Karel the Robot

A Gentle Introduction to the Art of Programming

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Author: Richard E. Pattis,Richard P Pattis

Publisher: John Wiley & Sons

ISBN: 9780471117339

Category:

Page: 176

View: 7457

This text may be used to teach the fundamental concepts and skills of computer programming. Using a language similar to PASCAL, it introduces the simulator Karel the Robot and teaches readers to develop good programming habits as they design programs that instruct Karel to perform certain tasks.

Karel J Robot

A Gentle Introduction to the Art of Object-Oriented Programming in Java

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Author: Joseph Bergin,Mark Stehlik,Jim Roberts

Publisher: N.A

ISBN: 9780970579515

Category: Java (Computer program language)

Page: 240

View: 4835

"Karel J Robot" is an introduction to computer programming for novices. It uses the Java programming language to introduce the principles of object-oriented programming. It is the latest version in the "Karel The Robot" series, originally developed by Richard Pattis. It is a true successor to the original, emphasizing problem solving in a simple but "Turing Complete" and interesting virtual world. "Karel J Robot" stresses problem solving rather than language syntax. It has been shown to be an effective learning environment for novice programmers. A student able to do the exercises in this book, or one of its companions, is truly on his or her way to a deep understanding of programming. Learn to write sophisticated Java code in a few weeks. It is not a comprehensive treatment of Java, but emphasizes problem solving using objects, writing classes, and developing skill in algorithmic and polymorphic thinking. It goes beyond thinking of computing as just "if" and "while." The advantages pointed out by reviewers of "Karel J Robot" follow: "Karel J Robot" is an excellent introduction to modern computer science, without letting students get overwhelmed by the details of a programming language (even though it is real Java). KJR provides a framework for understanding Object-Oriented Programming from the very beginning. Students are encouraged to develop problem-solving skills by producing projects that solve very complex problems with a relatively small set of tools. Don Slater, Carnegie-Mellon University I have been successfully introducing students in grades 9 through 12 to programming using Karel for the past twenty years and "Karel J Robot" is the most effective version yet. Students love it They find principles of OOP (class design, constructors, methods, inheritance, polymorphism) come naturally to them, even before they learn about control structures. They discover recursive solutions without ever being taught recursion. Best of all, Karel is gender neutral --- both girls and boys are so involved and excited that I have to push them out the door and on to their next class when the period ends. Kathy Larson, Kingston High School, Kingston New York "Karel J Robot: A Gentle Introduction to the Art of Object-Oriented Programming in Java" takes you on a well-sequenced and thoughtful journey through the essential concepts in a first semester computer science course. Experience computer science at the level that it is most inspiring - the conceptual level. The visual environment will help you teach and your students learn because everyone will have immediate visual feedback, enabling them to see what they are doing. You will leave the Karel world with a deep understanding of polymorphism, inheritance, abstraction, modularization, and step-wise refinement, to name just a few topics. If you are an AP Computer Science teacher, you have just found the perfect guide to help ensure you do not lose sight of the forest (i.e., computer science) through the trees (i.e., the details of the language). Dave Wittry, Troy High School "Karel J Robot" provides an uncluttered setting for laying the foundation for all of the key OO concepts. The perfect "starter" for understanding objects, OO design and OO programming. Michael Goldweber, Xavier University

Karel++

A Gentle Introduction to the Art of Object-Oriented Programming

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Author: Joseph Bergin,Mark Stehlik,Jim Roberts,Richard E. Pattis

Publisher: Wiley

ISBN: N.A

Category: Computers

Page: 208

View: 2535

This creative approach to learning C++ programming introduces readers to Karel the Robot and then shows them how to design programs that instruct Karel to perform complex tasks. Karel's world is essentially a practice field on which readers learn valuable lessons about creating and debugging program. The programs instruct the robot to move and manipulate its environment using object orientation.

