Information Technologies for Performing Arts, Media Access, and Entertainment

Second International Conference, ECLAP 2013, Porto, Portugal, April 8-10, 2013, Revised Selected Papers

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Author: Paolo Nesi,Raffaella Santucci

Publisher: Springer

ISBN: 3642400507

Category: Computers

Page: 289

View: 4479

This book contains revised selected papers from the Second International Conference on Information Technologies for Performing Arts, Media Access and Entertainment, ECLAP 2013, held in Porto, Portugal, in April 2013. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: perspectives and (digital) strategies for cultural heritage institutions; trust, quality and tools for cultural heritage digital libraries; educational services for the performing arts; dance in the world of data and objects; acting and natural interaction; and music and opera of a digital generation.

Media Design and Technology for Live Entertainment

Essential Tools for Video Presentation

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Author: Davin Gaddy

Publisher: Taylor & Francis

ISBN: 1315442701

Category: Performing Arts

Page: 292

View: 3015

Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection and video design for live performances. After an introduction in the principles of design elements as well as information on content, this book focuses on how content is used and transmitted by describing the essential components of systems, providing definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity due to budget. By providing the information to understand the tools and how to use them, the reader should be able to create their own systems to meet his or her design ideas.

Handbook of Research on Emerging Technologies for Digital Preservation and Information Modeling

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Author: Ippolito, Alfonso,Cigola, Michela

Publisher: IGI Global

ISBN: 1522506810

Category: Language Arts & Disciplines

Page: 649

View: 9020

The effective use of technology offers numerous benefits in protecting cultural heritage. With the proper implementation of these tools, the management and conservation of artifacts and knowledge are better attained. The Handbook of Research on Emerging Technologies for Digital Preservation and Information Modeling is an authoritative resource for the latest research on the application of current innovations in the fields of architecture and archaeology to promote the conservation of cultural heritage. Highlighting a range of real-world applications and digital tools, this book is ideally designed for upper-level students, professionals, researchers, and academics interested in the preservation of cultures.

Art and Technology of Entertainment Computing and Communication

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Author: Adrian David Cheok

Publisher: Springer Science & Business Media

ISBN: 1849961379

Category: Computers

Page: 299

View: 9573

Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.

Electronic Visualisation in Arts and Culture

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Author: Jonathan P. Bowen,Suzanne Keene,Kia Ng

Publisher: Springer Science & Business Media

ISBN: 1447154061

Category: Computers

Page: 291

View: 6642

Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts: Imaging and Culture New Art Practice Seeing Motion Interaction and Interfaces Visualising Heritage Electronic Visualisation in Arts and Culture explores a variety of new theory and technologies, including devices and techniques for motion capture for music and performance, advanced photographic techniques, computer generated images derived from different sources, game engine software, airflow to capture the motions of bird flight and low-altitude imagery from airborne devices. The international authors of this book are practising experts from universities, art practices and organisations, research centres and independent research. They describe electronic visualisation used for such diverse aspects of culture as airborne imagery, computer generated art based on the autoimmune system, motion capture for music and for sign language, the visualisation of time and the long term preservation of these materials. Selected from the EVA London conferences from 2009-2012, held in association with the Computer Arts Society of the British Computer Society, the authors have reviewed, extended and fully updated their work for this state-of-the-art volume.

The Performing Subject in the Space of Technology

Through the Virtual, Towards the Real

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Author: M. Causey,E. Meehan,N. O'Dwyer

Publisher: Springer

ISBN: 1137438169

Category: Performing Arts

Page: 242

View: 8369

This book reflects on the aftermath of shifts encountered in the maturing of digital culture in areas of critical theory and artistic practices, focusing on the awareness that contemporary subjectivity is one that dwells within both the virtual and the real.

Digital Media, Projection Design, and Technology for Theatre

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Author: Alex Oliszewski,Daniel Fine,Daniel Roth

Publisher: Taylor & Francis

ISBN: 1317356713

Category: Performing Arts

Page: 230

View: 1845

Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre.?The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. A companion website offers an interactive timeline of the history and important milestones in projection design, sample assets, and interviews that link to current and relevant work of leading projection designers.

