Karel the Robot

A Gentle Introduction to the Art of Programming

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Author: Richard E. Pattis,Richard P Pattis

Publisher: John Wiley & Sons

ISBN: 9780471117339

Category:

Page: 176

View: 5557

This text may be used to teach the fundamental concepts and skills of computer programming. Using a language similar to PASCAL, it introduces the simulator Karel the Robot and teaches readers to develop good programming habits as they design programs that instruct Karel to perform certain tasks.

Karel++

A Gentle Introduction to the Art of Object-Oriented Programming

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Author: Joseph Bergin,Mark Stehlik,Jim Roberts,Richard E. Pattis

Publisher: Wiley

ISBN: N.A

Category: Computers

Page: 208

View: 9293

This creative approach to learning C++ programming introduces readers to Karel the Robot and then shows them how to design programs that instruct Karel to perform complex tasks. Karel's world is essentially a practice field on which readers learn valuable lessons about creating and debugging program. The programs instruct the robot to move and manipulate its environment using object orientation.

Karel J Robot

A Gentle Introduction to the Art of Object-Oriented Programming in Java

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Author: Joseph Bergin,Mark Stehlik,Jim Roberts

Publisher: N.A

ISBN: 9780970579515

Category: Java (Computer program language)

Page: 240

View: 2182

"Karel J Robot" is an introduction to computer programming for novices. It uses the Java programming language to introduce the principles of object-oriented programming. It is the latest version in the "Karel The Robot" series, originally developed by Richard Pattis. It is a true successor to the original, emphasizing problem solving in a simple but "Turing Complete" and interesting virtual world. "Karel J Robot" stresses problem solving rather than language syntax. It has been shown to be an effective learning environment for novice programmers. A student able to do the exercises in this book, or one of its companions, is truly on his or her way to a deep understanding of programming. Learn to write sophisticated Java code in a few weeks. It is not a comprehensive treatment of Java, but emphasizes problem solving using objects, writing classes, and developing skill in algorithmic and polymorphic thinking. It goes beyond thinking of computing as just "if" and "while." The advantages pointed out by reviewers of "Karel J Robot" follow: "Karel J Robot" is an excellent introduction to modern computer science, without letting students get overwhelmed by the details of a programming language (even though it is real Java). KJR provides a framework for understanding Object-Oriented Programming from the very beginning. Students are encouraged to develop problem-solving skills by producing projects that solve very complex problems with a relatively small set of tools. Don Slater, Carnegie-Mellon University I have been successfully introducing students in grades 9 through 12 to programming using Karel for the past twenty years and "Karel J Robot" is the most effective version yet. Students love it They find principles of OOP (class design, constructors, methods, inheritance, polymorphism) come naturally to them, even before they learn about control structures. They discover recursive solutions without ever being taught recursion. Best of all, Karel is gender neutral --- both girls and boys are so involved and excited that I have to push them out the door and on to their next class when the period ends. Kathy Larson, Kingston High School, Kingston New York "Karel J Robot: A Gentle Introduction to the Art of Object-Oriented Programming in Java" takes you on a well-sequenced and thoughtful journey through the essential concepts in a first semester computer science course. Experience computer science at the level that it is most inspiring - the conceptual level. The visual environment will help you teach and your students learn because everyone will have immediate visual feedback, enabling them to see what they are doing. You will leave the Karel world with a deep understanding of polymorphism, inheritance, abstraction, modularization, and step-wise refinement, to name just a few topics. If you are an AP Computer Science teacher, you have just found the perfect guide to help ensure you do not lose sight of the forest (i.e., computer science) through the trees (i.e., the details of the language). Dave Wittry, Troy High School "Karel J Robot" provides an uncluttered setting for laying the foundation for all of the key OO concepts. The perfect "starter" for understanding objects, OO design and OO programming. Michael Goldweber, Xavier University

Beyond Karel J Robot

A Gentle Introduction to the Art of Object-Oriented Programming in Java

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Author: Joseph Bergin,Professor Emeritus of History Joseph Bergin, III

Publisher: N.A

ISBN: 9780985154301

Category: Java (Computer program language)

