious Streaming Audio the Pandora Radio Way Going the Routesy Way with Core Location, XML, and SQLite

iPhone Advanced Projects

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Author: David Mark,Dylan Bruzenak,Joachim Bondo,Owen Goss,Peter Honeder,Ray Kiddy,Steve Finkelstein,Tom Harrington,Jonathan Saggau,Noel Llopis,Ben Smith,Joe Pezzillo,Florian Pflug,Roderick Smith

Publisher: Apress

ISBN: 1430224045

Category: Computers

Page: 392

View: 3785

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated. Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about. Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben “Panda” Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.

More iPhone 3 Development

Tackling iPhone SDK 3

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Author: David Mark,Jeff LaMarche

Publisher: Apress

ISBN: 1430225068

Category: Computers

Page: 552

View: 1119

Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you. More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development. Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

iPhone User Interface Design Projects

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Author: Joachim Bondo,David Barnard,Dan Burcaw,Tim Novikoff,Craig Kemper,Chris Parrish,Keith Peters,Jurgen Siebert,Eddie Wilson,Brian Wilson,Ingo Peters,Michael Kemper

Publisher: Apress

ISBN: 143022360X

Category: Computers

Page: 350

View: 8117

With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.

Kindle Fire Geekery: 50 Insanely Cool Projects for Your Amazon Tablet

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Author: Guy Hart-Davis

Publisher: McGraw Hill Professional

ISBN: 0071802746

Category: Technology & Engineering

Page: 272

View: 5618

Take your Kindle Fire to its limits—and way beyond them You already know how to download and read e-books on your Kindle Fire. Now, discover how to turn it into a personal music and video player, Web and e-mail device, Android-based app and gaming center, text messager, and remote work tool. Kindle Fire Geekery: 50 Insanely Cool Projects for Your Amazon Tablet teaches these power-user tricks and many more. You’ll see how to load non-Amazon media files, find free stuff, and stream your library from the cloud. Get your geek on! Learn how to: Use your Kindle Fire as a portable music player Rip CDs and transfer audio from LP or cassette Watch movies and TV shows stored on your computer Stream your collection through Amazon’s Cloud Drive Load e-books from any format to your Kindle Fire Lock your Kindle Fire and tweak its operating system Install apps from sources other than Amazon’s Appstore Connect to WiFi networks, browse the Web, and use e-mail Keep your Kindle Fire and its Silk browser running smoothly Send text messages, share files, and edit Office documents

Objective-C for Absolute Beginners

iPhone, iPad and Mac Programming Made Easy

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Author: Gary Bennett,Brad Lees,Mitchell Fisher

Publisher: Apress

ISBN: 1430228334

Category: Computers

Page: 292

View: 7155

It seems as if everyone is writing applications for Apple’s iPhone and iPad, but how do they all do it? It’s best to learn Objective-C, the native language of both the iOS and Mac OS X, but where to begin? Right here, even if you’ve never programmed before! Objective-C for Absolute Beginners will teach you how to write software for your Mac, iPhone, or iPad using Objective-C, an elegant and powerful language with a rich set of developer tools. Using a hands-on approach, you’ll learn to think in programming terms, how to use Objective-C to build program logic, and how to write your own applications and apps. With over 50 collective years in software development and based on an approach pioneered at Carnegie Mellon University, the authors have developed a remarkably effective approach to learning Objective-C. Since the introduction of Apple’s iPhone, the authors have taught hundreds of absolute beginners how to develop Mac, iPhone,and iPad apps, including many that became popular apps in the iTunes App Store.

Wie ich die Dinge geregelt kriege

Selbstmanagement für den Alltag

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Author: David Allen

Publisher: Piper ebooks

ISBN: 3492972314

Category: Self-Help

Page: 432

View: 6126

Eigentlich sollte man längst bei einem Termin sein, doch dann klingelt das Handy und das E-Mail-Postfach quillt auch schon wieder über. Für Sport und Erholung bleibt immer weniger Zeit und am Ende resigniert man ausgebrannt, unproduktiv und völlig gestresst. Doch das muss nicht sein. Denn je entspannter wir sind, desto kreativer und produktiver werden wir. Mit David Allens einfacher und anwendungsorientierter Methode wird beides wieder möglich: effizient zu arbeiten und die Freude am Leben zurückzugewinnen.

