Modern Compiler Design


Author: Dick Grune Henri E.bal Ceriel J.h.jacobs Koen

Publisher: John Wiley & Sons

ISBN: 9788126504183


Page: N.A

View: 7449

Market_Desc: · Computer Science students taking courses on Compiler Design/Construction, at 3rd year (Jr/Sr) level· Programmers and software engineers wishing to learn state-of-the-art methods of compiler design for all types of modern programming languages Special Features: · Covers compilation techniques for a wide variety of languages· Covers all the major programming types: imperative, object-oriented, functional, logic, and distributed· Focuses on essential concepts and techniques rather than special cases or extraneous theory· Emphasizes implementation and optimization techniques, including tools for automating compiler design· Features an experienced author team with a wealth of hands-on knowledge of compiler construction About The Book: This book covers compilation techniques for object-oriented, functional, logic and distributed languages.It focusses on essential techniques common to all language paradigms, and gives students the skills required for modern compiler construction.

Modern Compiler Design


Author: Dick Grune,Kees van Reeuwijk,Henri E. Bal,Ceriel J.H. Jacobs,Koen Langendoen

Publisher: Springer Science & Business Media

ISBN: 1461446996

Category: Computers

Page: 822

View: 1083

"Modern Compiler Design" makes the topic of compiler design more accessible by focusing on principles and techniques of wide application. By carefully distinguishing between the essential (material that has a high chance of being useful) and the incidental (material that will be of benefit only in exceptional cases) much useful information was packed in this comprehensive volume. The student who has finished this book can expect to understand the workings of and add to a language processor for each of the modern paradigms, and be able to read the literature on how to proceed. The first provides a firm basis, the second potential for growth.

Modern Compiler Design


Author: Galles

Publisher: Pearson Education India

ISBN: 9788131709412


Page: 374

View: 645

A Practical Overview Of All Important Theoretical Topics Mixed With Many Examples. This Book Includes An Integrated Java Project That Leads To A Rich Understanding Of The Issues Involved In Compiler Design.

Starting Out With Modern Compiler Design (W/Cd)


Author: David Gaddis

Publisher: Dreamtech Press

ISBN: 9788177225679


Page: 374

View: 9860

The book is a one-stop-shop for basic compiler design anyone with a solid understanding of Java should be able to use this book to create a compiler. It is designed around the implementation of a compiler for the language simple java, which is imperative language with java-style syntax that can be extended to a nearly completely version of Java. The project helps one to acquire a much deeper understanding of the issues involved in compiler design. The textbook helps in motivating those who are new to compiler design and also those who shall not write compilers themselves in future. The book holds a very practical text- all theoretical topics are introduced with intuitive justification and illustrated with copious examples.


Prinzipien, Techniken und Werkzeuge


Author: Alfred V. Aho

Publisher: Pearson Deutschland GmbH

ISBN: 9783827370976

Category: Compiler

Page: 1253

View: 1306

Modern Compiler Implementation in ML


Author: Andrew W. Appel

Publisher: Cambridge University Press

ISBN: 1107268540

Category: Computers

Page: N.A

View: 5704

This new, expanded textbook describes all phases of a modern compiler: lexical analysis, parsing, abstract syntax, semantic actions, intermediate representations, instruction selection via tree matching, dataflow analysis, graph-coloring register allocation, and runtime systems. It includes good coverage of current techniques in code generation and register allocation, as well as functional and object-oriented languages, that are missing from most books. In addition, more advanced chapters are now included so that it can be used as the basis for two-semester or graduate course. The most accepted and successful techniques are described in a concise way, rather than as an exhaustive catalog of every possible variant. Detailed descriptions of the interfaces between modules of a compiler are illustrated with actual C header files. The first part of the book, Fundamentals of Compilation, is suitable for a one-semester first course in compiler design. The second part, Advanced Topics, which includes the advanced chapters, covers the compilation of object-oriented and functional languages, garbage collection, loop optimizations, SSA form, loop scheduling, and optimization for cache-memory hierarchies.

Modern Compiler Implementation in C


Author: Andrew W. Appel,Maia Ginsburg

Publisher: Cambridge University Press

ISBN: 9780521607650

Category: Computers

Page: 556

View: 7394

Describes all phases of a modern compiler, including techniques in code generation and register allocation for imperative, functional and object-oriented languages.