Page: 197

View: 7671

Beyond Karel J Robot trades comprehensive coverage of Java low level detail for an understanding of how a language like Java is used to build real programs. It's organization is not that of a reference work, but an enfolding of interesting and necessary concepts used by real programmers. A number of users have asked for more material in the spirit of Karel J Robot. The original book is intended for only the beginning weeks of a course, which leaves some the dilemma of what to do for the rest of the term. This volume is an attempt to discuss some additional ideas as well as some more Java features. The chapter numbering begins where Karel J Robot leaves off and we will frequently make mention of what was learned there. However, we begin to leave the robot world here and will discuss many ideas from beyond that world. The two volumes together should form the basis of a first course in computing using Java. While I have generally followed the guidelines of the College Board recommendations for the APCS AB advanced placement course, I have not attempted to be encyclopedic. We will see int, double, char, etc., but no attempt was made to provide all the rules and caveats of such things. Many books that call themselves text-books seem to me to be, instead, reference works, with everything gathered together nicely to ease looking up information, rather than books to learn from. Instead, I have attempted to show, for the most part, how the features of Java are used to build real programs. This is a book about writing programs, including some quite interesting and difficult programs. You may struggle with some of this material, but the struggle will take you to a better place. I hope you agree that it is worth the work you will put in to it.

Monty Karel

A Gentle Introduction to the Art of Dynamic Object-Oriented Programming in Python

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Author: Joseph Bergin,Mark Stehlik,Jim Roberts

Publisher: N.A

ISBN: 9780970579522

Category: Python (Computer program language)

Page: 236

View: 7044

"Monty Karel" is an introduction to computer programming for novices. It uses the Python programming language to introduce the principles of dynamic object-oriented programming. It is the latest version in the "Karel The Robot" series, originally developed by Richard Pattis. It is a true successor to the original, emphasizing problem solving in a simple but "Turing Complete" and interesting virtual world. "Monty Karel" stresses problem solving rather than language syntax. It has been shown to be an effective learning environment for novice programmers. A student able to do the exercises in this book, or one of its companions, is truly on his or her way to a deep understanding of programming. Learn to write sophisticated Python code in a few weeks. It is not a comprehensive treatment of Python, but emphasizes problem solving using objects, writing classes, and developing skill in algorithmic and polymorphic thinking. It goes beyond thinking of computing as just "if" and "while." The advantages pointed out by reviewers of the earlier "Karel J Robot" apply to this version as well: "Karel J Robot" is an excellent introduction to modern computer science, without letting students get overwhelmed by the details of a programming language (even though it is real Java). KJR provides a framework for understanding Object-Oriented Programming from the very beginning. Students are encouraged to develop problem-solving skills by producing projects that solve very complex problems with a relatively small set of tools. Don Slater, Carnegie-Mellon University I have been successfully introducing students in grades 9 through 12 to programming using Karel for the past twenty years and "Karel J Robot" is the most effective version yet. Students love it They find principles of OOP (class design, constructors, methods, inheritance, polymorphism) come naturally to them, even before they learn about control structures. They discover recursive solutions without ever being taught recursion. Best of all, Karel is gender neutral --- both girls and boys are so involved and excited that I have to push them out the door and on to their next class when the period ends. Kathy Larson, Kingston High School, Kingston New York "Karel J Robot: A Gentle Introduction to the Art of Object-Oriented Programming in Java" takes you on a well-sequenced and thoughtful journey through the essential concepts in a first semester computer science course. Experience computer science at the level that it is most inspiring - the conceptual level. The visual environment will help you teach and your students learn because everyone will have immediate visual feedback, enabling them to see what they are doing. You will leave the Karel world with a deep understanding of polymorphism, inheritance, abstraction, modularization, and step-wise refinement, to name just a few topics. If you are an AP Computer Science teacher, you have just found the perfect guide to help ensure you do not lose sight of the forest (i.e., computer science) through the trees (i.e., the details of the language). Dave Wittry, Troy High School "Karel J Robot" provides an uncluttered setting for laying the foundation for all of the key OO concepts. The perfect "starter" for understanding objects, OO design and OO programming. Michael Goldweber, Xavier University

Karel R Tuesday

A Gentle Introduction to the Art of Dynamic Object-Oriented Programming in Ruby

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Author: Joseph Bergin,Mark Stehlik,Jim Roberts

Publisher: N.A

ISBN: 9780985154394

Category:

Page: 260

View: 5733

"Karel R Tuesday" is an introduction to computer programming for novices. It uses the Ruby programming language to introduce the principles of dynamic object-oriented programming. It is the latest version in the "Karel The Robot" series, originally developed by Richard Pattis. It is a true successor to the original, emphasizing problem solving in a simple but "Turing Complete" and interesting virtual world. "Karel R Tuesday" stresses problem solving rather than language syntax. It has been shown to be an effective learning environment for novice programmers. A student able to do the exercises in this book, or one of its companions, is truly on his or her way to a deep understanding of programming. Learn to write sophisticated Ruby code in a few weeks. It is not a comprehensive treatment of Ruby, but emphasizes problem solving using objects, writing classes, and developing skill in algorithmic and polymorphic thinking. It goes beyond thinking of computing as just "if" and "while." The advantages pointed out by reviewers of the earlier "Karel J Robot" apply to this version as well: "Karel J Robot" is an excellent introduction to modern computer science, without letting students get overwhelmed by the details of a programming language (even though it is real Java). KJR provides a framework for understanding Object-Oriented Programming from the very beginning. Students are encouraged to develop problem-solving skills by producing projects that solve very complex problems with a relatively small set of tools. Don Slater, Carnegie-Mellon University I have been successfully introducing students in grades 9 through 12 to programming using Karel for the past twenty years and "Karel J Robot" is the most effective version yet. Students love it They find principles of OOP (class design, constructors, methods, inheritance, polymorphism) come naturally to them, even before they learn about control structures. They discover recursive solutions without ever being taught recursion. Best of all, Karel is gender neutral --- both girls and boys are so involved and excited that I have to push them out the door and on to their next class when the period ends. Kathy Larson, Kingston High School, Kingston New York "Karel J Robot: A Gentle Introduction to the Art of Object-Oriented Programming in Java" takes you on a well-sequenced and thoughtful journey through the essential concepts in a first semester computer science course. Experience computer science at the level that it is most inspiring - the conceptual level. The visual environment will help you teach and your students learn because everyone will have immediate visual feedback, enabling them to see what they are doing. You will leave the Karel world with a deep understanding of polymorphism, inheritance, abstraction, modularization, and step-wise refinement, to name just a few topics. If you are an AP Computer Science teacher, you have just found the perfect guide to help ensure you do not lose sight of the forest (i.e., computer science) through the trees (i.e., the details of the language). Dave Wittry, Troy High School "Karel J Robot" provides an uncluttered setting for laying the foundation for all of the key OO concepts. The perfect "starter" for understanding objects, OO design and OO programming. Michael Goldweber, Xavier University

Programmieren spielend gelernt mit dem Java-Hamster-Modell

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Author: N.A

Publisher: Springer-Verlag

ISBN: 3322946673

Category: Computers

Page: 350

View: 5259

Programmieranfänger leiden häufig darunter, dass sie beim Programmieren ihre normale Gedankenwelt verlassen und in eher technisch-orientierten Kategorien denken müssen, die ihnen von den Programmiersprachen vorgegeben werden. Gerade am Anfang strömen häufig so viele Neuigkeiten inhaltlicher und methodischer Art auf sie ein, dass sie leicht das Wesentliche der Programmierung, nämlich das Lösen von Problemen, aus den Augen verlieren und sich in syntaktischen und technischen Einzelheiten verirren. Das Hamster-Modell ist mit dem Ziel entwickelt worden, dieses Problem zu lösen. Mit dem Hamster-Modell wird Programmieranfängern ein einfaches aber mächtiges Modell zur Verfügung gestellt, mit dessen Hilfe Grundkonzepte der Programmierung auf spielerische Art und Weise erlernt werden können. Programmierer steuern einen virtuellen Hamster durch eine virtuelle Landschaft und lassen ihn bestimmte Aufgaben lösen. Die Anzahl der gleichzeitig zu berücksichtigenden Konzepte wird im Hamster-Modell stark eingeschränkt und nach und nach erweitert. Prinzipiell ist das Hamster-Modell programmiersprachenunabhängig. In diesem Buch wurde jedoch bewusst die Programmiersprache Java als Grundlage gewählt.