Get More Fans: The DIY Guide to the New Music Business

(2018 edition)

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Author: Jesse Cannon,Todd Thomas

Publisher: Jesse Cannon

ISBN: 098856131X

Category: Juvenile Nonfiction

Page: 720

View: 940

How Do I Promote My Music On A Small Budget? How Do I Get My YouTube Videos to Spread? How Do I Turn Casual Fans Into One’s Who Buy From Me? How Do I Get Written About On Blogs? How Do I Increase Turnout At Shows? How Do I Make Fans Using Facebook, Twitter, Tumblr And SoundCloud? With every day that passes, the power the major labels once had dies a little more. The chance to get the same exposure as your favorite musicians gets easier and easier. The hurdles that would only allow you to get popular, if the right people said your music was good enough, are gone. You can now get exposed to thousands of potential fans without investing 1% of what musicians used to by building a fanbase based on listeners love for your music. No more writing letters hoping that A&R writes you back. This book explains how you do it. While many books will tell you obvious information, legal mumbo-jumbo and marketing catchphrases that don’t help you get more fans. Our experience working with real bands - from upstarts like Man Overboard and Transit to legends like The Cure, The Misfits and Animal Collective, has led us to understand the insider tricks and ideas that go into some of the most important groups of our time. We produce records, do licensing deals, negotiate record contracts and get the musicians we work with written about on websites like Pitchfork and Vice. We have worked with bands who started off as nothing and became something. Unlike any other book written on the subject we have compiled the knowledge no one else has been willing to print in fear of obsoleting their own career. We give you thousands of ideas on how to get people to hear your music and turn them into fans who pay to support your music. Whether you are a label owner, musician, manager, booking agent or publicist there is information in this book that will help you do what you do better. Enjoy! For more information see GetMoreFansBook.com

Enterprise iPhone and iPad Administrator's Guide

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Author: Charles Edge

Publisher: Apress

ISBN: 143023010X

Category: Computers

Page: 392

View: 6140

Are you an IT professional involved in deploying the iPhone and or iPad in your company or organization? Do you have fellow employees who are eager to use their iPhones and iPads for work? Then this is the book for you. Enterprise iPhone and iPad Administrator's Guide provides step-by-step instructions on how to deploy and integrate the iPhone within a range of professional environments—from large businesses and educational institutions to medium-sized offices. This book ensures that the process is achieved in a streamlined, efficient, and cost-effective manner. The guide begins with an introduction to basic deployment concerns, then moves into actual methods and tools that you can use to streamline the deployment process. Next, an in-depth discussion of configuration and provisional profiles helps you deliver solid device setup, security, and adherence to organization policies. Finally, you'll learn how to use existing help desk teams to provide effective user support. Also included is coverage of the latest iPhone- and iPad-specific enterprise technologies (such as push notification and calendaring tools) as well as internal iPhone and iPad applications and web-based solutions for businesses.

iPhone and iPad Apps for Absolute Beginners

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Author: Rory Lewis

Publisher: Apress

ISBN: 143022701X

Category: Computers

Page: 336

View: 1845

The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app—presumably that’s why you’re reading this now. And with the release of the iPad, this demand will just continue to grow. So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the software development kit (SDK)? The answer is that you don’t need to know any of those things. Anybody can start building simple applications for the iPhone and iPad, and this book will show you how. This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started. Teaches iPhone and iPad application development in language anyone can understand Provides simple, step-by-step examples that make learning easy Offers videos that enable you to follow along with the author—it’s like your own private classroom

Building iPhone OS Accessories

Use the iPhone Accessories API to Control and Monitor Devices

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Author: Ken Maskrey

Publisher: Apress

ISBN: 1430229322

Category: Computers

Page: 328

View: 9319

This book provides a serious, in-depth look at Apple's External Accessory framework and the iPhone Accessories API. You'll learn how to create new, integrated solutions that combine iPhone apps with dedicated hardware. The iPhone OS Accessories API expands the opportunities for innovative iPhone developers, allowing you to control and monitor external devices, whether you've built them yourself or obtained them from a third party.