Beyond Karel J Robot

A Gentle Introduction to the Art of Object-Oriented Programming in Java

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Author: Joseph Bergin,Professor Emeritus of History Joseph Bergin, III

Publisher: N.A

ISBN: 9780985154301

Category: Java (Computer program language)

Page: 197

View: 627

Beyond Karel J Robot trades comprehensive coverage of Java low level detail for an understanding of how a language like Java is used to build real programs. It's organization is not that of a reference work, but an enfolding of interesting and necessary concepts used by real programmers. A number of users have asked for more material in the spirit of Karel J Robot. The original book is intended for only the beginning weeks of a course, which leaves some the dilemma of what to do for the rest of the term. This volume is an attempt to discuss some additional ideas as well as some more Java features. The chapter numbering begins where Karel J Robot leaves off and we will frequently make mention of what was learned there. However, we begin to leave the robot world here and will discuss many ideas from beyond that world. The two volumes together should form the basis of a first course in computing using Java. While I have generally followed the guidelines of the College Board recommendations for the APCS AB advanced placement course, I have not attempted to be encyclopedic. We will see int, double, char, etc., but no attempt was made to provide all the rules and caveats of such things. Many books that call themselves text-books seem to me to be, instead, reference works, with everything gathered together nicely to ease looking up information, rather than books to learn from. Instead, I have attempted to show, for the most part, how the features of Java are used to build real programs. This is a book about writing programs, including some quite interesting and difficult programs. You may struggle with some of this material, but the struggle will take you to a better place. I hope you agree that it is worth the work you will put in to it.

Monty Karel

A Gentle Introduction to the Art of Dynamic Object-Oriented Programming in Python

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Author: Joseph Bergin,Mark Stehlik,Jim Roberts

Publisher: N.A

ISBN: 9780970579522

Category: Python (Computer program language)

Page: 236

View: 1277

"Monty Karel" is an introduction to computer programming for novices. It uses the Python programming language to introduce the principles of dynamic object-oriented programming. It is the latest version in the "Karel The Robot" series, originally developed by Richard Pattis. It is a true successor to the original, emphasizing problem solving in a simple but "Turing Complete" and interesting virtual world. "Monty Karel" stresses problem solving rather than language syntax. It has been shown to be an effective learning environment for novice programmers. A student able to do the exercises in this book, or one of its companions, is truly on his or her way to a deep understanding of programming. Learn to write sophisticated Python code in a few weeks. It is not a comprehensive treatment of Python, but emphasizes problem solving using objects, writing classes, and developing skill in algorithmic and polymorphic thinking. It goes beyond thinking of computing as just "if" and "while." The advantages pointed out by reviewers of the earlier "Karel J Robot" apply to this version as well: "Karel J Robot" is an excellent introduction to modern computer science, without letting students get overwhelmed by the details of a programming language (even though it is real Java). KJR provides a framework for understanding Object-Oriented Programming from the very beginning. Students are encouraged to develop problem-solving skills by producing projects that solve very complex problems with a relatively small set of tools. Don Slater, Carnegie-Mellon University I have been successfully introducing students in grades 9 through 12 to programming using Karel for the past twenty years and "Karel J Robot" is the most effective version yet. Students love it They find principles of OOP (class design, constructors, methods, inheritance, polymorphism) come naturally to them, even before they learn about control structures. They discover recursive solutions without ever being taught recursion. Best of all, Karel is gender neutral --- both girls and boys are so involved and excited that I have to push them out the door and on to their next class when the period ends. Kathy Larson, Kingston High School, Kingston New York "Karel J Robot: A Gentle Introduction to the Art of Object-Oriented Programming in Java" takes you on a well-sequenced and thoughtful journey through the essential concepts in a first semester computer science course. Experience computer science at the level that it is most inspiring - the conceptual level. The visual environment will help you teach and your students learn because everyone will have immediate visual feedback, enabling them to see what they are doing. You will leave the Karel world with a deep understanding of polymorphism, inheritance, abstraction, modularization, and step-wise refinement, to name just a few topics. If you are an AP Computer Science teacher, you have just found the perfect guide to help ensure you do not lose sight of the forest (i.e., computer science) through the trees (i.e., the details of the language). Dave Wittry, Troy High School "Karel J Robot" provides an uncluttered setting for laying the foundation for all of the key OO concepts. The perfect "starter" for understanding objects, OO design and OO programming. Michael Goldweber, Xavier University