Theater Planning

Facilities for Performing Arts and Live Entertainment

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Author: Gene Leitermann

Publisher: Taylor & Francis

ISBN: 1317496884

Category: Performing Arts

Page: 332

View: 6455

This book introduces theater planning to students and practitioners of each field, and provides a detailed guide to the process and the technical requirements particular to theater buildings. Part I is a guide to the concepts and practices of architecture and construction, as applied to performing arts buildings. Part II is a guide to the design of performing arts buildings, with detailed descriptions of the unique requirements of these buildings. Each concept is illustrated with line drawings and examples from the author’s extensive professional practice.

Electricity for the Entertainment Electrician & Technician

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Author: Richard Cadena

Publisher: CRC Press

ISBN: 1134698763

Category: Performing Arts

Page: 272

View: 4232

The application of electricity for the theatre or a concert stage is not the same as for a residence or commercial building. Electricity for the Entertainment Electrician & Technician provides you with the fundamentals of theory of electricity as well as the latest guidelines and tips for how to stay safe, current and meet the needs of the entertainment industry. Written by an ETCP (Entertainment Technician Certification Program) trainer this reference supports practicing technicians and provides new technicians the assistance needed for a successful career in the entertainment industry. * The only reference on electricity for the entertainment industry professional! * Written by an ETCP (Entertainment Technician Certification Program) trainer and seasoned professional * Free additional practice problems and animations at www.electricityentertainmenttech.com

Plugged In

How Media Attract and Affect Youth

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Author: Patti M. Valkenburg,Jessica Taylor Piotrowski

Publisher: Yale University Press

ISBN: 0300228090

Category: Psychology

Page: 320

View: 3002

An illuminating study of the complex relationship between children and media in the digital age Now, as never before, young people are surrounded by media—thanks to the sophistication and portability of the technology that puts it literally in the palms of their hands. Drawing on data and empirical research that cross many fields and continents, authors Valkenburg and Piotrowski examine the role of media in the lives of children from birth through adolescence, addressing the complex issues of how media affect the young and what adults can do to encourage responsible use in an age of selfies, Twitter, Facebook, and Instagram. This important study looks at both the sunny and the dark side of media use by today’s youth, including why and how their preferences change throughout childhood, whether digital gaming is harmful or helpful, the effects of placing tablets and smartphones in the hands of toddlers, the susceptibility of young people to online advertising, the legitimacy of parental concerns about media multitasking, and more.

Digital Performance

A History of New Media in Theater, Dance, Performance Art, and Installation

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Author: Steve Dixon

Publisher: Mit Press

ISBN: N.A

Category: Performing Arts

Page: 809

View: 590

The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts.

Management and the Arts

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Author: William James Byrnes

Publisher: CRC Press

ISBN: 1317627008

Category: Performing Arts

Page: 600

View: 4414

The fifth edition of Management and the Arts provides you with theory and practical applications from all arts management perspectives including planning, marketing, finance, economics, organization, staffing, and group dynamics. Regardless of whether you are a manager in a theatre, museum, dance company, or opera, you will gain useful insights into strategic planning, organization, and integrated management theories. Case studies, statistics, and real-world examples will allow you get a handle on all aspects of arts managements, from budgeting and fundraising, to e-marketing and social networking, to working effectively with boards and staff members. Revised to reflect the latest thinking and trends in managing organizations and people, this fifth edition features class-tested questions in each chapter, which help you to integrate the material and develop ideas about how the situations and problems could have been handled. Case studies focus on the challenges facing managers and organizations every day, and "In the News" quotes give you real-world examples of principles and theories.

