Pokemon How-to-Draw Kit: Starting with All-Stars!

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Author: Pikachu Press

Publisher: Pikachu Press

ISBN: 9781604381689

Category: Juvenile Fiction

Page: 32

View: 8129

This kit contains all the essentials to create over 15 characters this drawing kit includes a 32-page project book, 16 page practice pad, 4 color poster, blank sticker sheets, Pokemon wrapped drawing pencil with sharpener, 4 twist crayons, 2 custom molded erasers, and a customized travel pencil pouch. Using the basic techniques learned in the book about shapes, perspective and figure drawing, readers can use this kit to learn how to draw their very own Pokémon! Discover the Pokémon artist in you with over a dozen different all-star Pokémon to draw, color, and decorate! Everything you need to get started is inside—all you need to add is your own artist’s talent! You can even draw your own stickers and use your own drawings to create your own Pokémon poster! Step by step, you’ll add a circle here, a line there...and before you know it, you’ll be drawing Pikachu and its friends!

How to Draw Pokemon

How to Draw Pokemon Featuring 50+ Pokemon Characters Drawn Step by Step

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Author: Peter Childs,Professor of Modern English Literature Peter Childs, Dr,How to Draw Pokemon

Publisher: Createspace Independent Publishing Platform

ISBN: 9781540829986

Category:

Page: 60

View: 4519

Draw them all! Learn how to draw Pikachu, Eevee, Charizard, Mewtwo and other popular Pokemon characters. Over 50 popular Pokemon have been covered in this step by step drawing guide. So, grab this guide today and start drawing them all immediately!

How to Draw Pokemon

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Author: Tracey West

Publisher: N.A

ISBN: 9781435221710

Category: Juvenile Fiction

Page: 31

View: 6013

Grab your pencil. Pick up some paper. And get ready to tdraw the coolest, most action-packed Pokemon art ever. Catch step-by-step secret tips on drawing your favorite Pokemon, like Pikachu, Togepi, Chikorita, Meowth, Pichu, Houndour, Lugia, Cyndaquil, and more!Plus, draw bonus poses of Pokemon in action, and create your own battle scenes!You'll be a Pokmon drawing-Master in no time!

Love to Draw - Pokemon Go

Draw and Color Your Favorite Pokemon Go Characters

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Author: Lucy Fairclough

Publisher: Createspace Independent Publishing Platform

ISBN: 9781537620022

Category:

Page: 66

View: 2443

Pick up a pencil and learn to draw your favorite characters from Pokemon Go! Whether it's Pikachu, Bellsprout or Jigglypuff you'll be drawing them all in no time at all. Once you've finished sketching them, color them in!

Pokemon Drawing Guide

Learn How to Draw Over Twenty Pokemon, Including All New Sun and Moon Starters.

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Author: Go With the Flo Books

Publisher: Createspace Independent Publishing Platform

ISBN: 9781537231846

Category:

Page: 84

View: 7012

The ultimate Pokemon Drawing Guide is here at last! Put your skills to the test, as this here book gives you all you need to draw twenty of Pokemon's most iconic characters. Pikachu, Eevee, Scyther and even starters from the new Sun and Moon Games! Now you can truly capture them all, by following these simple to understrand instructions and design realistic and truly captivating Pokemon. The perfect gift for any Pokemon trainer, young or old.

The Art of Game Design

A Book of Lenses, Second Edition

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Author: Jesse Schell

Publisher: CRC Press

ISBN: 1498759564

Category: Computers

Page: 600

View: 2778

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Pokemon Deluxe Essential Handbook

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Author: Scholastic Australia

Publisher: N.A

ISBN: 9781760156893

Category:

Page: 432

View: 3861

It's everything you ever wanted to know about every Pokemon -- all in one place! The book includes 64 new pages focusing on the new Kalos characters that just debuted in the Pokemon X & Y videogames, plus inside info on the new Mega Evolved Pokemon.

G.A.M.E. Games Autonomy Motivation & Education

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Author: Menno Deen

Publisher: Lulu.com

ISBN: 9038637764

Category:

Page: 268

View: 4055

This thesis reviews and utilizes concepts from cognitive psychology, developmental psychology and game design to bring forth a number of design principles for educational games that may improve students' motivation to learn. Its main contribution is a novel approach to serious game design, namely envisioning play and learning as a restructuring practice. This change of perspective, from a formal game design approach (focused on rules and regulations) towards a more activity-centered approach (focused on process and style), may help designers to leverage the motivational potential of games, in order to make education more engaging to students.

Moves in Mind

The Psychology of Board Games

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Author: Fernand Gobet,Jean Retschitzki,Alex de Voogt

Publisher: Psychology Press

ISBN: 1135425132

Category: Psychology

Page: 288

View: 4659

Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.