Algorithms for Compiler Design


Author: O. G. Kakde

Publisher: Charles River Media

ISBN: 9781584501008

Category: Computers

Page: 334

View: 7655

A compiler translates a high-level language program into a functionally equivalent low-level language program that can be understood and executed by the computer. Crucial to any computer system, effective compiler design is also one of the most complex areas of system development. Before any code for a modern compiler is even written, many students and even experienced programmers have difficulty with the high-level algorithms that will be necessary for the compiler to function. Written with this in mind, Algorithms for Compiler Design teaches the fundamental algorithms that underlie modern compilers. The book focuses on the "front-end" of compiler design: lexical analysis, parsing, and syntax. Blending theory with practical examples throughout, the book presents these difficult topics clearly and thoroughly. The final chapters on code generation and optimization complete a solid foundation for learning the broader requirements of an entire compiler design.

Advanced Compiler Design Implementation


Author: Steven Muchnick,Muchnick and Associates

Publisher: Morgan Kaufmann

ISBN: 9781558603202

Category: Computers

Page: 856

View: 9966

Computer professionals who need to understand advanced techniques for designing efficient compilers will need this book. It provides complete coverage of advanced issues in the design of compilers, with a major emphasis on creating highly optimizing scalar compilers. It includes interviews and printed documentation from designers and implementors of real-world compilation systems.

The Compiler Design Handbook

Optimizations and Machine Code Generation


Author: Y.N. Srikant,Priti Shankar

Publisher: CRC Press

ISBN: 9781420040579

Category: Computers

Page: 928

View: 7186

The widespread use of object-oriented languages and Internet security concerns are just the beginning. Add embedded systems, multiple memory banks, highly pipelined units operating in parallel, and a host of other advances and it becomes clear that current and future computer architectures pose immense challenges to compiler designers-challenges that already exceed the capabilities of traditional compilation techniques. The Compiler Design Handbook: Optimizations and Machine Code Generation is designed to help you meet those challenges. Written by top researchers and designers from around the world, it presents detailed, up-to-date discussions on virtually all aspects of compiler optimizations and code generation. It covers a wide range of advanced topics, focusing on contemporary architectures such as VLIW, superscalar, multiprocessor, and digital signal processing. It also includes detailed presentations that highlight the different techniques required for optimizing programs written in parallel and those written in object-oriented languages. Each chapter is self-contained, treats its topic in depth, and includes a section of future research directions. Compiler design has always been a highly specialized subject with a fine blend of intricate theory and difficult implementation. Yet compilers play an increasingly vital role in the quest for improved performance. With its careful attention to the most researched, difficult, and widely discussed topics in compiler design, The Compiler Design Handbook offers a unique opportunity for designers and researchers to update their knowledge, refine their skills, and prepare for future innovations.

Compiler Design

Virtual Machines


Author: Reinhard Wilhelm,Helmut Seidl

Publisher: Springer Science & Business Media

ISBN: 9783642149092

Category: Computers

Page: 187

View: 6161

While compilers for high-level programming languages are large complex software systems, they have particular characteristics that differentiate them from other software systems. Their functionality is almost completely well-defined – ideally there exist complete precise descriptions of the source and target languages, while additional descriptions of the interfaces to the operating system, programming system and programming environment, and to other compilers and libraries are often available. The implementation of application systems directly in machine language is both difficult and error-prone, leading to programs that become obsolete as quickly as the computers for which they were developed. With the development of higher-level machine-independent programming languages came the need to offer compilers that were able to translate programs into machine language. Given this basic challenge, the different subtasks of compilation have been the subject of intensive research since the 1950s. This book is not intended to be a cookbook for compilers, instead the authors' presentation reflects the special characteristics of compiler design, especially the existence of precise specifications of the subtasks. They invest effort to understand these precisely and to provide adequate concepts for their systematic treatment. This is the first book in a multivolume set, and here the authors describe what a compiler does, i.e., what correspondence it establishes between a source and a target program. To achieve this the authors specify a suitable virtual machine (abstract machine) and exactly describe the compilation of programs of each source language into the language of the associated virtual machine for an imperative, functional, logic and object-oriented programming language. This book is intended for students of computer science. Knowledge of at least one imperative programming language is assumed, while for the chapters on the translation of functional and logic programming languages it would be helpful to know a modern functional language and Prolog. The book is supported throughout with examples, exercises and program fragments.