Karel R Tuesday

A Gentle Introduction to the Art of Dynamic Object-Oriented Programming in Ruby

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Author: Joseph Bergin,Mark Stehlik,Jim Roberts

Publisher: N.A

ISBN: 9780985154394

Category:

Page: 260

View: 6829

"Karel R Tuesday" is an introduction to computer programming for novices. It uses the Ruby programming language to introduce the principles of dynamic object-oriented programming. It is the latest version in the "Karel The Robot" series, originally developed by Richard Pattis. It is a true successor to the original, emphasizing problem solving in a simple but "Turing Complete" and interesting virtual world. "Karel R Tuesday" stresses problem solving rather than language syntax. It has been shown to be an effective learning environment for novice programmers. A student able to do the exercises in this book, or one of its companions, is truly on his or her way to a deep understanding of programming. Learn to write sophisticated Ruby code in a few weeks. It is not a comprehensive treatment of Ruby, but emphasizes problem solving using objects, writing classes, and developing skill in algorithmic and polymorphic thinking. It goes beyond thinking of computing as just "if" and "while." The advantages pointed out by reviewers of the earlier "Karel J Robot" apply to this version as well: "Karel J Robot" is an excellent introduction to modern computer science, without letting students get overwhelmed by the details of a programming language (even though it is real Java). KJR provides a framework for understanding Object-Oriented Programming from the very beginning. Students are encouraged to develop problem-solving skills by producing projects that solve very complex problems with a relatively small set of tools. Don Slater, Carnegie-Mellon University I have been successfully introducing students in grades 9 through 12 to programming using Karel for the past twenty years and "Karel J Robot" is the most effective version yet. Students love it They find principles of OOP (class design, constructors, methods, inheritance, polymorphism) come naturally to them, even before they learn about control structures. They discover recursive solutions without ever being taught recursion. Best of all, Karel is gender neutral --- both girls and boys are so involved and excited that I have to push them out the door and on to their next class when the period ends. Kathy Larson, Kingston High School, Kingston New York "Karel J Robot: A Gentle Introduction to the Art of Object-Oriented Programming in Java" takes you on a well-sequenced and thoughtful journey through the essential concepts in a first semester computer science course. Experience computer science at the level that it is most inspiring - the conceptual level. The visual environment will help you teach and your students learn because everyone will have immediate visual feedback, enabling them to see what they are doing. You will leave the Karel world with a deep understanding of polymorphism, inheritance, abstraction, modularization, and step-wise refinement, to name just a few topics. If you are an AP Computer Science teacher, you have just found the perfect guide to help ensure you do not lose sight of the forest (i.e., computer science) through the trees (i.e., the details of the language). Dave Wittry, Troy High School "Karel J Robot" provides an uncluttered setting for laying the foundation for all of the key OO concepts. The perfect "starter" for understanding objects, OO design and OO programming. Michael Goldweber, Xavier University

Art and Science of Java

An Introduction to Computer Science

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Author: Eric Roberts

Publisher: N.A

ISBN: 9781292026039

Category: Java (Computer program language)

Page: 560

View: 6009

In The Art and Science of Java, Stanford professor and well-known leader in Computer Science Education Eric Roberts emphasizes the reader-friendly exposition that led to the success of The Art and Science of C. By following the recommendations of the Association of Computing Machinery's Java Task Force, this first edition text adopts a modern objects-first approach that introduces readers to useful hierarchies from the very beginning. Introduction; Programming by Example; Expressions; Statement Forms; Methods; Objects and Classes; Objects and Memory; Strings and Characters; Object-Oriented Graphics; Event-Driven Programs; Arrays and ArrayLists; Searching and Sorting; Collection Classes; Looking Ahead. A modern objects-first approach to the Java programming language that introduces readers to useful class hierarchies from the very beginning.