Entertainment Industry Economics

A Guide for Financial Analysis

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Author: Harold L. Vogel

Publisher: Cambridge University Press

ISBN: 1316062074

Category: Business & Economics

Page: N.A

View: 2041

The entertainment and media industries, already important sectors of the US economy, continue to grow rapidly in other countries around the world. This ninth edition of Entertainment Industry Economics continues to be the definitive source on the economics of film, music, television, advertising, broadcasting, cable, casino and online wagering, publishing, performing arts and culture, toys and games, sports, and theme parks. It synthesizes a vast amount of data to provide a clear, comprehensive, and up-to-date reference guide on the economics, financing, accounting, production, and marketing of entertainment in the United States and overseas. Completely updated, it includes new sections on price effects, art markets, and Asian gaming. Financial analysts and investors, economists, industry executives, accountants, lawyers, regulators and legislators, and journalists, as well as students preparing to join these professionals, will benefit from this invaluable guide on how the entertainment and media industries operate.

Explorations in Art and Technology

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Author: Linda Candy,Ernest Edmonds

Publisher: Springer Science & Business Media

ISBN: 1447101979

Category: Computers

Page: 304

View: 1483

Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.

College Guide for Performing Arts Majors

The Real-World Admission Guide for Dance, Music, and Theater Majors

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Author: Carole J. Everett,Peterson's

Publisher: Peterson's

ISBN: 076892698X

Category: Performing Arts

Page: 464

View: 995

Describes graduate programs in art, dance, music, and theater, and lists undergraduate programs.

Concert Lighting

Techniques, Art and Business

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Author: James Moody,Paul Dexter

Publisher: Taylor & Francis

ISBN: 1136082697

Category: Performing Arts

Page: 384

View: 6643

Concert Lighting is a comprehensive book on lighting design for concerts. Placing special emphasis on rock-and-roll concert lighting equipment and techniques, the book takes its reader on tour, covering every aspect of that experience for the touring professional lighting technician and designer. It also provides several chapters to cross-media use of concert lighting techniques. Discussions of applications in film, video, the theatre, and the corporate world demonstrate the ways in which today's lighting designers cross over into other design areas. Covering computer-aided drafting, moving lights, hi-bred consoles, concert techniques in television production, and featuring designs by some of the top concert designers in the industry, Concert Lighting is designed to assist students and professionals in understanding the unique fixtures, structures, special effects and design elements used in concert lighting today.

Arts and Business

Building a Common Ground for Understanding Society

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Author: Elena Raviola,Peter Zackariasson

Publisher: Taylor & Francis

ISBN: 1317500032

Category: Business & Economics

Page: 232

View: 1217

Arts and Business aims at bringing arts and business scholars together in a dialogue about a number of key topics that today form different understandings in the two disciplines. Arts and business are, many times, positioned as opposites. Where one is providing symbolic and aesthetic immersion, the other is creating goods for a market and markets for a good. They often deal and struggle with the same issues, framing it differently and finding different solutions. This book has the potential of offering both critical theoretical and empirical understanding of these subjects and guiding further exploration and research into this field. Although this dichotomy has a well-documented existence, it is reconstructed through the writing-out of business in art and vice versa. This edited volume distinguishes itself from other writings aimed at closing the gap between art and business, as it does not have a firm standpoint in one of these fields, but treating them as symmetrical and equal. The belief that by giving art and business an equal weight, the editors also create the opportunity to communicate to a wider audience and construct a path forward for art and business to coexist.

Media Servers for Lighting Programmers

A Comprehensive Guide to Working with Digital Lighting

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Author: Vickie Claiborne

Publisher: CRC Press

ISBN: 1317938216

Category: Performing Arts

Page: 248

View: 9405

Media Servers for Lighting Programmers is the reference guide for lighting programmers working with media servers – the show control devices that control and manipulate video, audio, lighting, and projection content that have exploded onto the scene, becoming the industry standard for live event productions, TV, and theatre performances. This book contains all the information you need to know to work effectively with these devices, beginning with coverage of the most common video equipment a lighting programmer encounters when using a media server - including terminology and descriptions - and continuing on with more advanced topics that include patching a media server on a lighting console, setting up the lighting console for use with a media server, and accessing the features of the media server via a lighting console. The book also features a look at the newest types of digital lighting servers and products. This book contains: Never-before-published information grounded in author Vickie Claiborne’s extensive knowledge and experience Covers newest types of digital lighting servers and products including media servers, software, and LED products designed to be used with video Companion website with additional resources and links to additional articles on PLSN