How to Draw Faces

Easy Step by Step Guide for Kids on Drawing Faces ( Portrait Drawing, How to Draw a Face, Drawing a Face)

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Author: Peter Childs,Professor of Modern English Literature Peter Childs, Dr

Publisher: Createspace Independent Publishing Platform

ISBN: 9781530626618

Category:

Page: 46

View: 1485

Easy Step by Step Guide For Kids To Understand The Basics of Drawing Human Faces.The "How To Draw Faces" guide will enable your child to communicate with the outside world with visual intelligence. They will learn to express their feelings, emotions and wants more efficiently. Peter Child's " How To Draw Faces" will help your children develop important cognitive skill . They will learn to express their emotions by drawing faces of parents, family m friends and people that they see in the TV . This will teach them how to become a better artist.Targeted towards young aspiring artists seeking to develop their technical and drawing skills and build a repertoire of skills.Gradually your children will learn to express their feeling towards their family, friends and loved ones. They will learn to adapt to different situation and take action accordingly. For example, they will learn to recognize a celebrity in the TV whose faces they had drawn earlier. With time , your children will build in confidence in drawing . At the same time they will be confident to recognize people and reproduce any human being that they see. If you are looking for a drawing book to guide your kids through step by step, you got it! This book is simple at the same time challenging. Simplicity will mean that your children will enjoy their work. Challenging will mean that they won't get bored . They will progress higher by going through the steps. Even the youngest artists can learn how to draw people's faces step by step from basic shapes such as circles and ellipses. This book shows 33 example of drawing human faces . Benefits of the book:"How To Draw Faces" by Peter Childs will help you children with- * Communication skills. * Memory and recognition skills * Hand-Eye co-ordinations * Early art concept * Pride is drawing * Understanding of the world * Motivation and patience * Color vocabularyDon't let your child fall behind. This isn't necessarily about the quality of their current artwork, it is about their ability to communicate with their surroundings. Order this book and you will see how the simple process of improving your child's ability to draw peoples and faces will translate into an improved ability to connect with the world.

Evaluating User Experience in Games

Concepts and Methods

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Author: Regina Bernhaupt

Publisher: Springer Science & Business Media

ISBN: 9781848829633

Category: Computers

Page: 277

View: 7063

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Oh Joy Sex Toy

Coloring Book

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Author: Erika Moen,Matthew Nolan

Publisher: Limerence Press

ISBN: 9781620103760

Category: Games & Activities

Page: 120

View: 7311

Every week Erika Moen draws a cornucopia (pornucopia?) of fun, naughty pairings for the critically-acclaimed sex education comic OH JOY SEX TOY. Now YOU can join in the sexy fun by adding your own color choices in OH JOY SEX TOY: COLORING BOOK! An alluring collection of NSFW illustrations, featuring a wide variety of sexy humans, awaits you! Whether you want to color for relaxation, saucy enjoyment, or to make a unique work of art for a special someone, this book is sure to please.

A Tale for the Time Being

A Novel

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Author: Ruth Ozeki

Publisher: Penguin

ISBN: 1101606258

Category: Fiction

Page: 432

View: 7114

A brilliant, unforgettable novel from bestselling author Ruth Ozeki—shortlisted for the Booker Prize and the National Book Critics Circle Award “A time being is someone who lives in time, and that means you, and me, and every one of us who is, or was, or ever will be.” In Tokyo, sixteen-year-old Nao has decided there’s only one escape from her aching loneliness and her classmates’ bullying. But before she ends it all, Nao first plans to document the life of her great grandmother, a Buddhist nun who’s lived more than a century. A diary is Nao’s only solace—and will touch lives in ways she can scarcely imagine. Across the Pacific, we meet Ruth, a novelist living on a remote island who discovers a collection of artifacts washed ashore in a Hello Kitty lunchbox—possibly debris from the devastating 2011 tsunami. As the mystery of its contents unfolds, Ruth is pulled into the past, into Nao’s drama and her unknown fate, and forward into her own future. Full of Ozeki’s signature humor and deeply engaged with the relationship between writer and reader, past and present, fact and fiction, quantum physics, history, and myth, A Tale for the Time Being is a brilliantly inventive, beguiling story of our shared humanity and the search for home. From the Trade Paperback edition.

Official Guide to Legendary and Mythical Pokemon

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Author: Simcha Whitehill

Publisher: Scholastic Incorporated

ISBN: 9781338112917

Category: Juvenile Fiction

Page: 80

View: 8225

Discover the origins of the mysterious and unique Legendary and Mythical Pokemon! This book is a must-have for Pokemon Trainers on the Go. You?ll get the inside scoop on Legendary and Mythical Pokemon from Pokemon Go, plus many others. It's the insider's guide to the rarest and most powerful known Pokemon. Includes one sheet of stickers and an exclusive pullout poster."