Programming for Computations - MATLAB/Octave

A Gentle Introduction to Numerical Simulations with MATLAB/Octave

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Author: Svein Linge,Hans Petter Langtangen

Publisher: Springer

ISBN: 3319324527

Category: Computers

Page: 216

View: 977

This book presents computer programming as a key method for solving mathematical problems. There are two versions of the book, one for MATLAB and one for Python. The book was inspired by the Springer book TCSE 6: A Primer on Scientific Programming with Python (by Langtangen), but the style is more accessible and concise, in keeping with the needs of engineering students. The book outlines the shortest possible path from no previous experience with programming to a set of skills that allows the students to write simple programs for solving common mathematical problems with numerical methods in engineering and science courses. The emphasis is on generic algorithms, clean design of programs, use of functions, and automatic tests for verification.

Computing Concepts with Java Essentials

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Author: Cay S. Horstmann

Publisher: Wiley

ISBN: 9780471469001

Category: Computers

Page: 864

View: 6140

* Features the most effective introduction to computing and programming, using the most current version of the Java language (Java 1.4) * Includes expanded coverage of Applets and Graphics * The new edition features a stronger emphasis on design and interesting Java features * Material points out common mistakes, so that the reader will know to avoid them Wiley Higher Education

Object-oriented Programming in Python

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Author: Michael H. Goldwasser,David Letscher

Publisher: Prentice Hall

ISBN: 9780136150312

Category: Computers

Page: 666

View: 2761

This book presents a balanced and flexible approach to the incorporation of object-oriented principles in introductory courses using Python. Familiarizes readers with the terminology of object-oriented programming, the concept of an object's underlying state information, and its menu of available behaviors. Includes an exclusive, easy-to-use custom graphics library that helps readers grasp both basic and more advanced concepts. Lays the groundwork for transition to other languages such as Java and C++. For those interested in learning more about object-oriented programming using Python.

Introduction to Programming with Java

A Problem Solving Approach

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Author: John Dean

Publisher: McGraw-Hill Europe

ISBN: 9781259060489

Category: Java (Computer program language)

Page: 922

View: 3789

This book teaches the reader how to write programs using Java. It does so with a unique approach that combines fundamentals first with objects early. The book transitions smoothly through a carefully selected set of procedural programming fundamentals to object-oriented fundamentals. During this early transition and beyond, the book emphasizes problem solving. For example, Chapter 2 is devoted to algorithm development, Chapter 8 is devoted to program design, and problem-solving sections appear throughout the book. Problem-solving skills are fostered with the help of an interactive, iterative presentation style: Here's the problem. How can we solve it? How can we improve the solution?

Case Studies for Organizational Communication

Understanding Human Processes

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Author: Joann Keyton,Pamela Shockley-Zalabak

Publisher: Oxford University Press, USA

ISBN: 9780195386721

Category: Language Arts & Disciplines

Page: 374

View: 3517

Case studies offer students the opportunity to explore critical incidents and develop effective strategies for resolution. Featuring the exclusive, real-life case studies of top communication scholars, Case Studies for Organizational Communication: Understanding Communication Processes, Third Edition, employs a unique applied approach that allows students to use their knowledge of organizational communication to analyze typical organizational problems. Edited by Joann Keyton and Pamela Shockley-Zalabak, the book includes a variety of open-ended cases that encourage lively classroom discussions. This format also provides instructors with greater flexibility in connecting case assignments to their primary text. Now in its third edition, the book is enhanced by an updated companion website (www.oup.com/us/keytonshockley) featuring instructor resources and case studies from previous editions. Two new sections--"Organizations and Their Stakeholders" and "Organizational Crisis"--and twenty-one new readings address a variety of issues, including organizational technology, teamwork and group processes, decision-making and problem-solving, and diversity. A flexible supplement covering a broad range of contexts and situations, Case Studies for Organizational Communication, Third Edition, is an essential resource for helping students devise successful communication strategies.