Swift 4 for Absolute Beginners

Develop Apps for iOS

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Author: Stefan Kaczmarek,Brad Lees,Gary Bennett

Publisher: Apress

ISBN: 1484230639

Category: Computers

Page: 317

View: 8567

Stay motivated and overcome obstacles while learning to use Swift Playgrounds to be a great iOS developer. This book is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school, and it is now updated for Swift 4. Many people have a difficult time believing they can learn to write iOS apps. Swift 4 for Absolute Beginners will show you how to do so. You'll learn Object Oriented Programming and be introduced to HealthKit before moving on to write your own iPhone and Watch apps from scratch. Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 14 years of writing apps, teaching online iOS courses, the experience from their first three iOS books, along with their online instruction and free online forum at XcelMe.com to create an excellent training book. And the material in this book is supplemented by with the free, live online training sessions. What You’ll Learn Work with Swift classes, properties, and functions Examine proper user interface and user experience design Understand Swift data types: integers, floats, strings, and Booleans Use Swift data collections: arrays and dictionaries Review Boolean logic, comparing data, and flow control Who This Book Is For Anyone who wants to learn to develop apps for the Mac, iPhone, and iPad, and Watch using the Swift programming language. No previous programming experience is necessary.

Creating Book Reports with Cool New Digital Tools

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Author: Gina Hagler

Publisher: The Rosen Publishing Group, Inc

ISBN: 1477718397

Category: Juvenile Nonfiction

Page: 48

View: 5145

Readers learn how to create and present book reports with software applications.

iPhone All-in-One For Dummies

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Author: Joe Hutsko,Barbara Boyd

Publisher: John Wiley & Sons

ISBN: 111893346X

Category: Computers

Page: 576

View: 6150

The easy way to have fun with your iPhone - fully updated for iPhone 6 and iPhone 6 Plus! Are you all about your iPhone? You've come to the right place! iPhone All-in-One For Dummies covers all the basics and beyond to give you hands-on, all-encompassing coverage of your new smartphone. Written in plain English and packed with tons of full-color photographs that help bring the information to life, this friendly guide shows you how to activate the iPhone, control the multi-touch and voice-recognition interfaces, tour the iPhone's built-in apps and settings, set up security features, start sending texts, and configure e-mail. Next, it moves on to tackling the iPhone's more advanced features, like capturing and sharing photos, tapping into maps, acquiring and listening to music, creating and sharing notes and memos, making video calls with FaceTime, and much more. Fully updated to reflect Apple's newest iPhone hardware and iOS software, along with the new iLife and iWork apps, this new edition of iPhone All-in-One For Dummies takes the guesswork out of making the most of your iPhone. If you're using your Apple smartphone at home, at work, or on the go, everything you need to have fun and work smarter with your iPhone is right inside. Covers iPhone 6, iPhone 6 Plus, iPhone 5s, iPhone 5c, and older iPhone models Offers five full-color books of content that add up to nearly 600 pages of material—big bang for your buck Provides steps for setting up your iPhone and synching with iCloud Includes complementary online video course material Walks through troubleshooting and fixing common iPhone problems Whether this is your first iPhone or an upgrade to the latest version, iPhone All-in-One For Dummies helps you unlock all of its incredible capabilities.

My iPhone (Covers iOS 8 on iPhone 6/6 Plus, 5S/5C/5, and 4S)

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Author: Brad Miser

Publisher: Que Publishing

ISBN: 013389164X

Category: Computers

Page: 704

View: 4757

Step-by-step instructions with callouts to iPhone images that show you exactly what to do. Help when you run into iPhone problems or limitations. Tips and Notes to help you get the most from your iPhone. Full-color, step-by-step tasks walk you through getting and keeping your iPhone working just the way you want. The tasks include how to: Connect to the Internet, Bluetooth devices, Wi-Fi networks, and other iPhones, iPod touches, and iPads; take advantage of AirDrop to instantly share with other iOS and Mac users around you Use Siri to get information, write texts and emails, set reminders/appointments, and more just by speaking to your iPhone Customize your iPhone with folders, wallpaper, ringtones, and much more Configure and sync your information, and efficiently manage contacts, reminders, and calendars Communicate via FaceTime videoconferences, conference calls, text, email, and more Make the most of Safari to browse the Web and Mail to manage all of your email from one Inbox Listen to music, subscribe to podcasts, and use the Health app to help keep yourself in top form Capture and edit photos and video; use the great camera features such as burst, timed and time-lapse photos, and slow-motion video Use your photos in slideshows, for wallpaper, and for your contacts or share them via email, AirDrop, and texts; use iCloud to automatically save and share your photos Find, download, install, and use awesome iPhone apps Take advantage of iCloud to keep your content and information in sync on all your devices BONUS MATERIAL: Register this book at quepublishing.com/register to access an online chapter, additional tasks, and other helpful information