Author: Kathleen Jensen,Niklaus Wirth

Publisher: Springer-Verlag

ISBN: 3642972195

Category: Computers

Page: 243

View: 847

Pascal ist heute eine der meistverbreiteten Programmiersprachen der Welt und längst auf nahezu allen Computersystemen verfügbar, auf Personal Computern ebenso wie auf professionellen Systemen. Die englische Ausgabe dieses Lehr- und Handbuches hat sich seit gut 15 Jahren als Standardwerk für Studenten und Programmierer bewährt, die Pascal lernen und benutzen wollen. Pascal wird an den meisten Universitäten als erste Programmiersprache in der Lehre eingesetzt. Ideal geeignet, die Grundidee des strukturierten Programmierens zu vermitteln, ist Pascal als eine Alternative zu PL/1 oder ALGOL 60 entstanden, und sogar FORTRAN wurde verändert, um einige der Vorteile von Pascal zu nutzen. Auch die Einführung von Modula-2 hat die Beliebtheit von Pascal als imperativer Programmiersprache nicht vermindert. In der dritten Auflage, die hier in deutscher Übersetzung vorliegt, wurden Weiterentwicklungen der Sprachnorm berücksichtigt und der Stil der Programme verbessert. Neben dem eigentlichen Benutzerhandbuch, das als einführendes Lehrbuch konzipiert ist, enthält das Buch die verbindliche Sprachdefinition in der übersichtlichen Form eines Sprachberichts.

Compiler Construction


Author: Niklaus Wirth

Publisher: Addison Wesley Publishing Company

ISBN: 9780201403534

Category: Computers

Page: 176

View: 8679

A refreshing antidote to heavy theoretical tomes, this book is a concise, practical guide to modern compiler design and construction by an acknowledged master. Readers are taken step-by-step through each stage of compiler design, using the simple yet powerful method of recursive descent to create a compiler for Oberon-0, a subset of the author's Oberon language. A disk provided with the book gives full listings of the Oberon-0 compiler and associated tools. The hands-on, pragmatic approach makes the book equally attractive for project-oriented courses in compiler design and for software engineers wishing to develop their skills in system software.

Die Programmiersprache Ruby


Author: David Flanagan,Yukihiro Matsumoto

Publisher: O'Reilly Germany

ISBN: 3897218747

Category: Object-oriented programming (Computer science)

Page: 464

View: 9729

"Die Programmiersprache Ruby" ist das magebliche Handbuch zu Ruby mit einer umfassenden Beschreibung der Sprachversionen 1.8 und 1.9. Es wurde fur erfahrene Programmierer geschrieben, die sich neu in Ruby einarbeiten wollen, und fur Ruby-Programmierer, die ihr Wissen erweitern und Ruby besser beherrschen wollen. Dieses Buch dokumentiert Ruby umfassend, jedoch ohne den Formalismus einer Sprachspezifikation. Ruby vom Feinsten Dieses Handbuch beginnt mit einem Tutorial zum Schnelleinstieg in die Sprache Ruby und erklart sie dann detailliert auf allen Ebenen: Lexikalische und syntaktische Struktur von Ruby-Programmen, Datentypen und Objekte, Ausdrucke und Operatoren, Anweisungen und Kontrollstrukturen, Methoden, Procs, Lambdas und Closures, Klassen und Module, Reflection und Metaprogrammierung und die Ruby-Plattform API der Ruby-Plattform Die Programmiersprache Ruby beinhaltet eine umfassende Einfuhrung in die machtige API der Ruby-Plattform und stellt - mit ausfuhrlich kommentiertem Code - die Moglichkeiten von Ruby in Bezug auf Textbearbeitung, mathematische Berechnungen, Collections, Ein-/Ausgabe, Netzwerkverarbeitung und Concurrency vor. Wenn Sie Ruby wirklich verstehen wollen, ist dies das Buch, das Sie brauchen.