Java Methods

Object-Oriented Programming and Data Structures

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Author: Maria Litvin,Gary Litvin

Publisher: N.A

ISBN: 9780982477564

Category:

Page: 696

View: 1942

This book offers a thorough introduction to the concepts and practices of object-oriented programming in Java. It also introduces the most common data structures and related algorithms and their implementations in the Java collections framework. Chapters 1 14 follow the syllabus of the AP Computer Science in Java course. They will prepare you well for the AP CS exam. Chapters 15-18 on file input and output, graphics, graphical user interfaces, and events handling in Java will give you a better sense of real-world Java programming; this material also makes case studies, labs, and exercises more fun. Chapters 19-26 deal with more advanced data structures and algorithms. Chapter 27, Design Patterns, introduces more intricate aspects of object-oriented design and serves as an introduction to design patterns. The last chapter, Computing in Context, discusses creative, responsible, and ethical computer use.

Painless Science Projects

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Author: Faith Hickman Brynie

Publisher: Barron's Educational Series

ISBN: 9780764105951

Category: Juvenile Nonfiction

Page: 276

View: 7190

Provides guidelines for preparing a science project, including choosing a topic, doing research, collecting and testing data, and presenting the final product.

Absolute Beginner's Guide to C

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Author: Greg Perry

Publisher: Pearson Education

ISBN: 0672333112

Category: Computers

Page: 432

View: 1660

For beginning programmers, this updated edition answers all C programming questions. This bestseller talks to readers at their level, explaining every aspect of how to get started and learn the C language quickly. Readers also find out where to learn more about C. This book includes tear-out reference card of C functions and statements, a hierarchy chart, and other valuable information. It uses special icons, notes, clues, warnings, and rewards to make understanding easier. And the clear and friendly style presumes no programming knowledge.

Grob's Basic Electronics

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Author: Michael E. Schultz,Bernard Grob

Publisher: McGraw-Hill Europe

ISBN: 9780071108485

Category: Electronics

Page: 1119

View: 2858

Grob's Basic Electronics, Tenth Edition, is written for the beginning student pursuing a technical degree in Electronics Technology. In covering the fundamentals of electricity and electronics, this text focuses on essential topics for the technician, and the all-important development of testing and troubleshooting skills. This highly practical approach combines clear, carefully-laid-out explanations of key topics with good, worked-out examples and problems to solve. Review problems that follow each section reinforce the material just completed, making this a very student-friendly text. It is a thoroughly accessible introduction to basic DC and AC circuits and electronic devices. This tenth edition of this longtime best-selling text has been refined, updated and made more student friendly. The focus on absolutely essential knowledge for technicians, and focus on real-world applications of these basic concepts makes it ideal for today's technology students.

Doing Comparative Politics

An Introduction to Approaches and Issues

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Author: Timothy C. Lim

Publisher: N.A

ISBN: 9781626374508

Category: Comparative government

Page: 409

View: 8101

This systematic, user friendly, and refreshingly unusual introduction to comparative politics has not only been updated and refined in the third edition, but also fully revised to reflect the impact of major new developments in world politics. Designed to teach students how to think comparatively and theoretically about the world they live in, the book is organized around a set of critical questions¿why are poor countries poor? why is East Asia relatively prosperous? what makes a democracy? how can we explain terrorism and genocide? what leads people to mobilize around a cause?¿each the topic of a full chapter. These issue chapters are based on the solid methodological and theoretical foundation laid out in the first part of the book, and the entire text is enhanced with case studies and graphics. Timothy C. Lim is professor of political science at California State University, Los Angeles.