Das ist Informatik

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Author: Jörg Desel

Publisher: Springer-Verlag

ISBN: 3642567746

Category: Education

Page: 159

View: 1196

GI/OCG/ÖGI-Jahrestagung 1985

Wirtschaftsuniversität Wien Übersichtsbeiträge und Fachgespräche zu den Themenschwerpunkten Softwaretechnologie/Standardsoftware/Büroautomation/Bildschirmtext

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Author: Hans R. Hansen

Publisher: Springer-Verlag

ISBN: 3642706398

Category: Computers

Page: 1086

View: 6141

Programmieren mit Kara

Ein spielerischer Zugang zur Informatik

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Author: Raimond Reichert,Jürg Nievergelt,Werner Hartmann

Publisher: Springer-Verlag

ISBN: 3662094843

Category: Education

Page: 130

View: 6301

Computer prägen heute unseren Alltag. Ein Grundverständnis algorithmischer Prozesse ist somit wesentlich zum Verständnis moderner Informations-Technologien. Hier setzen das Buch und die begleitende Lernsoftware an. Mit dem programmierbaren Marienkäfer Kara, einem als endlichen Automaten implementierten Roboter, können in spielerischer Weise grundlegende Algorithmen und komplexe Aufgaben der Informatik in einer didaktisch meisterhaft gestalteten Lernumgebung erarbeitet werden. Das breite Spektrum dieser Lernumgebung umfasst erste Schritte beim Programmieren, aber auch fortgeschrittene Themen wie die Koordination nebenläufiger Prozesse oder die Modellierung zweidimensionaler Turing-Maschinen. Ferner bietet die Erweiterung JavaKara einen intelligenten Übergang von endlichen Automaten zur Programmiersprache Java. Dieses Buch richtet sich in seiner spielerischen Vermittlung von Informatik-Grundlagen an alle, die ein grundlegendes Verständnis der Prinzipien moderner Informations-Technologien erwerben möchten.

C für Dummies

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Author: Dan Gookin

Publisher: Wiley-Vch

ISBN: 9783527706471

Category:

Page: 616

View: 7046

C erfreut sich als Klassiker unter den Programmiersprachen großer Beliebtheit. Viele Studenten lernen anhand von C programmieren und gerade im Rahmen von der Entwicklung moderner Apps für Mobiltelefone und im Embedded-Bereich ist C wieder sehr im Kommen. Wer C lernen und dabei auch noch Spaß haben möchte, sollte zu diesem Buch vom Urvater der Dummies, Dan Gookin, greifen. Mit viel Humor und vielen anschaulichen Beispielen macht er die Programmiersprache C lebendig.

Core JAVA 2

Grundlagen

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Author: Cay S. Horstmann,Gary Cornell

Publisher: Pearson Deutschland GmbH

ISBN: 9783827322166

Category:

Page: 976

View: 2937

Proceedings

National Educational Computing Conference 1990 Opryland Hotel, Nashville, Tennessee, June 25-27, 1990

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Author: Edwin Ellis,Susan Gayle

Publisher: National Educational Computing

ISBN: N.A

Category: Computers

Page: 331

View: 8356

This volume of proceedings of the 1990 National Educational Computing Conference (NECC) provides a record of the state-of-the-art in the use of computing in a variety of educational settings. Special sessions, panels, projects, 153 abstracts, and 44 papers are reported here on subjects including: elementary and secondary educational software, higher education applications, multimedia programs, hypermedia, ethics, computer education administration, interactive video, computer-assisted instruction, engineering, Logo, thinking skills, teacher education, video-based instruction, and networks. Tables and diagrams accompany some of the entries, and each of the papers contains its own list of references. An index of authors and other participants is also included. (DB)

Proceedings

National Educational Computing Conference 1989, Boston, Massachusetts, June 20-22

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Author: William C. Ryan

Publisher: National Educational Computing

ISBN: N.A

Category: Education

Page: 395

View: 6983

The papers presented at the 1989 National Educational Computing Conference focused on ways of using technology to improve educational quality. Topics of the 50 papers and more than 120 abstracts provided in these proceedings include applications of artificial intelligence and the development of expert systems; authoring systems; using the computer and spreadsheets to develop problem solving and critical thinking skills; computer conferencing; computer networks; computer simulations; teaching programming skills; use of computer technology to assist at-risk students and those with disabilities; computers for math, science, and equity; using the Logo programming language; integrating computers into Star Schools; the Apple Classroom of Tomorrow; inservice training for teachers using computers in the classroom; using word processing programs in teaching writing; videodisk and hypertext (HyperCard) applications; and the use of telecommunications. An author index is included. (GL)

Der Turing Omnibus

Eine Reise durch die Informatik mit 66 Stationen

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Author: A.K. Dewdney

Publisher: Springer-Verlag

ISBN: 3642788726

Category: Computers

Page: 496

View: 4532

Der Turing Omnibus macht in 66 exzellent geschriebenen Beiträgen Station bei den interessantesten Themen aus der Informatik, der Computertechnologie und ihren Anwendungen.