Persephone's Orchard

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Author: Molly Ringle

Publisher: Central Avenue Publishing

ISBN: 1926760999

Category: Fiction

Page: 370

View: 9632

The Greek gods never actually existed. Did they? Sophie Darrow finds she was wrong about that assumption when she's pulled into the spirit realm, complete with an Underworld, on her first day at college. Adrian, the mysterious young man who brought her there, simply wants her to taste a pomegranate. Soon, though she returns to her regular life, her mind begins exploding with dreams and memories of ancient times; of a love between two Greeks named Persephone and Hades. But lethal danger has always surrounded the immortals, and now that she's tainted with the Underworld's magic, that danger is drawing closer to Sophie. Night Owl Reviews Top Pick (Persephone's Orchard) Long and Short Reviews Book of the Month (Persephone's Orchard)

Make: Paper Inventions

Machines that Move, Drawings that Light Up, and Wearables and Structures You Can Cut, Fold, and Roll

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Author: Kathy Ceceri

Publisher: Maker Media, Inc.

ISBN: 1457187485

Category: Technology & Engineering

Page: 132

View: 7043

Paper is incredible stuff. It's easy to cut, but incredibly strong. It's disposable, but can last for centuries. It can stand as stiff as a board, pop up like a spring, or float like a leaf. And its invention changed the world forever. Perfect for kids, parents, and educators, Paper Inventions is a project-based book with full color illustrations, step-by-step instructions, supply lists, and templates that allow you to follow along with the book or devise something entirely new. Each chapter features new projects that will challenge and intrigue everyone, from beginning to experienced Makers. In this book, you'll learn to make: A light-up paper cat that shows how switches and sensors work An action origami robot worm Edible rice paper perfect for secret messages A space rover that moves thanks to paper machinery A paper generator that creates electricity when you tap or rub it Heat-activated paper models that fold themselves A geodesic dome big enough to crawl into--from newspaper!

Super Mario

How Nintendo Conquered America

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Author: Jeff Ryan

Publisher: Penguin

ISBN: 9781101517635

Category: Business & Economics

Page: 320

View: 7899

The story of Nintendo's rise and the beloved icon who made it possible. Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: *Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. *Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. *The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.

El desarrollo sostenible, una guía sobre nuestro futuro común

El informe de la Comisión Mundial sobre el Medio Ambiente y el Desarrollo

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Author: World Commission on Environment and Development

Publisher: IICA Biblioteca Venezuela

ISBN: 9780192820808

Category: Nature

Page: 383

View: 6644

Discusses population growth, food production, energy, industry, and urban development, and suggests ways to promote economic growth while protecting the environment.

How to Draw Everything

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Author: Gillian Johnson

Publisher: N.A

ISBN: 9781910552049

Category:

Page: 128

View: 8036

How to draw anything and everything, including the kitchen sink . . .Gillian Johnson, the renowned illustrator and artist, invites you to let your inner artist come out to play. Her full-colour drawings and sketches provide a starting point and inspiration for having a go yourself. With unfinished drawings to complete, and plenty of space for you to experiment and improvise, this is a joyous way to discover your untapped artistic talents.Starting with easy projects and quick sketches of the objects around you at home, the book progresses through a series of fun and challenging ideas that you can try for yourself. Whether drawing flowers, hands or faces, or using shading, perspective or different styles, this is a great way to lose your inhibitions and get drawing.

Making Simple Robots

Exploring Cutting-Edge Robotics with Everyday Stuff

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Author: Kathy Ceceri

Publisher: Maker Media, Inc.

ISBN: 1457183595

Category: Technology & Engineering

Page: 243

View: 4515

Making Simple Robots is based on one idea: Anybody can build a robot! That includes kids, school teachers, parents, and non-engineers. If you can knit, sew, or fold a flat piece of paper into a box, you can build a no-tech robotic part. If you can use a hot glue gun, you can learn to solder basic electronics into a low-tech robot that reacts to its environment. And if you can figure out how to use the apps on your smart phone, you can learn enough programming to communicate with a simple robot. Written in language that non-engineers can understand, Making Simple Robots helps beginners move beyond basic craft skills and materials to the latest products and tools being used by artists and inventors. Find out how to animate folded paper origami, design a versatile robot wheel-leg for 3D printing, or program a rag doll to blink its cyborg eye. Each project includes step-by-step directions as well as clear diagrams and photographs. And every chapter offers suggestions for modifying and expanding the projects, so that you can return to the projects again and again as your skill set grows.