The iPhone Pocket Guide

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Author: Christopher Breen

Publisher: Peachpit Press

ISBN: 0321679326

Category: Computers

Page: 312

View: 3596

Here is your essential companion to Apple’s iPhone! The iPhone Pocket Guide, Fourth Edition covers all iPhone models including the new iPhone 3G S. The iPhone Pocket Guide, Fourth Edition was written based on the iPhone 3.0 software and the iPhone 3G S, and the content accurately reflects the design of your iPhone 3G S and how you will use it. Author Christopher Breen has been covering the iPod and iPhone from the first day of their releases. This affordably priced Pocket Guide incorporates snappy writing and eye-catching graphics as Breen steers you through how to: Set up and quickly start using your phone/iPod/Internet device. Download applications from the App Store. Make and receive calls and send text messages with your phone. Keep everything in sync between your Windows PC or Mac and your iPhone. E-mail family and friends using your carrier’s wireless network or a Wi-Fi hotspot. Listen to songs and podcasts, and watch movies and TV shows (and YouTube!). Browse the Web using the built-in Safari browser. Figure out where you are with the iPhone’s location services. Fix common problems, and learn what to do if you can’t fix them yourself.

The Business of iPhone App Development

Making and Marketing Apps that Succeed

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Author: Dave Wooldridge,Michael Schneider

Publisher: Apress

ISBN: 1430227346

Category: Business & Economics

Page: 408

View: 7986

The phenomenal success of the iPhone and the iPod touch has ushered in a “gold rush” for developers, but with well over 100,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iPhone app requires a lot of organization and some strategic planning. This book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. The Business of iPhone App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iPhone app creators—perfect for independent developers on shoestring budgets. Although there are a few iPhone app marketing books on the horizon, they appear to tackle the subject from purely a marketer’s perspective. What makes this book unique is that it was written by developers for developers, showing you not only what to do, but also how to do it, complete with time-saving resources and ready-to-use code examples. No prior business knowledge is required. This is the book you wish you had read before you launched your first app!

Objective-C for Absolute Beginners

iPhone, iPad and Mac Programming Made Easy

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Author: Stefan Kaczmarek,Brad Lees,Gary Bennett,Mitch Fisher

Publisher: Apress

ISBN: 1484234294

Category: Computers

Page: 368

View: 9874

Learn Objective-C and its latest release, and learn how to mix Swift with it. You have a great idea for an app, but how do you bring it to fruition? With Objective-C, the universal language of iPhone, iPad, and Mac apps. Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps. Gary Bennett, an experienced app developer and trainer, will guide you on your journey to becoming a successful app developer. Along the way you'll discover the flexibility of Apple’s developer tools If you're looking to take the first step towards App Store success, Objective-C for Absolute Beginners, Fourth Edition is the place to start. What You'll Learn Understand the fundamentals of computer programming: variables, design data structures, and working with file systems Examine the logic of object-oriented programming: how to use classes, objects, and methods Install Xcode and write programs in Objective-C Who This Book Is For Anyone who wants to learn to develop apps for the iPhone, iPad, Mac, or Watch using the Objective-C programming language. No previous programming experience is necessary.

The Geek Dad's Guide to Weekend Fun

Cool Hacks, Cutting-Edge Games, and More Awesome Projects for the Whole Family

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Author: Ken Denmead

Publisher: Penguin

ISBN: 1101528605

Category: Family & Relationships

Page: 240

View: 9358

The wildly popular DIY dad follows up his instant New York Times bestseller with a fresh batch of geeky weekend science projects for the whole family to enjoy. Ken Denmead struck a chord with parents and kids across America with his GeekDad blog on Wired.com, which receives more than one million page views per month. His debut book, Geek Dad, was on bestseller lists and in its seventh printing just two months after hitting store shelves. With The Geek Dad's Guide to Weekend Fun, he keeps the nerdtastic novelties coming, with projects that teach readers how to: •Build homemade robots from scratch •Write and direct simple stop-motion movies •Hack into mechanical toys to add cool electronic twists, and more United by the premise that to really understand science and how something works you must design and build it yourself or remake it better, Geek Parents everywhere will celebrate this latest installment of weekend workshop wonders. Watch a Video