Graphics Gems IV

DOWNLOAD NOW »

Author: Paul S. Heckbert

Publisher: Morgan Kaufmann

ISBN: 9780123361554

Category: Computers

Page: 575

View: 8934

Addressing the needs of sophisticated graphics users, this reference provides practical solutions for graphics problems, including coverage of such areas as rendering, color, ray tracing, and more, with all solutions written in C or C++++. (Advanced).

Graphics Gems

DOWNLOAD NOW »

Author: Andrew S. Glassner

Publisher: Elsevier

ISBN: 0080507530

Category: Computers

Page: 864

View: 2758

"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.

Graphics Gems V (Macintosh Version)

DOWNLOAD NOW »

Author: Alan W. Paeth

Publisher: Academic Press

ISBN: 1483296695

Category: Computers

Page: 438

View: 4970

Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field. Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming. Includes gems covering ellipses, splines, Bezier curves, and ray tracing. Disk included containing source code from the gems available in both IBM and Macintosh versions.

Graphics Gems

DOWNLOAD NOW »

Author: Paul S. Heckbert

Publisher: Elsevier

ISBN: 1483218090

Category: Computers

Page: 600

View: 6020

Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and polyhedral; a mix of formulas, optimized algorithms, and tutorial information on the geometry of 2D, 3D, and n-D space; transformations; and parametric curves and surfaces. The text also includes articles on ray tracing; shading 3D models; and frame buffer techniques. Articles on image processing; algorithms for graphical layout; basic interpolation methods; and subroutine libraries for vector and matrix algebra are also demonstrated. Computer engineers and designers will find the book invaluable.

Graphics Gems II

DOWNLOAD NOW »

Author: James Arvo

Publisher: Elsevier

ISBN: 0080507549

Category: Computers

Page: 672

View: 2870

Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.

Graphics Gems III (IBM Version)

Ibm Version

DOWNLOAD NOW »

Author: David Kirk

Publisher: Elsevier

ISBN: 0080507557

Category: Computers

Page: 631

View: 3575

This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III Features all new graphics gems Explains techniques for making computer graphics implementations more efficient Emphasizes physically based modeling, rendering, radiosity, and ray tracing Presents techniques for making computer graphics implementations more efficient

GPU Gems 3

DOWNLOAD NOW »

Author: Hubert Nguyen

Publisher: Addison-Wesley Professional

ISBN: 9780321515261

Category: Computers

Page: 942

View: 6736

Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

GPU Gems 2

Programming Techniques For High-Performance Graphics And General-Purpose Computation

DOWNLOAD NOW »

Author: Matt Pharr,Randima Fernando

Publisher: Addison-Wesley Professional

ISBN: 9780321335593

Category: Computers

Page: 814

View: 2597

More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Mathematische Juwelen

DOWNLOAD NOW »

Author: Ross Honsberger

Publisher: Springer-Verlag

ISBN: 3322872653

Category: Technology & Engineering

Page: 168

View: 8551

3D Computer Graphics

A Mathematical Introduction with OpenGL

DOWNLOAD NOW »

Author: Samuel R. Buss

Publisher: Cambridge University Press

ISBN: 9780521821032

Category: Computers

Page: 371

View: 7358

Topics include transformations, lighting and shading, ray tracing, radiosity, texture mapping, colour theory, and aspects of animation.

Game Engine Gems 2

DOWNLOAD NOW »

Author: Eric Lengyel

Publisher: CRC Press

ISBN: 1439869774

Category: Computers

Page: 532

View: 572

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.

Game Programming Gems 8

DOWNLOAD NOW »

Author: Adam Lake

Publisher: Cengage Learning

ISBN: 1435457714

Category: Computers

Page: 648

View: 8711

Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Pro

3D Math Primer for Graphics and Game Development

DOWNLOAD NOW »

Author: Fletcher Dunn,Ian Parberry

Publisher: Jones & Bartlett Learning

ISBN: 1556229119

Category: Computers

Page: 429

View: 6288

3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Computer Graphics Gems JP 2015

コンピュータグラフィックス技術の最前線

DOWNLOAD NOW »

Author: N.A

Publisher: N.A

ISBN: 9784862462923

Category:

Page: 274

View: 9241

本書は、日本で活躍するコンピュータグラフィックエンジニアたちの執筆により完成しました。コンピュータグラフィックスの最新技術は、SIGGRAPHやCEDEC、各学会などで発表されていますが、最新技術なだけに説明や参考文献が広範に渡っています。これらをわかりやすくまとめ、実践的なサンプルコード付きで、技術を紹介しています。レンダリング、アニメーション、イメージマニュピュレーション、コンピュテーショナルフォトグラフィの4つのセクションに分かれており、どの分野のCG/CV開発者にも役立つ内容となっています。

Jim Blinn's Corner

A Trip Down the Graphics Pipeline

DOWNLOAD NOW »

Author: Jim Blinn

Publisher: Morgan Kaufmann

ISBN: 9781558603875

Category: Computers

Page: 214

View: 4043

The author, a computer graphicist, shares his insight and experience in "Jim Blinn's Corner", an award-winning column in the technical magazine "IEEE Computer Graphics and Applications" in which he unveils his graphics methods and observations. This compendium presents 20 of the column's articles, leading you through the 'graphics pipeline'

Computer Graphics Gems JP

コンピュータグラフィックス技術の最前線

DOWNLOAD NOW »

Author: 五十嵐悠紀,井尻敬,梅谷信行,金森由博,徳吉雄介

Publisher: N.A

ISBN: 9784862462190

Category:

Page: 237

View: 3227

コンピュータグラフィックスの最新技術は、SIGGRAPHやCEDEC、各学会などで発表されているが、最新技術なだけに説明や参考文献が広範に渡っている。本書では、これらをわかりやすくまとめ、実践的なサンプルコード付きで、技術を紹介した。