Modern Compiler Implementation in Java


Author: Andrew W. Appel

Publisher: N.A

ISBN: 9780521820608

Category: Computers

Page: 501

View: 8308

This textbook describes all phases of a compiler: lexical analysis, parsing, abstract syntax, semantic actions, intermediate representations, instruction selection via tree matching, dataflow analysis, graph-coloring register allocation, and runtime systems. It includes good coverage of current techniques in code generation and register allocation, as well as the compilation of functional and object-oriented languages, that is missing from most books. The most accepted and successful techniques are described concisely, rather than as an exhaustive catalog of every possible variant, and illustrated with actual Java classes. The first part of the book, Fundamentals of Compilation, is suitable for a one-semester first course in compiler design. The second part, Advanced Topics, which includes the compilation of object-oriented and functional languages, garbage collection, loop optimization, SSA form, instruction scheduling, and optimization for cache-memory hierarchies, can be used for a second-semester or graduate course. This new edition has been extensively rewritten to include more discussion of Java and object-oriented programming concepts, such as visitor patterns. A unique feature is the newly redesigned compiler project in Java, for a subset of Java itself. The project includes both front-end and back-end phases, so that students can build a complete working compiler in one semester.

Introduction to Compiler Construction in a Java World


Author: Bill Campbell,Swami Iyer,Bahar Akbal-Delibas

Publisher: CRC Press

ISBN: 1439860882

Category: Computers

Page: 381

View: 653

Immersing students in Java and the Java Virtual Machine (JVM), Introduction to Compiler Construction in a Java World enables a deep understanding of the Java programming language and its implementation. The text focuses on design, organization, and testing, helping students learn good software engineering skills and become better programmers. The book covers all of the standard compiler topics, including lexical analysis, parsing, abstract syntax trees, semantic analysis, code generation, and register allocation. The authors also demonstrate how JVM code can be translated to a register machine, specifically the MIPS architecture. In addition, they discuss recent strategies, such as just-in-time compiling and hotspot compiling, and present an overview of leading commercial compilers. Each chapter includes a mix of written exercises and programming projects. By working with and extending a real, functional compiler, students develop a hands-on appreciation of how compilers work, how to write compilers, and how the Java language behaves. They also get invaluable practice working with a non-trivial Java program of more than 30,000 lines of code. Fully documented Java code for the compiler is accessible at

Design Patterns für die Spieleprogrammierung


Author: Robert Nystrom

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 395845092X

Category: Computer games

Page: 400

View: 4324

- Die bekannten Design Patterns der Gang of Four im konkreten Einsatz für die Entwicklung von Games - Zahlreiche weitere vom Autor entwickelte Patterns - Sequenzierungs-, Verhaltens-, Entkopplungs- und Optimierungsmuster Für viele Spieleprogrammierer stellt die Finalisierung ihres Spiels die größte Herausforderung dar. Viele Projekte verlaufen im Sande, weil Programmierer der Komplexität des eigenen Codes nicht gewachsen sind. Die im Buch beschriebenen Design Patterns nehmen genau dieses Problem in Angriff. Der Autor blickt auf jahrelange Erfahrung in der Entwicklung von weltweit erfolgreichen Games zurück und stellt erprobte Patterns vor, mit deren Hilfe Sie Ihren Code entwirren und optimieren können. Die Patterns sind in Form unabhängiger Fallbeispiele organisiert, so dass Sie sich nur mit den für Sie relevanten zu befassen brauchen und das Buch auch hervorragend zum Nachschlagen verwenden können. Sie erfahren, wie man eine stabile Game Loop schreibt, wie Spielobjekte mithilfe von Komponenten organisiert werden können und wie man den CPU-Cache nutzt, um die Performance zu verbessern. Außerdem werden Sie sich damit beschäftigen, wie Skript-Engines funktionieren, wie Sie Ihren Code mittels Quadtrees und anderen räumlichen Aufteilungen optimieren und wie sich die klassischen Design Patterns in Spielen einsetzen lassen.

Photography, Modern Architecture, and Design

The Alberto Sartoris Collection : Objects from the Vitra Design Museum


Author: Antoine Baudin

Publisher: EPFL Press

ISBN: 9782940222070

Category: Architectural photography

Page: 224

View: 1730

Italian-Swiss architect Alberto Sartoris was an energetic propangandist of the modern movement, amassing a remarkable photography collection of modern architecture which he published between 1932 and 1957. He willed over 8000 original prints of buildings by 650 architects around the world-to the Archives de la Construction Moderne in Lausanne. This book features 180 original prints of both recognized and forgotten buildings in the modern style. They also document the role of photography in 20th-century architectural history, which provided the "image" of modern architecture to the world at large. From the Vitra Design Museum.