C For Dummies

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Author: Dan Gookin

Publisher: John Wiley & Sons

ISBN: 9780764573927

Category: Computers

Page: 408

View: 9390

while (dead_horse) beat (): If you’re like most people, the above seems like nonsense. Actually, it’s computer sense—C programming. After digesting C For Dummies, 2nd Edition, you’ll understand it. C programs are fast, concise and versatile. They let you boss your computer around for a change. So turn on your computer, get a free compiler and editor (the book tells you where), pull up a chair, and get going. You won’t have to go far (page 13) to find your first program example. You’ll do short, totally manageable, hands-on exercises to help you make sense of: All 32 keywords in the C language (that’s right—just 32 words) The functions—several dozen of them Terms like printf(), scanf(), gets (), and puts () String variables, numeric variables, and constants Looping and implementation Floating-point values In case those terms are almost as intimidating as the idea of programming, be reassured that C For Dummies was written by Dan Gookin, bestselling author of DOS For Dummies, the book that started the whole library. So instead of using expletives and getting headaches, you’ll be using newly acquired skills and getting occasional chuckles as you discover how to: Design and develop programs Add comments (like post-it-notes to yourself) as you go Link code to create executable programs Debug and deploy your programs Use lint, a common tool to examine and optimize your code A helpful, tear-out cheat sheet is a quick reference for comparison symbols, conversion characters, mathematical doodads, C numeric data types, and more. C For Dummies takes the mystery out of programming and gets you into it quickly and painlessly.

The Open Knowledge Society

A Computer Science and Information Systems Manifesto

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Author: Miltiadis D. Lytras,John M. Carroll,Ernesto Damiani,Robert D. Tennyson,David Avison,Gottfried Vossen,Patricia Ordóñez de Pablos

Publisher: Springer Science & Business Media

ISBN: 3540877835

Category: Computers

Page: 753

View: 2382

It is a great pleasure to share with you the Springer CCIS proceedings of the First World Summit on the Knowledge Society - WSKS 2008 that was organized by the Open Research Society, NGO, http://www.open-knowledge-society.org, and hosted by the American College of Greece, http://www.acg.gr, during September 24–27, 2008, in Athens, Greece. The World Summit on the Knowledge Society Series is an international attempt to promote a dialogue on the main aspects of a knowledge society toward a better world for all based on knowledge and learning. The WSKS Series brings together academics, people from industry, policy makers, politicians, government officers and active citizens to look at the impact of infor- tion technology, and the knowledge-based era it is creating, on key facets of today’s world: the state, business, society and culture. Six general pillars provide the constitutional elements of the WSKS series: • Social and Humanistic Computing for the Knowledge Society––Emerging Te- nologies and Systems for the Society and Humanity • Knowledge, Learning, Education, Learning Technologies and E-learning for the Knowledge Society • Information Technologies––Knowledge Management Systems––E-business and Enterprise Information Systems for the Knowledge Society • Culture and Cultural Heritage––Technology for Culture Management––Management of Tourism and Entertainment––Tourism Networks in the Knowledge Society • Government and Democracy for the Knowledge Society • Research and Sustainable Development in the Knowledge Society The summit provides a distinct, unique forum for cross-disciplinary fertilization of research, favoring the dissemination of research that is relevant to international re-

Advances in Human Factors in Training, Education, and Learning Sciences

Proceedings of the AHFE 2018 International Conference on Human Factors in Training, Education, and Learning Sciences, July 21-25, 2018, Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA

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Author: Salman Nazir,Anna-Maria Teperi,Aleksandra Polak-Sopińska

Publisher: Springer

ISBN: 3319938827

Category: Education

Page: 483

View: 3592

This book focuses on the importance of human factors in optimizing the learning and training process. It reports on the latest research and best practices and discusses key principles of behavioral and cognitive science, which are extremely relevant to the design of instructional content and new technologies to support mobile and multimedia learning, virtual training and web-based learning, among others, as well as performance measurements, social and adaptive learning and many other types of educational technologies, with a special emphasis on those important in the corporate, higher education, and military training contexts. Based on the AHFE 2018 Conference on Human Factors in Training, Education, and Learning Sciences, held July 21–25, 2018 in Orlando, Florida, USA on July 21–25, 2018, the book offers a timely perspective on the role of human factors in education. It highlights important new ideas and will fosters new discussions on how to optimally design learning experiences.